The idea for this instructable is pretty simple, v = d/t.
Projectiles have velocity, and it's nice to know how fast you're shooting especially for airsoft and school physics projects. Unfortunately, commercial chronographs are fairly expensive, and not everyone has the electronics skill to construct some of the more professional DIY setups.
This instructable shows a simple technique to get a rough reading of how fast a projectile is traveling based on sound. Here we go.
Remove these ads by
Signing UpStep 1Parts
at least one microphone
a calculator capable of at least 8 didgits
the open source Audacity sound recorder
a computer to load Audacity on (windows/linux/Mac(BSD too..))
paper or a can (a cardboard box'll do)
a way to sling something reasonably fast (and preferably generate a sound)
a tape measure
| « Previous Step | Download PDFView All Steps | Next Step » |








































Thanks for the idea to use a sound application.
Microphone
Freeware
eh I have all this available for free, so no money there. There are genuinely useful applications for knowing the speed of the projectile, and it doesn't take long. Plus, you're on a DIY site, as far as practical applications go this is one of the best. People spend far more time, and far more money for much more useless stuff than this
v = (d/t)
d = distance between the two sheets/plates/objects
t = difference in time as shown by the audio graph.
If you threw it a far distance it may not seem that way because it loses speed faster than a bullet or bb would because it is larger and there is more surface area for friction.
Yes. This is projectile motion, but the difference due thereto is for any projectile of v >= 75 m/s that over 1m, the change in altitude should be negligible.
what wil hapen if the bb travels faster than the speed of sound( 1020 fps)?
If using the gun and 1 target method with an airsoft gun, you have to measure the distance from where the piston strikes the projectile (where the barrel starts) as this is where the projectile is when the firing sound is generated. This can be a significant source of error if measuring over short distances.
So what you have is a trade off. The closer the targets, the less the speed difference over the course of the trajectory, but the greater the error in the measurement. The further the target is, the greater the accuracy, but the more you are only measuring average speed, not the muzzle exit speed.
In the raw form, the formula is
T = (v)(Fg)(D)(0.5)
This formula is for seeing how long it takes for the bb to travel up to the maximum distance as allowed by gravity, so the result should be a little lower than horizontal velocity.
Oh, btw, is 3.2808 the conversion factor for meters to feet?