Senior Waffleman's Scar-L Problem Answered
Well, I was at a loss as to what to build on Tuesday, so i decided to build Senior Waffleman's Scar-L. I decided this for multiple reasons, among which, the gun just looks flippin' awesome! Well, I finished it Thursday (I did not have much time to build between when I began and Thursday) and I began to work with it, shooting it, editing it and so fourth. Well, the gun is horrible when it comes to shooting, and I'll tell you why.
What you see in the paint image below is basically what the internals of the front of the gun look like, and you may see the problem. The mag I made was different than his, and was more realistic, but as the bullets go up the barrel, they stop as they hit the top of the barrel. When the FP hits the bullets (his shooting mech is freaking brilliant, and works well) The bullets either: 1) Don't leave the barrel, or 2) Leave the barrel at a speed of 60 meters-per-year. Everything works well, except for the fact that the bullets don't leave the barrel half the time.
Tell me what you all think...? Keep in mind, I've tried lots of different ways to fix this. I tried: making the barrel taller, making the bullet heavier, hitting the bullets harder by adding more rubber-band power, and even making a breach-loading mech to at least make the gun shoot.