Introduction: DIY WebGL With Blender and X3d
If your a 3d modeller who works with blender(or other software) and knows very little or no coding, this tutorial is for you. In a few easy steps you can convert your existing models to webgl and put them on your website.
note: can't figure out how to get textures to load yet. will post an update if and when i get it to work. To figure it out on your own take a look at http://x3dom.org/docs/dev/tutorial/blender_export.html
also check out http://www.sketchfab.com and http://www.p3d.in for no hassle online model hosting.
heres the example using sketchfab's easy to use service(no coding involved): http://chaitanyak.com/home.html
heres the diy version.. (bit slow.. i havn't added a preloader.. so be patient) : http://chaitanyak.com/biplane_webgl.html
Comments
9 years ago on Introduction
Check http://www.Blend4Web.com for simple and powerful Blender --> WebGL conversion.
No programming skills required, no xml editing etc
Node materials, NLA, physics, audio, enviro maps, particle system - all these Blender-specific features are supported