Game Maker Programming console disscusion forum
Topic by smmcguir | last reply
I've been designing a physics engine for a racing game for a long time now (months? years?) and I think that I've finally got almost everything figured out. The one thing that I don't know about is traction. So far my best guess for a formula is T = X + (Y * S)Where T is the stabilizing force on the car, S is the amount of slippage, and X and Y are two of the car's stats (probably measured in G's). This formula would be applied to each tire separately to account for the suspension.NOTE: The thing that might not be obvious here is that the car doesn't slip at all as long as X isn't exceeded.What do you think of this?
Topic by yourcat | last reply
I've been wanting to make my own game for quite a while, but I have limited programming skills and mediocre 3D modeling talent (but I'm getting better :)). So I was wondering if anyone knows of a good game engine that is fairly modern (i.e. bloom, HDR, physics, etc.) but is easy to use, so I don't have to dig in to too much code. I'm taking a C++ class at the moment but I expect it to be a while before I'm proficient enough to code games. I've considered modding a Source game, any pros/cons I should be aware of? Other than that I've tried FPS Creator X10 (a little too far on this side of easy) and Sauerbraten (Sauerbraten I like, but unfortunately it's not for standalone games). Also, preferably the engine would be free, I'm not made of money. Thanks in advance.
Question by RelaxedSoup | last reply
I don't have knowledge in coding or modeling, and I am not artistic. I basically need help with everything but storyline. The game I want to make will be very similar to the Hunger Games because they have not released a decent game for the book or movie. I need help making models, coding the game and making the art. I could probably do the audio myself, and I already have many things planned out, I just do not know how to implement them.
Topic by metalshiflet | last reply
I need help. I've wanted to make a good 3D game for a long time now, and I don't know what to do next. I've downloaded the latest version of Blender on my computer, but my computer is very laggy, has an inconsiderate graphics card, and I have no idea how I'll be able to play it other than on the blender game engine. I took careful notes, I already have a pretty good idea what I want to make, but the idea is so huge, that I don't think my computer (or any computer) could handle it. I have excellent artistic skills, and I've made a lot of thumbnail drawings, conceptual artwork, and details. But I have absolutely no skills at programming, and I've never made a game before. What should I do now? I'm working on learning how to use blender, but since I just got it today, I might be a couple of decades...If I can't make this game, is there a company that I could sell my plans to in some hope that a game might be made? If I can't make a game, I suppose a good 3D movie would work as well...... But I just don't know yet.
Topic by MattGyver92 | last reply
Hey everyone! ive made only two batch programs, as you may or may not know. i need ideas, anything that you suggest, i can make!! (no moving games, cant do that) but anything else you want me to make, i can and WILL program it. its your chance to express yourselves, i need ideas!! *dont give simple ideas, i like chalenges ;)
Topic by Country Boy 97 | last reply
Ok, so I have decided to make an EPROM programmer so I can upload NES games to cartridges ( home-brew, not pirated. ) Does anyone know how to do this? I am a novice at coding, and, when it comes down to wiring, I can't really discern which resistor goes here and there and what value it should be, things like that. When I google "arduino eprom writer" All I get is EEPROM writers. I just want to know if someone on instructables has done it, and how.
Question by Krayzi99 | last reply
i want to know the complete circuitry and the steps for it,s design..and also the programming part required.
Question by sumit.ahuja | last reply
As you can probably tell, I am interested in game development, and so I was curious about the storage of these games onto a CD or a DVD. Here, I have a couple of questions: 1. Would I save them to a CD or a DVD? (I'm guessing DVD if there are visuals?) 2. Can .exe files simply be burned to a disc, or- as I am guessing- is it harder than that? 3. Do you know of any sites that may be of use? Thank you very much, and I apologize if the answers are obvious and I seem very uneducated about this (because I am), but I suppose we all need to start somewhere and ask a few possibly stupid questions to get pointed in the correct direction.
Question by StarscreamClone
Who I recommend a program for creating app games?
Question by juegosfriv | last reply
How do you create a batch file that has things like tetras, mario, a calculator, trivia, jokes, Ect.?
Question by evilmadcow | last reply
Question by dannygirsh | last reply
Hi people, My name is Cynthia and I need some help with Object-oriented programming. I have a project for school where I'am making a 2D platformer game with Unity. Where I have to make a base class and two child classes that inherits from it. I have to work with constructors, properties, etc . The problem is I kinda know what the constructors, properties etc do but I don't know how to put them together to make a game. Can someone help me, push me into the right direction cause now I don't know where to begin with. What I like to make is a Enemy base class with two sub classes (enemy 1 and enemy 2) or base class Item (sort of coins or power ups) with two sub classes (item 1 and item 2). If there is someone who can help I would be so grateful. (I program in C# and the game must be made in Unity). Sorry if this is not the right place for asking such a thing. Thanks Cynni
Question by Cynni | last reply
Let's say that you have an idea for making a videogame. You are good with 3D software, designing, game flow, you are creative, and you are a programming GOD. What woud you dream game be? Would it be a simple arcade or a puzzle game? Or would it be a complex RPG or action game? Would it have a story? Are you even working on it now? Do you have artwork or ideas you wish to share? Remember-it is your dream game. It's whatever you want it to be.
Topic by MattGyver92 | last reply
I want to make a small game and know if its possible to find a free program!
Question by AWarGuy | last reply
Hey, guys. I am attempting to make my own console type-device. I need a program, though. It has to be able to list the video games currently installed on a pc and be able to execute them (start playing them from that program.) The program would initialize upon start up of the PC. It would be preferred if it had a nice GUI with cool graphics, but at this point, I'll take what I can get. Oh, and it will either be a Linux or Windows PC, so the program has to run on either one of those OS's. I am pretty sure I will have to write a program at this point, but I hope not. Thanks in advance for the help!
Question by Adum24 | last reply
First off, let me just say I love numbers. Absolutely love them. Unfortunately, I don't particularly have the know-how (possibly ingenuity) to integrate it into my programming beyond a few variables for text-based games. Do you know of any good ways to do this for say, gravity simulations and such? Links are always welcome. Thank you!
Question by StarscreamClone | last reply
In flash 8, im trying to make a platformer game, i have the movements for the character already, but i is there a code that you can put into the character, or the platforms, so that you can create one platform, add the coding, and repeat that for easily making the levels.
Question by flashanimator | last reply
I have an idea for a video game which allows an opportunity for the players to make money. The problem is that I do not know how to go about it. It would be a space flight\fighter were the players will be able to purchase spacecraft with the ability to customize them to their desire. Then dogfight against other players for cash rewards which they can use for upgrades or new ships. A leveling structure will be needed to allow for players to go against similarly skilled players. First, I would like to know if you would be interested in a game like this, Second, I am looking for people who would able to program, design ships and maps, etc. to get this going. Experience with Unity 3d would be best.
Topic by mercenary.gamer | last reply
Pygame is a python module that makes it easy to make games. I made pong game and a Patriot command remake. The pygame home page is http://pygame.org. My Patriot command home page is http://patriotcommand.yolasite.com and http://www.pygame.org/project-Patriot+Command-1394-2708.htm Im looking for some feedback on the game you need python and pygame installed in order to play it in a little while I will upload a app that works on intel macs 10.5 and up. The source works on macs and pcs and should work with linux computers also. Has anyone else made a pygame. I attached the source in a 7-zip archive. At the title screen press enter to start a game. Enter will take you from any screen to the next. I cant upload the mac version because it is 14mb and instructables doesn't let you upload more than 10.
Topic by Tanners | last reply
What is a good program or game to design your own car in detail? If you've been to the test track in Disney and made a car I want a program/game like that. Where you make the shape and then color and style it and change the wheels and everything. Please respond! :)?
Question by Tuckertcs | last reply
I want to buy the Logitech ChillStream PC game controller. I want this specific controller because it has the same layout as the Xbox 360 controller, but is much cheaper (from Ebay). My computer is running Windows 7. I was wondering if there was a program that I can download, or that comes with the controller that lets me customize it for use with different games. Maybe let me navigate the computer with it, then choose or customize a new profile to play the new Split/Second PC game.
Question by kcls | last reply
Human VS Computers - an algorithmic competitionScience and technology have been mimicking nature for as long as human beings have been tinkering. Computer scientists have developed neural networks and genetic programming techniques to try to approximate the computational methods of nature. But here's something new:http://fold.itFold it is a game that takes advantage of unique human perspectives in problem solving and also the innate competitive drive to solve the insanely difficult problem of protein folding."Since proteins are part of so many diseases, they can also be part of the cure. Over the summer, we will add new functionality to the game to allow users to design brand new proteins that could help prevent or treat important diseases."-I think this is interesting, have you guy's tried this. I can't wait to see how we (as humans) pan out.BG
Topic by lamedust | last reply
Every now and then in typing class, our teacher will give us a handful of letters, and we're given about 5 minutes to come up with as many words as we can from these letters. So today I thought... what if there was a program where you could input a string of letters, and it would spit out as many words as possible that can be made out of those letters. A quick Google search was less than fruitful. So, to the more techier of my fellow Iblians, how would you go about writing a program that could do this? I'm thinking something where you input a string of letters, and then it scans, say, an online dictionary, to find as many words as possible from the inputted letters. Sound doable?
Topic by Labot2001 | last reply
Hi! I was just saw this video of Boggle Flash (http://www.youtube.com/watch?v=_xeQvAkVFOs) and was thinking in buying one but since my native language isn't English it would´t be much fun. Is there a way to hack it to change it's dictionary? I suppose it has some kind of micro controller right? Would it be to difficult? Thanks
Question by luis_nrkl | last reply
I need a game engine simaler to, or exactly the same as The Legend Of Zelda: Ocarina Of Time, Majoras Mask, Wind Waker, And both versions of Twilight Princess, my plan is to modify , and combine them into a better engine, if not i will make my own from scratch that will be almost the same, but i figure it will be easier to combine the existing engines, than to write one from scratch
Question by ashannon1 | last reply
I want to create a few flash games and I think I have some knowledge just do not have the program necessary. Can I get some advice in this area?
Question by pastore michel | last reply
Hi! Got a programming question today. How would I run multiple functions/execute commands at the same time? What I'm basically getting at here relates to games. Lets say you have a game where you have 2 tanks. An enemy comes into view, they both turn and fire, but at the same time. In the code I've been used to writing, it seems that if you were to achieve them doing this, commands to turn and to fire would need to be executed at the same time. I suppose you could write a function that would govern all of the motion for the game, but that seems like it might get bulky quickly, especially if its a big game. How would you do this? Thanks for answering! If you answer specifically in one programming language or another thats ok, b/c I'm familiar with several! Just need something to set me on the right track here!
Question by transistorguy | last reply
I am wandering is there anything that you can buy a key-chain looking thing that has multiple buttons on it, where you push them it makes a program-able sound. There are things close to what I'm looking for(www.youtube.com/watch,www.youtube.com/watch) but I want to be able to use my own sound files from a computer.
Question by bmesch2k | last reply
I really really want an extension for chrome that lets me control the volume for games and video. But it would be fine to just have a volume control for each tab. Help on how to do this?
Question by Houdinipeter | last reply
I'm gonna create a little half scale Arcade machine (out of cardboard if I can) just for fun so I can know how to code the screen but I don't know what displays can work for the Arduino Uno and I've found one at Sparkfun which is the touch one for it but that's too Expensive! So what are some displays that the Arudino Uno can use so I can program it to display Atari's Arcade games on it?
Question by SuperScourge | last reply
I have tasked myself,though I am still unsure how it came to be, to create a half-decent (hopefully) online game for some friends and i was wondering if you, the community, would tell me some good, free programs and tutorials on how to code, design, and create a computer game. I understand it takes work and practice, but i still need your help. Thank you.
Question by bighead5454 | last reply
This is an awesome competition for any girls interested in computer games. The computer science department at the University of Illinois has a annual contest called Games4Girls (G4G). Teams of up to 5 college women collaborate to build a computer games designed for girls in middle school and high school. Cash prizes are offered along with donations to your schools department. The best part is you don't need to have any programming experience. Teams are required to use the Game Maker development platform to put their games together. Game Maker has an easy to learn drag and drop interface that has a built in programming language for customization. I actually formed a team at my school, Union College. We had registered and everything, but we started collaborating on the project in January near the registration deadline and we found we didn't have enough time to build a full game by the deadline (April 5th). If this sounds like a fun event, contact a professor at your school this summer or the beginning of the academic year and form a team ASAP. Registration Deadline for Competition - 1/22/2010 Game Submission - 4/5/2010 website: http://cs.illinois.edu/outreach/games4girls
Topic by Carleyy | last reply
Okay, brace yourself for a lengthy background story: In the 1960's and 70's, computers were much too expensive for a normal person to have one all to themselves. Before the invention of the Personal Computer (PC), computer systems were mainly employed in large universities, able to be used by students. However, there came a danger with all this: Back then, there was no such thing as protected memory, meaning that someone with minor hacking skills and some knowledge of assembly could easily wreak havoc on other people's data and programs. One such urban legend is that of a major business firm's main computer system, which a mischievous employee had installed his own assembly program called creeper, who's only purpose was to create copies of itself whenever it was run. This soon became a problem, as the creeper virus began eating up precious space in the memory and began corrupting other people's data and programs. After a while, another more brightly-hatted programmer created a program called reaper, which would make numerous copies of itself and destroy any creeper virii it could find and then self-destruct. Soon enough, things were back to normal. After hearing this story, a programmer named A.K. Dewdney got the idea for a game which he called "Core Wars". In this game, people would write computer programs called "warriors" in an assembly language called Redcode. Redcode had instructions not out of the ordinary of any assembly language. These programs were then run simultaneously in a simulated computer called MARS. The aim of the game was to make the opposing program crash by forcing it to execute an illegal command in the computer's shared memory. The surviving program was declared the winner. The absolute simplest warrior was called imp, and was written by Dewdney: MOV 0, 1 The MOV command moves copies a command from one place to another, in a position relative to the MOV command. Because of this, the imp would fill up the entire memory with MOV commands in a relatively short amount of time. Because the memory loops around (So, if the size of the memory is 8000 commands, then command 8001 would be executed as command 0) then it meant imp would always hit it's target eventually if it wasn't hit first. Another program which was written by Dewdney is called Dwarf: bomb DAT 0,0 Dwarf ADD #4,-1 MOV bomb,@bomb JMP Dwarf End Dwarf This is the first example of a "bomber" program. This program would drop DAT 0,0 (An illegal command) at every fourth slot in the memory in the hopes that the other program would accidentally execute it (cookie if you can figure out how it works). There are far other types of examples, like scanners, which try to scan the commands around it to see if they are illegal. Some programs can even repair themselves mid-battle. So, does anyone else still partake in this ancient game? I recently just got into it, writing my first warrior program a few days ago. Have no idea if it works, but it sounds pretty cool. It's based off of Dewdneys Dwarf but with a few modifications (I named it MindSplitter): bomb SPL 1 JMP -1 DAT 0,0 Split ADD #5,-1 MOV bomb,@bomb JMP Split End Split First off, this plants bombs at every fifth command instead of fourth, which I hope will help it spread out. Second, the bomb it uses is my personal invention that I call the Splitter bomb. In Redcode, the SPL command will jump execution to the specified command, while at the same time continue executing the commands after it. The idea is that the SPL will split to the jump command while the normal execution goes to the jump command, and both of them jump back to the SPL, therefore filling up all of the enemy programs processes. If the enemy program somehow manages to escape the loop, there is a deadly DAT after it. I haven't tried this out yet and I'm not sure how it would do in battle. If someone with a MARS emulator and a warrior of their own would like to put it to the test, I'd would absolutely love to hear how it turns out :).
Topic by dungeon runner | last reply
Right, so I already made an awesome 2d mobile game and i am planning to sell it on the market (Playstore,Appstore) or just put it there for free. Does anyone here knows how much possibly will it cost overall? (license,publishing) . please list down below the things or requirements i need to comply if ever.please consider my.i hope you won't ignore this, thank you in advance.
Question by glennmarksovan | last reply
I am currently attempting an Interactive Fiction game in Python (when I am finished I plan to write an instructable detailing how I did it). The only problem I have run into is the parser. I want to be able to specify a syntax for a command, and have the parser be able to recognize when the command is being input regardless of the arguments passed to it, as well as be able to extract the arguments from the inputted command. This would not be so much of a problem if there were not both one-argument and two-argument commands, and the fact that "throw x to y" is a different command than, say, "throw x at y". Any help would be greatly appreciated.
Question by dungeon runner | last reply
I recently up dug a "scanner" for a game that shut down a few years ago , it is essentially a barcode scanner as you would scan cards with barcodes on them in and it would interface with the game, i was wondering if anyone could figure out how to create a program that would allow me to easily see what data i put into it, that way i may be able to MAKE things encoded in a barcode i could scan in?
Question by shabaki
Like I mentioned in a previous question I do have several ideas for a game.
Question by nerd7473 | last reply
I recently started a video game company to my some money and have a reason to design video games. I've used the resources that came with the creation program, but there is only one background music file. The program uses midi files background music, and I can't find a FREE midi composition program. Anyone have some recomendations. By the way the software I use is GameMaker 8.
Question by Super_Nerd | last reply
The amazing students in Arizona State University's Reflective Learning Research Group which is part of the Arts Media and Engineering program (phew), made a pretty cool Sensor Squid Relation Game.The venerable Becky Stern describes it as such:"The Sensor Squid is basically an Arduino-controlled, Bluetooth communicating 6-foot plush cephalopod used to control a collaborative Max/MSP game about community-generated media."In other words, it mediated group dynamics to create a positive decision-making collaborative environment. Still confused? Just watch the video:
Topic by randofo
I need to find /pirates of the caribbean/program/interface/ then in that find interface.c if somebody could please tell me how to do that i would be so happy thanks
Question by alphawolfbrother | last reply
So I play a game where if I need to report someone, I put it in a log, pretty much a table. I did this in html because I'll probally put it up on the website, so I was wondering if there were anyway to make a table maker? I want it to have 5 text fields and a submit button, so if I were to put in my name, the accused, the reason, the proof, and the action, and pressed submit, it would display it on the page, and it would save into the localhost. Is this possible? This be'd so much easier than having to do it manually.
Question by ehArcher | last reply
Hi guys, I've been thinking. Really thinking. I recently found my Digispark (if you dont know what those are, google digistump, click on the first link and go to products, Digispark. They're really cool.) and decided to put it to use. I have always wanted to have/build something like a micro gaming system (sort of like the ben nanonote (if you don't what that is, google it, its really cool)) and decided that as a challenge, I could try implementing the Digispark as the Processor. I know that I wouldn't be able to run any games more advanced than pong, breakout or snake, but even those kinds of games would be enough to keep me interested while in boring situations. My basic thinking is this: There would a small lithium-ion rechargeable battery on the bottom to be a base (but still removable), the Digispark without any headers above the batteries, and a small LCD screen (1.8, 2 or 1.3 inch screen size) that would have either two pushbuttons (one on either side of the screen) or four pushbuttons configured in a D-pad style on the right side of the screen (how many buttons it would have depends on how many pins the Digispark would have open (if any), which also leads to my question, does anybody know any place to get video LCD screens (don't care if its color or not) that only take up 4 or less pins? I know that probably seems absurd, but if anybody knows any places to get them, please let me know. And just one last thing, is it possible to program games in the arduino IDE? Are there libraries for them? ANd if you can program games, just how advanced can you go?
Topic by MrDubstepWarMachine | last reply
So I have access to six young minds by helping my wife and retired teacher to sit with them 4 days a week. Four I drive to school while the parents (my children) earn a living. Two are easily motivated and do well with Legos. One likes robots, they all do math window games. I teach chess and play when thy want ( no Queen or rooks for me ) Programming is my artistic expression but I would push too hard and blow them away. What low level intros can be a leap into DefCon Kid status that you know worked well in your experiences ?
Topic by iceng | last reply