I have several ideas that I think would make good games.
Like canucksgirl said, it depends on what types of games. You are going to have trouble getting your ideas listened to by a big developer like EA, I suspect. Partially because they are mostly interested in cash cows not necessarily good games and partially because outside suggestions can open a huge can of legal worms. I work at an airplane manufacturer and we are not even supposed to look at suggestions from kids because if we do and we make something like it we could owe someone a large portion of the resulting profits.There is a huge surge of indie game development on kickstarter. Maybe you could contact some small time or up and coming game developers, maybe even through the forums here, and put together a project funded thorough kickstarter.No matter what you do just make sure your intellectual property (your ideas) is protected. You can probably find some sort of fill in the blank Non Disclosure Aggrements (NDAs) and other forms online for people you want to share your ideas with to sign.
Select as Best AnswerUndo Best Answer
its sort of an action adventure set in present day san francisco
Start writing things down. A plot flowchart, character descriptions, game play mechanics (things like controls needed, how the player interacts with the world, etc.) and a business plan of sorts (how you plan on funding, estimated costs, how you plan on paying employees, etc.). Draw some concept art and level maps. Once you have a basic frame work in place flesh out a single level or sequence that could be developed into a demo.While doing this start poking around for collaborators. You'll eventually need someone to code a game engine (or adapt an available one), do graphics and modeling, voice acting, create sounds and music, market the game, develop documentation, and more. You don't need one person for each thing, there are people that can work multiple jobs. You can also start trying to learn some of the skills needed yourself.Once you have a solid plan and something to show, and of course the appropriate legalese in place, launch a kickstarter campaign. If anyone offers to help monetarily, direct them to the kickstarter. This way it funds and you get the full amount of the pledges to pour into the project.Video game development, especially indie development, can take years and be frustrating but if you can pull it off it will incredibly satisfying.If you just can't seem to get things rolling on your own then it may be time to take what you have and start shopping it to existing studios.
ok now I understand a little bit of what your talking about I need a kickstarter but how do I get one if i live in a sucky town called sterling I think I would have to get more help from adults cause I don't know what to do about the funding and how much I am going to pay each person.
http://www.kickstarter.com/ It doesn't matter where you live. Depending on your age you may need a parent/guardian to setup the account but you're a ways away from needing kickstarter. Kickstarter is your funding, go check out some of the games posted there already to get a better idea how it is used.Online is the answer. You can do so much research and collaboration in the cloud these days you may never meet the people you work with face-to-face. Before you worry to much about bringing other people into the project I would work on some of the things I mentioned last time (plot, characters, gameplay). If your school has a newsletter or newspaper try seeing if you can post an ad looking for people to help on a volunteer basis, there are bound to be artists and people that know some programming that would love to help. Later, if the project takes off then you can talk about how people are going to be compensated. If this project really has legs you're only about an hour from OKC if you ever needed the resources of a bigger city.
I am an indie developer, working with 2d games, and am open for game ideas! Email me at firstname.lastname@example.org.
I guess it depends on the type of video game... You could contact a company like EA Games.
No one, program them yourself.
I don't know how