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inside panoramas / cylindrical textures from real objects

Step 5Other objects

other objects
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some other objects i did.

the duck was fun as a border and the sticky tape dispenser is a bit animated.

many fun things you can do. ;-)

hope you have fun watching this instructable.
i had much taking and sliceing the pictures.

greetings...
...eric1000
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4 comments
Jul 8, 2007. 6:25 AMgfixler says:
Your results came out just great. I got the idea to simulate a slit-scan camera about 5 years ago with a regular digital camera, by taking a video, and chopping out the middle column of pixels.

At first, my idea was to hold the camera up against my car window while making the long drive up and down Sepulveda - an LA road that goes through the mountains - that took me to work and back home. I had no graphical programming experience, so after dumping the ~3 min. videos out to frames, I wrote a Photoshop batch to open each one, copy the center column, close it, and resize the other image it would refocus back to from its center point outwards width-wise by 2 pixels. This effectively built the image to the left, and a blankness to the right. There was no way to paste to the far right edge of the window, so I had to trick it this way. Then I'd just crop out the right half. It worked well, and slowly.

I also tried making several versions of the same pano from different vertical columns, evenly spaced across the image sets. When played back, it made everything in the image appear to spin, and slide a bit, as each was being viewed from different angles when it was in different parts of the frame. It was fun, and the images were monsterously wide.

Then I felt like trying it for your idea here, but had no nice rotational device, so I taped down 2 bars of something to create a V on my desk, and pushed a dead CD into that corner, and put an action figure on it (Rokkon, from He-Man), and filmed from a tripod as I tried very hard to spin the disc slowly, and evenly. I got something kind of like your spins, but very low-res (320x240 video), and very jaggedy, as I just couldn't spin it smoothly enough. It was just a test though, and it worked enough to prove the point for me, so I didn't revisit it. I tend to give up when I see that an idea works, without making anything cool out of it - I guess I'm just all about process, and not results.

Somewhat relatedly, a few years after that, I got into microcontrollers, and processing (www.processing.org), and actually made a little turntable with a platform on a stepper motor, for perfect 1.8° incremental turning (200 steps in a full 360°). I hooked it up to a processing script through a BASIC Stamp connected via serial to the PC, and had it spin the thing, and capture a picture through a miniDV cam for each position. Then I wrote a Processing script to let me spin the object - Pom Pom, a Homestar Runner figurine. You can see the setup here:

http://www.garyfixler.com/pomspin1.jpg
http://www.garyfixler.com/pomspin2.jpg

And you can play with it here:

http://www.garyfixler.com/pomspin/

Click, and drag left and right to spin it, and if you make sure to let go inside the boundaries of the little movie, you can sort of throw him in either direction (let go while still dragging), and he'll spin, slowing to a stop.
May 10, 2007. 12:31 PMZak says:
I've done this in the past with a video digitizer that scanned left to right. By setting someone on a swiveling chair this would produce a 'rolled-off' version of their face. Nowadays this would take a bit of processing video, taking a different vertical line from each following frame. Nice to see this done in a different way now!
May 10, 2007. 12:34 PMDorkus1218 says:
I'm curious how you got that pulsing effect in the last pic of the tape. Did you take a different slice from the original pictures for each of the "frames" of the animated gif?

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