Introduction: Inside Panoramas / Cylindrical Textures From Real Objects
taking 360 degree panoramas from turning the camera to the middle, not outside.
here i have a small toy car which is standing in the middle of a slow moving turntable.
(1round / 30sec)
Step 1: The Object
i placed the car in the middle of a turntable which is turned slowly by a motor from a "disco mirror ball".
the video camera (mini-dv) captures the car as it turns.
with 25 Pictures/Sec and a turning-time from 30 sec i end with 750 pictures.
(copy the DV-film via firewire from the camera and splice him into single images with your favourite movie-tool)
Step 2: Pixel Crunching (or) the Fun Part...
this is the fun part.
now you have 750 images.
take the middel row of pixels from each of the 750 pictures and adjoin them to a new picture.
this should now be 750 pixel wide.
and it should be looking some like that.
Step 3: Same Source, Different Slice
if you take the horizontal slice, it looks very different!
Step 4: 3-D!!
if you dont only take the "middle" row but two slices some pixel apart, you even can make 3-d pictures with the correct depth from all sides at once.
red/cyan anaglyph view
Step 5: Other Objects
some other objects i did.
the duck was fun as a border and the sticky tape dispenser is a bit animated.
many fun things you can do. ;-)
hope you have fun watching this instructable.
i had much taking and sliceing the pictures.