Simple, yet annoying mistake made by game developers Answered
I have found a simple yet annoying mistake that game developers seem to love to make. Before I go on, lets get this straight:
Parkour is a method of movement focused on moving around obstacles with speed and efficiency. Originally developed in France, the main purpose of the discipline is to teach participants how to move through their environment by vaulting, rolling, running, climbing and jumping
Free running or freerunning is a form of urban acrobatics in which participants, known as free runners, use the city and rural landscape to perform movements through its structures. It incorporates efficient movements from parkour, and adds aesthetic vaults and other acrobatics, such as tricking and street stunts, creating an athletic and aesthetically pleasing way of moving
Okay, so the main difference is that free running is pretty much parkour, except it involves flipping, tricking, and is just all around more free; hence FREE running.
But here's the thing I made this forum topic about. In the Assassin's Creed series, you climb up buildings, jump from one to another, and that's pretty much it. Scaling, jumping, rolling, and that's all there is to it. Yet they call it free running. You don't flip or trick or anything, therefore isn't it parkour and not free running?
Another game where this mistake is made is in Tony Hawk's American Wasteland--but there's one difference. In THAW, you do front flips, back flips, wall flips, you climb buildings, scale buildings, etc. So it should be called free running, right? Well tell that to the guys over at Neversoft, because they call it parkour.
Why? What is it about these developers that make them blindly call something one thing, when it's actually another? Do they even think of looking at sources?
Have YOU seen this mistake in OTHER video games? Tell me your opinions on this!