How to Add Your Own Sounds to Minecraft

Introduction: How to Add Your Own Sounds to Minecraft

About: AKA Peregrine05 & Techno_Bot01

Are you tiring of the old Minecraft sounds and want to change them? Well then, This instructable is for you.

Note: This instructable will be for a Windows, but many of the instructions will work for Mac. You just need to adapt the file names to the Mac filesystem.

Step 1: Locate .minecraft and Create the Pack

First, we must navigate to the .minecraft folder, where all of Minecraft's assets are stored. There are several ways to do it, but the easiest way is to hit Win+R, and type

%appdata%\.minecraft

into the text box. This should take you to C:\Users\-username-\AppData\Roaming\.minecraft. Go to the resourcepacks folder. Inside the resourcepacks folder, create a new folder. Then name the folder.

Important: The name you give this folder will be the name of the resource pack, and Minecraft will display the name in the resource packs menu.

Step 2: Pack.mcmeta

Open that folder you just made. Right-click inside the folder, select 'new', and then select 'Text document'. After you create it, simply click on a blank space in the folder. This will de-select the file. Open the file with notepad, or any plain-text editor, and then add in the the following text:

{ "pack": { "pack_format": 6, "description": "-describe your resource pack-" }}

If you wish, you can copy the text above and then paste it into notepad, or your text editor.

Use "pack_format": 1 for 1.8.9 resource packs.

Use "pack_format": 2 for 1.9.x and 1.10.x resource packs.

Use "pack_format": 3 for 1.11.x and 1.12.x resource packs.

Use "pack_format": 4 for 1.13.x and 1.14.x resource packs.

Use "pack_format": 5 for 1.15.x and 1.16 and 1.16.1 resource packs.

Use "pack_format": 6 for all versions 1.16.2 up to 1.16.5 resource packs.

Use "pack_format": 7 for 1.17+ resource packs.

Replace the section -describe your resource pack- with the description of your choice. Do not remove the quotation marks.

When you are done, click 'file'; then click 'save as'. In the window that opens, find the dropdown menu 'Save as type'. Set the 'save as type' to 'All Files'. In the file explorer area above, navigate to the folder 'Newsounds', if you are not already inside it. 'Newsounds' just stands for the name of the folder for your resource pack. In the file name box type pack.mcmeta , all lowercase. Close notepad and delete "New Text Document".

Create a folder called assets in the pack folder, and inside the assets folder, create another folder called minecraft. This is where the sound folders will go.

Step 3: Finding the Sound(s) You Want to Change.

Go back to the .minecraft folder. Open the folder called assets, and then open the folder called indexes. Open the .json file that corresponds to the version of Minecraft which you are creating the resource pack for. You can use Notepad to open the file, but other programs will format the .json file properly. Notepad++ and Mozilla Firefox are two good options. Once inside the .json file, click Ctrl+F to open the find box. Type in the name of the Minecraft sound which you wish to edit. Once you find it, take note of the file path. Let's use the sound "fuse" as an example. The sound 'fuse' plays when a TNT block is ignited or when a creeper ignites. When you find the sound, you should see that its file path is 'minecraft/sounds/random/fuse.ogg'. So, in the minecraft folder you created, make a folder called sounds, and inside that folder, create another folder called random.

Step 4: Creating the Sound

Now you need to obtain the sound that will replace the current sound. To do this, you will need Audacity. With Audacity, you can use your microphone to record a sound. If you download a sound, it will need to be in .wav file format. You can convert it to .wav format using VLC Media Player.

To convert an audio file using VLC Media Player;

  1. Run the program.
  2. Press the button sequence, ctrl+R
  3. Click the 'Add' button.
  4. Browse for the file you wish to convert.
  5. After you have located the file and uploaded it to VLC Media Player, click 'Convert/Save'.
  6. Select the radio button 'Convert'.
  7. Now you must create a .wav audio profile
  8. In the Profile area, click the button on the far right, labeled Create new profile.
  9. Then set the Encapsulation to WAV.
  10. Click the tab Audio Codec.
  11. Check the check box Audio.
  12. In the Encoding parameters tab, set the Codec to WAV.
  13. Also set the Sample Rate to 44100 Hz.
  14. In the Profile Name text box, type in WAV.
  15. Click 'create'.
  16. In the Profile tab, set it to WAV, the profile that you just created.
  17. In the Destination file area, click 'Browse'.
  18. Select the destination folder, and name the file. Make sure the extension is .wav
  19. Make sure the 'Save as type' dropdown box selects Containers (*.wav).
  20. Click 'Save'.
  21. After you have created this profile, it is saved, and you do not have to create it again.
  22. Then click 'Start'.
  23. Wait for VLC Media Player to finish converting the file.
  24. Finish. The file should be in the destination folder you selected in step 18.

To upload many different audio file types to Audacity, add the ffmpeg library to Audacity.

Open Audacity and drag the file into the blank space. Check to see if it plays, and then click 'file'. In the menu that appears, click 'export', and then click 'Export as OGG'. Name the file exactly what you saw in the .json file, in this case, fuse, all lowercase, and select the 'Save as type' as OGG Vorbis Files. Navigate to the folder random in the resource pack. Then click 'Save'. VLC Media player can play the .ogg file. If you want to add more sounds, then follow the previous steps. If you intend to publish your resource pack, and have downloaded sounds for the pack, you must abide by the sound owner's rules for republication.

Step 5: Test the Sounds

Now to test the sounds. Open Minecraft, hit play, and click options. Click the resource packs button, and you should see your resource pack in the list. Click the arrow on the resource pack icon to activate it, and then click done. Wait a few seconds, and then go back to the menu screen. Go to singleplayer, and play a world. Light a TNT block to test the fuse sound that you added.

Step 6: Adding Pack.png

You may have noticed that in the earlier step, in one of the pictures, the other packs had their own icons. You can make an icon for your pack in Microsoft Paint, or in other, more sophisticated software, such as Krita or GIMP. Draw the image, or download one that is free to use. The picture must be in .png format, and must have square aspect ratio. You can change a picture to .png file format using Microsoft Paint. Put it into the folder of your pack right next to the assets folder. name it pack. Double-check to make sure that its file format is .png. When you play, you should see the icon in the resource packs list.

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    22 Comments

    0
    Mentina_
    Mentina_

    Question 2 months ago

    it's not showing it in Minecraft, pack.mcmeta is spelled correctly and it is in Newsounds

    0
    Peregrine05
    Peregrine05

    Answer 2 months ago

    Make sure you are playing Minecraft: Java Edition. This tutorial is not for Minecraft: Bedrock Edition. The file path for pack.mcmeta is C:\Users\Username\AppData\Roaming\.minecraft\resourcepacks\Newsounds\pack.mcmeta
    And the assets folder goes inside the Newsounds folder.

    1
    Mikro2234
    Mikro2234

    Question 1 year ago

    I did absolutely everything according to your guide but my soundpack is not displayed, why?


    0
    Peregrine05
    Peregrine05

    Answer 2 months ago

    Make sure you wrote pack.mcmeta correctly, and that it is inside the folder for the resource pack, not assets, not resourcepacks, but Newsounds.
    Newsounds
    stands for the folder of your resource pack.

    pack.mcmeta pic.PNG

    I've done everything you've said to do, but I don't see my pack displayed in-game


    stufuz.jpgfile.PNG
    0
    Peregrine05
    Peregrine05

    Reply 2 months ago

    Make sure you wrote pack.mcmeta correctly, and that it is inside the folder for the resource pack, not assets, not resourcepacks, but Newsounds.
    Newsounds
    stands for the folder of your resource pack.

    pack.mcmeta pic.PNG
    0
    hotfingers
    hotfingers

    Question 8 months ago

    Hello – I found this helpful post whilst trying to help my son add (not replace) sounds to Minecraft 1.15. Could you say whether there are additional steps to what you show in order to get his sounds available in a Note Block – such as changing/adding a json file. We have the ogg files prepared and in a new folder but they don't seem to be available in a Note Block.
    I've searched everywhere and not been able to find the correct procedure for this. Plenty of help in changing sounds but not adding them.

    0
    Peregrine05
    Peregrine05

    Answer 5 months ago

    You can't add sounds with a resource pack. You can only change existing sounds with a resource pack. To add sounds, use a mod.

    0
    Peregrine05
    Peregrine05

    Reply 2 months ago

    Actually, you can add sounds with a resource pack. I just found that out, and shall soon add instructions for doing so.

    1
    kriele.simon
    kriele.simon

    Tip 8 months ago on Step 2

    The file name of the text document must be pack.mcmeta. Plus, here is the content a little more organized:

    {
    "pack":
    { "pack_format": 5,
    "description": "Your Description"
    }
    }

    For MC 1.16.x use pack format 6

    0
    ToothAndNail0927
    ToothAndNail0927

    11 months ago

    Would this work in pocket edition version 14.6?

    0
    Peregrine05
    Peregrine05

    Reply 11 months ago

    This tutorial is for Minecraft Java Edition.

    0
    Electroyeet
    Electroyeet

    1 year ago

    If I do this in 1.15.2 will it work?

    0
    Peregrine05
    Peregrine05

    Reply 1 year ago

    Yes, if all the instructions are followed properly. The Minecraft Wiki is also a source of info, if anything in this instructable is out-of-date.

    0
    Sugnacaa
    Sugnacaa

    1 year ago

    does this work for bedrock edition? i cant seem to find the assets folder or all of those other ones in .minecraft

    0
    Peregrine05
    Peregrine05

    Reply 1 year ago

    This does not work for Bedrock Edition. It will only work for Java edition.

    0
    Windstriding
    Windstriding

    Question 1 year ago on Introduction

    Heya there,
    First of all: Thanks for this helpful tutorial, totally nailed it just by following step by step.
    BUT, I got a little problem, every sound/effect I change is really deep in game. The ogg file ingame sounds completely different compared to the wav file I had before converting it via Audacity. How can I make the sound/effect sound the same?

    0
    Peregrine05
    Peregrine05

    Answer 1 year ago

    Hmmmm. . . That's wierd. Are you changing the pitch or speed of the sound in Audacity? If not, it might be a bug in Minecraft or Audacity.

    0
    Windstriding
    Windstriding

    Reply 1 year ago

    I didn't change anything in audacity i just exported the sound as ogg file :/
    I didn't click anything besides that

    0
    LionFangGGD
    LionFangGGD

    Question 2 years ago

    where does the minecraft folder with the sounds folder get placed? I've tried multiple places and I'm not hearing my sounds