PSP Games

Hi, It's me once again. The PSP Guru here to talk to you about PSP Games. Have a question? Private message me or leave a comment and I will get back to you A.S.A.P. I have also made PSP accessories, such as: (1) The PSP Holder.(Has been published). Please leave a comment. (2) The PSP Charging Holder.(Still being published). Please leave a comment. (3) The PSP Games Case Holder.(Not made yet, but soon). Please leave a comment.

Topic by PSP Guru 


21 game

In the late '50's Popular Electronics magazine (out of print) published an article "building a rudimentary computer" It was called the Challenger. It was a circuit that could play the old parlor game of "21", and utilized a mechanical stepping relay to do the "computing". There was a series of 21 pilot lamps, with a 'player' and 'machine' pushbuttons. The player, and the machine, in turn, could light 1, 2, or 3 lamps, with the object being to avoid lighting the last, or 21st lamp. The machine would invariably win. The secret is that within the number 21 there are five groups of 4, with one left over. Whatever number the player selects, (1, 2, or 3) the machine then selects a number that, when added to the players choice, totals 4. (player 1, mach. 3 / player 2, mach 2/ player 3, mach. 1) It would seem that today's processors and LED's, could handle this task easily. Would you, or someone you know, be interested in designing such a circuit as a project? I built it back then but I'm afraid my knowledge is stuck back in that time and would need instructions remenicient of that era.

Topic by 2Mikado2   |  last reply


HOW MUCH DOES PUBLISHING A GAME INTO PLAYSTORE COST?

Right, so I already made an awesome 2d mobile game and i am planning to sell it on the market (Playstore,Appstore) or just put it there for free. Does anyone here knows how much possibly will it cost overall? (license,publishing) . please list down below the things or requirements i need to comply if ever.please consider my.i hope you won't ignore this, thank you in advance.

Question by glennmarksovan   |  last reply


how do i publish a map on far cry 2 for the 360?

I tried to make a map on far cry2 for the xbox and i checked the varifacation for game types and all game type will work but when i save the map it says the map is not varified for any game type so i cant publish maps. how do i get a map to be able to be published?

Question by bearsdude23 


My Video never appears in the game life challenge it still has no views

I posted my video in hope of winning the game.life challenge. It took an abnormally long time to publish, and even when it published, I still can't watch the video and my instructable only appears on my page. I need help fast! 

Topic by kingduck101   |  last reply


Anyone Interested In Creating A Video Game?

Hello there, I am currently creating a video game with a really good game engine and I need as much support as I can get! I need a story, characters, settings and someone who is willing to learn how to program and code in the basic level. I'm really just looking for people who are passionate about video games and who want to create one. I will later on open up my own video game company here in London (Yes I have the money for that). I also have publishers who will help in making our game get attention. But of course all this happens after the game is created. Any ideas? Anyone that lives in London? Or anyone who wants to join me online to create an amazing game? Thanks! Send me an email to JamesDuFont@programmer.net

Question by Exterm   |  last reply


Making replacement pieces for an old board game?

I have an old version of Labyrinth, one of the German versions published in 1994. I bought it at a thrift shop a while ago for $1and recently went back through to find that it has two of the cardboard labyrinth/pathways missing and one or two of the card pieces are missing. I have a scanner, so I could reasonably make computer images to print. The cards are similar to playing cards, maybe a little thinner. I could easily print out the missing cards on cardstock and use modgepodge to seal them, but I'm worried that the homemade ones would give them away, as each player gets a stack of the cards (which have "treasures" they have to collect on the board) and whoever ends up with the homemade ones might be dealt an unfair advantage. Any ideas? The cards are the biggest issue; the cardboard pieces really just need to be the right size. They don't have to be secret. Any help would be great!

Topic by minderbinder   |  last reply


The Game.Life 3 Contest is starting soon!

Gather up all those extra lives you have laying around - Game.Life is back for its third installment! We want to see your most fantastic gaming instructables - retro or modern, complex or simple! Whether you're modding your game console or baking a Portal cake, we want to see it. Enter a videogame related project between March 25 and April 29 for a chance to win a GoPro Helmet Hero or some amazing gaming accessories including a portable S/NES, wireless controllers, and Minecraft and Portal items. P.S. - Make sure you don't publish your instructable before the 25th!

Topic by jessyratfink   |  last reply


Sorry, we just can't find that one! -

Sorry, we just can't find that one! -   We're sorry, the URL https://www.instructables.com/id/Party-game-gamepad-game-development/ is either incorrect or no longer available. Maybe you are looking for one of the following Instructables below. is the message displayed when someone who is not logged in visits my ible..... i published the ible a day ago but the problem has not been resolved:( can anyone please help solve this? thanks, KnutKnackebröd

Topic by knutknackebröd   |  last reply


A complete roleplaying game in one post

I can't post this as an Instructable, because it's not my game at all.  It surfaced in the sorting out of my lab as my school closed. My original copy of the game was a page in Games and Puzzles magazine, but this is my own re-type of it, which I had to re-type again because the first digital copy was lost during one PC upgrade or another. The document gives me permission to pass it on (even though it pre-dates the Creative Commons movement), but I have emailed the author to let him know I'm posting it anyway.  I've not had a reply, but the page I found his address on had not been updated since 2009. UPDATE: Frank has been in touch, is happy for the game to be published like this, and is even going to send me copies of v2 if he ever finds them. FURTHER UPDATE: Frank has sent me a scan of the v2 rules, which I have added as the first image below. I thought older members might like to be reminded of their youth, and younger members sometimes need reminding that roleplaying games didn't always need a computer with a high-speed internet connection Here is the text, and I have attached a tidier-looking PDF of the same text: --------------------------------------------------------------------------------------------------------- S.I.M.P.L.E. by Frank Carver Shared Imagination Multi Player Leisure Experience Have you ever been sitting around with a few friends and wanted to play a game – but hadn’t brought the rule books, supplements, charts & tables, character sheets, funny dice, metal figures etc? Here is the answer: a game simple enough to fit on one sheet of paper, and easy enough to remember & explain, even if you haven’t got that! ABOUT SIMPLE SIMPLE is a roleplaying game (RPG), in which each player controls the actions of a single character in an adventure. An adventure takes place in an imaginary world, which may be very different from the real world. Sometimes it’s outer space, the far future, wild west or fantasy. The background from any book, film, TV show may be used, or one from your own imagination. The adventure is usually organised by one player acting as Game Master (GM), who knows about the setting and provides things for the characters to do – problems to solve, enemies to defeat, victims to be rescued, riches to be gained ... anything the other players might enjoy. Problems are solved by thinking them through, talking to the other players and the GM, and rolling dice to see if your plan works. Details of each character are recorded on a character sheet, which develops from game to game. Travel the Universe without ever leaving your chair! TO PLAY You need at least two players (more than 5 or 6 is hard work), a copy of this sheet, at least one normal 6-sided die, a pen or pencil (an eraser is handy), some paper to write on and your imagination. THE SIMPLE CHARACTER Each SIMPLE character is described by three things – Body, Mind and Abilities. Body is a single number showing how strong and tough the character is. Mind is also a number, showing how clever and aware the character is. Abilities are things the character is good at. Each Ability has a description, and a number which shows how much better than average the character is. If your character is just average at something, it doesn’t go on their Ability list. Each character starts with 10 character points, which may be put into Body, Mind and Ability. For each point put into Body or Mind, the number goes up by one. For each half point put into Ability, the number goes up by one. Abilities may be anything that suits the setting. The GM and other players must agree with them. For example: running, science, driving, casting spells, seeing in the dark... EXAMPLE CHARACTER SHEET Name: Gus Goodguy Player: Frank Body: 5 Mind: 3 Abilities: Gunfight 2, ride horse 1, drink whisky 1 Description: A gunfighter in the Old West. Rides tall in the saddle, tips his white 10-gallon hat to ladies, calls men “Pardner”, travels the dusty plains looking for bandits to catch or farmers to rescue. Likes his whisky, and wil never resist a call to a shoot-out. USING THE NUMBERS IN AN ADVENTURE To see if a character succeeds at a task, the GM decides on the difficulty (5=easy, 8=average, 11=hard, 14=very hard and so on) and whether it is a physical (Body) task or a mental (Mind) task. The player then rolls a die and adds the character’s Body or Mind and any matching Abilities. A 6 means roll again and add the result. If the player’s total is better than the GM’s target, then the character has succeeded. The difference between the two numbers gives how well it was done. Gus Goodguy has Body 5 and Gunfight 2. To shoot Bill Badguy is an average (8) Body task. Gus rolls a 3, plus his body of 5, plus his gunfighting 2, making a total of 10 – succeeded by 2! Bill has been shot, and until his wound is treated his body is reduced by 1 point. If his Body falls to 1 he is unconscious, if it reaches 0 he is dead! At the end of a game, the GM may award up to one point to good players to spend on their characters. DOING EVERYTHING ELSE Most problems should be decided by the GM and common sense. Some useful hints, though: when time is important, like in a fight, do things in one-second rounds, with the character with the highest Body going first. A character can run Body (plus running Ability) metres per second. An “average” person has 4 Body and 4 MNind with no extra Abilities. If you need some enemies in a hurry, roll some dice onto the table – use the numbers on top as their Body score, and turn the die down one when they are injured. If you like this game, please copy it, give it to your friends, take it to conventions etc If you like it a lot, why not write to Frank Carver at: The Albion Guard Games Club, 62 Tomline Road, Ipswich, IP3 8DB, United Kingdom. This document is copyright Frank K Carver, 1992. Permission granted to copy and distribute this document, provided that only the complete document (including this provision) is copied and/or distributed. Enjoy!

Topic by Kiteman   |  last reply


free android apps

I have a website that hosts new android apps for those developers who don't want to pay the $20 licensing free. this site will then allow you to distribute the app around with your friends and family. so far i only have 2 apps. what i want to know is if there is a community of developers who want to publish there apps on a site like this. also if any members  of the instructables community will want to put any of there apps on this site it will be much appreciated my email address is jordaan0@gmail.com the website is http://ljlabs.co.za/android.aspx

Topic by kjordaan 


Where's my instructable?

I published an instructable on Playing Free Online Games Offline several days ago, and it still hasn't come out. They say it's supposed to take up to 24 hours but mine has already taken 3 times that long! Any idea what's going on here? The picture is the one with the odd instructable.

Topic by yourcat   |  last reply


What might have caused the automatic filters to be triggered?

Our recently published (approximately 12 hours ago) project is neither appearing on the recent page nor showing up in searches (but is showing up as published on our page/channel).  We assume it's not a bug - and suspect we've triggered the automatic filters and thus require human review. The subject of our published project could not be more innocent (at least as far as we can tell) - making a miniature bag toss game.  Could anyone give us some insight as to what might have triggered the filter (so we can avoid triggering it in future)?  The project is here: https://www.instructables.com/id/A-Desktop-Bag-Toss-Build-it-with-Few-Tools/ We haven't found any clear information on this.  If we missed an obvious resource explaining such, apologies for our ignorance.  We are new here. Thanks & cheers!

Topic by Adeldor   |  last reply


nPlayer Game Clock for Hexagonal Chess (Need Help Sourcing LCD and Misc Parts)

Hello, I am sourcing components for a project. There is a 3 player chess variant called hexagonal chess. I want to make a 3 player game timer. The idea is to have three displays, one for each player on their side of the board. Each display has a button to stop the timer and start the next. Because there are 3 players, it won't work well to have a single timer between them, as is done with a 2 player timer. I don't have much hardware experience but I can read/write C/C++ well enough. I will be developing under Linux. These are the components I am considering. FRDM-KL25Z arm m0+, needs some modification to activate real time clock. has usb control 4 digit, 7 segment display A basic LCD display - $6.86 each, can I find these cheaper elsewhere? Will the m0+ be capable of driving 3 of such displays simultaneously? Is there perhaps a more appropriate solution? What other bits am I missing? Like I said, I don't have much hardware experience. I know I need buttons...I've never hooked up an LCD before, is there anything special I need? I downloaded the manufacturer PDF for the particular unit (FE0202W). It doesn't give much info. It doesn't even say how much voltage it is rated for. Is this just such a basic component that it doesn't matter so much??? Kind Regards, Movo PS: All designs/code will be published under an opensource license.

Topic by tmckinney1   |  last reply


Physics puzzle games- Auditorium, World of Goo and Crayon Physics

I really like puzzle games. I've played two that are really addictive and beautifully made, and found another that looks great.AuditoriumAuditorium has a free on line demo. I've played through the levels a few times. The full game hasn't been published yet.The screen has a stream of light particles flowing into it. You have one, or more, buttons that will affect the path of the particles: like one that bends the light stream to the right, or one that pulls it into a vortex. You move the buttons around to steer the stream into boxes that are scattered around the screen. There are many particles in the stream, and by careful placement of the buttons, you can split them into different paths. When you hit the boxes with light particles a new group of instruments join a symphony you hear. The goal is to get all of the instruments playing.Some levels have areas that will change the color of the light particles as they pass. Some of the music boxes are different colors, and you will have to route the light particles through the color changer before you send them it into the box. Try it out, the free online demo will make it very clear. I didn't even look at the directions. It's easy to find your way as you go. I love a game like that.PlayAuditorium.comWorld of GooIn World of Goo, you have to stick living gooey balls together to make lattice and build some kind of structure (tower, bridge, rope, ...) that allows the gooey balls to reach the end of a pipe that sucks them up. The Gooey structures are not stiff. If you don't build your structure carefully it will bend and can collapse under its own weight. It is a 2D game with a comic book style to the graphics. There is also a level designer and an online community where you can share new levels. I haven't experimented with these yet - I'm still working through the levels that came with the game.There is a downloadable demo for both PC and Mac. There is also a WII version for sale.It is drawn and designed beautifully. Totally addictive.2dboy.comCrayon PhysicsI haven't played this yet but it looks really great.The graphics look like they were drawn by a 5 year old with a box of crayons. When you get to a level, it presents a drawn scene with a star and a ball (it's actually an apple. Must be a tribute to Newton) somewhere in it. You have to draw some kind of mechanism, or ramp, or some objects, or... As you are drawing, the objects develop mass.Everything you draw then reacts with gravity. You have to harness the momentum you get from everything dropping to the ground in order to push, throw, drop or guide the ball so it hits the star.Look at the video it is self explanatory. CrayonPhysics.com

Topic by SFHandyman   |  last reply


Can not enter contest,message says my instructable was posted before the contest started

I am trying to enter the father's day contest with this, https://www.instructables.com/id/Supersized-Jenga-game/ But I keep getting a message that says my instructable was posted before the contest started. When I was posting the instructable the toy contest and epilog contest had the same message. So I published the instructable and then I tried to enter the contests. The epilog and toy contests worked fine but the fathers day contest continues to give me the same rejection message.

Topic by artlife 


Embedded pictures not working on mobile

I posted an Instructable (https://www.instructables.com/id/Escape-Room-Engineering-Review-Game/) and before I published I checked it over by previewing it. Everything worked, all my pictures showed up, and I thought I was good. After I published I checked my Instructable on my phone and two embedded pictures of a the cryptex in Steps 4 and 5 did not show up. So I got back on my computer, opened it up and the pictures were showing.I unpublished the Instructable, decided to delete those two pictures, reupload them, and try to embed them again. I thought that fixed it because last time I couldn't embed the pictures in anything but the SQUARE3 format and this time it let me embed them as LARGE. Checked the Instructable again on line, everything looked good, and better than before because the pictures showed up the size I wanted. Published again and the two cryptex pictures reverted back to SQUARE3 format and won't show up when I look at it on my phone again. When I go back into the edit page those pictures show up fine and are in the LARGE format. I've never had this happen but I'm somewhat new to embedding images into an Instructable with HTML.Two Questions:1. Does anyone know why this is and happening or someway I can fix this issue?2. The first time I published I entered this Instructable in a contest. When I unpublished it did that remove my contest entry and if so can I reenter the contest somehow?

Topic by TeacherMike   |  last reply


What RSS Feeds Are You Subscribed To?

What RSS Feeds Are You Subscribed To? Also, what do you use to read them (your RSS reader)? Maybe make them links to the site with the feed too. I have about double the amount of these feeds but I'm only subscribed currently to these ones.My Subscribed RSS Feeds:[AlbinoBlacksheep AlbinoBlacksheep.com] - Flash animation/games site[DarkMotion.com Darkmotion] - Instructables user Darkmotion's blog. Sometimes I look at people Instructables pages and If I see they have a website, I usually visit it.[explosm.net Explosm] Daily webcomic and other stuff.[HomestarRunner.com HomestarRunner.com]Instructables - All published instructables.Instructables: News - The instructables blogInstructables: Comments - My comments backtalk feed.Instructables: Inbox - My private message inbox[labwithleo.com Lab with Leo Blogs] - Mass feed of everybody's blogs on the TV show "The Lab with Leo Laporte" on G4TechTV.[maxiumpc.com Maximum PC] - Mass feed of everything on MaximumPC.com, official site of the magazine.[smashbros.com Smash Bros. DOJO!! Latest News] - Mass feed of the official site for the upcoming Wii game, Super Smash Bros. Brawl. [weebls-stuff.com Weebl's Stuff] - Funny flash animation/game site.

Topic by Aeshir   |  last reply


Dear admins, please edit my latest.

Dear instructables, I've written a new one (Arduino Tetris) that's saved to my drafts.  My first page has an instagram video of the game in action. Sadly I'm not a Pro account, so I can't embed the video myself.  Could you please make that happen so I can publish? It's too bad I didn't post faster in the past when I was given pro and didn't use it.  Ah, well. Attached is a picture that's in the instructable, so you know which one I'm talking about. Thank you!

Topic by aggrav8d   |  last reply


Other uses for Second Life?

In an instructable I recently published (How to pick up women online), I have discussed how to make use of Second Life in order to beat Approach Anxiety, to perfect some pickup techniques, and to improve conversation. I know of a few second life players who have made use of the game in order to overcome their fears, insecurities and phobias, and to widen their horizons. It seems to me 3D virtual worlds offer a tremendous opportunity to acquire real life skills (for instance I also know people who have used second life to perfect a language). I was wondering if anyone could think of similar uses for second life, and ideas on how to implement them.

Topic by jackson reinerman   |  last reply


He entered before I did!

Not only has he just published his first 'ible under his own name, but Roger-X (AKA "#1 Son") has entered the Laser Cutter contest before me!Naturally, he had help (how else do you think he ended up in the photos?), but that doesn't stop him gloating at me.Oh, yes, his Instructable is here.(He's been playing Go at school, so he got inspired. I'd forgotten how good the game was. Actually, I'm slightly inspired by his ible to do a larger version myself - I just need a suitable box.)

Topic by Kiteman   |  last reply


The Puppet Contest is starting on March 25!

The Puppet Contest is open to Instructables that demonstrate puppet making, puppeteering and animatronic techniques. Whether you are working with sock puppets, shadow puppets, Muppet-style puppets, or animatronics, we want to see it. Anything and everything and anything puppet-related is fair game! We are particularly looking for well-documented instructables that show off your creativity, and talent. Participants will have the chance to win a number of cool prizes including a Canon Rebel T4I, and a custom Muppet Whatnot. The Puppet Contest is open March 25 - May 20! Make sure not to publish your puppet instructables before March 25 or they'll be ineligible.

Topic by jessyratfink   |  last reply


Weird email!

I want to express my discontempt for a message I just recieved: it says that a good instructable must follow the following criteria: NOTE: I have only published 1 instructable, titled Chrono-SOCCER! - details a finished project with instruction (not just links to instructions) - has clear images that you took of your project (web-found clip-art is not acceptable) - uses proper spelling and grammar - contains appropriate cautions or safety considerations - does not violate someone else's copyright - does not violate the Instructables terms of service - is typically written about something you are very passionate about and want to share. This is what I think: 1.- I put in put in the whole instructions (I don't even know how to put a link) 2.- I DO NOT own a digital camera; I put a table instead 3.- I apologized beforehand of being Mexican and perhaps making some spelling mistakes. 4.- This instructable shows how to play with a watch, not dangerous by the way 5.- This game is of public domain here in Mexico; like paper-rock-scissors in USA 6.- Believe it or not, I DO like reading the "small letters" and it does NOT violate the TOS or otherwise invite people to do so 7.- Obviously I like the theme or I wouldn't have published it thanks for reading this and I hope someone can do something about this because they are just sending pre done e mails!

Topic by Nuki   |  last reply


Sock Wars - Assassination by Knitting

Check out Sock Wars, a knitting-based game of assassination by socks.This sounds awesome, but I definitely don't knit fast enough to even try. (And I've never knitted socks!) Some of you might find it useful, though... looks like anyone can join from any country. Sign-ups close 3 May, assignments go out 9 May.From their info page: WHAT IS SOCK WARS?Sock Wars is the original and bloodiest extreme knitting tournament. If you are brave enough sign up to do battle you will be emailed a top secret assassination dossier on 9th May 2008. This file contains the details of your target and an exclusive, never-been-published-before knitting pattern with which to assassinate them.To kill your target you must knit them the pair of socks in the pattern (your weapon) and mail it to them. Once your target receives your parcel they are dead and must post their death on the "fallen comrades" section of the sockwars site.They must also immediately send you details of their intended target (who becomes your next person to assassinate) along with their unfinished knitting (which becomes your new weapon).All the while this is going on, someone has been assigned you as their target!Prepare to live in fear! Kill or be killed!

Topic by canida   |  last reply


Instructables I have in the works

Just wondering if there's any need for these. I'll probably publish em anyways, I've just been procrastinating.Mass Automatic Deletion of Empty Folders and Sub-Folders - WindowsI'm cleaning up my computer, so I Googled "search for empty folders" to find an application or something to do the dirty work for me. Instead, I found an article with a command prompt how-to. It automatically searches for empty folders, and looks in all subfolders too. Then it deletes them. Simple and easy, no other software needed.created on May 16, 2007How to Edit the Look of of Anything in Halo PC! Even n00bs Can Do It! - Bitmap EditingHave you ever wanted to change the look of something in Halo for Windows? Maybe give ol' Mister Chief a smiley face? Well, you can, and it's as easy as editing images in Photoshop.Created on Apr 30, 2007How To Use Mousekeys - Manipulate Your Mouse Cursor with the Number PadMousekeys is a utility built into Windows XP. It lets you control the mouse cursor with the Number pad. It can be useful when you don't have a mouse.Created on April 19/ 2007Some other Instructables I have:Set Your Camera to Automatically Transfer Pictures to Your Computer, Sort By Date and More! (Windows XP)Play Flash Games Offline! (Copying From Browser Cache) - WINDOWS

Topic by Aeshir   |  last reply


[newsletter] 17-Foot Gandhi, BBQ Tips, Sweet Tea...

July 10, 2008 Sign-up for this newsletter: function openSubscribePopUp(src){ var emailValidate = /\w{1,}[@][\w\-]{1,}([.]([\w\-]{1,})){1,3}$/ if(emailValidate.test(src.value) == false){ alert("Please enter correct email"); return; } window.open("/newsletter/newslettersignup?email=" + src.value,"newslettersignup1","status=yes,scrollbars=yes,resizable=yes,width=420,height=250"); } Welcome back! The Robot Contest ends this weekend! Make the most of that extension we gave you, add some finishing touches, enter your Instructable by Sunday night! The Horny Toad Invent-a-Sport Contest starts today! Win lots of cool clothes from Horny Toad by sharing your own original sport or game.The winners from the BBQ PDQ Contest have been announced. See who won!There's now an Instructables page on Facebook. Become a fan, post on the wall, and even upload some pictures or videos. Four Square Chair by wholman RC truck robot conversion by OracsRevenge Best FREE Things to do at Disney World by woofboy111 BBQ: Fall Off the Bone Beef Ribs by Mr. Rig It Smashed Mutant Octopus book "shelf" by Sunbanks Night Stand Charging Station Lamp by drocko BBQ Hero - slow cooking, smoking, and sauce bars by dave spencer DIY Force Sensitive Resistor (FSR) by kylemcdonald Southern-style Sweet Tea for Summertime by reno_dakota How to Climb a Tree (with prussiks!) by stasterisk Glass Dining Room Table "Etching" by Code128 Bumcamping in Japan by TimAnderson Win cool clothes from Horny Toad! Get published in the Instructables book! See who won! Build a thruster for a submersible or ROV by Kajnjaps Pulled Pork by Ticking-Timebomb A New Desk... From A Dresser by MercuryCrest 17-Foot Tall Cardboard Gandhi by delappe Now go make something awesome, and I'll see you next week! - Eric Sign-up for this newsletter: function openSubscribePopUp(src){ var emailValidate = /\w{1,}[@][\w\-]{1,}([.]([\w\-]{1,})){1,3}$/ if(emailValidate.test(src.value) == false){ alert("Please enter correct email"); return; } window.open("/newsletter/newslettersignup?email=" + src.value,"newslettersignup2","status=yes,scrollbars=yes,resizable=yes,width=420,height=250"); }

Topic by fungus amungus   |  last reply


More Human vs. Monkey: Monkeys add up like we do

In the continuing saga of monkeys versus college students in the field of arithmetics, researchers at Duke University have determined that students are only a mere fraction better than trained rhesus macaques in basic addition. With the continuing decline in college student's cognitive abilities, I expect monkeys to soon be entering - and out competing humans - in the workforce.http://www.nature.com/news/2007/071218/full/news.2007.381.htmlMonkeys add up like we doRhesus monkeys master basic addition in a similar way to humans.A mathematical competition between two rhesus macaques and fourteen undergraduates has revealed a new similarity between monkeys and college students: their ability to handle basic addition.In the battle of man versus macaque, students bested the monkeys for overall accuracy at 94% to 76%. But response times during a computerized test of addition were approximately the same in the two groups. Both groups were more likely to stumble as the magnitude of the sums increased.Such similarities, researchers say, suggest an evolutionary continuity between basic mathematical skills in humans and other primates. The results are published this week in PLoS Biology 1.The fact that monkeys can handle basic arithmetic is not in itself new, as it had been suggested by previous work. If monkeys watch as lemons are placed behind a screen, for example, they will stare longer at the fruit if the screen is lifted to reveal an incorrect sum of lemons2. Their apparent surprise when the number of lemons revealed isn't what was expected suggests the presence of rudimentary mathematical ability, says Jessica Cantlon of Duke University in Durham, North Carolina."It's not math in the sense of a symbolic procedure, the way that humans typically think of math," says Cantlon. Monkeys won't be doing full-blown algebra anytime soon. "It's a more primitive form."More monkey versus human news here:Chimp beats students at computer game

Topic by ewilhelm   |  last reply


Instructables Homepage!!

Well, here's my Instructables Homepage idea, I just want people to see it.Some might not know how this will work, so let me explain. -Pop ups go where is says "Pop up Ad", etc.-Contests go where it says "Contest Listings go in here"-Community blog goes where it says blog.TOP-Instructables Robot goes to the help page. (the bubble thing too)-Click on "Instructables" or the hand, and it goes to the homepage.-Mouse Mouse! That's the special Instructables that's always on the home page.-Popular/ Most Rated/ Most Viewed/ RANDOM. These buttons will direct you to the desired button thing..-"Check out these cool Instructables." Not able to click.MIDDLE AND ETC.-Featured. Instructables will be going down that isle thing, and at the bottom, click the button to see more featured Instructables.-Popular. Same as Featured.-Zeitgiest. Same as featured/ popular.-Same thing with blog, click the "see more blogs" to obviously see more blogs..RIGHT SIDE-Forums. Well, it can be in any order, but it's going to be like how it is now. When you hover over any of those buttons, it will come out, like how you hover over forums now, and it comes out. All the same stuff will be in there as normal.-Groups. Same as forums.-Instructables. Same as Groups.-SlideShows. Same as Instructables.-Videos. Same as you know what.-Newsletter. Takes you to newsletter.-Submit. The stuff that comes out when it says "submit" will come out.-YOU. Takes you to your YOU page. www.Instructables.com/you-SEARCH. Obviously the search bar.-ART/CRAFT/FOOD/GAMES/HOME/LIFE/OFFBEAT/RIDE/TECH. Click on one. It takes you to the desired one.-Robot on the side of tabs stuff. Just a decoration.-About/ contact/ news/ blah blah. Takes you to whichever one you click.-MAKER STORE. Maker Store.-Instructables Store. <--- "Repeat".THIS WILL BE A BIT DIFFERENT IF PUBLISHED, BECAUSE THE HOMEPAGE IS BIGGER. THIS IS JUST A PIECE OF GRAPH PAPER, DRAWN BY A THIRTEEN YEAR OLD.....and a few months.Here's the link to the image.The image is below if you don't want to move your mouse to the link.Click the link though, it's full size on the link I gave you.Thanks for looking, tell me what you think! (Even if you hate it.)If you have any questions about anything I did not mention, ask me in a comment!Thanks!

Topic by GorillazMiko   |  last reply


Last Call: Core77 Greener Gadgets Competition

Final reminder: the deadline for the Core77 Greener Gadgets Competition is coming up on the 15th!It's a great match with our Green Year 2009 theme, and run by the awesome folks at Core 77. Note that there's nothing to stop you from entering your Green Gadgets winning design into some of our later Green contests on Instructables, and vice versa. This is your last week to submit your designs, so get cracking!Official blurb:In association with CEA, Core77 is proud to announce the launch of this year's Greener Gadgets Design Competition 2009, challenging designers to create the next generation of greener gadgets. Once again, finalists will be JUDGED LIVE at the Greener Gadgets Conference, this year slated for February 27th in New York City. Prize money is $3000 for 1st Place, $1000 each for 2nd and 3rd Places.We were thrilled with the response from last year's competition, and in addition to the prize money, winners, finalists, and several notables received an incredible amount of press from magazines and websites around the world. Since this year's competition will also incorporate public online voting during the 2-week period before the conference, top designs will be receive unprecedented media attention. This is an amazing chance to use design to contribute positively, and to show the potential of sustainable design practice, so we encourage all designers to get in the game!Deadline is January 15th, 2009. Here's what you need to get started:OverviewThis year's Greener Gadgets Conference will take place on February 27, 2009 in New York City. (http://www.greenergadgets.com). As part of the event, Greener Gadgets has once again partnered with Core77 to generate outstanding design innovations for greener electronics. This design competition challenges established design firms, emerging designers, and design students to come up with new and innovative solutions to address the issues of energy, carbon footprint, health and toxicity, new materials, product lifecycle, and social development. The top 50 entries will be published on the web for voting and commenting, and top finalists will be showcased live at the Greener Gadgets Conference for judging by an expert panel. Awards will be given out at the end of the conference program, and winners will be showcased on Core77.com, GreenerGadgets.com, CE.org, and Inhabitat.com.Design BriefWe invite designers to explore the concept of "Greener Gadgets." Designs should seek to minimize the environmental impact of consumer electronic devices at any stage in the product lifecycle. Areas of sustainability to consider include:1. Energy2. Materials / Lifecycle / Recycling3. Social & Educational DevelopmentParticipants are encouraged to consider their designs as part of the entire product ecosystem, and should think as holistically as possible. Designers may choose to focus their entries on a particular area of human enterprise (learning, playing, communicating, etc.), or a particular context (work, home, school, etc.), a particular material, or a specific device. Entries may also seek to create new paradigms for products and services.Ultimately, we are looking for "great gadgets" of the greener kind.All rules, registration and schedule at the site. URL: http://www.core77.com/greenergadgets/

Topic by canida   |  last reply


Project Proposal: Evolving the Artificial Intelligence of an iRobot Create to Traverse Mazes

I am doing a PhD in computer science at Michigan State University in the Digital Evolution Lab (http://devolab.cse.msu.edu/). My PhD involves evolving intelligence, which uses evolutionary computation to try to evolve, instead of engineer, artificial intelligence. I propose to try to evolve the controller of the iRobot Create to be able to solve mazes of increasing complexity. I would evolve neural nets that took the iRobot Create's sensor information as inputs (most likely via the "streaming sensor data" mode) and the outputs of the neural net would control the robot. The robot will learn on its own how to get better and better at traversing mazes. This same technology could then be used to have the robot do different tasks (such as cover a room, or chase/avoid another iRobot Create in a game of cat and mouse). Most of this type of work occurs in simulation because, as graduate students, we do not have the resources to buy robots. This scholarship and contest would be a blessing to me, as it would allow me to work with robots in the real world. Evolutionary computing simulates natural selection in a computer. It uses the "survival of the fittest" rule. The difference is that, instead of plants and animals competing, different versions of software are battling for their place in the next generation. Natural selection, plus a lot of time, produced all the life on this planet. In a computer world, because generations can happen in microseconds, we do not need millions of Earth years to pass before interesting things begin to happen.The simulation would be set up so that the better programs will have lots of kids (versions similar but not identical) in the next generation and weaker software will die out. In this case, "better" programs would be those that get closer to the end of the maze (where a docking station would be placed). Over time the software will become better and better since mutations (random changes in the program) occasionally produce a program that is a slight improvement over its parents. This slightly better software will thrive for a while until it too is replaced by the next slightly better software. Given enough generations, these small changes can add up to produce jaguars, whales, Olympians and poets. Hopefully they can also produce iRobot Create's that are great at solving mazes!I do not know how far I would be able to get in this project before the end of the contest deadline. I hope to be able to get a proof of concept going. At a minimum, however, I would continue to work on this project after the contest ends and would be glad to share my results with the iRobot Create community and acknowledge the scholarship gift in any papers published on the subject. The iRobot Create is perfect for this work because researchers in the field frequently use robots like this one. As such, this design is someone of an industry standard. Unfortunately, each research team must build or find their own version of this robot archetype. If it proves effective, the iRobot Create could become an industry standard. It would also be good to use because the preprogrammed modules such as 'cover and dock' and 'mouse' could serve as interesting programs to compete the evolved solutions against. If desired, I would be more than happy to provide more information and or references about this technique. Cheers, Jeff Clune

Topic by jclune 


Project Proposal: Evolving the Artificial Intelligence of an iRobot Create to Traverse Mazes

I am doing a PhD in computer science at Michigan State University in the Digital Evolution LabDigital Evolution Lab. My PhD involves evolving intelligence, which uses evolutionary computation to try to evolve, instead of engineer, artificial intelligence. I propose to try to evolve the controller of the iRobot Create to be able to solve mazes of increasing complexity. I would evolve neural nets that took the iRobot Create’s sensor information as inputs (most likely via the ‘streaming sensor data’ mode) and the outputs of the neural net would control the robot. The robot will learn on its own how to get better and better at traversing mazes. This same technology could then be used to have the robot do different tasks (such as cover a room, or chase/avoid another iRobot Create in a game of cat and mouse). Most of this type of work occurs in simulation because, as graduate students, we do not have the resources to buy robots. This scholarship and contest would be a blessing to me, as it would allow me to work with robots in the real world. Evolutionary computing simulates natural selection in a computer. It uses the ‘survival of the fittest’ rule. The difference is that, instead of plants and animals competing, different versions of software are battling for their place in the next generation. Natural selection, plus a lot of time, produced all the life on this planet. In a computer world, because generations can happen in microseconds, we do not need millions of Earth years to pass before interesting things begin to happen.The simulation would be set up so that the better programs will have lots of kids (versions similar but not identical) in the next generation and weaker software will die out. In this case, “better” programs would be those that get closer to the end of the maze (where a docking station would be placed). Over time the software will become better and better since mutations (random changes in the program) occasionally produce a program that is a slight improvement over its parents. This slightly better software will thrive for a while until it too is replaced by the next slightly better software. Given enough generations, these small changes can add up to produce jaguars, whales, Olympians and poets. Hopefully they can also produce iRobot Create’s that are great at solving mazes!I do not know how far I would be able to get in this project before the end of the contest deadline. I hope to be able to get a proof of concept going. At a minimum, however, I would continue to work on this project after the contest ends and would be glad to share my results with the iRobot Create community and acknowledge the scholarship gift in any papers published on the subject. The iRobot Create is perfect for this work because researchers in the field frequently use robots like this one. As such, this design is someone of an industry standard. Unfortunately, each research team must build or find their own version of this robot archetype. If it proves effective, the iRobot Create could become an industry standard. It would also be good to use because the preprogrammed modules such as “cover and dock” and “mouse” could serve as interesting programs to compete the evolved solutions against. If desired, I would be more than happy to provide more information and or references about this technique. Cheers, Jeff Clune

Topic by jclune 


Device Worn on Tongue Allows the Blind to See

For the past 10 years researchers at the University of Wisconsin have been working on making a device that delivers censorial input to the tongue via a matrix of electrodes worn inside the mouth. Using a camera, a computer, and the input device, individuals who have been blind their whole lives are now able to use this relatively simple and non-invasive device to see basic images. Applications for this technology range far and wide, not to mention all the awesome ideas for Instructables that come to mind. More info from the research page...What we have developed is a generic and flexible way to communicate information to people using an array or matrix of small electric stimulators on the surface of the tongue. In much the same way that people can use their fingertips to read Braille letters, which are patterns of raised dots embossed onto a sheet of paper, people can recognize simple spatial patterns using comfortable electrical stimulation of the tongue. For example, we published a preliminary study about two years ago showing that volunteer experimental test subjects could identify very simple geometric patterns such as circles, squares, and triangles. They identified these figures as accurately on the tongue as on the fingertips. And that's when we became excited about the possibilities for a tongue-based electrotactile display, electrotactile being the technical term for electrical stimulation of the sense of touch.The electrical stimulus on the tongue feels like a tingle or vibration; some users have said it feels like soda bubbles. The sensation is well-controlled and not painful unless the user deliberately turns up the level too high. Occasionally it will produce weak metallic taste sensations, a minor side effect. We have never observed any kind of tissue irritation with the gold-plated electrodes.1. One of the applications which has been commercialized is providing vestibular or balance information for people with balance disorders. This is a simple form of sensory substitution, in which the tongue is used to present information from an artificial balance sensor.2. Another application is providing directional or navigational information for people who operate under central command and control scenarios, such as military and civilian rescue personnel. Providing information via the tongue allows them to fully use their vision and hearing to respond to unforeseen threats or hazards. We have shown in the laboratory that it is possible to navigate a virtual maze (like a simple video game) using only information received on the tongue (i.e., buzz on right side of tongue means turn right, etc.).3. A third, more ambitious application would be providing very crude visual information through the tongue for persons who are completely blind. Our colleague Eliana Sampaio at the Louis Pasteur University in Strasbourg, France has used our tongue stimulator with a small video camera and demonstrated an equivalent visual acuity of about 20-to-830, which is very poor vision, but possibly useful for certain limited activities with enough practice. Wicab, Inc continues to improve this technology with the aim of commercializing it.4. A fourth application would be providing tactile feedback to the human operators of robots used forhttps://www.instructables.com/edit/new?type=forumTopic various tasks. For example, UW professor Nicola Ferrier is developing a robot controlled by the tongue of persons with quadriplegia which could incorporate touch sensors into its gripper, relaying the touch information back to the user's tongue.This summary taken from Synopsis of Tongue Display Technology 1/3/2008. Lots more information on the research page.More info on the general process of electrotactile stimulation here. (I can't believe that I am actually linking to How Stuff Works for this, but hey, there isn't an Instructable written for everything...yet.)

Topic by noahw   |  last reply


Maker Faire '08 this weekend, May 3-4

The San Mateo Maker Faire is coming up in just a couple of days! The Instructables crew will be there - will you?From the press release:Sebastopol, CA (March 19, 2008) - Last year, over 45,000 people from all across the country (and beyond) came to the Bay Area to celebrate the world's premier event for DIY (Do It Yourself) creativity - Maker Faire! This year, May 3rd and 4th, the event returns to the San Mateo Fairgrounds once again, for what will be the biggest and wildest Maker Faire yet! Put together by Make Magazine and Craft Magazine, Maker Faire celebrates things people create themselves - from electronic gizmos that would make James Bond jealous, to "slow made" foods and homemade clothes that would make Martha Stewart swoon. The event is a non-stop "wow-fest" where surprises and inspiration are as ubiquitous as the festival air."At the surface, Maker Faire is a fun event for people of all ages," explained Event Director Sherry Huss. "But more than just a weekend of creative entertainment, we want people to leave feeling inspired - "that they too can create things, express themselves, and engage the world around them. Our goal is to resuscitate the spirit of American innovation!"Named "Best Special Event" at the 2007 FOLIO FAME Awards, the 2008 Bay Area Maker Faire will put a special emphasis on "Green" living. There will be a huge exhibit featuring Farm Aid's Homegrown Village, a local farmer's market, Swap-O-Rama-Rama's giant used clothing swap, DIY workshops and fashion show, Bazaar Bizarre's crafts fair, a live Prius plug-in car conversion from Bay Area's Calcars.org, and much, much more.Along with the hundreds of Makers displaying their unique creations, specific event highlights from this year's Maker Faire include:Greg Leyh's 19 foot Tesla Towers - live performances dailyWedding Bells! "The Neverwas Haul," a self-propelled 3-story Victorian House, will host the first-ever Maker Faire weddingSaturday Evening Fire Spectacular (extended hours, 6pm - 10pm) - Power Tool Drag Races, Steampunk Spectacular, musical performances, The Flaming Lotus Girls, and moreElectronic Music Fest - an orchestra of musical toys, LIVE bands playing instruments you've never seen before, The Tarantulas Jug Band and much moreThe Life-Sized Mousetrap - a giant re-creation of the popular board gameLUNAR (Livermore Unit of the National Association of Rocketry) will help parents and children build and launch Estes-Cox rocketsThe Electric Giraffe - our huge, 17 foot tall, 1-ton walking robot giraffe will once again patrol the grounds of Maker FaireThe founders of ROBOEXOTICA present the "MindReadingMartiniMaker" and other award-winning cocktail-robotsEducational Robots - robotic demonstrations for two youth robotic competitions: FIRST LEGO League (5th through 8th grades) and FIRST Tech Challenge (7th through 12th grades)"Like Father Like Son" - a local father/son team will be converting a 1967 Honda S90 motorcycle into a state-of-the-art plug-in vehicle"ArtGolf" - the 3-hole artgolf course makes its Bay Area Maker Faire debut. Fore!The Village Blacksmith - new to this year's FaireDiet Coke & Mentos - Las Vegas' famed Bellagio can't match this DIY display - shows both daysThe Institute of the Future Pavilion - what will Maker Faire look like in 2018?Experimental Aviation - The Oshkosh Experimental Aviation Association (eaa.org) will be taking Maker Faire aviation to new heightsCyclecide Pedal Powered Bicycle RodeoMany more headlining activities to be added in the weeks ahead..."This is going to be the biggest and best Maker Faire yet," said Dale Dougherty, editor and publisher of Make magazine. "If you want to see the future of American innovation, this is the place to be."The Details:When: Saturday, May 3, 2008 (10am - 10pm) Sunday, May 4, 2008 (11am - 6pm)Where: The San Mateo County Event Center and Fairgrounds 2495 South Delaware Street, San Mateo, CAAdmission: Adults: $25/$20 in advance; Students (13-21): $15/$10 in advance; Youth (4-12): $10/$5 in advance; and children under 4 are freeFor the very latest information and updates, please visit: [www.makerfaire.com]

Topic by Patrik   |  last reply


Amazing Visit in Pier 9 (2015 Summer)

Dear Community,        !!Spoiler Alert!!         Last summer, my family took a vacation to the California America!! My parents only planned 2 day in SF!! It is such an vibrant city! i wish i had stayed longer! In our brief stay we did went to ILM's lobby and Pier 9 under my strong request!! A super friendly Community manager helped us to sign up between our DM.          We began in the lobby, a gentleman Jacob was our guide! He took us through a round of self introduction, the tour size was 9. And i was the only instructable member! After learning about the exhibit in the lobby and what role does pier 9 serve for Autodesk's development, we headed to the little showroom next to the kitchen. I saw projects i read about in real life! The feeling was incredible. My father was picked to try out the cocktail mixer from Manhattan project. We also learn from example hoe artist's work give feedback to software design and the cycle goes on and on, resulting in better iteration every time.        We then are instruct to wear lab goggles since it is time to see the CNC milling room. Luckily, there were only 2 machine in used. We got open up and see the inside of the machines with its extensive variety of drill head. We also get to hear from those who are currently using  the machines! Pass this door, is the wood and metal work room. Behold the Killer view(see attached pics). All members of the tour asked interesting questions. I was wondering if the metal chips and bit can be recycled in house, turn out they don't. We didn't spent much time there, since there is nobody working there. But hey, who would mind so decent carpenter metal-smith experience, making game related armor and weapons.       I was taking picture with my Canon DSLR. At this moment, the battery flated out despite being fully charged the night before. I continued with my Phone Camera. Which turns out that my Camera was shorted and formatted the sd card. Luckily recovered some pics later.        Up stairs we went, to the 3D print farm!! There is also the laser cutter. It is the busiest room in the pier. People on computers, setting up the printers, washing the water soluble support away. I am so overwhelm by the fillament, powder, even paper based printer which eat A4 and pumps 3d models out!! A massive amount of 3d print works are on a shelf. There are multicoolor print, a sabertooth skull, Human ears. A continuous track that i was told that it was printed that way without any assemble, which was made possible by the water soluble support! It was also one of my favorite room as a 3d artist. How i could quickly prototype parts and toys!      Afterwards, it is the skywalk of over the top of the milling room. there is this fun over head track with handles. I certainly took a spin!! haha that is what i mean by tech meets fun!!      Across the skywalk, we saw the Arduino and electronics room next to the internship area, where host XYZen-Garden and mini clear King Kong!! Many more!! The sewing room with so sewing machine mounted to the wall! With every equipment and machine i see, i can see myself using it to create interesting PROJECTS!! My brain was constantly bouncing into storming mode!! Unlocking new possibility of creation! New present idea i can surprise my Girlfriend with!!      The tour ends with the restaurant grade kitchen! Which was brief, since we were running out of time. We asked so many quality questions along the tour and time is almost up. It was the most interesting workshop i have ever been to!! As a scientist-artist hybrid, I really wanna work there some how!! To put my ideas to the test!      Enough about my visit, there are so many things i didnt wrote about though. Have you been there? Any fun ideas about HQ? Please tell me!! draft and  Craft, Mchau2 Who am I? I am joined instructables at March 2013, I published my first instructable about a year later!! It was a paper ironman that i built without peps. Being picked as featured the first time was my honor. I am from HK, apart from Digital art, I focus on prop making and D.I.Y. Toys. I tried my best every time. Until next time, Happy instructabling.

Topic by mchau2   |  last reply


Open-source Hardware License - creative commons-like license for stuff

Here on Instructables we offer authors the ability to wrap their Instructable with a variety of licenses, most notably the Creative Common Licenses (check here for your default license). These licenses only apply to the Instructable itself as a work that can be copyrighted; they do not apply to the idea presented in the Instructable. Under current law, the only way to protect the idea presented in the Instructable is through a patent. While we've toyed with the idea of a "publish this Instructable and apply for a provisional patent" button, patents are expensive and time-consuming. I have a few myself (through MIT and Squid Labs), and can say with some authority that getting a patent through the application process, defending it, and possibly licensing it is a game for corporations and is out of reach for most individuals. Roey asked me about this issue in regards to his Universal Nut Sheller (from here):"So we've figured out a way to make cheap molds anywhere in the world for the Universal Nut Sheller, https://www.instructables.com/id/EPNPAI9025EVYDUURQ/ our of concrete I'll be posting things as I go along. By the by, I was wondering if you guys had fully explored the legal issues dealing with these creative commons licences and technology. According to everything I'm aware of Creative Commons only applies to works that can be copyrighted. According to How Stuff Works: http://www.howstuffworks.com/question492.htm (admittedly not the best source) Copyrights are: Literary worksPictorial, graphic, and sculptural worksMusical worksSound recordingsDramatic worksPantomimes and choreographic worksMotion pictures and other audio-visual worksArchitectural worksand patents are: "any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof" I spoke to Jamie Love ( http://www.cptech.org/jamie/ ) about this and he told me that we need to get in contact with the folks that run Science Commons http://sciencecommons.org/ . Apparently their executive Director John Wilbanks also works for MIT. I've been trying but so far no luck. I'd be interested in hearing what you know about this area. I would love be wrong, it would be great if licencing our technology is as easy as picking a CC Licence, I'm just not sure that it is."I forwarded the question along to Eric Steuer, the Creative Director of the Creative Commons, who said:"A CC license can apply to the drawings and possibly the 3D shapes to the extent that the copyrightable elements are separable from the functional part, but there is no copyright in utilitarian designs - that stuff is better protected as a design patent (if it meets the threshold) and then he could apply a CC-like license to it...although given you only have patent rights by applying (as opposed to copyright that applies automatically) he could just not patent it and then everyone can use it..."Recently, people over at tapr.org released drafts of open-source hardware licenses. I got the following message from Jonathan Kuniholm at Duke asking for comments on the drafts: "I have spoken with each of you regarding our interest in the infrastructure for the sharing of hardware designs. An organization with its roots in amateur radio and open source software has released a draft of two open hardware licenses ( http://www.tapr.org/OHL ). I believe that the inspiration is primarily electronic hardware, but the concept addresses issues we have encountered in our work with The Open Prosthetics Project and its parent organization, the newly incorporated Shared Design Alliance. We have been interested in the ways that we might protect those who choose to share designs for public good from the possibility of having those designs patented out from under them or otherwise removed from the public domain, as well as helping them avoid the cost and time delays of patent protection for efforts from which they are not trying to profit. These draft licenses also address liability issues, which are another can of worms. I would be interested to hear thoughts from folks more knowledgeable than I about the effectiveness and potential pitfalls of such measures, given the difference between the issues surrounding physical designs and patents (for which there is currently no open license option outside of patent-related measures), and those surrounding items traditionally protected by copyright, which can currently be released under Creative Commons or GNU licenses ( http://creativecommons.org/licenses/ , http://www.gnu.org/copyleft/gpl.html , http://www.fsf.org/ ). The TAPR folks have invited comment on their draft, and I think that this is as good an effort as I've seen so far. If you have interest or expertise in this area, please submit comments through the TAPR site, and please forward this to anyone else you know who may be interested."This is obviously an issue at the very core of open-source hardware and Instructables, so I encourage you to take a look and tell us what you think.

Topic by ewilhelm   |  last reply


Field report: Mads Hobye as an Artist-in-residence at Instructables

Mads Hobye was granted an artist-in-residence at Instructables for September 2012. Instructables is a web-based documentation platform where passionate people share projects they do, and how to do it. Because of the creative nature of the website, Instructables also have lab facilities for their own co-workers and for artist-in-residences. During September, Mads had the honor to use their lab to build and document multiple prototypes to be shared on their website. I choose to put my focus on building interactive noise machines, since this ties into my PhD and my interest in creating non-trivial internal complexity. I have been working long into the night most days and it has been really interesting to have the chance to focus on one thing at the time. Although the primary purpose of the stay was to explore the potentials of designing interactive sound machines, a couple of other side outcomes were also planned. First, to see how Instructables organized their creative workspace and get inspiration for organizing the upcoming Connectivity Lab at Medea. Second, to see if Instructables would be a suitable platform for documenting the creative practices at Medea. Take aways from Instructables as a creative workspace Although Instructables primarily is a company running a website, they have quite extensive lab facilities. This consisted of a small lab at the office (sewing, electronics and woodwork) and two blocks down they had a whole space filled with laser cutters and 3D printers. This is located right beside the Techshop, which is a full-fledged lab for everything from metal to 3D printing. I have picked up the following things that struck me as really good ways of structuring lab work: Documentation table: A documentation table with lamps, camera and a white sheet of paper as background enables people to quickly document their projects with a nice white background. It was interesting to see how this improved the overall quality of the documentation. Suddenly a breadboard and some wires became a piece of art or a pedagogical platform for show and tell instead of an unfinished project. Show-and-tell meetings: Twice a week they meet at two o'clock to do a show and tell. Here they take a round and everyone says what they are working on in one or two sentences. This is a really easy way to get everyone updated and it takes no time at all. If you are not present you can email out one sentence telling everyone what you are doing. Once a week it is about the specific day and once a week it is about the coming week. Have everything in the same lab: The separation between the labs has confirmed to me the importance of having everything in the same space. It takes time to walk two blocks to lasercut which limits the creative process of iterating between e.g. lasercutting and soldering. Instructables as a workspace was one of the most easy going creative loving workspaces I have ever had the chance to be a part of. Although I never got to know the formal rules, you had a clear sense that people had the freedom to prioritise their own work day and combine it with creative side projects (as long as they documented them of course). Instructables as a knowledge sharing platform for the Medea Connectivity lab Instructables works well for sharing individual recipes for others to use, but what came as a surprise to me was the ability to create groups as individually branded websites. This enables a group of people to collect their recipes under a common theme or brand. We will use this as a common platform to share the knowledge created in the Medea Connectivity Lab. This way people can get an overview of the projects done in the lab. This will become a mandatory part of using the lab in the sense that students and co-workers will be encouraged to document their projects and publish them in the group. So far my experience with posting instructables has been quite interesting and overwhelming. Where projects normally ends as interesting portfolio documentation, the detailed documentation of the build process enables others to recreate your designs or their own versions of them. So far this has resulted in multiple people making their own version. One example is the Arduino implementation of the touche shield (https://www.instructables.com/id/Touche-for-Arduino-Advanced-touch-sensing/). This was published in May 2012. As of now, I know of ten people who have recreated the design and just as many has made suggestions for improvement. Another project has been rewritten by an enthusiast in Dubai. It now runs faster and uses less memory. You can find the preliminary group for Medea connectivity lab here. Non-trivial-internal Complexity as facilitator for curiosity = making noise machines As a part of being an artist-in-residence at Instructables, I took it upon myself to build of couple of noise machines / music boxes. My interest was in designing objects that would enable people to explore the world of sound synthesis and for me to get a better understanding of how the different interfaces enables different interactions and sound qualities. This is a part of an ongoing investigation on creating interactions for curiosity. It has been an intense experience. Trying to build as many interfaces as possible within one month. I have tried to make all of them stand-out as finished, while still being hackable pieces. Everything I have done is published on Instructables for others to experiment with. All of the projects consist of a few basic components: An interface and sometimes a screen or a led matrix. The basic sound component is either a Gameduino or a software synth written for the Arduino platform. You can find an overview of the results here and I will introduce them in this article as well. Although arduinos are good for simple action <-> reaction interactivity, there are a limited amount of examples that work with more complex interactions. Here I mean beyond game design’s way of working with narratives, but more in the sense of adding personality to your projects. Personality not as much in the way of looks (e.g. putting an Arduino into a teddy bear), but more in the way of complex interactions that makes you curious about its devices potential possibilities. My interest as an artist-in-residence at Instructables were to design different machines that would spark the user’s curiosity. Here, simply put, curiosity lies between the extremes of chaos and predictability. Where chaos becomes uninteresting (from an interaction design point of view) because of its uncontrollable nature and order becomes so predictable that the interaction itself slides into the background of the end-product of the interaction itself. One such example is the light switch. As an adult you usually do not notice your interaction with it. The core question then became how to make people who are interacting with it drawn by their own curiosity of not being able to decode the interaction pattern, all at the same time having a sense that their actions are the main contributor to the sounds. Most of these machines would have been simpler to make as software programs on a computer or even as multitouch applications on a smartphone, but I wanted to have an aesthetic criteria as a frame for my experiments: I wanted to create simple tangible interfaces that would inspire curiosity. The objects themselves should welcome the user to try out and explore their interfaces. Last, I wanted each experiment to be self-contained. Instead of them becoming interfaces for a laptop, they should be the ones who created the music. The end results are still crude and mostly serves as interaction enclosures with future potentials, although they do hint at different interesting interaction qualities. You can find an overview of the boxes here. The singing plant plays with a classic trick of sparking people’s curiosity by adding unconventional interaction qualities to a familiar object. The Kaosduino serves as a platform to explore the complexity of touch on x-y surfaces. The Matrix machine serves as a platform to explore the potential of emergent sound patterns converted from particle systems. The algorithmic noise machine serves as platform to explore the boundaries between chaos and order through complex bit shifting algorithms. Better ways to debug the internals of the Arduino board As a side project, I decided to improve on the debugging capabilities of the Arduino platform. This was in line with working with internal complexity which can be hard to comprehend as the code grows. The program enables you to visualize realtime data on the Arduino board. You are usually stuck with the standard serial output. As the complexity of your Arduino code grows, this makes it impossible to comprehend what is actually going on inside the board. To solve this I have created a little library that will enable you to create your own custom GUI for your Arduino projects. Watch this video to get a demonstration of a basic hello world with a potmeter and a diode: The following are a few key features of the tool: Custom design your interface from the Arduino board: You define which sliders, graphs and buttons you need for your interface. You do this in your Arduino sketch which means that the GUI program acts as a slave to the sketch. All information is stored in your board. Visualize and manipulate realtime data: Whether you are making an RGB light controller or a robot arm, getting a graphical feedback is crucial to understand what is going on inside the board. This enables you to understand whether it is your hardware or the code that is causing problem. Further, the sliders and buttons enable you to tweak the individual parameters in realtime. This way you can see what effect different thresholds have on the interaction. Use the same app for all your Arduino projects: I have made tons of small apps for different projects. My problem is always to find them again a year later. Because we save everything in the Arduino, I only need to keep one app around the Arduino and it will automatically configure the app for the current project. Prototype the interface before you turn on the soldering iron: Because you can design the GUI as you like it (within reasonable limits), you can prototype the interface before you have made a physical interface. This also enables you to divide the tasks between multiple people, e.g. one person is working on the hardware and another person is working on the code. When you have made the physical interface the Guino will integrate seamlessly. You can find the instructables for the Guino interface here. About the author Mads Hobye (b. 1980) is a PhD student in interaction design at Medea Collaborative Media Initiative, Malmö University, Sweden, and co-founder of the Illutron collaborative interactive art studio. He focuses on how digital material can be used for exploring social transformative play situated in the context of everyday life. He has done several large-scale installations and working prototypes, which he is using as a basis for his PhD research. More information is available on Hobye’s work at www.hobye.dk.

Topic by madshobye 


Top 50 2008: Instructables

Yesterday we looked at the Top 50 commenters for 2008 and today we'll be looking at the numbers for the top 50 Instructables of 2008. Since there's no one way of declaring a list of Instructables, we created three top 50 lists. These cover Instructables in order of rating, pageviews, and comments. Instructables on these lists were all published in 2008.Let's go to the graphs and charts!Top 50 Instructables: Pageviews   Instructable Views 1   Body-Mod: Elf Ears 347738 2   Use your laptop as an Xbox/Xbox 360 "Wireless Adapter" on Windows XP/Vista, and Mac OSX 220780 3   Fix the Red Ring of Death! (without towels!) 177285 4   Laser cutter, start slicing stuff for under 50 dollars 159647 5   Run Backups on any Wii Without a Modchip 159408 6   How to build a 72Volt electric motorcycle 159261 7   How to make out 145713 8   Inverted Bookshelf 137198 9   Munny Speakers 124736 10   Awesome led cube 118293 11   Firefox Pranks! 117449 12   How to make an Iron Man Arc Reactor 116481 13   How to French Kiss 115958 14   How To: Make Bath Bombs 108287 15   Gift Ideas 107914 16   DIY USB "Hard Drive" 96588 17   Safely Shaving Your Pubic Hair 96144 18   WinXP Overhaul Guide: How to make it look like Vista, run like lightning, and stay productive, fast & smooth 94980 19   Laser Tattoo 94705 20   DIY Vinyl Wall Art 92752 21   How to refill a "disposable" Brita brand water pitcher filter with activated carbon. 89724 22   Make your own Roll-Up Keyboard 89558 23   Hidden USB Storage 86430 24   how to add EL wire to a coat or other garment 84340 25   Build a 60 Watt Solar Panel 82286 26   Grow a square watermelon 82275 27   LeGummies brick shaped gummy candies 81368 28   USB 80875 29   How to remove most of the seeds when cutting up a watermelon 80822 30   How to Make a TRON Style Lamp: The MADYLIGHT 80281 31   LED Cube 4x4x4 78936 32   Covert Spy Sunglasses 78633 33   Build a water mortar 77090 34   Super Nightvision Headset Hack! 76634 35   A better laptop stand for bed 76101 36   Amazing plasma globe tricks that you never knew before!!! 74842 37   How to get a Free Itunes Account (No Credit Card Needed) 74490 38   Make an iPod Video Projector 74026 39   Homemade Gifts 73478 40   Lasers 73242 41   Remote shutter trigger for Digital Cameras 72911 42   Ergonomic Laptop Stand Made From a Coat Hanger 72321 43   MAKE A HIGH VOLTAGE SUPPLY IN 5 MINUTES 71744 44   Protect Your Home with Laserbeams! 71387 45   Iron Man Helmet 71358 46   Get Big Money for Dead Batteries 70261 47   How to Put on a Condom 69805 48   How to make an Iron Man Mask 69617 49   How to build a 96-Volt Electric Motorcycle 68924 50   Nintendo Lunchbox 68164 Top 50 Instructables: Ratings   Instructable Rating 1   Build A Plasma Speaker 4.64 2   Build A Net Gun 4.62 3   Wall-E Robot 4.60 4   Sew your own Instructables Robot Plushie! 4.60 5   How to Make a Portable Game System 4.54 6   Build Your Own Butler Robot!!! - Tutorial,Photos, and Video 4.54 7   Electromagnetic Floater 4.52 8   LED Cube 4x4x4 4.50 9   LeGummies brick shaped gummy candies 4.49 10   DIY Vinyl Wall Art 4.49 11   5-minute Chocolate Cake 4.48 12   When a Phillips is not a Phillips! 4.48 13   Airgun with eXplosive air-Release Valve 4.47 14   How to Build a Robot - The BeetleBot v2 ( Revisited ) 4.45 15   How to Start a Business 4.45 16   Gandhi: 17' Tall Cardboard Avatar 4.44 17   turn signal biking jacket 4.44 18   Hidden USB Storage 4.44 19   Cyber/Steampunk Futuresque Sci-Fi Hand Gun 4.43 20   LED Chess Set 4.41 21   Build your own Electric Car! 4.41 22   LCS-1M - A Full-Featured, Low-Cost Hobby Oscilloscope 4.40 23   Build a World's Smallest Electronic Shocker! 4.39 24   Lego USB Stick 4.38 25   MAKE A PILLAR WITH A DECORATIVE CAPITOL AND BASE 4.38 26   EGG FLOWER VASE 4.38 27   Aliens Powerloader Halloween Costume 4.38 28   Munny Speakers 4.37 29   Giant 100mm LED 4.37 30   Coilgun Handgun 4.37 31   How to Thank Instructables 4.36 32   Guitar Tube Amp 4.36 33   How to get a Tshirt for GoodHart 4.34 34   Creepy Cobweb Shooter! 4.34 35   Grow Your Own Bioluminescent Algae 4.32 36   How to make a Portal Gun 4.31 37   how to add EL wire to a coat or other garment 4.30 38   Duct Tape Messenger Bag + Hardware 4.30 39   Firearm Safety: The "do's" and "don'ts" of enjoying guns safely. 4.29 40   The Stirling Engine, absorb energy from candles, coffee, and more! 4.29 41   Recycle Old Light Bulb 4.28 42   USB Batman Spotlight 4.28 43   Coffee table upgrade! 4.27 44   Steampunk Dystopian Sniper Rifle (Mercury Bow) 4.27 45   Building Small Robots: Making One Cubic Inch Micro-Sumo Robots and Smaller 4.27 46   How to grow flowers on a military base in Iraq 4.26 47   How to make your own LED lightbulbs 4.26 48   Iron Man Helmet 4.25 49   Cardboard/Fiberglass Halo 3 inspired Master Chief Costume 4.25 50   Build Halo Armor 4.25 Top 50 Instructables: Comments   Instructable Comments 1   Build a World's Smallest Electronic Shocker! 812 2   Knex Heavy Cannon 645 3   Awesome led cube 637 4   Simple Xbox 360 Rapid Fire Mod 591 5   Build A Plasma Speaker 494 6   DD-27 V2.75 compact AST rifle 454 7   WinXP Overhaul Guide: How to make it look like Vista, run like lightning, and stay productive, fast & smooth 453 8   The accidental pocket jet engine... 427 9   Scavenge free electronics, food, and help the environment 400 10   How to make your PSP "Better" or how to have more fun on a Sony PSP 379 11   Laser Tattoo 376 12   Amazing plasma globe tricks that you never knew before!!! 376 13   DSman195276's sidearm --updated-- v1.5 is here! 371 14   MAKE A HIGH VOLTAGE SUPPLY IN 5 MINUTES 363 15   Wall-E Robot 352 16   Knex Heavy Cannon v5 - Handheld 342 17   Fix the Red Ring of Death! (without towels!) 341 18   How to Build a Time Machine (Vortex Distortion Space and Time Dilating Device) 340 19   Knex Heavy Cannon v2 - Mini 339 20   How to get a Tshirt for GoodHart 338 21   Run Backups on any Wii Without a Modchip 336 22   Make A Water Leyden Jar 331 23   Park 52 knex sniper 327 24   Build a simple Marx Generator 323 25   Knex Guinea Pig Trap 318 26   TRUELY semi-auto knex gun 315 27   L96 308 28   How to Build a Knife 307 29   Pineapplebob's Sniper Rifle 306 30   True Trigger, 10 Round, Auto-Loading, Knex Concept Rifle 299 31   Fire Shaving 290 32   DJ Radio's knex SPEC-9 sniper rifle 285 33   How to UPGRADE from Vista to Windows XP on an Acer laptop 283 34   How to dodge a draft 279 35   Protect Your Home with Laserbeams! 279 36   Hidden USB Storage 277 37   Knex Compact AST Pistol 276 38   Cyber/Steampunk Futuresque Sci-Fi Hand Gun 276 39   Steampunk Dystopian Sniper Rifle (Mercury Bow) 275 40   Pocket sized survival kit 274 41   Knex Pistol "TDS" With Simple Slide Action *Updated as of 8/26/08* 271 42   Use your laptop as an Xbox/Xbox 360 "Wireless Adapter" on Windows XP/Vista, and Mac OSX 269 43   Body-Mod: Elf Ears 266 44   Knex M4 Carbine (True Trigger) 257 45   How to make a Portal Gun 255 46   DSman195276's sniper rifle 254 47   Reaper Crossbow 254 48   fully automatic knex gun (UPDATED) 252 49   Build your own computer 252 50   LeGummies brick shaped gummy candies 252

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