Editing Vectors for machining? Answered
Hello, I am working my way through this course and been impressed with the material so far. As I have gone through the toolpath chapter I was noticing that many of the simulations result in a fairly rough profile cut with a fair amount of facets (which translates to a ton of sanding in real life of course), and it is an issue I have run into in general, even when I edit nodes for max smoothness or rebuild curves, ect. I have tried both shooting for a minimum number of nodes, and for a absurdly high number to compensate for these, but was hoping you could provide some advice on how to best edit vectors of smooth machining with as little as sanding possible in finished profiles. Obviously the issue is not one with straight spans, but curved shapes such as when doing luthier type work or attempting flowing bezier curves as opposed to arches with 2-3 nodes.