Step 2: Programming glovepie

glovepie must be programmed with the following script:

// Mouse Control Script by marinos35
// filename: miiseSNC.pie
// Version BETA2
// http://WiiMoveU.GooglePages.com



// Hide/Show GlovePIE window by double-clicking the Home button
if var.run == FALSE then
var.run = TRUE
HidePie
var.hidden = TRUE
endif

if ((DoubleClicked(Wiimote.Home) and Wiimote.HasClassic == FALSE) or DoubleClicked(Home) or DoubleClicked(Wiimote.Classic.Home)) and var.hidden then
ShowPie
var.hidden = FALSE
elseif ((DoubleClicked(Wiimote.Home) and Wiimote.HasClassic == FALSE) or DoubleClicked(Home) or DoubleClicked(Wiimote.Classic.Home)) and var.hidden == FALSE then
HidePie
var.hidden = TRUE
endif


// Home button enables and disables the buttons. Function similar to the Lock Key
var.home = SingleClicked(Wiimote.Home)
If var.home and var.on then
var.on = FALSE
elseif var.home and var.on = FALSE then
var.on = TRUE
endif


// Keys for Wiimote
If var.on then
mouse.x = (2 - Wiimote.dot1x / 1023 - Wiimote.dot2x / 1023)/2
mouse.y = (Wiimote.dot1y / 1023 + Wiimote.dot2y / 1023)/2
endif
Mouse.LeftButton = Wiimote.A
Mouse.RightButton = Wiimote.B
Up = Wiimote.Up
Down = Wiimote.Down
Left = Wiimote.Left
Right = Wiimote.Right


// Keys for Nunchuk
var.joyfix = 5 / 100
Mouse.LeftButton = Wiimote.Nunchuk.CButton // C = left mouse click
Mouse.RightButton = Wiimote.Nunchuk.ZButton // Z = right mouse click
if (Wiimote.Nunchuk.JoyX > var.joyfix or Wiimote.Nunchuk.JoyX < -var.joyfix) then mouse.x = mouse.x + Wiimote.Nunchuk.JoyX/50 // {Analog is used
if (Wiimote.Nunchuk.JoyY > var.joyfix or Wiimote.Nunchuk.JoyY < -var.joyfix) then mouse.y = mouse.y + Wiimote.Nunchuk.JoyY/50 // for mouse movement}


// Keys for Classic Controller
Mouse.RightButton = Wiimote.Classic.ZL // ZL = right mouse click
Mouse.LeftButton = Wiimote.Classic.L // L = left mouse click
if (Wiimote.Classic.Joy1X > var.joyfix or Wiimote.Classic.Joy1X < -var.joyfix) then mouse.x = mouse.x + Wiimote.Classic.Joy1X/50 // {Left analog is used
if (Wiimote.Classic.Joy1Y > var.joyfix or Wiimote.Classic.Joy1Y < -var.joyfix) then mouse.y = mouse.y + Wiimote.Classic.Joy1Y/50 // for mouse movement}  
 
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lego mindstorms says: Dec 7, 2012. 3:09 AM
i am gonna try that, but i think its better to use the wiimote because it has a motion sensor
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