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Prototyping interactive environments in virtual reality with Google Cardboard, Unity and Hotline Bling (TfCD)
I am not a game developer by trade, but I don't think it should be too complex. The approach that I take here would probably not work that great for that however, as my code for interactivity is written from the players perspective. If there are many states that the VR Content can be in, it is probably best if there is a game manager / state machine part to it. If there are a lot of different objects, it is probably better that those contain the code for interactivity, in stead of writing all interactivity as part of the player object (as I did now). I hope I somewhat answered your question, it was not a 100% clear.
What a serendipity. I was just looking forward to know how to enable interactivity with Mobile VR. +Timme van der Meer how complex would it be, if I aim the following level of interactivity for a VR Content: 10 subplots, three potential ways to view the ending, and 60+ moments where you can decide to follow the story in different ways. I.E: https://www.youtube.com/watch?v=XiDRZfeL_hcMany thanks for your reply :)
TfCD: Bookmarker / Reading Lamp With Smart Memory Alloy
Prototyping interactive environments in virtual reality with Google Cardboard and Unity (TfCD)
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