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HAL 9000

I am Planning to build a HAL 9000 Panel for the outside of my room, but I am having a problem with the lense. I was wondering if anyone knows how they diffused the light so well, without blurring the lense. (In case you didn't know I am talking about the Movie Space Odyssey)

Topic by Jordo    |  last reply

HAL 9000 Open Source Community Project - Announcement and Invitation

Goal:  Build a HAL 9000 Series Computer Specification:  "2001: A Space Odyssey" Website: Instructable coming soon I watching "2001: A Space Odyssey" the other night and I decided it would be cool to build one.  I've never managed a project this big, and don't plan to start doing it now, so hopefully people will step up and assume various roles and responsibilities.  A project like this needs a program manager, deputy program manager, project managers, systems engineers, software engineers, programmers, graphic designers, web developers,etc.  I'll assume the role of chief engineer and chief software architect.  Also needed are an admin for the sourceforge project, and a webmaster for  I don't plan on having any special rules or regulations, I'm just throwing this out there to see what comes of it.  It could end up in a hairball of chaos, or it could evolve into a smooth running machine, although I suspect nobody will join in and it'll be just me with nobody watching. This is not a far fetched pipe dream.  The IBM Watson has already beaten the reigning champion on Jeopardy. I'll be defining all the individual subprojects such as the speech recognition function, lip reading function, speech synthesizer (it will have the exact voice used in the movie,) facial recognition function, voice recognition function, object recognition, various other artificial intelligence functions, neural network, physical mockup, physical prototype, software simulation, etc. There is a distinct possibility of getting government funding and along with commercial grants, therefore, some people could theoretically carve a full time job out of this.  That would work for me.

Topic by el_roboto_loco    |  last reply

Heavy aerial lift quadcopter?

Hi, I am in a local competition where they are asking for a quadcopter that can lift a box of lead. The box weigh's 25kg. Yes, you read that right 25 kg. The rules state that it must be a quadcopter and it must fit in a meter by meter by meter cube. This limits the prop size to 500mm diameter unless the height of the blades is different so they overlap. I would prefer not to do this. each rotor must lift 7000 grams (payload + weight of quad). I have been using this thrust calculator : and according to it a 500mm (20") at 4.5" pitch (I just put that as standard) will need to spin at 6000 RPM to produce 7.12 kg of thrust. It also says it will need an 800 Watt motor. I plan on using these motors They are 930 watts and 1700kv. they run on a 6s lipo. A 6s lipo is 22.2 volts. 22.2 X 1700 = 37,740. 37,740 RPM is the theoretical speed of the motor. I only need 6000 RPM. 37,740 / 6000 = about 6. so the motor has an 8 tooth gear on it and the prop has a 42 tooth gear on it. This makes a roughly 6:1 ratio to slow down and power up the rotor. The motor is 30A constant current, 42A burst. The ESC will be this one and the battery will be this two of these:          When I started writing this I had a question that I answered myself but now I just want to know if you see any faults with this. PS, the winner of the competition is the one who can hover the longest. I also want to do it for as cheap as possible

Question by monty324    |  last reply

I built a Super (ly fast) Computer, we named it HAL.

I am glad to announce, we have built a super computer. I'm serious, 8gb DDR2 ram, AMD Phenom 9600 Quad Core,500gb SATA hard drive, Dual ATI Radeon 4670 DDR3 512mb Graphics cards, Asus M3N78-VM AM2+ Motherboard. It's so fast, if i was chatting on yahoo, i can see what you are typing before you type it. If ANYONE takes this picture, i will know because the chances of someone with this same set up is pretty slim. Or at least give me credit and let me know., Well, now!

Topic by Yerboogieman    |  last reply

How to make a cheap myoelectric sensor like the ones they use on the exoskeleton Hal-5? Answered

I'm working on building an exoskeleton like Hal-5. I have almost the whole thing planned out, but I don't know how/where to make/buy a cheap myoelectric sensor that will measure the faint bio-electric signals coming from the brain to the muscle. Any information would be apprieciated.

Question by Lewanuva31    |  last reply

Duct Tape

Ok, Ok, since this *is* and outdoors group/forum, and it *is* the nature of this website:What is your favorite use for duct tape? I want to hear about and see pictures of your improvisation and creativity in the outdoors at its best, using, of course, duct tape.

Topic by HAL 9000    |  last reply

Home Automation

Hello everyone,I'm looking into automating my home. Control anything from every where. Some sort of centralised computer that will controle my home. Like Hal from 2001 or Sarah from the tv show Eureka.For that I need instructables, I already found this, this and this. but i need more. Any one else know of any instructables that can help me accomplish this task? PS I already made a group for this.

Topic by Anoniempje    |  last reply

How Come It Says "Exception!" Everytime I Play Halo: CE?

My computer says "Exception!" when I was playing Halo: CE and it keeps doing that. Can you please help me. I love to play it and it's annoying me when it does that. I've done graphic changes, virus scans, and patches. What else can I do?

Question by lil larry    |  last reply


NOT Ratfink, but Batfink. Has anybody ever seen this show? You know, with Batfink's super sonic sonar radar, his wings of steel that cannot be harmed, evil genius Hugo-a-go-go, his sidekick Karate, the Battillac that looks like a VW-bug and always makes Batfink glad that it has a thermo-nuclear plutonium insulated something, the announcer that always stops right before something horrible will happen to Batfink and asks us what will happen, and the chief. I used to watch it on Boomerang, but they stopped airing it. It's a funny and cool show, made by Hal Seeger.


Adjustable Bridge

I have an Epiphone acoustic guitar that I really like, my girlfriend gifted it to me after her uncle gifted it to her (she doesn't play, fingers are too small). It's the FT-130. It basically has two large screws, one on either side of the bridge, If anyone is familiar with this style of adjustable bridge can you please either tell me how to use it or send me a link to a site that will? the action is pretty low on the high strings and I'm getting a lot of buzzing (more than I should). Thanks for any help you can give!

Topic by HAL 9000    |  last reply

Ship of Theseus - Philosophy of Identity

This past saturday there was a show on TV about the advancements in the field of prosthetics and human augmentation. I only watched less than half of it - but the timing was interesting. I came across an article about the Ship of Theseus (from Greek Legend) and have been reading quite a bit about "identity" and similar topics. This is philosophy - so there's really no right answer, but I have found it very interesting to think about and thought I'd share and see what others think.The gist of the story: Say we were to preserve Theseus' ship. As parts deteriorated and rotted away, we replace them with new (better/stronger) parts. Eventually, we replace each part with a new one. The question now is - Is it still the same ship? I'm willing to bet most of you will say yes.Now lets say that instead of replacing the ships components with new ones - we take all of the parts from the warehouse (where the parts are being stored) and reconstruct the ship from these new/better parts. Which ship has the "identity" of Theseus' ship? This is an interesting question because I'm again willing to bet that the "first" ship mentioned is your answer. But why? The parts would have gone to the "first" ship if not into the "second" ship. Why should this be different?Third Case:We take Theseus' ship and we tear it completely down in dry dock. In its place, we reconstruct using new parts. Is it still Theseus' ship?Now lets look at a digital device - my laptop for instance. Let us say that I have an "identical" machine (spec wise) and I cut and paste each file from this hard disk to the "new" machine. Does this "new" machine take the "identity" of the "old?" Can we say this "new" laptop (ship) is in fact Theseus' laptop? Talking with my colleagues - their answer (unanimously) was no - it is not the same.So here is where I get to the human side of things... Biological process have our bodies continuously replicating cells. In about a year, roughly 90% of the cells in your body will die. But no worries - they are continuously replaced with new ones. So, does that mean we are a different person compared to 12 months ago (I've read this question from several sources)? How about amputees? Today, prosthetic limbs can allow them to do what many of us choose not to do - run marathons. Are they any less of what they were before? <-- I know that sounds "wrong" - put put "political correctness" aside (but by no means am I putting down the situation of an amputee).Again, I'm willing to bet many will say yes - we're the same person. One argument is that our memories make our "identity." Fair enough. Now lets entertain the future. We now have the technology to save your memories digitally. We can digitize the human brain preserving its intelligence and thinking ability. Just entertain this idea for a few minutes. So if my brain (and its memories) are now digital and I copy it to another vessel. Is it still me? Do "I" still have the same identity? I'd like to think yes, but what was your answer about copying a laptop's memory (was it no - they are not the same)? Why should my digitized memories be any different than that of a laptop's digitized memory?At this point, my colleagues were floored. They figured out where I was going a few sentences before I said it. That's what makes the topic so interesting (in my opinion).If anyone has ever heard of HAL-5 - you already know what a feat it is. HAL-5 (yes, that's a play off of a space odyssey) is a human exoskeleton designed to assist those whom otherwise would be unable to walk for long periods of time. The user can lift heavy weights (80kg - say a dishwasher) among other helpful tasks. How does it know to move? Sensors on the skin detect electrical impulses in the brain that tell the muscle to react. Those signals are processed and turned into mechanical motion. All of this happens before the muscles have time to move. That is, the machine is moving before you even do.So if we replace our bodies and even our nervous system with mechanical devices - what makes us the same person? AND, are we the same person if we can simply copy ourselves to a new body?So last point - and it's not even my own. One of my colleagues brought this to the table today (literally at the lunch table) :P We were talking about the advancements and the potential/reality of human augmentation. Then he says something that makes complete sense to me. He said that we are at the point where our brain is evolving at a rate faster than our human bodies are. Just give yourself a minute to contemplate and wrap your head around the potential of that statement. To a degree - we have already done this (just not internally). Why else would we fly in a plane or drive a car? Well, I for one sure can't fly or run at 70+mph.1. I apologize for the length.2. I'm curious of your thoughts -- if you have another aspect of this, please do post.3. Remember there is no "correct" answer, this is just philosophy.4. There will always be more question than answers on this subject (at least I think so).HAL-5: (mountain climb):

Topic by trebuchet03    |  last reply

Ingenuity in the outdoors

I firmly believe that ingenuity is much more important than money when it comes time to pack for your backpacking trip. For example, you can spend $30 on that sweet new .5 gram titanium pot holder from MSR, or you can do as I do and bring a bandana and use it wet to grab your pots and lids. Sure, i love going to the store and looking at all the sweet new gadgets that people have come up with, but left to my own devices i can get by with what things i bring along. Does anyone else have any new and clever ways of using things to save money and a few pounds? I'm sure on a site like this one there are lots of great ideas out there. Please share your favorite.

Topic by HAL 9000    |  last reply

link to parts in 'ble for easier search and categorisation

Hello fab fun instructable people, I would like to see instructables linked to their basic ingredients. This way, when I englishly search for vhs and get 1.5 pages of hits that don't have anything to do with vhs's, and then search for vcr and get over 5 pages of hits, I can instead... go to a page, and 1) look at the main basic ingredients that instructables are based upon, 2) reading through them at my leisure, and 3) can think up a new 'ble that has not been done before. Lets say this another way. Looking up at the menu bar, I would like to click a link that says ingredients, that will take me to a page, that will list 50 items (configurable from user profile) which are said to be the main components of an instructable. Clicking on one of these items will take me to another page, which will show that item/component with instructables that have chosen to build with that item/component. So here there will be a list of recipes with said ingredient in. From this list I should be able to read up on all the 'bles marked as having the american vcr tag, which may or may not also have the european tag of vhs. Can I say it again? Let me try. The way to do it with drupal: So if each 'ble is marked with a tag (taxonomy = drupal) this tag is a new field that is attached to each instructable. Each 'ble can have many tags. So this tag can be seen as being a multiple field of parts or ingredients which may be added to an 'ble listing, if he author wanted to be thorough. Next, a 'view' could be created listing all the tags/ingredients/parts used. This view is the main content, and could show on a page a number of items. Each item comprises of a picture of a generic item, item description and item title. The picture can be 48x48pixels, thus allowing for a good pageful of items. Users could have options in their profile to show number of items per page, and to show icon size preference, and say have a small icon view with the 48px icon view, and a medium with 120px, and a large with 200px, maybe for each page of results. So the results page is different from the item/category page. On this item page as on the results page will be the previous and next links, plus also the usual panels that exist on the side and the footer, and of course the header. Essentially the content is what the view is. Clicking on one of these items, will take a user to a search page, listing all items tagged with that specific term, i.e. vhs or vcr or both (you could put a rule saying tag anything with a tag of vcr with the vhs tag, or you could keep them separate, and have both items in the 'view', adding that one is americanised and the other is anglocised with some kind of footnotes). This may open up instructables to be multilingual at some point in the future too, if that was ever something to look forward to the future for. Now, somehting irrelevant to the above idea from happening: if you think I raise a valid point, cool, I would like to be put forward for charity membership, and have myself seen as exempt from having to pay for pro membership. I do not expect this. IDEA* this is another great thing you can add to the site. If possible, tell me so - and then I can make an instructable based on doing charity work not necessary for any return favours, but as an altruistic form of behaviour, and gain credit towards another kind of mem'ship, maybe even community service. I do a lot of charity work, helping others in need, and for people who would like to give but haven't enough to support themselves, or believe that people in Africa or elsewhere have more of a need than themselves getting pro mem'ship, I think that allowing people to have the option may solve grey areas, for instance, where some people who do not fit the 'pro' mold could fit into. I love this site, and I love you guys and girls for doing such a fab job. I wish I was part of the team. Hal p.s. Pro Members should be able to change their nicknames, or have more than one that is hidden from others.

Topic by Advocat    |  last reply

Hardfault stm32L010k4t6

Dear fellow human being,I am working on a project wich uses the STM32L010K4 microcontroller. We implemented the chip on a PCB and we can write pins high and low and we’re able to use SPI. This project revolves around a GPS application. We’re trying to use the UART protocol with the stm32CubeMx IDE. We’re also trying to make some large/complex computations, I read online that this could potentially lead to stack overflow. I also read the datasheet and the uart is and spi are part of two different alternate functions. This is the message we get when trying to implement uart. With kind regards, Reinier/* USER CODE BEGIN Header *//** ************************** * @file : main.c * @brief : Main program body ************************** * @attention * * * * This software component is licensed by ST under BSD 3-Clause license, * the "License"; You may not use this file except in compliance with the * License. You may obtain a copy of the License at: * * ************************** */ /* USER CODE END Header ** Includes ------------------------------------------------------------------*/ #include "main.h"/* Private includes ----------------------------------------------------------*/ /* USER CODE BEGIN Includes ** USER CODE END Includes ** Private typedef -----------------------------------------------------------*/ /* USER CODE BEGIN PTD ** USER CODE END PTD ** Private define ------------------------------------------------------------*/ /* USER CODE BEGIN PD */ /* USER CODE END PD ** Private macro -------------------------------------------------------------*/ /* USER CODE BEGIN PM ** USER CODE END PM ** Private variables ---------------------------------------------------------*/ UART_HandleTypeDef hlpuart1;/* USER CODE BEGIN PV ** USER CODE END PV ** Private function prototypes -----------------------------------------------*/ void SystemClock_Config(void); static void MX_GPIO_Init(void); static void MX_LPUART1_UART_Init(void); /* USER CODE BEGIN PFP ** USER CODE END PFP ** Private user code ---------------------------------------------------------*/ /* USER CODE BEGIN 0 ** USER CODE END 0 *** * @brief The application entry point. * @retval int */ int main(void) { /* USER CODE BEGIN 1 */ /* USER CODE END 1 */ /* MCU Configuration--------------------------------------------------------*/ /* Reset of all peripherals, Initializes the Flash interface and the Systick. */ HAL_Init(); /* USER CODE BEGIN Init */ /* USER CODE END Init */ /* Configure the system clock */ SystemClock_Config(); /* USER CODE BEGIN SysInit */ /* USER CODE END SysInit */ /* Initialize all configured peripherals */ MX_GPIO_Init(); MX_LPUART1_UART_Init(); /* USER CODE BEGIN 2 */ /* USER CODE END 2 */ /* Infinite loop */ /* USER CODE BEGIN WHILE */ while (1) { /* USER CODE END WHILE */ /* USER CODE BEGIN 3 */ } /* USER CODE END 3 */ }/** * @brief System Clock Configuration * @retval None */ void SystemClock_Config(void) { RCC_OscInitTypeDef RCC_OscInitStruct = {0}; RCC_ClkInitTypeDef RCC_ClkInitStruct = {0}; RCC_PeriphCLKInitTypeDef PeriphClkInit = {0}; /** Configure the main internal regulator output voltage */ __HAL_PWR_VOLTAGESCALING_CONFIG(PWR_REGULATOR_VOLTAGE_SCALE1); /** Initializes the CPU, AHB and APB busses clocks */ RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_MSI; RCC_OscInitStruct.MSIState = RCC_MSI_ON; RCC_OscInitStruct.MSICalibrationValue = 0; RCC_OscInitStruct.MSIClockRange = RCC_MSIRANGE_5; RCC_OscInitStruct.PLL.PLLState = RCC_PLL_NONE; if (HAL_RCC_OscConfig(&RCC;_OscInitStruct) != HAL_OK) { Error_Handler(); } /** Initializes the CPU, AHB and APB busses clocks */ RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_HCLK|RCC_CLOCKTYPE_SYSCLK |RCC_CLOCKTYPE_PCLK1|RCC_CLOCKTYPE_PCLK2; RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_MSI; RCC_ClkInitStruct.AHBCLKDivider = RCC_SYSCLK_DIV1; RCC_ClkInitStruct.APB1CLKDivider = RCC_HCLK_DIV1; RCC_ClkInitStruct.APB2CLKDivider = RCC_HCLK_DIV1; if (HAL_RCC_ClockConfig(&RCC;_ClkInitStruct, FLASH_LATENCY_0) != HAL_OK) { Error_Handler(); } PeriphClkInit.PeriphClockSelection = RCC_PERIPHCLK_LPUART1; PeriphClkInit.Lpuart1ClockSelection = RCC_LPUART1CLKSOURCE_PCLK1; if (HAL_RCCEx_PeriphCLKConfig(&PeriphClkInit;) != HAL_OK) { Error_Handler(); } }/** * @brief LPUART1 Initialization Function * @param None * @retval None */ static void MX_LPUART1_UART_Init(void) { /* USER CODE BEGIN LPUART1_Init 0 */ /* USER CODE END LPUART1_Init 0 */ /* USER CODE BEGIN LPUART1_Init 1 */ /* USER CODE END LPUART1_Init 1 */ hlpuart1.Instance = LPUART1; hlpuart1.Init.BaudRate = 209700; hlpuart1.Init.WordLength = UART_WORDLENGTH_7B; hlpuart1.Init.StopBits = UART_STOPBITS_1; hlpuart1.Init.Parity = UART_PARITY_NONE; hlpuart1.Init.Mode = UART_MODE_TX_RX; hlpuart1.Init.HwFlowCtl = UART_HWCONTROL_NONE; hlpuart1.Init.OneBitSampling = UART_ONE_BIT_SAMPLE_DISABLE; hlpuart1.AdvancedInit.AdvFeatureInit = UART_ADVFEATURE_NO_INIT; if (HAL_UART_Init(&hlpuart1;) != HAL_OK) { Error_Handler(); } /* USER CODE BEGIN LPUART1_Init 2 */ /* USER CODE END LPUART1_Init 2 */}/** * @brief GPIO Initialization Function * @param None * @retval None */ static void MX_GPIO_Init(void) { /* GPIO Ports Clock Enable */ __HAL_RCC_GPIOA_CLK_ENABLE();}/* USER CODE BEGIN 4 ** USER CODE END 4 *** * @brief This function is executed in case of error occurrence. * @retval None */ void Error_Handler(void) { /* USER CODE BEGIN Error_Handler_Debug */ /* User can add his own implementation to report the HAL error return state */ /* USER CODE END Error_Handler_Debug */ }#ifdef USE_FULL_ASSERT /** * @brief Reports the name of the source file and the source line number * where the assert_param error has occurred. * @param file: pointer to the source file name * @param line: assert_param error line source number * @retval None */ void assert_failed(uint8_t *file, uint32_t line) { /* USER CODE BEGIN 6 */ /* User can add his own implementation to report the file name and line number, tex: printf("Wrong parameters value: file %s on line %d\r\n", file, line) */ /* USER CODE END 6 */ } #endif /* USE_FULL_ASSERT ********* (C) COPYRIGHT STMicroelectronics **END OF FILE*/

Topic by raygz1  

The animatronic project Is finished

Here my instructableMy Animatronic Mod ProjectIn 2003 I made a casemod MONSTERMOD ( picture 1), Just a creature sculpture tearing out of a PC case.And It Didnt Move . So , I want the next MONSTERMOD to MOVE.Maybe to tell me that I have email.... Picture people's PCs having Heads .There favorite movie star or rock star maybe a animal. Maybe like Hal from 2001Space Odyssey .But, My animatronic Mod Has no A.I. But maybe one day. Im programmingthe 16 servo movements into the PC and press the play to play the movements a lipsync routine.Well, For Over 2 years now I have been working My Animatronic Mod.My Animatronic Mod is a floating creature head over a desktop case.( picture 2 IMG_1383.jpg)It controlled my a 2 Mini SSC II ( this allow the computer to control 16 RC servos.16 RC servos = 16 Movements .I made the teeth out of dental acrylic, The samething denture are made of.Teeth and fangs are made 1st in tooth color dental acrylic and shaped.Then are placed in dental wax .,the mold is a silicone putty is place on the teeth allow to setup overnight.To demold the wax is melted away with boiling water leaving the teeth in the silicone putty sockets.This is called the lost wax process.( picture 3,4,)After I made the eyes out of dental acrylic ,Which is a molded ping pong ball is 40 mm .In half 20 mm sandwhich in between the 2 halves is a metal small metal ball 10mm give me a ball joint and socket.The iris is a painted metal washer. The veins are silk yarn And is cover with clear dental acrylic .The white of the eyes was changed to black color ,To give more of a alien look. ( picture 6,7)I molding the finished eyes alginate and casting them in ultracal 30, ( picture 8) Ultracal 30 is the hardest plaster made.And place them in the sculpture.This will be for Proper registration for the eyes in the skull.( picture 9 )I had to sculpt face in Roma Plastilina Clay ( picture 10)and mold it in silicone( picture 11a,11b, 11 ) This molding process called a matrix mold . A layer of water clay cover theentire clay sculpture and Ultracal 30 is place on top of the water clay .After setup ,Its demolded and water clay removed .This water clay has made a space for the silicone.Matrix molda thin layer of water clay is place ( picture 12 ) and made the core A .This gave me the thickest for the skin .Molded core A in silicone and a thin layer of water clay is place in this mold also this made core B.And this gave the thickest of the Skull. Now I have 2 molds.( picture 13,14 )Mold 1 is the Skin moldMold 2 is the skull moldI casted foam rubber in mold 1 ( picture 15,) make the foam rubber skin337 gms. base67 grams foaming agent33 grams curing agent15 flow enhancer24 grams gelling agent4 grams ammoniaThe room temp73 degrees 40%Using a Sunbeam MixMaster Mixer1. Speed #1 - 1 minute (to blend all components)2. Speed #10 - 3 minutes : blend all3. Speed #3 - 4 minutes : refine4. Speed #1 - 30 seconds :refine5. Speed #1 - 30 seconds : ADD GELLING AGENT ( picture 16 )6. Speed #1 - 30 seconds : Backturn the bowlFoam rubber can be tricky.Mold 1 was place in a Hot box oven for 11 hours at 125 degrees .= A very soft and flexable skin ( picture 15,16 )Hot box oven 3'x 3'x 3 " plywood box with foil insulation with a single burner. This must be watched.( picture 17,18,19)I casted urethane Plastic from in mold 2.This gave me the Skull,The skull was trimed and dental acrylic teeth and eyes were place inside the skull .The mechanics were place using R/C servos.The skin was painted with PAX ( is a flexible paint). The skin was glue on rubber cement to the skull .And the hair was glued rubber cement also and placed.Hair is from National Fiber Technology ,Hair 1 was Blended Black and Brown modacrylic with White and Brown Mohair and Natural Goat hair.And hair 2 Black with gray texturized modacrylic with Yak and Horse hair.The PCMy motherboard (MSI KT6) and AMD 2500xp video card (MSI 6600)The case is LIAN LI PC-V800B .To make the lip sync move ,I used VSA , Visual Show Automation , http://www.brookshiresoftware.comThis aloud me to make a lip sync animation routine. Synchronize with graphical audio MP3 file.Not only that My Animatronic Mod looks Wicked ,It Talks Back.(Picture 1st floor) ( Picture 2nd floor)I designed the animatronic so I could repair it if needed, And the support pipe is like a swing arm so I can work on the PC too. By removing the back of the skull. Inside there are 2 floors the bottom floor has 6 servos :1 Head Up + Down2 Eyes Up + Down and left + right2 Eyelids1 Jaw2nd floor 7 servos3 right,left and center Brows1 Nose3 upper lip wireAnd also 2 servos are in the Jaw for lower lip wireand 1 left + right servo gimbal= 16 servosWhen uncovered ,Here is 32 feet of servo cable.(picture32 feet )The only thing connecting to the PC and the Animatronic is a modular cable (Lookslike a phone cable). Which is plug into a modular adapter that plug into the PC's serial port . The end of the modular cable plug in Mini SSCII Serial Servo would be surprise how many people are into making monsters. Ive beenmaking monsters , masks and makeup fx for 30 years now.I put my 2 hobbies that Ienjoy together.Computers and making monsters.Im a dental lab tech. for 20 years now .I make dentures for a living.Thank You so muchGary WillettTo see Video Demos Servos ...................For Hair ............ Silicone,Urethane PlasticbooksTechniques of Three-Dimensional Makeup by Lee Baygan Special Make-Up Effects (Paperback)by Vincent Kehoe Men, Makeup & Monsters: Hollywood's Masters of Illusion and FX (Paperback)by Anthony TimponeStop-Motion Puppet Sculpting: A Manual of Foam Injection, Build-Up and Finishing Techniques (Paperback)by Tom Brierton Stop-Motion Armature Machining: A Construction Manual (Paperback)by Tom Brierton MagazineCinefex

Topic by willettfx    |  last reply