: Arduino + Adafruit wave sheild + IR + Keypad sound board
Hi , was wondering if you could point me in the right direction I'm very new to Arduino I built last year a simple board with adafruit wave shield and added a simple 12 digit key pad to play 12 sounds + power up
I have got the codes for the KEYES IR receiver so know the IR is correctly connected and library loaded im trying to integrate the IR code so can change the sounds by IR remote ideally with option of the buttons (if have to loose the buttons and just use remote that's fine) have copied the code below for how it works now just buttons
I found some code for Cylon Pumpkin that works great with just the remote but would also like to integrate the 12 digit keypad
Thank you in advance for any help or pointers you can suggest
Richard
CODE FOR 12 DIGIT BUTTON PRESS
/*
ADAVOICE is an Arduino-based voice pitch changer plus WAV playback.
Fun for Halloween costumes, comic convention getups and other shenanigans!
Hardware requirements:
- Arduino Uno, Duemilanove or Diecimila (not Mega or Leonardo compatible).
- Adafruit Wave Shield
- Speaker attached to Wave Shield output
- Battery for portable use
If using the voice pitch changer, you will also need:
- Adafruit Microphone Breakout
- 10K potentiometer for setting pitch (or hardcode in sketch)
If using the WAV playback, you will also need:
- SD card
- Keypad, buttons or other sensor(s) for triggering sounds
Software requirements:
- WaveHC library for Arduino
- Demo WAV files on FAT-formatted SD card
This example sketch uses a 3x4 keypad for triggering sounds...but with
some changes could be adapted to use several discrete buttons, Hall effect
sensors, force-sensing resistors (FSRs), I2C keypads, etc. (or if you just
want the voice effect, no buttons at all).
Connections:
- 3.3V to mic amp+, 1 leg of potentiometer and Arduino AREF pin
- GND to mic amp-, opposite leg of potentiometer
- Analog pin 0 to mic amp output
- Analog pin 1 to center tap of potentiometer
- Wave Shield output to speaker or amplifier
- Matrix is wired to pins A2, A3, A4, A5 (rows) and 6, 7, 8 (columns)
- Wave shield is assumed wired as in product tutorial
Potentiometer sets playback pitch. Pitch adjustment does NOT work in
realtime -- audio sampling requires 100% of the ADC. Pitch setting is
read at startup (or reset) and after a WAV finishes playing.
POINT SPEAKER AWAY FROM MIC to avoid feedback.
Written by Adafruit industries, with portions adapted from the
'PiSpeakHC' sketch included with WaveHC library.
*/
#include <WaveHC.h>
#include <WaveUtil.h>
SdReader card; // This object holds the information for the card
FatVolume vol; // This holds the information for the partition on the card
FatReader root; // This holds the information for the volumes root directory
FatReader file; // This object represent the WAV file for a pi digit or period
WaveHC wave; // This is the only wave (audio) object, -- we only play one at a time
#define error(msg) error_P(PSTR(msg)) // Macro allows error messages in flash memory
#define ADC_CHANNEL 0 // Microphone on Analog pin 0
// Wave shield DAC: digital pins 2, 3, 4, 5
#define DAC_CS_PORT PORTD
#define DAC_CS PORTD2
#define DAC_CLK_PORT PORTD
#define DAC_CLK PORTD3
#define DAC_DI_PORT PORTD
#define DAC_DI PORTD4
#define DAC_LATCH_PORT PORTD
#define DAC_LATCH PORTD5
uint16_t in = 0, out = 0, xf = 0, nSamples; // Audio sample counters
uint8_t adc_save; // Default ADC mode
// WaveHC didn't declare it's working buffers private or static,
// so we can be sneaky and borrow the same RAM for audio sampling!
extern uint8_t
buffer1[PLAYBUFFLEN], // Audio sample LSB
buffer2[PLAYBUFFLEN]; // Audio sample MSB
#define XFADE 16 // Number of samples for cross-fade
#define MAX_SAMPLES (PLAYBUFFLEN - XFADE) // Remaining available audio samples
// Keypad information:
uint8_t
rows[] = { A2, A3, A4, A5 }, // Keypad rows connect to these pins
cols[] = { 6, 7, 8, 9 }, // Keypad columns connect to these pins
r = 0, // Current row being examined
prev = 255, // Previous key reading (or 255 if none)
count = 0; // Counter for button debouncing
#define DEBOUNCE 10 // Number of iterations before button 'takes'
// Keypad/WAV information. Number of elements here should match the
// number of keypad rows times the number of columns, plus one:
const char *sound[] = {
"Crashing" , "Damaged", "InFlight" , "PowerUp" , // Row 1 = Darth Vader sounds
"Brkdown3" , "Brkdown2" , "Brkdown" , "PowerUp" , // Row 2 = Godzilla sounds
"Landing", "drain" , "Shutdown" , "PowerUp" , // Row 3 = Dug the dog sounds
"Silent", "TakeOff", "Vortex" , "PowerUp" , // Row 4 = Cartoon/SFX sound
"PowerUp" }; // Extra item = boot sound
//////////////////////////////////// SETUP
void setup() {
uint8_t i;
Serial.begin(9600);
// The WaveHC library normally initializes the DAC pins...but only after
// an SD card is detected and a valid file is passed. Need to init the
// pins manually here so that voice FX works even without a card.
pinMode(2, OUTPUT); // Chip select
pinMode(3, OUTPUT); // Serial clock
pinMode(4, OUTPUT); // Serial data
pinMode(5, OUTPUT); // Latch
digitalWrite(2, HIGH); // Set chip select high
// Init SD library, show root directory. Note that errors are displayed
// but NOT regarded as fatal -- the program will continue with voice FX!
if(!card.init()) SerialPrint_P("Card init. failed!");
else if(!vol.init(card)) SerialPrint_P("No partition!");
else if(!root.openRoot(vol)) SerialPrint_P("Couldn't open dir");
else {
PgmPrintln("Files found:");
root.ls();
// Play startup sound (last file in array).
playfile(sizeof(sound) / sizeof(sound[0]) - 1);
}
// Optional, but may make sampling and playback a little smoother:
// Disable Timer0 interrupt. This means delay(), millis() etc. won't
// work. Comment this out if you really, really need those functions.
TIMSK0 = 0;
// Set up Analog-to-Digital converter:
analogReference(EXTERNAL); // 3.3V to AREF
adc_save = ADCSRA; // Save ADC setting for restore later
// Set keypad rows to outputs, set to HIGH logic level:
for(i=0; i<sizeof(rows); i++) {
pinMode(rows[i], OUTPUT);
digitalWrite(rows[i], HIGH);
}
// Set keypad columns to inputs, enable pull-up resistors:
for(i=0; i<sizeof(cols); i++) {
pinMode(cols[i], INPUT);
digitalWrite(cols[i], HIGH);
}
while(wave.isplaying); // Wait for startup sound to finish...
startPitchShift(); // and start the pitch-shift mode by default.
}
//////////////////////////////////// LOOP
// As written here, the loop function scans a keypad to triggers sounds
// (stopping and restarting the voice effect as needed). If all you need
// is a couple of buttons, it may be easier to tear this out and start
// over with some simple digitalRead() calls.
void loop() {
uint8_t c, button;
// Set current row to LOW logic state...
digitalWrite(rows[r], LOW);
// ...then examine column buttons for a match...
for(c=0; c<sizeof(cols); c++) {
if(digitalRead(cols[c]) == LOW) { // First match.
button = r * sizeof(cols) + c; // Get button index.
if(button == prev) { // Same button as before?
if(++count >= DEBOUNCE) { // Yes. Held beyond debounce threshold?
if(wave.isplaying) wave.stop(); // Stop current WAV (if any)
else stopPitchShift(); // or stop voice effect
playfile(button); // and play new sound.
while(digitalRead(cols[c]) == LOW); // Wait for button release.
prev = 255; // Reset debounce values.
count = 0;
}
} else { // Not same button as prior pass.
prev = button; // Record new button and
count = 0; // restart debounce counter.
}
}
}
// Restore current row to HIGH logic state and advance row counter...
digitalWrite(rows[r], HIGH);
if(++r >= sizeof(rows)) { // If last row scanned...
r = 0; // Reset row counter
// If no new sounds have been triggered at this point, and if the
// pitch-shifter is not running, re-start it...
if(!wave.isplaying && !(TIMSK2 & _BV(TOIE2))) startPitchShift();
}
}
//////////////////////////////////// HELPERS
// Open and start playing a WAV file
void playfile(int idx) {
char filename[13];
(void)sprintf(filename,"%s.wav", sound[idx]);
Serial.print("File: ");
Serial.println(filename);
if(!file.open(root, filename)) {
PgmPrint("Couldn't open file ");
Serial.print(filename);
return;
}
if(!wave.create(file)) {
PgmPrintln("Not a valid WAV");
return;
}
wave.play();
}
//////////////////////////////////// PITCH-SHIFT CODE
void startPitchShift() {
// Read analog pitch setting before starting audio sampling:
int pitch = analogRead(1);
Serial.print("Pitch: ");
Serial.println(pitch);
// Right now the sketch just uses a fixed sound buffer length of
// 128 samples. It may be the case that the buffer length should
// vary with pitch for better results...further experimentation
// is required here.
nSamples = 128;
//nSamples = F_CPU / 3200 / OCR2A; // ???
//if(nSamples > MAX_SAMPLES) nSamples = MAX_SAMPLES;
//else if(nSamples < (XFADE * 2)) nSamples = XFADE * 2;
memset(buffer1, 0, nSamples + XFADE); // Clear sample buffers
memset(buffer2, 2, nSamples + XFADE); // (set all samples to 512)
// WaveHC library already defines a Timer1 interrupt handler. Since we
// want to use the stock library and not require a special fork, Timer2
// is used for a sample-playing interrupt here. As it's only an 8-bit
// timer, a sizeable prescaler is used (32:1) to generate intervals
// spanning the desired range (~4.8 KHz to ~19 KHz, or +/- 1 octave
// from the sampling frequency). This does limit the available number
// of speed 'steps' in between (about 79 total), but seems enough.
TCCR2A = _BV(WGM21) | _BV(WGM20); // Mode 7 (fast PWM), OC2 disconnected
TCCR2B = _BV(WGM22) | _BV(CS21) | _BV(CS20); // 32:1 prescale
OCR2A = map(pitch, 0, 1023,
F_CPU / 32 / (9615 / 2), // Lowest pitch = -1 octave
F_CPU / 32 / (9615 * 2)); // Highest pitch = +1 octave
// Start up ADC in free-run mode for audio sampling:
DIDR0 |= _BV(ADC0D); // Disable digital input buffer on ADC0
ADMUX = ADC_CHANNEL; // Channel sel, right-adj, AREF to 3.3V regulator
ADCSRB = 0; // Free-run mode
ADCSRA = _BV(ADEN) | // Enable ADC
_BV(ADSC) | // Start conversions
_BV(ADATE) | // Auto-trigger enable
_BV(ADIE) | // Interrupt enable
_BV(ADPS2) | // 128:1 prescale...
_BV(ADPS1) | // ...yields 125 KHz ADC clock...
_BV(ADPS0); // ...13 cycles/conversion = ~9615 Hz
TIMSK2 |= _BV(TOIE2); // Enable Timer2 overflow interrupt
sei(); // Enable interrupts
}
void stopPitchShift() {
ADCSRA = adc_save; // Disable ADC interrupt and allow normal use
TIMSK2 = 0; // Disable Timer2 Interrupt
}
ISR(ADC_vect, ISR_BLOCK) { // ADC conversion complete
// Save old sample from 'in' position to xfade buffer:
buffer1[nSamples + xf] = buffer1[in];
buffer2[nSamples + xf] = buffer2[in];
if(++xf >= XFADE) xf = 0;
// Store new value in sample buffers:
buffer1[in] = ADCL; // MUST read ADCL first!
buffer2[in] = ADCH;
if(++in >= nSamples) in = 0;
}
ISR(TIMER2_OVF_vect) { // Playback interrupt
uint16_t s;
uint8_t w, inv, hi, lo, bit;
int o2, i2, pos;
// Cross fade around circular buffer 'seam'.
if((o2 = (int)out) == (i2 = (int)in)) {
// Sample positions coincide. Use cross-fade buffer data directly.
pos = nSamples + xf;
hi = (buffer2[pos] << 2) | (buffer1[pos] >> 6); // Expand 10-bit data
lo = (buffer1[pos] << 2) | buffer2[pos]; // to 12 bits
} if((o2 < i2) && (o2 > (i2 - XFADE))) {
// Output sample is close to end of input samples. Cross-fade to
// avoid click. The shift operations here assume that XFADE is 16;
// will need adjustment if that changes.
w = in - out; // Weight of sample (1-n)
inv = XFADE - w; // Weight of xfade
pos = nSamples + ((inv + xf) % XFADE);
s = ((buffer2[out] << 8) | buffer1[out]) * w +
((buffer2[pos] << 8) | buffer1[pos]) * inv;
hi = s >> 10; // Shift 14 bit result
lo = s >> 2; // down to 12 bits
} else if (o2 > (i2 + nSamples - XFADE)) {
// More cross-fade condition
w = in + nSamples - out;
inv = XFADE - w;
pos = nSamples + ((inv + xf) % XFADE);
s = ((buffer2[out] << 8) | buffer1[out]) * w +
((buffer2[pos] << 8) | buffer1[pos]) * inv;
hi = s >> 10; // Shift 14 bit result
lo = s >> 2; // down to 12 bits
} else {
// Input and output counters don't coincide -- just use sample directly.
hi = (buffer2[out] << 2) | (buffer1[out] >> 6); // Expand 10-bit data
lo = (buffer1[out] << 2) | buffer2[out]; // to 12 bits
}
// Might be possible to tweak 'hi' and 'lo' at this point to achieve
// different voice modulations -- robot effect, etc.?
DAC_CS_PORT &= ~_BV(DAC_CS); // Select DAC
// Clock out 4 bits DAC config (not in loop because it's constant)
DAC_DI_PORT &= ~_BV(DAC_DI); // 0 = Select DAC A, unbuffered
DAC_CLK_PORT |= _BV(DAC_CLK); DAC_CLK_PORT &= ~_BV(DAC_CLK);
DAC_CLK_PORT |= _BV(DAC_CLK); DAC_CLK_PORT &= ~_BV(DAC_CLK);
DAC_DI_PORT |= _BV(DAC_DI); // 1X gain, enable = 1
DAC_CLK_PORT |= _BV(DAC_CLK); DAC_CLK_PORT &= ~_BV(DAC_CLK);
DAC_CLK_PORT |= _BV(DAC_CLK); DAC_CLK_PORT &= ~_BV(DAC_CLK);
for(bit=0x08; bit; bit>>=1) { // Clock out first 4 bits of data
if(hi & bit) DAC_DI_PORT |= _BV(DAC_DI);
else DAC_DI_PORT &= ~_BV(DAC_DI);
DAC_CLK_PORT |= _BV(DAC_CLK); DAC_CLK_PORT &= ~_BV(DAC_CLK);
}
for(bit=0x80; bit; bit>>=1) { // Clock out last 8 bits of data
if(lo & bit) DAC_DI_PORT |= _BV(DAC_DI);
else DAC_DI_PORT &= ~_BV(DAC_DI);
DAC_CLK_PORT |= _BV(DAC_CLK); DAC_CLK_PORT &= ~_BV(DAC_CLK);
}
DAC_CS_PORT |= _BV(DAC_CS); // Unselect DAC
if(++out >= nSamples) out = 0;
}
CODE I FOUND FOR IR ClyonPumpkin That I want to integrate in above /*
* Text-to-speech example to speak the first n digits of pi.
* The number is stored in flash, each digit is spoken one at a time.
*/
#include <WaveHC.h>
#include <WaveUtil.h>
#include <IRremote.h>
SdReader card; // This object holds the information for the card
FatVolume vol; // This holds the information for the partition on the card
FatReader root; // This holds the information for the volumes root directory
FatReader file; // This object represent the WAV file for a pi digit or period
WaveHC wave; // This is the only wave (audio) object, since we will only play one at a time
char eyesound[13]="eye2.wav";
int mute = 0;
/*
* Define macro to put error messages in flash memory
*/
#define error(msg) error_P(PSTR(msg))
// IR Remote code
int RECV_PIN = 9; // pin 11 used by SD card interface so select pin 9 for IR
IRrecv irrecv(RECV_PIN);
decode_results results;
long lasttime=0, lastcode=0, timediff=0;
//////////////////////////////////// SETUP
void setup() {
// set up Serial library at 9600 bps
Serial.begin(9600);
if (!card.init()) {
error("Card init. failed!");
}
if (!vol.init(card)) {
error("No partition!");
}
if (!root.openRoot(vol)) {
error("Couldn't open dir");
}
irrecv.enableIRIn(); // Start the IR receiver
}
/////////////////////////////////// LOOP
void loop() {
if(mute == 0) playcomplete(eyesound);
// check for keypress happened
if (irrecv.decode(&results)) {
Serial.println(results.value, HEX);
switch (results.value) {
case 0x83228B74: // 1
playcomplete("command.wav");
break;
case 0x83228F70: // 2
playcomplete("entertan.wav");
break;
case 0x8322906F: // 3
playcomplete("extermin.wav");
break;
case 0x83228A75: // 4
playcomplete("leader.wav");
break;
case 0x8322847B: // 5
playcomplete("survivor.wav");
break;
case 0x83227887: // 6
playcomplete("atention.wav");
break;
case 0x8322629D: // vol up
mute = 0; // mute off
break;
case 0x83226E91: // mute
{ Serial.println("mute detected");
timediff=millis()-lasttime;
Serial.println(timediff);
if(lastcode!=results.value || (lastcode==results.value && (timediff>1600)) ) {
if( mute == 0 ) { // is mute off?
Serial.println("toggle off to on");
mute = 1; // turn on
// delay(1000); // wait a bit for debounce
break;
}
if( mute == 1 ) { // is mute on?
mute = 0; // turn off
Serial.println("toggle on to off");
break;
}
} // end if
break;
} // end case
} // end switch
lastcode = results.value;
lasttime = millis();
irrecv.resume(); // Receive the next value
}
}
/////////////////////////////////// HELPERS
/*
* print error message and halt
*/
void error_P(const char *str) {
PgmPrint("Error: ");
SerialPrint_P(str);
sdErrorCheck();
while(1);
}
/*
* print error message and halt if SD I/O error
*/
void sdErrorCheck(void) {
if (!card.errorCode()) return;
PgmPrint("\r\nSD I/O error: ");
Serial.print(card.errorCode(), HEX);
PgmPrint(", ");
Serial.println(card.errorData(), HEX);
while(1);
}
/*
* Play a file and wait for it to complete
*/
void playcomplete(char *name) {
playfile(name);
while (wave.isplaying);
// see if an error occurred while playing
sdErrorCheck();
}
/*
* Open and start playing a WAV file
*/
void playfile(char *name) {
if (wave.isplaying) {// already playing something, so stop it!
wave.stop(); // stop it
}
if (!file.open(root, name)) {
PgmPrintln("Couldn't open file ");
Serial.print(name);
return;
}
if (!wave.create(file)) {
PgmPrintln("Not a valid WAV");
return;
}
// ok time to play!
wave.play();
}
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