Fishing Game Controller Using Arduino Nano
Intro: Fishing Game Controller Using Arduino Nano
This is a game controller hardware designed for playing fishing-themed games, created using Arduino Nano as the microcontroller. This hardware will enhance the player's sensation during the gameplay.
STEP 1: Assemble & Wiring
Assemble and solder the electrical components according to the schematic. (Make sure there are no short components).
STEP 2: Print & Assemble 3D Parts
Print the 3D parts from the files below and assemble it.
STEP 3: Combined the Wired Components With 3D Parts
STEP 4: Program Arduino & Processing
Open your Arduino IDE application and paste the following program. Then, open your processing application to program the fishing-game software by pasting the program below.
STEP 5: Run Both Program & Enjoy
How to play:
- To start press the joystick 1
- Use joystick 1 to move the worm
- Once you caught a fish, the weight of the fish will be displayed on the 7-segment
- LED will light up when you caught the fish
- To let go the current fish or reset press the push button
- Rotate joystick 2 to reel in the fish
- When you got closer to the surface the vibration motor will vibrate, to show the fish is close
- When you finish it will show the weight and score
- Press push button to restart the game