this reveiws all the main types of ammo used in knex projectile weapons, and lists the pros and cons of each.

Step 1: Rods

these are the most common of all knex ammo. i would estimate that 70% of all knex guns use rods.

Pros: durable, reliable, work well in mags, decent range.

Cons: the main problem with rods is that they tend to flip sideways mid-flight.  this both reduces impact and increases drag, causing them to spin off target.  this happens to small rods earlier, but it has a greater effect on long rods.

Recommended for: all conditions.

Step 2: Oodammo

oodammo is a more aerodynamic alternative to basic rods. it flies further, is more accurate, and is easier to make then arrows.

Pros: accurate, good range, easy to make, works in special mags.

Cons: the main problem with oodammo is the limited number of weapons it will work in. there is also a chance that it may break on contact with target.

Recommended for: All wars,  indoor sniping.

Step 3: Arrows

with the longest range of pure knex ammo, arrows are mainly designed for long range sniping. they typically are used in slingshot or crossbows, and can fire as far as 200 feet! (with a huge gun.)

Pros: super long range, high power.

Cons: long reload time, uses many peices. 

Recommended for: outdoor wars, sniping.

Step 4: Connectors

connectors are rarely used, for good reason. they have bad range, and are likely to jam.

Pros: i'm not sure there are any. but they're better than nothing.

Cons: bad range, bad reliability, bad accuracy.

Recommended for: a situation when you don't have many rods.

Step 5: Weighted Rubber Bands.

these can be used to make rubber band guns shoot knex. they can go further than ordinary bands.

Pros:carry their own power source, 

Cons; bad range

recommended for: making a band gun legal in a knex war.

Step 6: Artillery Shells

these are the largest of all knex ammunition, if you are hit by one of these, it could seriously injure you.

Pros: long range (with a cannon, 120 feet.), HUGE  power.

Cons: high peice cost.

recommended for: destroying enemy forts, smashing mailboxes.
Seems like a good guide, though you've missed finned ammo (that's also sometimes used, in weapons like the TR-series, and NAR's)
finammo uses tape. that's cheating.
Okay, I see your point
Very useful, many new gun builders can watch this to choose the most effective ammo or their gun.
Ah, dude...your dead wrong when it comes to step 4. Not only are connecter ammo efficient, they hurt, spinning does not slow them down (as it does when it comes to rod ammo), and they are more accurate. Take my RCP and a TR-18. Which is more effective? Sorry, but my connecter ammo mag is MUCH more effective than the TR-18's yellow rods.
lol, I'm sorry but I calmly disagree with you. Your RCP doesn't have squat on a TR. I've seen your gun. It only shoots 50 ft., and and a TR can fire sniper rounds up to 450 ft. it can also fire Oodammo. Oodammo shoots further and is more accurate than connector ammo. If you're implying that your RCP mag is better than a versatile TR turret... then prove it, don't say it. I did the same thing you did, and I got a bunch of bs from Sharir about it. I had to apologize to him and to Kinetic. I'd watch what I say and keep my opinions to myself if I were you. :p
Hmm...I see what you are saying. Well, the RCP may not shoot 450, but I would have to see a TR do so before I believe it. As to effectiveness, I still hold my position. The RCP, all in all, is more effective/efficient than the TR. It is smaller, more compact, and easier to handle/use than a TR. Don't the TR's rounds fall out of the TR mech anyway? There not held in there by anything...? My RCP bullets are "magazined," the turret mech is too big. The TR's bullets flip as they leave (even with fins) and this causes them to slow down, and become less accurate. My RCP bullets might spin, but it hardly slows them down. Oodammo is all fine and great, but I have never liked the way it necessitates a certain mag/OS. Dude, opinions are meant for the telling, and just because you got slammed, doesn't mean you should shut up. XD As to range...who in the world is gonna want to take somebody out at 450 ft. anyhoo? When people have K'NEX battles, they are usually indoors. 450 ft. range would do you no good, and a gun with that type of power is to dangerous to use in a K'NEX war.
I think you misunderstood the point of a TR concept for a moment. You might think your RCP is more effective than a TR, and that's fine, I have nothing against that, but it's actually the other way around. The reason why I think your RCP wouldn't do well is because mags often jam because the bullets get caught on each other, and causes a huge loss of power. In a turret, the rounds are separated, and on top of that there are secondary mini firing pins inside each barrel of the turret that hits the ammo after being hit by the primary pin inside the gun itself. That's why TR's are so powerful, and is what(in my opinion) kind of gives them a scientific twist involving the principle of kinetic energy and the laws of motion. Yes, turrets have bullet locks. No, fin ammo doesn't flip in the air, they will fly straighter than an arrow if made properly.Yes, TR's can be dangerous, but they banned the use of fin ammo in wars, so the only risk factor here is getting some nasty bruises after being shot by a TR. lol, I only went along with what Sharir and Kinetic said so they'd both shut their damn mouths. It still pisses me off to know what they did.
I think I got the concept of the TR... :-) Well, mag jams happen alot...in other guns. I fired more than 200 rds. through my RCP...never jammed. As to mini FPs I have never tried those so I would not know much about them. Well, from what finned ammo I have maid, the spinned and did not get half the rang o my regular sniper rounds (a yellow rod with a dark grey tip). I don't know if I made them wrong, but that is just what happened. Plus, the TR ROF is not possibly as high as my RCP. Well, it seems as if Sharir1701 and Kinetic should have left you alone. :-)
That's weird...... I thought if you have a mag fed gun it would jam a lot unless it was a true bolt action that converts a mag fed gun to a single shot like the zkar. I don't know, a TR's rof can get pretty fast with enough practice of if you're used to their use like me. Yeah, it would have been nice if they had shutup for a minute to let me explain, then things wouldn't have gotten out of hand like they did, but they didn't. Oh well, I don't want to go into detail about it and just leave it at that. :p

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