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TF2 Paintball Scenario Game Help? Answered

 Basically, I convinced the owner of my local paintball field (not telling) to run a TF2 scenario game, mainly because he's also a big fan of Valve, and because I agreed to pay for half of it. I already have volunteers who are willing to wear the costumes and have fun. I've already developed costumes (posting Instructable on costumes later). I've also found a suitable paintball sentry (www.paintballsentry.com/index.htm). Thing is, I'm absolutely at a loss for weapons. The only paintball shotgun I can find would be a shotgun made by RAP4, which is not a good manufacturer, and I have no idea what to do for the medic's healing, dispenser's healing, and teleporters. I need ideas for weapons and buildables, and they have to look at the very least vaguely like their game counterparts. If anyone could help, I'd be much obliged.


Gears of Awesome

3 Replies

Re-designBest Answer (author)2010-06-03

Dont' try to recreate the whole theme the first time.  Pick out the best parts that you can duplicate and then next add a few.  Then you won't be recreating so much and can focus your attention on the few new ones.

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~Aeronous~ (author)2010-06-04

Don't create the whole thing. Just leave out the teleporters, and the weapons? Perhaps you should've thought more about how you where going to do this stuff before you arranged it. It doesn't have to be exactly like TF-2, you could just take one of the types of games, such as the Intel, CTF, Deathmatch etc.

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mwrenfro (author)2010-06-04

As far as a teleporter mechanic goes, if you want to simulate a person leaving from one area to another, then I guess you could:

1. have a person reach point A, then pick up a flag or other object

2. head directly to point B while carrying the flag or other object

Set rules that ensure your teleporting person couldn't be shot at while they were making their way from A to B, and also couldn't take any action themselves.

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