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where is my instructible at?

I uploaded an instructible and i can't find it on the site except in my account info. i entered it in the singer contest and it was excepted there, so where is it on the sight for everyone to view?

Question by ana555    |  last reply


Walking with Dinosaurs

WALKING WITH DINOSAURS the Live Experience is no longer produced or presented by Immersion Edutainment -- please revise your copy appropriately. For 200 million years the Dinosaurs ruled the earth Now, they’re back roaming the arenas of America in an extraordinary new theatrical production WALKING WITH DINOSAURS – The Live Experience Based on the award-winning BBC Television Series Now on a two-year North American tour June 10, 2008--- Dinosaurs once again roam the earth in a spectacular theatrical arena show, WALKING WITH DINOSAURS – The Live Experience, based on the award-winning BBC Television Series. WALKING WITH DINOSAURS – The Live Experience is now on tour in North America. Over one and a half million Americans have already seen the production since it opened in July 2007. The show originated in Australia, where after years of planning, WALKING WITH DINOSAURS came to life at Sydney’s Acer Arena in January 2007. The show proved itself such a sensation, that this North American tour was fast-tracked. It began a short three months after completing its sold out engagements in Australia. WALKING WITH DINOSAURS – The Live Experience is brought to North America by The Creature Production Company, headed by CEO Carmen Pavlovic. Pavlovic said, “The BBC Series was a brilliant blend of special effects, escapism, excitement and information. Our show brings together all of that, plus something extra - it’s live! In this production, fifteen roaring, snarling “live” dinosaurs mesmerize the audience – and are as awe-inspiring as when they first walked on earth.” Pavlovic continued, “The dinosaurs are life-size, making the show so immense, it could only fit in arenas. It’s a $20 million arena spectacle of unprecedented size and quality, which captivates young and old alike. With Walking with Dinosaurs, we really believe we have created a new genre in entertainment and we hope to continue to bring new product to arenas for years to come ” WALKING WITH DINOSAURS – The Live Experience has sold out performances and broken records in arenas all over the America – generating more than $50 million in ticket sales to date. It has been seen on "The Today Show," Good Morning America," "Live with Regis and Kelly," and has been written about in Newsweek, The New York Times, the Christian Science Monitor and the Wall Street Journal. It was the subject of a Discovery Channel Really Big Things episode and a video clue category on Jeopardy. more WALKING WITH DINOSAURS - Page 2 The production has won the 2007 THEA Award for Outstanding Achievement in Touring Event. The THEAs recognize excellence in the creation of compelling educational, historical, and entertainment projects. Artistic Director William May developed the creative vision of the show based on an original idea by entrepreneur Bruce Mactaggart to create an arena version of the Walking with Dinosaurs television series. A talented and experienced team of creative artists came together to produce WALKING WITH DINOSAURS – The Live Experience. The show is directed by Scott Faris, a Broadway veteran who has worked side by side with Harold Prince, Trevor Nunn, Michael Blakemore, Gene Saks, John Caird, Tommy Tune and Jerry Zaks. The creatures are designed and built by Sonny Tilders; the set and projected image design are by Peter England; the show’s lighting is by John Rayment, our score was composed by James Brett; and Warner Brown wrote the script. Tim Haines, creator and producer of the original BBC series, which was seen by a worldwide audience of 700 million, serves as Project Consultant to WALKING WITH DINOSAURS – The Live Experience. The series won six Emmy and three BAFTA Awards. Ten species are represented from the entire 200 million year reign of the dinosaurs. The show includes the Tyrannosaurus Rex, the terror of the ancient terrain, as well as the Plateosaurus and Liliensternus from the Triassic period, the Stegosaurus and Allosaurus from the Jurassic period and Torosaurus and Utahraptor from the awesome Cretaceous. The largest of them, the Brachiosaurus is 36 feet tall, and 56 feet from nose to tail. It took a team of 50 – including engineers, fabricators, skin makers, artists and painters, and animatronic experts – a year to build the original production. The show depicts the dinosaurs’ evolution, complete with the climatic and tectonic changes that took place, which led to the demise of many species. With almost cinematic realism, WALKING WITH DINOSAURS has scenes of the interactions between dinosaurs, and the audience sees how carnivorous dinosaurs evolved to walk on two legs, and how the herbivores fended off their more agile predators. The history of the world is played out with the splitting of the earth’s continents, and the transition from the arid desert of the Triassic period is given over to the lush green prairies and forces of the later Jurassic. Oceans form, volcanoes erupt, a forest catches fire -- all leading to the impact of the massive comet, which struck the earth, and forced the extinction of the dinosaurs. Variety said, “The dinosaurs are stunning, life-size and faultlessly nimble. In act one, the beasts parade into the arena gnashing and cavorting as a safari-suited paleontologist describes their attributes … in the second half, the action cranks up, culminating in a spectacular clash as a T-Rex mom defends her baby from predators. Sonny Tilders' triumphant creature design ensures ‘Walking With Dinosaurs’ is a truly spectacular spectacular. It is everything a dino-phile could want.” The New York Times said that in this show dinosaurs make "a thundering comeback after 65 million years." Gloria Goodale of the Christian Science Monitor said, “When the dinosaurs start pouring out onto the stage, if you don’t have to stifle the natural flight response of any living breathing being, then it’s your pulse that needs checking.” Newsweek called the show, "that rare entertainment beast that parents and kids can enjoy together." More WALKING WITH DINOSAURS - Page 3 It took artists and technicians one year to build the show. The 15 dinosaurs were originally “hatched” by Tilders, the head of creature design, in a Melbourne Docklands workshop big enough to park a 747. For the North American tour, the only building large enough to house rehearsals for the dinosaurs – some as large as 36 ft tall by 56 ft long, was the Greater Tacoma Convention and Trade Center! Artistic Director William May is known around the globe for co-producing shows with Malcolm Cooke for the past 30 years, including The Hobbit and The Lion, The Witch and the Wardrobe. He produced Marilyn An American Fable on Broadway and co-composed and wrote the musical Always for the West End. Director Scott Faris directed Michael Crawford in EFX at MGM Grand Hotel in Las Vegas, which at the time was the biggest stage production ever conceived, and was on the production team that created Siegfried & Roy at the Mirage Hotel. Faris has directed Chicago the Musical in 16 countries around the world in over a dozen languages. Most recently he directed Bette Midler in her new Las Vegas show, The Showgirl Must Go On at Caesars Palace. Faris said, "We take the audience on a journey back in time and show them how the dinosaurs might have actually looked in their prime - huge, sometimes frightening, sometimes comical monsters - that fought for survival every day of their lives. Our dinosaurs move exactly like they are real -- with all the roars, snorts and excitement that go with it. The realism is mind-blowing!" Sonny Tilders, who designed and built the creatures has been, for the past decade, one of the major creative forces of the high-tech world of animatronic puppetry for film and television. He was one of the lead animatronic engineers for Jim Henson’s Creature workshop on the Farscape series, followed by work on Star Wars: Episode III – Revenge of the Sith, Peter Pan, Ghost Rider and The Chronicles of Narnia. Tilders said, “Many of the technologies we are using on WALKING WITH DINOSAURS – The Live Experience are borrowed from film. The computer software and hardware we have developed is based on the systems used to control animatronic creatures in feature films.” “To make it appear that these creatures are flesh and blood weighing six, eight or even 20 tons, we use a system called ‘muscle bags,’ made from stretch mesh fabric and filled with polystyrene balls, stretched across moving points on the body. These contract and stretch in the same manner that muscle, fat, and skin does on real creatures.” “The puppeteers use ‘voodoo rigs’ to make many of the dinosaurs move. They are miniature versions of the dinosaurs with the same joints and range of movement as their life-sized counterparts. The puppeteer manipulates the voodoo rig and these actions are interpreted by computer and transmitted by radio waves to make the hydraulic cylinders in the actual dinosaur replicate the action, with a driver hidden below the animal, helping to maneuver it around the arena.” Suited puppeteer specialists, who are inside the creatures, operate five of the smaller dinosaurs. More WALKING WITH DINOSAURS - Page 4 Warner Brown wrote the script of WALKING WITH DINOSAURS – The Live Experience. He is an accomplished writer whose works include the book of the musical Flickers on Broadway, the screenplay of Nijinsky for Regent Entertainment, the musical The Black and White Ball, which features music by Cole Porter and The Truth About Light, written with composer Jimmy Roberts. Other credits include a new version of Half A Sixpence for the West End in 2008, Garbo – The Musical with music by Jim Steinman and Michael Reed, playing in Europe, and the plays and musicals Scandal, The Biograph Girl, Six for Gold, Cinderella, Talullah for a Day and Dance for Life. The score of WALKING WITH DINOSAURS – The Live Experience is by James Brett whose work can be heard on soundtracks including 10,000 BC, Alien vs Predator, Miramax's Ella Enchanted and the forthcoming UK feature Outpost. He also helped create the groundbreaking collaboration between Metallica and the San Francisco Symphony. The album S&M has sold over 5 million copies worldwide. The sets and projections are by the multi-award winning designer Peter England whose work has toured the world extensively. A frequent collaborator at Opera Australia, the Australian Ballet and Bangarra Dance Theatre, he also designed sections of the 2000 Sydney Olympic Games Opening and Closing Ceremonies, three City of Sydney New Year's Eve Celebrations and in 2002 was a finalist in the international design competition for the Pentagon Memorial in Washington DC. Lighting Designer John Rayment lit the Opening and Closing Ceremonies of the 2000 Sydney Olympic Games; Hong Kong’s original A Symphony of Light, a massive cityscape permanent lighting display involving over 18 buildings; Singapore’s 2002 National Day Parade stadium event; and Singapore’s Marina Bay annual New Year’s Eve Countdown display. Rayment also works frequently at Opera Australia and has lit 30 productions for Sydney Dance Company. WALKING WITH DINOSAURS – The Live Experience was originally produced in Australia by Gerry Ryan, Malcolm Cooke and Jill Bryant and is brought to North America by The Creature Production Company. For more information, please visit www.dinosaurlive.com. Video of the show is available on our site under “The Dinosaurs” tab in the middle of the front page. # # # For more information about WALKING WITH DINOSAURS – The Live Experience, or to set up coverage about the show, please contact: David Barber, Davidson & Choy Publicity 323-954-7510 ex 19; d.barber@dcpublicity.com Walking with Dinosaurs word mark & logo TM & © BBC 1998

Topic by David BPR  


You're a foreign AIR. How much is the $1.500 stipend in San Francisco?

So you want to be the next Instructables Artist in Residence? That’s awesome! Being on Instructables was one of the best experiences of my life (if you read my final blog post, you already know that). The only bad part is when you have to say goodbye. But, even if you manage to get over the after-Instructables broken heart (good luck with that), you have to be careful about the risks of a broken wallet, too. Yesterday, a fantastic author from another country asked me if the $1.500 stipend was enough for living in such an expensive city as San Francisco. Honestly, I’m not the best money adviser, but as a Colombian who was living five and a half months in the Bay, I want to share with you my experience with the economical part. Despite I had an awesome AIR program coordinator (Noah Weinstein), the help of my friends Alisson Sombredero and Jennifer Hansen, and all the Internet for investigating, there are some things you can only learn by yourself, at your risk. So, let’s suppose you are a foreign artist, from the middle class of your country, with a normal job, who wants to travel to the amazing Pier 9. What kind of things you have to keep in mind? NOTE: I’m not an official spokesman from Autodesk. And some things can change from now until you read this post. So, if you have any doubt about the AIR program or need some help, ask the Instructables AIR Program Coordinator. 1. Plan ahead: The AIR program is a very tempting opportunity, and probably you want to be in Pier 9 RIGHT NOW! But think: what is the best moment for you to be in San Francisco? How much time will you stay? Do you have any savings? Will your parents support this amazing opportunity? Do you have any responsibilities that affect your decision (a steady job, girlfriend, spouse, children)? What will you do when the AIR ends and you have to return to your country? Do you have any debts? How is your English? Do you have emergency contacts on the city? When I took the decision of being part of the AIR program, it was October of 2012, for starting March 2013, with a duration of three months (at the beginning) so I had 5 months to prepare myself for the travel. So, you have to think: how much time do you need for preparing your travel? 2. Your stipend: You will receive US$1.500 monthly. With good planning and some restrictions, you can have a good time with that money. Autodesk pays the materials and tools for your projects. But remember: the AIR program doesn’t cover air tickets, visa paperwork, health insurance, taxes and other extraordinary expenses. It’s all on you. Besides, it’s a stipend, not a salary. Be careful with those words when you talk with a migratory authority. A salary implies a work contract and work visa, and you aren’t an employee, but a vendor who probably will enter to the United States using a B1 Visa (Business/Tourism), with a stipend for covering housing, food and transportation expenses. So, don’t use the words “salary” and “work”. Use “stipend”, “invited”, and “artist in residence”. Instructables helped me with an invitation letter explaining to Migration what kind of activities I would do on the AIR. Autodesk is very prompt with stipend payments, but there is not an exact date for paydays. It’s between the first and second week of every month, but it can varies. So, at least the first two or three weeks of your time in SF are on you. And you have to eat, transport, pay your rent and deposit, and so on. Think between $2.000 and $2.500. 3. Housing: You will need to rent a room and to share the house with somebody else. And getting an economic and good room is a very complicated mission in San Francisco. Especially if you will stay only for 1 to 3 months (landlords prefer long term tenants). The best site to find a room is Craiglist. However, everybody can post on that site, so be prepared to find some bizarre stuff… Before you go, Google Maps is a mandatory tab in your browser. It’s a good idea to know the area. Every time you see a room offer, look how far is from Pier 9 in San Francisco. Keep in mind something: San Francisco is just a city from a big area named “San Francisco Bay Area”. In the Bay Area you will find a lot of cities and towns like Oakland, Berkeley, San Jose, South San Francisco, San Mateo, Redwood City, Concord, San Leandro, etc. A lot of people live on the nearest towns and take public transportation to San Francisco. Don’t forget to investigate if the neighborhood of the room offer is a good area to stay. If you can’t get a room before you arrive to San Francisco, think about a hostel for the first days, meanwhile you find one. (But just for the first days). Or you can try couchsurfing. Don’t trust in the $80/night hotels on Mission, because you can find a very creepy experience. Back to the room for rent: Try to get a furnished room, or you will have to buy at least, a mattress (and you can’t take it home at the end). If you are good cooking, having a kitchen will help you to save money. When you get the room, most of the landlords ask you to pay the first month plus the deposit. The deposit is some kind of backup money for the landlord, in case you break something, damage something or don’t pay your rent. At the end, the landlord must return your money. Consider it some kind of saving. But be careful: try to have a written contract, always ask for a receipt of every money you give, show to your landlord the fails of your room (take pictures just in case), and don’t break anything. My experience: my first three months, I lived in Treasure Island (in the middle of the Bay Bridge. Believe it or not, it’s part of the city of San Francisco). Good neighborhood, old room, furnished, $625/month, $600 deposit (so, my first payment when I moved was $1.225), creepy landlord (if somebody named Israel offers you a room on Treasure Island, it doesn’t matter how nice he sounds, basically… RUN!) Next two months: I lived in Oakland (passing the Bay Bridge). Beautiful house, fantastic landlords, good neighborhood. $600/month, $500 deposit. The farther the house is from San Francisco, the better and cheaper will be the room. My recommendation: try to get something in San Francisco. All the fun is in that city! I loved Treasure Island, but probably you can find a better neighborhood. If you get a room in another town, you will have always to think how you can return to home if you are going to have some night fun. Maybe it’s more expensive, but you have to consider carefully the next point. 4. Transport: You will find these ways for commuting: • MUNI: This bus and metro system are exclusive for the city of San Francisco. $2 per ticket, but you can use the same ticket in the lapse described on it, or all night long. It works 24 hours. • BART: Bay Area Rapid Transport. This metro communicates San Francisco with the nearest cities and the SFO Airport, and it’s a quick way to travel inside the city. According to the distance, you will have to pay. If you get a room in the east bay area, think in more or less $3.65 per ride. And it doesn’t work in the middle of the night. • AC Transport: Bus in the East Bay Area. $2.10 if you are travelling inside Oakland, $4.20 if you need to cross the Bay Bridge to go to San Francisco. • FERRY: I never used it. I leave you that mystery. • CALTRAIN: This train communicates San Francisco with the farthest towns in the Bay Area. More expensive. Think in $8 per ride. • CARPOOLING: It works only at week mornings. In a marked point, a driver picks up two or three passengers for using the Fastrak (more economic toll to pay). Most of the time is free, but the driver can ask you for one dollar tip. Very economic and fast, only if you din't mind to take up a strange car with other two or three strangers. You can manage all of the public transportation options using something called Clipper Card. Avoid the taxi cabs. They are very expensive! My recommendation: If you live in San Francisco, MUNI is the cheapest, safest and best way to travel. You can get an Adult Muni-only Pass for only $66 and for that month, you can travel all you want inside San Francisco. You can get it in any Walgreens. Or you can try getting a bike. Living in another city implies you have to organize a logistic plan for your transportation, including: BART, MUNI, bike, AC bus, carpooling, Caltrain, Ferry, free shuttles, and thinking like Cinderella every time you are invited to a party in San Francisco. I prefer to pay an $800 room in San Francisco and $66 in transport, than a $600 room in Oakland and $300 in transport. Here is a recommendation from Canida: There is a bike share in SF. For $88/year, you can borrow a bike for as many 30-minute trips as you like. Exists a bike stand directly across the street from Pier 9. More info here. 5. Food: If you can buy groceries and make your own food, awesome! You can find microwaves on Pier 9. In my case, it was cereal with milk and fruit at morning, sandwiches at night, and lunch on the food trucks near Pier 9. Think in an average of $11 per lunch or dinner, depending of the place and if you want to add a soda or a dessert. McDonald’s and Burger King aren’t good options. You can find some good Chinese lunches and Safeway’s specials for less than $8. Remember: the prices showed on the menu don't include the tax. My weekly budget for groceries (for breakfast and dinner) was $30. 6. Cash: Ok, there’s some delicate point in this talk, and probably one of the only things for improving in the awesome AIR program: your monthly stipend probably will be paid in a $1.500 Rewards Card. The good news: a rewards card is very useful! You can buy on Internet, you can carry a lot of money on this single card, you can use it as a debit/credit card, and you can pay with the card in most of restaurants, food trucks and stores. The bad news: you still need cash for some things (especially for paying the rent). And there is no simple way for changing your electronic money for cash. You can’t do withdrawals in an ATM or bank, you can’t consign that money to an account, you can’t do international transfers, you can’t pay debts and you can’t get cash back when you buy stuff. Besides, some places require a minimal bought if you want to use the card, or charge an extra amount. And probably you will have to spend all the rewards card money before returning to your home country. So, be prepared. Luckily, I found an awesome person (I won’t say her name because everybody will ask her for that kind of help) who changed some of my cards for cash, so I could defend myself. 7. Shopping: You will need (or want) to buy extra stuff: personal care, towels, blankets, clothes, gifts, etc. The best places are Target (Mission St. at 4th) and Ross (Market St. at 4th). You will find some good sales, but remember: the excess baggage can be a headache when you have to return to your hometown, and airlines charges for that, $200 at least. 8. Communications: I got a good plan for my smartphone on T-Mobile: for $50/month, unlimited minutes, messages and data. Maybe you can get a better plan in another cellphones company. You will need specially the data. Believe me, in U.S., nobody does anything without consulting Internet first. 9. Tips: Tipping is very important in U.S. I’m not telling you have to give a tip in every place (you are in a personal “war economy”, after all), but there are a lot of situations where you definitively have to leave a tip, between 15% and 20% of the bill. And don't forget: you are in San Francisco, so you have to visit some cool places! Some attractions are free. Others, (like Alcatraz) are between $20 and $30. Maybe more, if you want the star treatment. Don't take a guided tour into the city. With enough planning, you can go to the best places with less money. Maybe it looks like too many troubles and considerations, but we are talking about moving to another country for at least one month. And remember, this awesome company will pay you for making whatever you want to build, using their out-of-this-world tools like 3D printers, lasercutters, waterjets and CNC machines, and giving you the materials. It's a fantastic opportunity you will love forever!!!!

Topic by M.C. Langer    |  last reply