Constructing a realistic lasergame Answered
I am making a laser game/tag system and I would like an IR detector/sensor that can tell the difference between a direct hit and a near hit fly by so that the "bullets"can still cause sounds on a near hit. The sensor should be as invisible as possible but should have a very clear and acurate detection.
If there is no way I can make it work I will tweak the guns to be louder. Guns will have to hit over atleast 200 meters "For snipers". I know I need a double-convex lens but I just don't know wich LED I need. It would also help if next to a focused LED there is a way to send an infrared signal in all directions for just a while "For explosives". I have looked at ad hoc but no idea if it would work in there.
For the suits I will most likely use sensors connected to a micro-controller/processor.
Oh I forgot to mention that I am not using infrared lasers because they will most likely burn or damage the equipment.