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Pier 9 Tour

Take a tour through the Pier 9 Workshop in San Francisco, the place that Instructables calls home. Is it Earth's most awesome collaborative workspace? We think so.

Topic by xxlauraxx    |  last reply


Pier 9 in the Media

Video Tour Through the Pier 9 Workshop  TechCrunch - May 2014 Approachable Fabrication Fabrication and Forming Journal - May 2014 Anouk Wipprecht Creates Smart Textiles in SF 7x7 - May 2014 Most Amazing Office Spaces on the Planet Business Insider - April 2014 What Happens When you Turn Artists Loose on Autodesk's 3D Printers Fast Company - April 2014 Andreas Bastian Creates Incredible Bendable 3D Printed Mesostructured Material 3DPrint.com - April 2014 Dutch artist Wipprecht to speak at Codame Art+Tech event SF Chronicle - April 2014 Carl Bass in the Pier 9 Workshop Discovery Channel - March 2014 Autodesk Pier 9 Design and Motion - March 2014 AutoCAD 2015 Blogger Day CAD Setter Out - March 2014 Inside Autodesk's 3D Printing and Creativity Workshop on Pier 9 Curbed SF - March 2014 Creating Joy in Technology CCA News - October 2013 Ribbon Cutting at Pier 9 GigaOm - September 2013

Topic by jsass    |  last reply


Ribbon Cutting at Pier 9

Yesterday (Thursday September 12th) was the official ribbon cutting at Pier 9.  There were many people in attendance including Autodesk CEO Carl Bass and San Francisco Mayor Ed Lee. In Instructables' tradition of being nontraditional, the ribbon was made of metal and cut by Carl with a grinder. Tours were given after the official cutting to those who haven't yet experienced the awesomeness of our workshop! Read some more in the article on San Francisco Business Times.

Topic by Penolopy Bulnick    |  last reply


Pier 9 is Disneyland for Makers

The amount of resources this place has is impossible to describe. If you really want to learn all the equipment at Pier 9 it will probably take you 2 years to fully know how every machine works. People here love making things and it felt like home. For me making is not only the transformation of the object into the final piece but it's a transformation in me, how my emotions change as I build. I never felt more connected to my work as in Pier 9. It's been a few months since I finished my residency and to be honest every week I think of quitting my job and going back. It has been one of my most memorable experiences in the past couple of years and if you are thinking of applying, stop thinking and APPLY! (3 good friends: John, Xander and Wei are now AiR after I shared my experience with them) I applied to be an AiR because I had a bunch of personal projects I wanted to make and had been really busy working at SRI designing really amazing robots to "save the world". Most of the projects I was working back at that time were kind of long and most of them involved DARPA funding (confidential- can't talk about). In contrast, I wanted to make shorter projects, just for fun. Pier 9 seemed like a perfect place. It is located over the water, you will be literally cutting wood on the table saw with the most amazing view of downtown SF. I live in Menlo Park so I would take the Caltrain and get of at King St. Then I would bike for 10 minutes along the Embarcadero. At night, I would bike facing the Bay Bridge Lights. Overall beautiful commute. When I joined in November 2013, things were still being organized at the Pier. For example, making a reservation for a class was super easy and intuitive. a few months after that there was a more complicated process and it felt the classes were always full. The AiR lounge/office had white walls and no furniture so I decided to make a few projects to make our space a little nicer. I also made the AiR wallet to keep the credit card safe (we used to have a big clamp to store our credit card). One final addition, was the AiR roster that I pulled together to know all of the other AiR and have their contact info. One of my objectives at the Pier was learning to do CNC. I started working with the ShopBot and learned to do 2.5 CNC fairly quickly. I enjoyed making CNC furniture for the Pier. I hope the Piggy Coffee table is still in the AiR lounge. After that I continued working with CNC and made a clock and a sunglass case. I wished the DMS 5 axis was running before I left the Pier so I could make my lounge chair from a tree trunk. I do want to say sorry for all of the router bits I broke, all of the toxic materials I used and any other unethical things I've done! I will miss Pier 9 but I what I will miss the most is the people. There were about 10-15 Artists in Residence at any given time. That meant that every week or two, a new talented artist was joining and another one was saying goodbye. The best part was that we all shared our work and got great comments and feedback from the rest of the group. The amount of creativity and diversity was unbelievable. I have to make a special mention to my shop teacher and friend Sean. He has been a great companionnon several all nighters at the Pier. We would be doing some crazy amount of work in the evening and going to bed around 7 am. I would go and sleep for a long while but he always had to come back to the Pier and teach a class. Sean was responsible for teaching me some tricks on a couple of machines so thanks to him my time was more effective. Another thing I will miss is going to the woodshop and see Sam working on the next modification to the shop. He was always with a friendly smile giving us advice while he was finishing his project. I also would like to thank Taylor Stein and Arthur Harsuvanakit. Both work at Autodesk and they have tought me and a bunch of AiR how to use some of the Autodesk software. Last, another thanks to Randy Sarafan, he also was another late night worker and companion. Thanks again to Noah and Vanessa for making my dreams come true. Alejandro (alepalan)

Topic by alepalan  


Reflections on Pier 9 Residency

My residency on the Pier lasted from January through June 2014, a total of six incredibly busy months, during which time I built a 3D printer with an un-bounded build volume and a low cost metal laser sintering 3D printer. It took nearly three months to learn to handle the overwhelming potential of each new day on the Pier. The Pier is such a focal point of creative energy and flux-- every day the Pier hosts thought leaders in design, fabrication, art, and engineering. I've never seen such a critical density of talent. In the residency program, I had the unique opportunity to collaborate with fashion designers, furniture makers, illustrators, and other engineers with a freedom and agility that I've never seen anywhere else. In one of many sudden collaborations, Anouk Wipprecht returned from a trip to LA and showed me an SLS 3D printed tentacle that she was considering using in a dress she was designing. I began thinking about FDM-printable compliant mechanisms and designed a tentacle more compatible with the fabrication process. Mikaela Holmes then saw the tentacles that I was printing and based on her input, I ran a couple more iterations. She then showed Paolo Salvagione these more developed designs, who in turn took it even further by adding servo-actuation to automate the piece's motion. Mikaela then iterated on the concept for several weeks, and settled on a multimaterial Objet fabrication process to make her amazing blossoming headdress. This kind of interaction could only have happened in the residency program. The other striking thing about the Pier is the learning infrastructure that surrounds each machine and process. Residents can get trained up on a machine under the instruction of the shop staff who have put together amazing documentation surrounding each machine (just see Dan Vidokavich's Haas VF-2SS video series). Tools, it turns out, aren't very useful unless you know how to use them and the Pier is full of extremely knowledgeable folks who always teaching through even the smallest actions. It's a very positive and healthy culture of always giving each other a hand. I have also never encountered so much support for realizing such personal projects. Noah Weinstein and Vanessa Sigurdson made sure no obstacle was insurmountable. When I needed to move my 3D metal printer prototype briefly off the Pier, Noah immediately located additional space and helped me move my prototype that weekend. Julia Cabral, Autodesk's environmental health and safety officer was also an amazing resource and advisor to my metal printer project, which involved high voltage, high powered lasers, explosive materials, and pressurized gases. Not only did Julia do tons of research to advise on proper sealing, venting, material selection, and gas sensing techniques, she also helped me draw up all the associated safety protocols for operating the prototype machine. I'd recommend the residency program to artists, designers, and engineers alike. The human and fabrication resources tare unparalleled and reside in a spectacular culture based on respect, openness, and mutual support.

Topic by andreasbastian    |  last reply


To Pier 9, Thanks for Everything !

Tl;dr : 1. people are the greatest resource at the pier 2. sometimes it’s hard to work due to too much awesomeness Seriously. Me and my collaborator, Radamés Ajna, had a couple of projects we wanted to do in the spring/summer of 2014, and while looking for some shop space in Oakland, someone recommended we check out the AiR program. We applied. We thought that if we got accepted Autodesk would give us a desk, some nice hand tools, and access to their software. And that would’ve been great. Coming from Brazil, where it feels like we solve everything using hot glue, zip ties and duct tape, that would have been more than enough. Weren’t we surprised when we visited the shop. . . Holy crap, everything is here. Some of the machines are bigger than my apartment, and there’s even a swimming pool ! I’m pretty sure everyone has written about all the great machines, because, yeah, they are great, but to me, the most important aspect of being an AiR at the pier was the people. The shop staff who not only teach you how to use the machines, but also have enough collective experience to help you solve any kind of material/machining/construction problem. Want to vacuum form foam? No problem. Want to glue glass to cement? Someone has done it before. Want to weld titanium? Easy. Having access to the tools is good, but having people that know how to use them is even more awesomenest. The same is true for the CAD people who help you set up and use all kinds of modeling and design software. Not only that, but they get excited when you use their software. Not having had a lot of experience with 3D modeling prior to my residency, it was a great opportunity to learn it using Fusion 360. Another very special group of people were the other AiRs. The ones that came in with us (Anouk, Alex, U-Ram, Adrien, Paolo, Scott, Mikaela) and the ones that were already there when we  arrived (Andy, Aaron, Rima, Andreas, Ben). What a diverse crowd. It was great to get to know everybody, and also to be able to share experiences and expertise. I don’t even know how many times Paolo and Andy saved me from searching for “metal thing with a hole” or “thing with a thing inside” on google, because they knew exactly what I was looking for. Invaluable! Sometimes it’s a bit tricky to explain your project and get everyone excited about it, because everyone has such a diverse background and set of interests, but learning how to talk about our projects from different perspectives was a challenge that I enjoyed. And, last but not least, the IRL Instructables community; another very diverse, active and enthusiastic group of people at the pier. I don’t know how they do it, but it seems like they are always happy, and making cookies. The sum of all of these people is something awesome. There’s always something interesting going on at the Pier (even at night and on the weekends), which sometimes can be a bit distracting, but also motivating. I will sorely surely miss them all.

Topic by thiagohersan    |  last reply


Potluck at the Pier

We decided to throw together a Pot Luck today!  Everyone was busy this morning cooking up delicious dishes in the Test Kitchen!  Watch for links to the Instructables of the dishes we tried out! Salmon Pasta Salad (1st one is up!) Nectarine Salsa Sous Vide Chicken Thighs with Nectarine Salsa

Topic by Penolopy Bulnick  


Reflections on the Pier

Writing this is one of the hardest things to do. Writing this means that my artist-in-residence at Pier 9 has come to an end. What motivates me to keep writing is something that I learned and deeply embraced at the pier. The pier taught me that giving back to the community you're in is priceless and extremely valuable. More on this later. First, I want to tell you a little bit about my journey at the Pier.  During the first quarter of the residency I was overwhelmed by the things I could make at Pier 9. Pier 9 has it all, it's a makers / artist / designer / engineers paradise. So when I got there, I realized that I could make anything, which then made me question why I wanted to make those things and if those things really mattered... What impact would they have on the world, on me, on my surrounding community... This period of questioning was frustrating and hard. While others at the pier were making amazing objects and projects that were getting a lot of press and attention I was just sitting there... thinking as time was quickly passing by. Maybe this was something akin to writer's block. Maybe this was just me being an emotional artist. Maybe this was just me being burned out from a hard year of working at start ups in Silicon Valley. Maybe this was just growing pains (because I was transitioning from writing software to making physical things).  Things got better tho. What really helped get me out of this rut was the community at pier 9, especially Vanessa and Company. The community at Pier 9 is hands down the most valuable asset the pier has. The machines are great, but its really about the people that the pier attracts. Never have I worked in a space where everyone is so excited, helpful, funny, and happy about their work and the community around them. The culture at the pier is what helped me find my path and eventually helped me make a couple fun projects. I could go on and on about how awesome the community is, but I want to give you a couple concrete examples of things that happened to me that helped me grow and morph into who I am today.  Vanessa Sigurdson would sit down with me every so often and ask me how things were going. When I got really stuck on something she would immediate connect me with someone who could help me or show me something that could inspire me or help me get through my block. Thanks Vanessa, I owe you big time.  I asked Noah Weinstein a ton about his shop in Oakland and how he started it. His super valuable knowledge made me feel empowered and able! He is an individual that really follows through with what he says, very admirable! Thanks Noah!   Andy Lee and I would sit around and talk about triangles and math. Andy is an awesome maker and brave individual. He taught me to just try things out and not care too much if they failed. Andy's experiments at the pier made me feel comfortable prototyping ideas and concepts. Not everything has to be a final art piece. Being an artist / engineer is also about exploring and failing! Thanks Andy! Paolo Salvagione connected me with a major museum in SF. Next year I'll be showing a couple pieces there. His work has been an endless source of inspiration for me. The mechanical beauty in his designs inspires me to make every element in my art pieces elegant and beautiful. Paolo you are the man.  Dot Matrix and I went on runs along the Embarcadero to Crissy Field. Dot gave me some great perspective on the projects I was working on and vice versa. These runs helped clear my mind. In addition, looking at the ocean reminded me that the world is bigger than me. Its a great stress relief. Thanks Dot!!! Sitting next to Andreas Bastian was one of the best parts of the residency. Every time I thought what I was doing was hard, I'd just look at this desk and be humbled by the challenges he was taking on. Thank you Andreas, your work ethic is off the charts.  Craig Dorety blew my mind with his LED sculptures. Experiencing one of his pieces was like a DMT trip (from what I've heard :) ). Craig also taught me a ton about the art world and about how to do miter cuts on the water jet! IGES files are the key!! Thanks Craig!  Robb Godshaw taught me how to follow my impulses. If you have an idea brewing inside of you, you MUST make it! You are an awesome individual Robb! Keep killing it!  Observing Anouk Wipprecht taught me about being fearless and tackling challenges with authority. In addition to being an amazing designer, maker, hacker, and person, Anouk really knows how to reach out to her networks and communities for feedback, involvement, and help.  Dr. Woohoo taught me how to connect with people, and empowering others around me. His optimistic & mature perspective and hilarious nature always helped me find my way though all sorts of problems and challenges.  I could go on and on. So many good memories and so many things learned... Side note, I believe that Autodesk's Pier 9 will go down in history as the Xerox Parc of our modern day. So many talented people / things / concepts / ideas / pieces of knowledges come in and out of it, I don't know of any other place in the Bay I'd say is more innovative, cutting edge, open and inviting. Maybe Google X, Maybe Tesla / Space X... MAYBE.... Towards the middle/end of my residency when I was wrapping up projects, and new artists were coming in, I had this deep urge to help the new artists find their way just as the coordinators and other past artists had helped me find mine. Helping the new artists was one of the most satisfying things I did at the pier. I'd like to think my residency at Pier 9 has come full circle, but I think it even goes deeper than just my time at the Pier. I did my first instructable (as in I made someone else's creation) in 2007. Now 7 years laters, I hope that the instructables I have written and will write in the future will inspire young makers to keep making and eventually give back to their community in any way they can!  Thank you Pier 9, Thank you Instructables, Thank you Autodesk, Thank you fellow Artists. I will try to pay you back one day.  

Topic by syedrezaali    |  last reply


TechCrunch takes a Tour of Pier 9

Techcrunch takes a tour through Pier 9. Check out the video!

Topic by Penolopy Bulnick  


Artists in Residence Exhibition at Pier 9

The annual Autodesk Artists in Residence Exhibition was held at Pier 9 in San Francisco from January 22-24, 2015. Check out some of the projects and learn more about the Artists in Residence (AiR) program here. (To see all AiR Instructables, follow the Artist in Residence group.) "Best art opening ever!" Some snaps from the evening: Photos by Brad Avery, Charlie Nordstrom, and Sherry Wong.

Topic by xxlauraxx  


Build Day at Pier 9 - 9.27.13

It is the last Friday of the month again and you know what that means...Build Day!!! It is another crazy kitchen day at Pier 9 while everyone runs around making their own delicious dish!  Check back to see what tasty dishes they have cooked up today! Projects in the works! Tote Bags Curly Fries Pasta Curry What are you guys making today?

Topic by Penolopy Bulnick  


Popular Mechanics Takes a Tour of Pier 9

"Inside Instructables' Kooky, Creative Warehouse Wondershop" "There's a place where artists can create whatever they want, using the most advanced equipment on the planet. It's in San Francisco (of course). In a warehouse (of course)." Come read the article to hear more about the Pier and what some of the Artist in Residence are up to!

Topic by Penolopy Bulnick    |  last reply


Amazing Visit in Pier 9 (2015 Summer)

Dear Community,        !!Spoiler Alert!!         Last summer, my family took a vacation to the California America!! My parents only planned 2 day in SF!! It is such an vibrant city! i wish i had stayed longer! In our brief stay we did went to ILM's lobby and Pier 9 under my strong request!! A super friendly Community manager helped us to sign up between our DM.          We began in the lobby, a gentleman Jacob was our guide! He took us through a round of self introduction, the tour size was 9. And i was the only instructable member! After learning about the exhibit in the lobby and what role does pier 9 serve for Autodesk's development, we headed to the little showroom next to the kitchen. I saw projects i read about in real life! The feeling was incredible. My father was picked to try out the cocktail mixer from Manhattan project. We also learn from example hoe artist's work give feedback to software design and the cycle goes on and on, resulting in better iteration every time.        We then are instruct to wear lab goggles since it is time to see the CNC milling room. Luckily, there were only 2 machine in used. We got open up and see the inside of the machines with its extensive variety of drill head. We also get to hear from those who are currently using  the machines! Pass this door, is the wood and metal work room. Behold the Killer view(see attached pics). All members of the tour asked interesting questions. I was wondering if the metal chips and bit can be recycled in house, turn out they don't. We didn't spent much time there, since there is nobody working there. But hey, who would mind so decent carpenter metal-smith experience, making game related armor and weapons.       I was taking picture with my Canon DSLR. At this moment, the battery flated out despite being fully charged the night before. I continued with my Phone Camera. Which turns out that my Camera was shorted and formatted the sd card. Luckily recovered some pics later.        Up stairs we went, to the 3D print farm!! There is also the laser cutter. It is the busiest room in the pier. People on computers, setting up the printers, washing the water soluble support away. I am so overwhelm by the fillament, powder, even paper based printer which eat A4 and pumps 3d models out!! A massive amount of 3d print works are on a shelf. There are multicoolor print, a sabertooth skull, Human ears. A continuous track that i was told that it was printed that way without any assemble, which was made possible by the water soluble support! It was also one of my favorite room as a 3d artist. How i could quickly prototype parts and toys!      Afterwards, it is the skywalk of over the top of the milling room. there is this fun over head track with handles. I certainly took a spin!! haha that is what i mean by tech meets fun!!      Across the skywalk, we saw the Arduino and electronics room next to the internship area, where host XYZen-Garden and mini clear King Kong!! Many more!! The sewing room with so sewing machine mounted to the wall! With every equipment and machine i see, i can see myself using it to create interesting PROJECTS!! My brain was constantly bouncing into storming mode!! Unlocking new possibility of creation! New present idea i can surprise my Girlfriend with!!      The tour ends with the restaurant grade kitchen! Which was brief, since we were running out of time. We asked so many quality questions along the tour and time is almost up. It was the most interesting workshop i have ever been to!! As a scientist-artist hybrid, I really wanna work there some how!! To put my ideas to the test!      Enough about my visit, there are so many things i didnt wrote about though. Have you been there? Any fun ideas about HQ? Please tell me!! draft and  Craft, Mchau2 Who am I? I am joined instructables at March 2013, I published my first instructable about a year later!! It was a paper ironman that i built without peps. Being picked as featured the first time was my honor. I am from HK, apart from Digital art, I focus on prop making and D.I.Y. Toys. I tried my best every time. Until next time, Happy instructabling.

Topic by mchau2    |  last reply


Being an Artist in Residence at Pier 9: MORE IS BETTER

My second one month term as Artist in Residence at Pier 9 was a blast, again. Now I’m back home, the jet lag is behind me and the making rush is replaced by the rush of “ordinary” life. Time for a short “retrospect” What remained the same compared to the first time, is being torn between spending as much time as possible in the awesome workshop, interacting with creative soul mates (both AIRs and Autodesk/Instructables people, all very creative and very busy themselves) and the lures of San Francisco, a city that brings the whole world to one place. What has changed that there is even more of the good stuff. When I did my first one month term as AIR, in July 2013, Instructables had just moved to Pier 9 and the workshop was brand new. Now the workshop is fully operational, with some more machines even. There is a very professional training program in place, with very good and passionate trainers, quickly learning you how to work with the machines. In July 2013 we were 4 artists, Now, April-May 2015, fulltime and part time artist together we where about 30! That high concentration of creative people, with a wide range of interests and skills, really gives a vibe. It is clear both Instructables and the Artist in Residence program thrive in the environment made possible by Autodesk. It is fantastic to see how this company believes in giving creativity the means to materialise in the widest range of projects. I’m very grateful for the chance to share in that. I did five different blimp projects, two as workshops for children, which was absolutely great. I added five new sub projects to my laser cut advent calendar project and was able to make the advent calendar itself. Clearly, I have a lot of material for Instructables. So more is better. To bad for me I can only come for one month at a time (because of family and work reasons). One month is terribly short and so is two months. I crave for more ;-) Cheers and thanks to all you lucky people at Pier 9, Yvon a.k.a. masynmachien

Topic by masynmachien    |  last reply


Instructables Pier 9 - One of the Most Amazing Office Spaces On The Planet

At least according to Business Insider who recently posted an article of the 9 most amazing office spaces on the planet.  They included Pier 9 and even listed it second! Check out the article

Topic by Penolopy Bulnick    |  last reply


Antarctica-Bound Hybrid-Electric Hummers Visit Pier 9

Drive Around the World, a nonprofit founded in the Bay Area, revealed its latest innovation, a pair of hybrid­-electric Polar Traverse Vehicles, also known as the Zero South PTVs. These two unique vehicles are bound for a history­-making expedition across Antarctica and they came to Pier 9 today to talk about it.  These revolutionary vehicles, designed using Autodesk tools, have undergone an extensive transformation from gas guzzling Hummers to open source, environmentally conscious biofuel hybrid­-electric vehicles outfitted with ice tracks and capable of standing up to the Earth’s harshest environments. Vehicle designers and leading NASA scientists discussed the expedition's logistics and the latest in climate discoveries. From the Zero South team: There is intentional irony in repurposing the Hummer H1, which many view as a contemporary symbol of gross consumer waste and inefficiency. Others view it as a remarkable multipurpose machine capable of extreme on­ and off­-road performance. But no matter which way the audience is ³polarized² by the vehicle, this adventure will appeal to everyone. Zero South Electrical Engineer Brock Winberg

Topic by xxlauraxx    |  last reply


My experience as an AIR

Wow! What an experience. Probably the most enjoyable, action packed, creativity-loaded 2 months of my life.  I have been tinkering in what I used to call shops; building, hacking, creating, for as long as I can remember but this... this was more than I had ever dreamed. The residency program at Instructables is a dream come true. Access to a state of the art shop, surrounded by creative, inspiring, fun people. What more could you ask for. Take one of the most creative, forward thinking, cutting edge areas of the United States (the Bay); the coolest city in that area (San Francisco); the prettiest/most unique part of that city (the Embarcadero) and slap the worlds best creative work shop on it, right over the water (Pier 9). Walking in the doors for the first time was surreal. From the swinging meeting table to the coolest kitchen I have ever seen; water jet to brand new Bridgeport; 3-D printers to industrial sewing machines, Instructables has done it. Within hours of being assigned a desk I was signing up for workshop classes and using Autodesk software to mock up some design ideas for the bicycle frame jig I spent most of my residency building. I later used this jig to build a bicycle frame.  Not only was I having a blast building what I wanted to build, I was building skills I hope to use professionally. I am hoping to start my own business building custom bicycle frames. The time to tinker and build at Instructables gave me a tremendous jump start. I wish it hadn't ended.

Topic by Tanner W    |  last reply


Pier 9, I've never met anyone quite like you before.

Instructables' first artist in residence to start at Pier 9.I lucked out and happened to be that person. I also lucked out and happened to be at Pier 9 for about nine months. I feel like I've had one of the strangest residencies at Instructables. Noah was willing to be flexible enough with me to allow me to still work full time while I was there. It only allowed me my free time to work on projects at P9. I found myself there early in the mornings, late into the evenings, and consistently all day on the weekends. I've seen the sun rise at P9. I've seen the sun set at P9. I've been a lone person at P9 surrounded by millions of dollars of incredible machines. Machines that I have been dreaming about having access to for years. Free range of what I could do. Creativity overload. It becomes overwhelming at times. Some days were spent with anxiety over doing something that you hope is impressive. It can make it an intimidating place to start at. Somehow, I found myself in a building filled with some of the most competent, experienced, and creative people I have ever met. Ultimately, my biggest regret is not having enough time to spend more of my time there. The conversations you have at Pier 9 are incredible, aided with an amazing view of the San Francisco Bay and free coffee made by a robot. “What are you making?” I think this is the unofficial slogan of Pier 9 because that is the first thing someone will ask when you meet. Your response is always greeted with genuine enthusiasm. That's the culture. You are given the tools and resources to create anything. The thing that you create is welcomed with high regards. Positivity flows in everything. I am so humbled to be able to be part of what is happening at Pier 9. I think everyone agrees that something amazing is happening there. I am thankful to everyone who helped make it happen. To Noah, Vanessa, Randy, Amanda, Audrey, Gabe, Dan, Sean, J, and everyone else. Thank you. It is you that makes Pier 9 the special place that it is. The machines are only an added bonus. High fives all around.

Topic by ElectricSlim    |  last reply


Open Call: Pier 9 & Market Street Prototyping Festival Keystone Project

MARKET STREET PROTOTYPING FESTIVAL OPEN CALL Autodesk Keystone Project Call Opens: July 11, 2014 Call Closes: September 2, 2014 Shortlist Interviews: September 17-19, 2014 Proposal Selection: October 1, 2014 CALL SUMMARY: The San Francisco Planning Department has partnered with Yerba Buena Center for the Arts (YBCA) to produce the Market Street Prototyping Festival: an innovative, hands-on, publicly sourced approach to creating the next chapter of San Francisco’s public life. The Market Street Prototyping Festival builds upon a five-year, multi-agency effort for a Better Market Street to re-establish San Francisco’s civic spine as a place to stop and spend time, meet friends, people watch, or just stroll and experience the scenery. As a formal piece of the planning process, the Prototyping Festival will commission and exhibit up to 50 design projects that aim to improve lives by improving public spaces. Each of the selected prototype projects will be installed on Market Street for the full duration of the three-day festival, which will take place in April 9-11, 2015. Matched with one of five Festival Districts on Market, selected teams will work directly with community members to shape the direction of their designs. The call for applications for those 50 projects is currently open and will close on September 2nd, 2014. More information on that process can be found on the Market Street Prototyping Festival website. Market Street will be broken out into 5 districts along the corridor: Civic Center, Central Market, Retail, Financial, Embarcadero. Each district, or "Block," will be represented by a Block Captain. Each Captain will mentor 10 selected prototyping teams and will be responsible for developing their own Keystone Project that will serve as the primary focal point for each district. As the Block Captain for the Embarcadero district, Autodesk is seeking proposals from engineers, industrial designers, architects, artists, and interactive designers for a large-scale Keystone Project to serve as a physical, visual and social anchor for the Embarcadero section of the festival. While there is no official theme for the festival itself, the Autodesk Keystone Project should relate to the ethos “Inspire, Design, Create.” Additionally, it should connect to the character of the Pier 9 Workshop where artists, designers and fabricators are empowered to test the limits of existing technology, both digital and mechanical. Special consideration may be given to projects that incorporate the following themes related to place-making and the unique social and spatial conditions of the Embarcadero district: • site specificity: social, cultural, geographic, and civic histories • connecting digital and physical realms • daring experimentation/playful prototyping • edge condition: city + waterfront • wayfinding and transportation networks LOCATION: Over the course of the festival, the city anticipates foot traffic of over 300,000 visitors. The Keystone Project may be installed anywhere within the festival’s Embarcadero district, which starts at the intersection of Market and Spear Street, extending to the traffic island at Embarcadero and Market, possibly including Jimmy Herman Plaza. See the map on the Market Street Prototyping Festival website for more details and note that Autodesks main San Francisco office is located at 1 Market. PRECEDENTS: The following projects are examples of what the application review committee is looking for in terms of scale, tone and available resources. These samples are meant to serve purely as a reference and are not works that will be featured at the festival. - Sukkah City, Various, New York - 21 Balançoires (21 Swings), Daily tous les jours, Montreal - Light Drift, J. Meejin Yoon, Philadelphia                 (Note: Projects for the 2014 Urban Prototyping festival cannot be installed in the bay.) - Digital Empathy, Julianne Swartz, New York LOGISTICS, EXPECTATIONS, AND SUPPORT: The selected project and team will be fully supported by the Pier 9 Workshop! We look forward to having you join our creative community of Artists in Residence, other Creative Projects Teams, and the folks who make Instructables.com go. We provide ample opportunities to collaborate with other designers and makers, to receive training on any of the machines in our workshop, gain software support for all Autodesk products (including free software licenses), and call upon the expertise of our fantastic Shop Staff. We can supply a modest office workspace and 24-hour access to the workshop. All basic workshop supplies will be covered, including hardware, sheet goods, finishes, and prototyping materials. Additional funding will be provided at an amount to be determined. We expect to support an innovative and inspiring project that reflects the use of our world-class facilities, at a scale similar to the precedents listed. For more information on the amenities available at Pier 9, see the Pier 9 Overview and Machine Catalog Instructables. Your project will also receive support from Autodesk’s public relations team, marketing team, video and photo documentation team, software specialists, and workshop fabrication specialists. There will be an expectation that you will work collaboratively with all of these groups to share the progress and product of your work. Finally, we have an Advisory Committee representing expertise in areas of landscape architecture, sustainability, and digital fabrication that can be called upon for consultation and critical feedback at particular points in the project timeline. The selected artist or team will be expected to formally share their progress throughout the development and fabrication process with the creative community at Pier 9 and beyond. This includes: • posting Instructables related to the making of the project • 2 presentations to the Advisory Committee for feedback • 1 lunchtime presentation to the full Pier 9 community, near project completion TIMELINE: July 11, 2014 —RFP Release July 22, 2014 —12pm lunchtime RFP Info Session at Pier 9 September 2, 2014 —Proposals Due September 17-19, 2014 — Semifinalist interviews October 1, 2014 —Keystone project announced October - December, 2014 — periodic consultations with members of Advisory Board Early December, 2014 — Presentation and critique with the Advisory Board Early February, 2015 — Follow-up presentation and critique with the Advisory Board 2 weeks before festival —Dress rehearsal (deadline for full assembly and functionality) April 9-11, 2015 —Installation and three-day festival presentation APPLICATION REQUIREMENTS: - 1 page statement regarding the concept, siting, and fabrication strategy for your proposal - Up to 5 photos/videos of mock-ups or prior work - CV including exhibition history (if applicable) - Proposed budget outline (Please include direct costs, materials, artist fees, contractors, and any additional project contributors or contractors) - Draft project calendar including proposed dates for prototyping workflow, workshop production time, completion time(s), and out-of-town dates (if applicable) - List of anticipated machines and materials needed ABOUT PIER 9: Autodesk’s Pier 9 workshop is a world-class fabrication facility on the San Francisco Bay. The Artist in Residence (AiR) program gives artists, designers and Instructables authors a chance to work with us in our lab and workshops to explore, create, and document innovative projects with our tools and resources and share them with the DIY community. AiRs are invited to come for a period of several weeks to several months, during which they will work on projects that are shared across the Autodesk Studio Communities. The primary goals of the residency program are to produce top-level inspirational content and to connect innovative and creative individuals with our unique set of tools and resources. Questions and inquiries are encouraged. We look forward to learning more about your work. Please submit applications with all materials compiled in a .zip file titled with your project name to: P9PublicPrograms@Autodesk.com. ADDITIONAL RESOURCES: Market Street Prototyping Festival Homepage Autodesk Engagement Announcement Pier 9 Overview Pier 9 Machine Catalog

Topic by brinstructables  


Working in the Woodshop

Classes have started at Pier 9!  Everyone has to go through different classes in order to be allowed to use pieces of equipment in the workshop.  Check out Jessy becoming a pro at some of the woodshop tools!

Topic by Penolopy Bulnick    |  last reply


Happy Halloween from Instructables HQ!

We just wanted to share some of the awesome costumes that have popped so far today at Pier 9! Please share what you are wearing today in the comments!  And share links to your tutorials! Check out some of the Instructables too! Disco Outfit Vanellope Von Schweets Interactive Instagram Costume

Topic by Penolopy Bulnick    |  last reply


Program Feedback

What's it like to be an Artist in Residence at Instructables?  Don't ask us, ask our previous residents! Being an artist in residence at Instructables by Samuel Bernier Jayefuu as Instructables' Artist in Residence by James Williamson (Jayfu) Last Day at Instructables by Kelsey Breseman (SelkeyMoonbeam) My time as an AiR by Mark Langford (Kiteman) My Summer as an AIR at Instructables by Gabriella Levine (gabriellalevine) Field Report - Mads Hobye as an Artist in Residence by Mads Hobye (madshobye) My Month at Instructables as an Artist in Residence by Tom Flock (Tomdf) What it's like to be an Artist in Residence at Instructables by Tim Wikander (timwikander) Reflecting on my AiResidency by Taylor Cone (tcone) The worst time of my life by Mario Caicedo Langer (M.C. Langer) Fozzy13's AiR Experience! by Adam Fasnacht (Fozzy13) Masynmachien's time as an AIR  by Yvon Masyn (masynmachien) My 2 Months as an AiR by Tess Howell (Tessalene) An embarrassment of riches by Rachel McConnell (rachel) My experience as an AIR by Tanner Welch (Tanner W) The AiR05 - designed and built during Q4:13 by Timothy Lipton (timmylip) Living Salad, makerbot songs, and noodle by Lauren Mccarthy (lmccart) How to got to Maker Heaven by Mikaela Holmes (MikaelaHolmes) Crazy, Amazing and Delicious AIR Experience by Rima Khalek (rimamonsta) Autodesk: Art Residency of Generosity by Scott Kildall Autodesk Artist in Residency by Anouk Wipprecht (anoukwipprecht) Duck Confit, Perfected by Aaron Geman (aaron_geman) Pier 9, I've never met anyone quite like you before. by Andrew Maxwell-Parish (ElectricSlim) To Pier 9, Thank for Everything by Thiago Hersan My Introduction to the 21st Century by John Whitmarsh My Autodesk Residency by Benjamin Cowden (tinkertinker) Talking about my Summer by Laura Devendorf (LDevendorf) Pier 9 is a Disneyland for Makers by Alejandro Palandjoglou (alepalan) Reflections on Pier 9 Residency by Andreas Bastian (andreasbastian) Making the Most of Your Time Here by Will Buchanan (buchananwp) Reflections on the Pier by Reza Ali (syedrezaali)

Topic by noahw  


Plattitude: Plaid Statistics from Instructables HQ

For the past month Devon of Instructables has been tracking the instances where plaid shows up in an Instructable's employees wardrobe. I just wanted everyone to be able to enjoy the awesome results. I will let everyone take what they will from the results; enjoy!

Topic by Penolopy Bulnick    |  last reply


How to Go to Maker Heaven

Dear Pier 9, You are a place like no other, and I’m so glad you came into my life.  I was a full time Artist in Residence at the Pier for 4 months, and I doubt I have ever been so simultaneously intellectually stimulated, inspired and intimidated at any other point.  When I came to the Pier I had been living in New York for 8 years, and I had just decided to make a permanent migration back to my homeland on the West Coast.  I’d heard rumors about the rampant culture of innovation in the Bay Area, but I was still totally unprepared for the explosion of creative energy and excitement that is the nerdy artist heaven called Pier 9. Maybe I’m just getting older and less jaded… but in the last few years, I have felt a change in the world, a shift in attitude from angst to optimism, from critique to creation, and I think places like the Pier exemplify this new positive force.  The fact that a multinational corporation like Autodesk has allocated a significant amount of resources to giving the imaginations of a bunch of madcap inventors, artists, engineers and other creatives free reign in a beautiful lab with a bunch of cutting edge machines… well, to me that says good things about the direction of the world.  But what really makes the Pier special, I think, is the fact that all the creativity taking place there is fundamentally motivated by the philosophy of Instructables; by the idea that knowledge should be shared.  I have never encountered a group of people so willing to share their ideas and skills, and so excited to help make other people’s dreams a reality.  And the feeling was really infectious!  Everyone was so ridiculously helpful, that on the rare occasion I had the opportunity to teach someone else a skill, it felt like a treat. That’s not to say that my experience at the Pier was all sunshine and roses.  It was exhausting and draining, and very ego challenging.  When I first arrived I was incredibly overwhelmed by all the new information I was intaking.  I had projects in mind, but those ideas were quickly swept away in the tide of new ideas that arose with every fascinating technology, and possibility I encountered.  Having nearly unlimited options can be paralyzing, and I fell pray to this paralysis many times at the Pier.  One of the pitfalls of having so many amazing minds in one place is that someone always has a new idea that will either revolutionize the project you are working on, or cause you to completely change direction and start working on something new.  That can be great, but if you aren’t careful it can cause acute artistic ADD. I think most creative journeys have a similar arc.  When you are learning new skills, it can take a while for the quality of the work you are producing to catch up with your creative vision.  I definitely felt that way at the Pier.  During my time there, my work ended up going on a journey from two dimensions to three dimensions.  I started out by experimenting with laser cutting.  I am a costume designer, and was interested in creating a wearable mechanical flower that would illuminate and open and close in response to its environment.  My first attempts to create this form felt very flat and lifeless to me, so I stepped away from the flower project and focused on figuring out how to create something much more three dimensional with the two dimensional process of laser cutting.  The result was a costume constructed from laser cut leather and el wire.  After that I decided I was ready to tackle 3D modeling and 3D printing, so I went back to my flower idea, and spent the rest of my time at the Pier testing and developing this form.  It was a really new and interesting process, 3D modeling and prototyping with the amazing Objet printers.  It also gave me the chance to work closely with two other awesome Artists in Residence, Paolo Salvagione and JoeJoe Martin.  It really underlined for me that the most important resource at the Pier is the people.  No matter how many incredible machines you have under one roof, they are only as good as the minds running them.  Noah Weinstein and the other amazing innovators who run the Pier have done such an incredible job of gathering together a diverse, brilliant, exciting, and truly kind-hearted group of people… the place practically buzzes with welcoming creative energy as soon as you walk through the door.  Also, putting relatively self-actualized creators in an environment where there are so many options and resources results in some incredibly interesting glimpses into individual human passion and curiosity.  I might not have fully understood why some of my fellow AiRs were so fascinated by stacking tetrahedrons, drawing graphically detailed pictures of intestinal parasites, or creating physical bodies for virtual bots, but witnessing each artist’s commitment to their singular pursuit was in itself a fascinating and beautiful experience. So much of our lives are spent trying to make practical things happen, it’s an rare opportunity to get to spend a dedicated amount of time just exploring the potential of creative ideas.  I really think that is what Pier 9 is about, providing a place that nurtures our human desire to create, explore and learn… with a kick ass set of resources to facilitate that exploration.  Honestly, during my time there I wish I had been able to let go and enjoy that process more.  It’s not always easy to escape the concepts of deadlines and expectations, but sometimes freeing yourself from those constraints is the only way to create anything truly new.  I very much believe that what is growing at Pier 9 is a new and exciting kind of creative ecosystem, and I hope it will inspire the creation of many more similar environments.  I feel incredibly lucky to have gotten a chance to be an explorer on the frontiers of Maker Land.  Thank you so much Noah and Vanessa.

Topic by MikaelaHolmes    |  last reply


Google+ Hangout - Lumi Workshop + Demonstration

STREAMING LIVE HERE: http://youtu.be/bGQTqpdSios Lumi, our September build night sponsor, is joining us at our new office in Pier 9 for a workshop next Thursday. We will be experimenting with their photographic print dyes and broadcasting the entire demo and event to the world via google hangout. The event will be recorded and findable on our Youtube page. Event RSVP Here

Topic by Carleyy    |  last reply


Singapore - Meet Awesome Makers - Eric Wilhelm at Prototyping Lab@National Design Centre

I'll be visiting Singapore this week. OmeMaker Group has graciously offered to host me for an informal talk and Q&A; session about Instructables and Pier 9. The event is Thursday 2015-08-20 at 7:30 PM at Prototyping Lab@National Design Centre. You can register to attend here. I'm looking forward to meeting Instructables authors in Singapore!  

Topic by ewilhelm    |  last reply


My Autodesk Residency

I was an Artist in Residence at Pier 9 from January through March of 2014, just a few months after the facility opened. I completed three projects during my residency, but split some of my projects into several Instructables. Citrus Juice Press with Mortise-and-Tenon Joinery "Tiny Planet" 3D Printed Mechanical Sculpture "The Manhattan Project" Cocktail Machine (Coming Soon!) Here are some things that were wonderful about my Residency: -Vanessa and Noah were extremely supportive as coordinators/facilitators/etc. They worked tirelessly to organize and improve a rapidly growing program filled with newbies like me. Whether it's just bouncing ideas around or getting connected with a person who has a particular skill, they were always willing to take a minute and help out. -Shop staff and Instructables staff were very helpful in navigating the tricky details of the shop, writing and publishing Ibles, etc. I relied heavily on help from Sean, Gabe, Dan, and Martin to help me work with tools in the CNC, Metal, and 3D Printing shops. They were patient and interested in helping me become a skilled operator. -Having access to the tools at Pier 9, particularly the Omax Waterjet and the Objet 3D Printers, allowed me to quickly move from design through prototype to final product. As a mechanical sculptor, I am used to spending months on a single project, waiting days or weeks for waterjet/lasercut parts to ship to me, etc.  -Classes and workshops, both formal and spur-of-the-moment style, gave me the resources to use so many tools that it was sometimes overwhelming (see below), but always awesome. Gabe's weekly software sessions, Audrey's photography tutorial, and of course all the Safety and Basic Use classes in the shop, were excellent ways to gain experience with new tools or learn how to better use familiar ones. -Free, endless coffee. Here are some challenges I faced during my residency: -The open-office style space at the Pier makes it quite difficult to focus (for me at least). Wearing headphones can help, but I also found that doing computer work elsewhere was more efficient. I know that the layout is meant to facilitate community, and it does, but I have found that I have to be vigilant so that my "talking about doing cool stuff" time does not eclipse my "doing cool stuff" time. -CNC tools can do incredible things very quickly, but they are fickle and, especially in the hands of novices, break often. Other times, they are just so popular there is a line to use them. Shop staff do a superb job of keeping the shop running smoothly, but I learned to always head to the Pier with a list of projects to work on, in case the tool I most wanted to use was unavailable. -There is an overstimulation that seems impossible to avoid at the Pier. New ideas come so fast, it becomes hard to pin yourself down to one and begin the nitty gritty work of actually making it happen. It can be quite difficult. -There is some pressure at the Pier, and I imagine it will grow, to use Autodesk software. As much as I would like to gain experience using Inventor and Maya, I decided that I would get more done by sticking with the software I was comfortable with.  -Free, endless coffee. I walked away from my Residency with a host of new skills, a number of new friends and professional colleagues, and a few projects to boot! It was a great time, and I would do it again in a heartbeat. Thanks Pier 9!

Topic by tinkertinker    |  last reply


Lumi Workshop at Instructables

On Thursday (September 19th) this week, Jesse from Lumi came by and gave a workshop on how to use Inkodye. We got to try it out ourselves and see how this stuff works first hand!  We had a great time picking out our designs and messing around with the dye.  We even found out they have an app so you can make all kinds of personalized designs! They have already shared projects with the Instructables community.  If you haven't already, make sure you check out their Instructables! You can follow along with the workshop video here!

Topic by Penolopy Bulnick    |  last reply


Autodesk: Art Residency of Generosity

I’ve had the good fortune to participate in many art scenes over the last 15 years. These range from making large-scale fire installations at Burning Man, in proto-hacker spaces (2001-2003), a rigorous MFA program at the School of the Art Institute of Chicago (2004-2006), and a professional and international new media art career (2007-2012). What fuels my creativity is an ongoing quest for communities that support new modes of engagement: repurposing new technologies for art, encouraging others to make and asking why it is important for us not to simply be cultural consumers. I strongly believe we need ongoing DIY culture coupled with critical thinking to keep our society vibrant. In 2012, I took a break from my usual new media art practice of showing in museums and galleries. I felt like the art world — for a variety of reasons — was sequestered and wasn’t reaching as wide an audience as it could. A friend of mine forwarded me a job posting for a New Media Exhibit Developer at the Exploratorium. I applied for the job and got it. At this world-famous science museum, I learned about interfacing my art ideas to the public sphere. I worked with scientists around ideas of data visualization in Life Sciences. I designed exhibits that would last for the long-term rather than a 1 month exhibition. This changed my art practice so that I begin thinking about work that had a broad appeal: from school kids to the elderly, and above all else to value curiosity. After my fixed-term position at the Exploratorium was over, I began a residency at Autodesk, which intrigued me because it was my first artist residency in a corporate environment and they also had unbelievable resources. I expected to be in an amazing shop environment but also to be interacting with suit-and-tie corporate types. I certainly got the former but the Pier 9 environment surprised me. Everyone from the engineers to other artists to the marketing folks were curious about creative uses for 3D technologies could be used. Pier 9 was more a laboratory than a shop. With the Instructables-writing directive, it was also one where people shared their ideas rather than hoarded. Within my first week, I adjusted my expectations. The secret about Pier 9: It’s not about the tools but about the people. Yes, the water jet is amazing and I’ve fallen in love with 3D-printing, but more than anything there is a cross-section of smart and kind people, ranging from traditional artists, new media artists, various flavors of makers as well as engineers. Everyone has some sort of skill, ranging from drawing to fashion design to 3D modeling. No one knows everything. We all check our egos at the door. “What are you working on?” is the question we all ask one another. Each day, I’m surprised by someone’s ideas. The enthusiasm in the space is infectious. In those rare moments when I’m alone at Pier 9, I can gaze out the window at the Bay Bridge, where I feel connected to the rest of the world. I’ve been amazed by my co-resident’s projects ranging from the Playa-inspired costumes by Mikaela Holmes and futuristic fashion by Anouk Wipprecht to the playful work by Paolo Salvagione to the material experiments by Andreas Bastian. There are many more...too many to call out everyone. We work very, very hard. Yet, the environment is casual. When you have an problem there are people to help, and conversely, when someone is stuck on a project, I’ll drop whatever I’m doing to help them out. I never wear my headphones. Generosity fuels this community. There is no single type of artist that comes to this residency, which makes for intersecting circles. I’ve listened to many others. I’ve had to explain my conceptual practice. I’ve been (happily) forced to re-conceptualize my own artwork. I still don’t have the answers to my concerns about art-sequestering, but this is the right place for me to be. With this residency, I’ve found the path that I’ve been long searching for. Thank you. Scott Kildall

Topic by scottkildall    |  last reply


2013 Accomplishments and 2014 Resolutions!

The New Year is almost here!  Does everyone have awesome plans and resolutions?  How about, what did you accomplish this year; new job, Instructable milestones?  Even sharing a resolution from last year that you accomplished counts! Nothing is too big or too small to share! I'll get the ball rolling: Accomplishments: Instructables moved to Pier 9 (pretty sweet!) Hit 1 Million views (1,037,806, and steadily making it's way up) Hit 100 Instructables (133 now!) Posted 52 Instructables Well, there are a few anyway :) Resolutions: Work out at least once a week (well, who doesn't have a goal like this) Reach 200 Instructables (I only need to post 67, seems possible right?) Get organized (you do NOT want to see my cottage) I'm sure I'll think of more later!  Your turn!

Topic by Penolopy Bulnick    |  last reply


Living salad, makerbot songs, and noodle!

My first day at Instructables, I found myself sitting on a chair fabricated by the guy next to me, listening to plans for a living salad which would grow through your plate, fertilized by worms below the surface and a stained glass window made of dried fruit, trying to focus on absorbing all the information Vanessa and Noah were dishing out. Just beyond loomed the amazing fabrication facilities, with rows of 3D printers, zillion-axis CNC machines, a stocked electronics room, every kind of adhesive you could dream of, and even a test kitchen! It was a makers dream, Pier 9 had the material and equipment resources to allow us to realize nearly any idea we could dream up, and dream we did. It was immediately clear that the one month my collaborator Kyle (https://www.instructables.com/member/kylemcdonald/) and I had planned to spend there was not enough. Sadly, it was all we had, so we got to work immediately on Noodle, a little robot with the I/O of a machine but the thoughts and feelings of a human. I could go on about the shop at Pier 9, but the thing that really made the experience for me was the people. Hosting 10-12 AIRs at a time, the studio was always full with people building crazy things. One day we'd experiment with Nick's instruments fashioned from rocks, sticks, and water jugs while sampling cocktails from Ben's machine and Rima's cricket ganache, the next day we'd admire Aaron's work on hoodies that zipped around your hands while being serenaded by Andreas' makerbot which seemed to be singing the future. We were all so excited and inspired it wasn't unusual to find half the group there all weekend long or into the wee hours of the night. I won't go so far as to say anyone slept the night there, but...  Not only did we get to hang out in the AIRea, but we also got to know all the others working at Pier 9. This was a building full of people willing to chat about anything from caustics to contests, lend you their skateboard so you could learn how, or demo their latest projects. Vanessa and Noah couldn't have been more supportive and helpful, and it was so inspiring to run into them in the shop on weekends hacking away on crazy things of their own. With so much going on, we sometimes had to work hard to tune it out and stay focused on our Noodle. Luckily, Kyle and I had worked together before and we were able to divide and conquer pretty productively. Kyle handled the fabrication aspects, spec'ing all the hardware and designing and lasercutting then 3D printing the physical enclosure for Noodle. I was heads down on the software trying to hook up our raspberry pi to Amazon Mechanical Turk, speakers, a display, a camera, and an interface. Thankfully, the long hack sessions were broken up by Vanessa coming by to peek at my computer over my shoulder and ask, "what's taking so long? how hard can it possibly be!" ;) I will end this post here and get to work finishing up our instructable before Vanessa hunts us down. If the specifics of our project are a bit cryptic still, all will be revealed with the instructable post (see attached pictures for more mystery). And to all of you considering applying to the AIR program, DO IT! If you are a motivated, curious person with energy and ideas you will have a blast. And the weather is ok, too. Thanks Vanessa, Noah and Instructables!

Topic by lmccart    |  last reply


All Ears, The Future of Making in Singapore event

The crew from Autodesk Pier 9 and Instructables is coming back to Singapore! We are so encouraged by the growth of the maker and innovation scene there. This international movement is growing and evolving and sometimes it's important to take stock and see where we're going and what we want to be doing. So we'd love to invite you to The Projector on June 4th  2016 from 2pm - 5pm to discuss the Future of Making in Singapore. We're hoping to reach broadly and invite some of the active members and organizations in Singapore, feel free to FWD this invite someone you think we've missed! You can RSVP and find out more details here. We are also inviting speakers to give a 10-15 min talk on any topic related to entrepreneurship, maker movement, 3D printing or anything that might be interesting! Feel free to reach out to us if you are keen to present a topic or know of someone who might be. Following the presentation session, there will be a panel discussion with Eric Wilhelm and community leaders in Singapore to share their thoughts on what the future holds for the sunny island nation. We will also be holding an Instructables Show & Tell on 7th June 2016 from 6 – 9pm at Autodesk Asia, where we would love to see what crazy and amazing projects people have been building here! More details can be found here.

Topic by ewilhelm  


"I Made It" Pixlr photo contest for Maker Month

Hey there! I work alongside the Instructables folks in our Pier 9 office as the community manager for Pixlr, a photo app that you may or may not be familiar with. Actually, the Instructables site uses Pixlr, so if you've submitted an Instructable, you have probably used our photo editor.  We know that the Instructables community LOVES contests, so I wanted to pass along this contest that is dead-simple to enter. We're celebrating Maker Month at Pixlr with a slightly Instructables-themed hashtag contest. You can read all about it on our site for the contest, but I will lay out the major details if you are interested in entering:  Take a photo of anything you've made.  Edit it in any Pixlr app (e.g., Pixlr Express). Tag photos with two tags — #imadeit #pixlrcontest — on Instagram, Twitter, Flickr, Pinterest, Tumblr, or Facebook. That's it. Super simple to enter. In fact, if you've ever submitted an Instructable, I encourage you to enter it in our contest by editing one of your Instructables photos with a Pixlr app and posting it with the hashtags so we can find it.  We're giving away 7 prizes through the end of May, and all winners get to pick a prize from this batch of fun prizes on our contest site: imadeitpixlrcontest.com. Lots of photo-friendly and just cool stuff on there, so you're bound to find something you like.  Happy to answer any questions you have, and I hope you join us for this fun little contest. 

Topic by supereric    |  last reply


You're a foreign AIR. How much is the $1.500 stipend in San Francisco?

So you want to be the next Instructables Artist in Residence? That’s awesome! Being on Instructables was one of the best experiences of my life (if you read my final blog post, you already know that). The only bad part is when you have to say goodbye. But, even if you manage to get over the after-Instructables broken heart (good luck with that), you have to be careful about the risks of a broken wallet, too. Yesterday, a fantastic author from another country asked me if the $1.500 stipend was enough for living in such an expensive city as San Francisco. Honestly, I’m not the best money adviser, but as a Colombian who was living five and a half months in the Bay, I want to share with you my experience with the economical part. Despite I had an awesome AIR program coordinator (Noah Weinstein), the help of my friends Alisson Sombredero and Jennifer Hansen, and all the Internet for investigating, there are some things you can only learn by yourself, at your risk. So, let’s suppose you are a foreign artist, from the middle class of your country, with a normal job, who wants to travel to the amazing Pier 9. What kind of things you have to keep in mind? NOTE: I’m not an official spokesman from Autodesk. And some things can change from now until you read this post. So, if you have any doubt about the AIR program or need some help, ask the Instructables AIR Program Coordinator. 1. Plan ahead: The AIR program is a very tempting opportunity, and probably you want to be in Pier 9 RIGHT NOW! But think: what is the best moment for you to be in San Francisco? How much time will you stay? Do you have any savings? Will your parents support this amazing opportunity? Do you have any responsibilities that affect your decision (a steady job, girlfriend, spouse, children)? What will you do when the AIR ends and you have to return to your country? Do you have any debts? How is your English? Do you have emergency contacts on the city? When I took the decision of being part of the AIR program, it was October of 2012, for starting March 2013, with a duration of three months (at the beginning) so I had 5 months to prepare myself for the travel. So, you have to think: how much time do you need for preparing your travel? 2. Your stipend: You will receive US$1.500 monthly. With good planning and some restrictions, you can have a good time with that money. Autodesk pays the materials and tools for your projects. But remember: the AIR program doesn’t cover air tickets, visa paperwork, health insurance, taxes and other extraordinary expenses. It’s all on you. Besides, it’s a stipend, not a salary. Be careful with those words when you talk with a migratory authority. A salary implies a work contract and work visa, and you aren’t an employee, but a vendor who probably will enter to the United States using a B1 Visa (Business/Tourism), with a stipend for covering housing, food and transportation expenses. So, don’t use the words “salary” and “work”. Use “stipend”, “invited”, and “artist in residence”. Instructables helped me with an invitation letter explaining to Migration what kind of activities I would do on the AIR. Autodesk is very prompt with stipend payments, but there is not an exact date for paydays. It’s between the first and second week of every month, but it can varies. So, at least the first two or three weeks of your time in SF are on you. And you have to eat, transport, pay your rent and deposit, and so on. Think between $2.000 and $2.500. 3. Housing: You will need to rent a room and to share the house with somebody else. And getting an economic and good room is a very complicated mission in San Francisco. Especially if you will stay only for 1 to 3 months (landlords prefer long term tenants). The best site to find a room is Craiglist. However, everybody can post on that site, so be prepared to find some bizarre stuff… Before you go, Google Maps is a mandatory tab in your browser. It’s a good idea to know the area. Every time you see a room offer, look how far is from Pier 9 in San Francisco. Keep in mind something: San Francisco is just a city from a big area named “San Francisco Bay Area”. In the Bay Area you will find a lot of cities and towns like Oakland, Berkeley, San Jose, South San Francisco, San Mateo, Redwood City, Concord, San Leandro, etc. A lot of people live on the nearest towns and take public transportation to San Francisco. Don’t forget to investigate if the neighborhood of the room offer is a good area to stay. If you can’t get a room before you arrive to San Francisco, think about a hostel for the first days, meanwhile you find one. (But just for the first days). Or you can try couchsurfing. Don’t trust in the $80/night hotels on Mission, because you can find a very creepy experience. Back to the room for rent: Try to get a furnished room, or you will have to buy at least, a mattress (and you can’t take it home at the end). If you are good cooking, having a kitchen will help you to save money. When you get the room, most of the landlords ask you to pay the first month plus the deposit. The deposit is some kind of backup money for the landlord, in case you break something, damage something or don’t pay your rent. At the end, the landlord must return your money. Consider it some kind of saving. But be careful: try to have a written contract, always ask for a receipt of every money you give, show to your landlord the fails of your room (take pictures just in case), and don’t break anything. My experience: my first three months, I lived in Treasure Island (in the middle of the Bay Bridge. Believe it or not, it’s part of the city of San Francisco). Good neighborhood, old room, furnished, $625/month, $600 deposit (so, my first payment when I moved was $1.225), creepy landlord (if somebody named Israel offers you a room on Treasure Island, it doesn’t matter how nice he sounds, basically… RUN!) Next two months: I lived in Oakland (passing the Bay Bridge). Beautiful house, fantastic landlords, good neighborhood. $600/month, $500 deposit. The farther the house is from San Francisco, the better and cheaper will be the room. My recommendation: try to get something in San Francisco. All the fun is in that city! I loved Treasure Island, but probably you can find a better neighborhood. If you get a room in another town, you will have always to think how you can return to home if you are going to have some night fun. Maybe it’s more expensive, but you have to consider carefully the next point. 4. Transport: You will find these ways for commuting: • MUNI: This bus and metro system are exclusive for the city of San Francisco. $2 per ticket, but you can use the same ticket in the lapse described on it, or all night long. It works 24 hours. • BART: Bay Area Rapid Transport. This metro communicates San Francisco with the nearest cities and the SFO Airport, and it’s a quick way to travel inside the city. According to the distance, you will have to pay. If you get a room in the east bay area, think in more or less $3.65 per ride. And it doesn’t work in the middle of the night. • AC Transport: Bus in the East Bay Area. $2.10 if you are travelling inside Oakland, $4.20 if you need to cross the Bay Bridge to go to San Francisco. • FERRY: I never used it. I leave you that mystery. • CALTRAIN: This train communicates San Francisco with the farthest towns in the Bay Area. More expensive. Think in $8 per ride. • CARPOOLING: It works only at week mornings. In a marked point, a driver picks up two or three passengers for using the Fastrak (more economic toll to pay). Most of the time is free, but the driver can ask you for one dollar tip. Very economic and fast, only if you din't mind to take up a strange car with other two or three strangers. You can manage all of the public transportation options using something called Clipper Card. Avoid the taxi cabs. They are very expensive! My recommendation: If you live in San Francisco, MUNI is the cheapest, safest and best way to travel. You can get an Adult Muni-only Pass for only $66 and for that month, you can travel all you want inside San Francisco. You can get it in any Walgreens. Or you can try getting a bike. Living in another city implies you have to organize a logistic plan for your transportation, including: BART, MUNI, bike, AC bus, carpooling, Caltrain, Ferry, free shuttles, and thinking like Cinderella every time you are invited to a party in San Francisco. I prefer to pay an $800 room in San Francisco and $66 in transport, than a $600 room in Oakland and $300 in transport. Here is a recommendation from Canida: There is a bike share in SF. For $88/year, you can borrow a bike for as many 30-minute trips as you like. Exists a bike stand directly across the street from Pier 9. More info here. 5. Food: If you can buy groceries and make your own food, awesome! You can find microwaves on Pier 9. In my case, it was cereal with milk and fruit at morning, sandwiches at night, and lunch on the food trucks near Pier 9. Think in an average of $11 per lunch or dinner, depending of the place and if you want to add a soda or a dessert. McDonald’s and Burger King aren’t good options. You can find some good Chinese lunches and Safeway’s specials for less than $8. Remember: the prices showed on the menu don't include the tax. My weekly budget for groceries (for breakfast and dinner) was $30. 6. Cash: Ok, there’s some delicate point in this talk, and probably one of the only things for improving in the awesome AIR program: your monthly stipend probably will be paid in a $1.500 Rewards Card. The good news: a rewards card is very useful! You can buy on Internet, you can carry a lot of money on this single card, you can use it as a debit/credit card, and you can pay with the card in most of restaurants, food trucks and stores. The bad news: you still need cash for some things (especially for paying the rent). And there is no simple way for changing your electronic money for cash. You can’t do withdrawals in an ATM or bank, you can’t consign that money to an account, you can’t do international transfers, you can’t pay debts and you can’t get cash back when you buy stuff. Besides, some places require a minimal bought if you want to use the card, or charge an extra amount. And probably you will have to spend all the rewards card money before returning to your home country. So, be prepared. Luckily, I found an awesome person (I won’t say her name because everybody will ask her for that kind of help) who changed some of my cards for cash, so I could defend myself. 7. Shopping: You will need (or want) to buy extra stuff: personal care, towels, blankets, clothes, gifts, etc. The best places are Target (Mission St. at 4th) and Ross (Market St. at 4th). You will find some good sales, but remember: the excess baggage can be a headache when you have to return to your hometown, and airlines charges for that, $200 at least. 8. Communications: I got a good plan for my smartphone on T-Mobile: for $50/month, unlimited minutes, messages and data. Maybe you can get a better plan in another cellphones company. You will need specially the data. Believe me, in U.S., nobody does anything without consulting Internet first. 9. Tips: Tipping is very important in U.S. I’m not telling you have to give a tip in every place (you are in a personal “war economy”, after all), but there are a lot of situations where you definitively have to leave a tip, between 15% and 20% of the bill. And don't forget: you are in San Francisco, so you have to visit some cool places! Some attractions are free. Others, (like Alcatraz) are between $20 and $30. Maybe more, if you want the star treatment. Don't take a guided tour into the city. With enough planning, you can go to the best places with less money. Maybe it looks like too many troubles and considerations, but we are talking about moving to another country for at least one month. And remember, this awesome company will pay you for making whatever you want to build, using their out-of-this-world tools like 3D printers, lasercutters, waterjets and CNC machines, and giving you the materials. It's a fantastic opportunity you will love forever!!!!

Topic by M.C. Langer    |  last reply


masynmachien's time as an AIR

I had the honour and pleasure of spending the month of July 2013 as an Artist in Residence at Instructables HQ. An unforgettable experience! I feel like I cannot even begin to describe it, so forgive me for keeping it simple. The most tangible amazing thing is the unbelievable workshop, a true makers heaven! I mainly worked on the laser cutters and the 3D printers myself, but these are just a part of the new workshop set up at Pier 9. There’s also the experimental kitchen, the sowing corner, the electronics lab, the high-end CNC machines, a complete wood shop and a full blown metal shop. More importantly however was working among the people behind Instructables. To experience up close how they work very hard to make Instructables not only the biggest and best Show-and-Tell buy also the best “maker medium” ever. Having just moved to the new facilities at Pier 9, there was a lot of extra work to get the workshop accessible and operational, but they moved mountains to get us Artists in Residence onto the machines and making things. Working alongside three other Artists in Residence was also unique chance. Usually, when I’m surrounded by makers, most of them aren’t older than 12. But even as each of us had his inner kid very much alive, having some serious making going on around you is very inspiring (as some of my Instructables will show). I also very much appreciate how my daughter Tika was warmly received when see joined me at Instructables HQ. One month was far too short to spend with the people at Instructables HQ.  I was constantly torn between on the one hand getting to know the people better and on the other hand leaving them continue there hard work and trying to make as much things as possible myself. And to make it even harder there were the lures of the magnificent city of San Francisco and of the Bay Area. My conclusion is clear: I want to come back! But then, being a month away from home is not easy either. Tika joined me during the second half of my stay, which was great, but I missed my wife and youngest daughter. Back home in Belgium I’m first taking some rest, spending time with family and friends, working on some due home improvements and preparing some kids workshops. Writing up the Instructables on the projects I did will take some time. They will be published over the coming months. After all, I have about 15 new projects to document. The thread through my AIR was a laser cut (advent) calendar. A series of toy/gift assembly kits designed to be laser cut out of one acrylic sheet and to be wrapped into a cardboard package opening separately on each kit. The only parts added to the laser cut parts are some elastic bands, screws and nuts. The idea is to have a calendar that is easily made in several copies, with designs accommodating for thickness variations in the acrylic sheet and a concept of cutting and wrapping it all with little handwork. I managed to design, cut and test 13 different toys/gifts. I consider it the first chapter of a full advent calendar. I will make an Instructable on each of the 13 and put them in a collection, together with an Instructable on the calendar concept. The eye catcher of my stay was an iPhone/iPad (or Android) controlled RC Blimp with video feedback. For this I used the plug-and-play Dension WIRC system. This system leading to rather heavy build (200g) comparted to my other blimp projects, I decided upon using a large spherical balloon. From this (and from watching Doctor Who) sprung the idea to make it into a large eye. I named it ‘In the blimp of an eye”. The project that was the most of a learning experience was designing and 3D printing nested dolls. Deviating from the classic Russian dolls, I learned how to design these in 123D Design, how to calculate sizes and experienced the possibilities and limitations of different 3D printing techniques. I hope you will enjoy reading the resulting Instructables, just as I enjoyed doing these projects at Instructables HQ. I want to thank once more the people at Instructables and Autodesk for this wonderful opportunity. Thank you, thank you, thank you! Yvon Masyn aka masynmachien

Topic by masynmachien    |  last reply


Talking about my Summer

I have to admit that I was skeptical before starting my Residency at Instructables. I never felt comfortable calling myself a "Maker" and here I was, walking into the belly of the beast at Pier 9. I felt like the term "Maker" was starting to read as cold, technical, robotic and...frankly...stuff really geared towards young boys. I felt as though I was coming into the program as a spy, an outsider looking to infiltrate and be critical of the hype around 3D printing. My project was really my attempt to talk openly about how I felt about these things in a way that people who design and use these machines might take notice. I was expecting to walk into an office full of dudes that wanted to make crazy things just because they could but I was created by quite another experience. The other AiRs were all interesting, questioning, infiltrating. The entire company was full of creative, open-minded, artsty folk and I can't tell you how good it felt to be in the electronics lab one day with all these different amazing and creative women coming in and out. I end my residency (the full-time part anyway) with a different attitude and the realization that people are pretty open-minded, excited and down-right nice! I never imagined people would go to the lengths they did just to help see the project along and it felt great to help and encourage others to see their ideas though. I think I leave the summer with a few new friends. On my presentation day, I felt like I wanted people to sign my year-book - it's that kind of place.   My favorite thing about the residency was also made the residency difficult. The space and people are so interesting and engaging that conversations start all the time. It's so great, but also makes it really hard to get work done! There is so much going on that its hard to stay on top of what people are working on - especially with the residents that aren't around everyday. It would be interesting to find ways to facilitate feedback and collaboration in different ways. We do an exercise in a class I help with at Berkeley where people put their projects on the wall and the other students add post-its with feedback. Maybe if we had a wall like that in the Air-ea it could be a way to keep tabs of all the work and also give short snippets of feedback without interrupting someone's flow. It wouldn't be a way to replace other ways of sharing what we're working on, but a sounding board for just quick, "have you seen X" kind of ideas.  I can't say thank you enough. I had a great, productive summer and I'm excited to be sticking around for a bit longer and seeing the new AiRs that come in and out. I would (and have) recommend the program to anyone - it was a really wonderful experience!

Topic by ldevendorf    |  last reply


An embarrassment of riches

I was an Artist in Residence at Instructables from September-December 2013, and words cannot express how wonderful it was.  Instructables has recently built out what I can only imagine is the world's greatest general use workshop, at Autodesk's Pier 9 facility.  You are probably aware of this shop if you're reading Artist in Residency posts, but if not, check out the overview here and the machine details here.  I tried to learn and do EVERYTHING in this shop!  I didn't quite succeed in that but I came close enough that I didn't totally finish any of my projects.  I'd planned to make an articulated model of an Escher drawing and an 8 foot tall steel dinosaur statue, both projects I could probably have spent all my time there on.  There was so much awesome to learn about and experiment with, though, that I kept getting distracted by side projects and what-if's that I might not have had opportunity to mess around with later on.  So what I actually ended up making was a series of acrylic jewelry, two small cardboard dinosaur models, MOST of the Escher drawing (I finished it later), some sheet metal walking-leg linkage experiments, half of a new Mustache Ride, part of a sixth Pulse of the City heart, tests of chemically-mediated etching on metal, a pair of 3d printed snowflake ornaments, and the beginnings of a pair of antler pants.  (I will definitely write instructables for the dinosaur and the pants, when they are complete.) I loved it all.  I loved it all so much, and so consistently, that I had to try everything and was hardly able to finish anything.  I cut metal on the waterjet, I printed many 3d things on the 3d printers, I lased like it was going out of style, I lathed like I didn't know what I was doing (Yay Learnings!), I cut and welded and drilled and screwed and printed and ground and sewed and soldered and blasted and glued.  I was like a kid in a candy shop who can't finish the fudge because the lollipops are so tasty and then whoa! peanut brittle! peppermints! gumdrops!  The only part of the shop I didn't use was the test kitchen because, well, I don't really cook. Three months was not enough.  Three years would not be enough.  I feel so fortunate to have been in there doing anything at all for any amount of time, though.  Things I can do now that I couldn't do last summer include: turn wood on a lathe cut metal, stone, cardboard, etc on a waterjet etch metal on a laser printer operate a small vacuum former print multiple materials on an Objet Connex run a jointer and planer operate a Shopbot TIG weld aluminum (to be sure, I'm lousy at this still, but I know How) operate a sand blaster bend steel tubes I'm an introverted anti-social nerd so it has taken me to the bottom of this post to talk about the people.  I absolutely need to say how great the people there are - everyone, no matter their job description, makes things.  Everyone just gets how it is to lose yourself in making some weird possibly useless object that you might have to get rid of when you're done anyway, but you just need to work on it to figure out That One Thing that you didn't quite understand but now you do!  It is a rare and wonderful set of people.  And some of the people, it is explicitly their JOB to teach me about all the equipment and help me with any problems I had with anything at all. If you're reading this you should definitely apply for this program.  You do not want to miss out on working in this shop.

Topic by rachel    |  last reply


The worst time of my life

If three years ago somebody had told me that I would be at Maker Faire, using my cyborg arms, watching Arc Attack playing the “Doctor Who” theme, and meeting Adam Savage from “Mythbusters”, I would have said that person is crazy or is mocking me. But I was there. With Instructables. It was awesome when Adam Savage, in the middle of his conference, yelled to me “Hey man! Nice borg!!”. “OH MY GOD!” I thought, “ADAM SAVAGE FROM THE MYTHBUSTERS TOLD ME I MADE A NICE BORG!!” But, beyond Adam Savage, the giant robots, the fire and electricity shows, the beautiful steampunk women, the good energy, the delicious food and the pictures with Daleks; the most beautiful, shocking, awesome and magical moment of the Maker Faire 2013 was when I had just arrived at the Autodesk booth. I saw the giant map of DIYers from around the world, and I realized my picture and profile were representing Colombia and I was one of the three leading makers of South America. I was paralyzed remembering all this journey, from being a complete loser without a future to that point in time and space when I felt absolutely happy, calm, and at peace with myself. It was worth it to keep fighting, just for that sublime moment. I felt like a Rock Star. Not because I was, but because Instructables and Autodesk made me feel like one. ……………………………………… When people ask me “Why do you love Instructables?” my answers are always the same: because the site is awesome, has amazing projects and great contests with cool prizes; because Instructables is the only one who has supported my DIY activities, especially in my country (Colombia) where science and technology aren’t priorities, and so on. But I never gave the complete answer. And now, after these fantastic five months as Artist in Residence, I want to tell the truth: I love Instructables because they were with me in the worst time of my life. ……………………………………… In 2009, I lost my job as Security Analyst in an important Colombian company. I thought I could subsist thanks to my junk projects and creating my own business, but almost nobody was interested on buying recycled crafts (besides, I wasn’t as good then as I am today.) And the only interested people wanted my works for free. It was not enough for a living, so after a few months I started looking for a job. Due to its economic situation, Colombia has high rates of unemployment and it’s very hard to find a job, and there’s no government subsidy for unemployed workers (sorry Colombia! One day, I will talk about all your beautiful and fantastic things, because you have a lot. But not today). Besides, when you are a former military officer the only civilian jobs you can apply for are in security because nobody thinks you can be creative; and if you are, nobody takes you seriously. Every two weeks I had an interview. Every interview ended with just another “we will call you.” It’s time to confess something to the world: at the same time, I was diagnosed with mild Borderline Personality Disorder and depression. It’s not something that “SHAZAM! You are nuts!”. No. I knew from years ago there was something wrong about me, but just in that moment I found out what I have. Just in case you ask: no, this condition doesn’t make me a bad employee, and I’m very competent in my work. No, I’m not some kind of evil psycho. Just a little bit creepy sometimes, but I always try my best to be a good person. And no, I’m not trying to look like a “dark and bizarre, Tim Burton style” character just because I want to look interesting. It may work for an artist or a teenager, but not for somebody trying to get a job in the security business or a stable relationship. I didn’t have any health insurance; I didn’t have money for any treatment and, in case I could afford it, there is a social stigma about persons with some kind of mental disorder, and no company would be interested in hiring a security manager with that kind of problem. So, I had to keep it to myself. I didn’t even tell it to my family. And my girlfriend broke up with me. So, my life was “complete.” I was without a job, love and almost without my sanity. Almost all of my “friends” were gone. I was drowning in debts. I didn’t have money even for basic things. I had to return to my mother’s house. I lost every goal, every dream, and every hope. The situation was so desperate that I seriously thought about giving up. But only two things stopped me from doing that. One was Carolina, the only friend I had in that moment. The other thing was Instructables. ……………………………………… I found the site several months after because I was looking for simple robots ideas. Then, I saw Instructables has contests, and I entered my first project (the “SPD Exoskeleton”) for the 2009 Halloween Contest. A lot of people made awesome comments about my project, and I received my first prize: the “Photojojo!” book and a Robot T-Shirt. “What? I just post pictures of my project on an internet site and they give me free stuff? Interesting!” Then, I made another project, the “Valentine’s RoboGrinch”. I was a finalist in the 2010 Valentine’s Day Contest. People around the world commented about my ideas, and my projects started to become popular being featured in other sites and blogs around the planet. When I got the First Prize on the Dead Computer Contest, I gave to my mother the netbook I won. It was the only present I could afford to give her in a long time. In my darkest moments, when I thought about giving up, I remembered I had some project on Instructables I didn’t finish or publish, and then I keep fighting just one or two days more, because I didn’t want to leave it uncompleted. When I finished it, I endured one week more, just for knowing if it was successful in a contest. Sometimes I won. Sometimes I lost. When I could get some money, I used it for buying tools or materials for the projects, instead of food or paying debts. Because I started to think that every project, every idea I was making, every instructable I was writing, was my little legacy to humanity. Probably one day I will die, but at least in some part of the Internet, it would be a proof that I made something good, something that could be appreciated by anybody, and my life was not in vain. And I started to win more contests. It felt good, because I thought “I’m a loser, but this loser is kicking butts!” With so many fantastic authors, the competition got tougher, so I had to improve my skills (and my English. Instructables was the only opportunity I had to improve and practice this language.) I became very good at making stuff with plastic trash and limited resources! Besides, without knowing anything about me and my personal situation, even without being on the same country, the Instructables staff and community were (and are) very special and kind with me. They always made me feel respected and loved. Instructables was the only escape I had from my reality. This site has thousands of users and still they had the time to talk to me, to care for me, to make me feel like part of a bunch of friends! They were the only people that didn’t see me or treat me like a loser or somebody who needed to be pitied. They were the only ones that made me feel I wasn’t completely alone on this planet. All of this situation lasted one year and two months. Instructables kept me fighting almost all of that time. ……………………………………… Finally, in September of 2010, I got a job. It wasn’t the best (honestly, it was horrible!), but at least I was working. Four months later, I got a better job as security manager of a business center, enough to start paying debts. On October 2010, I went to the Colombian equivalent of Comic-Con, using the Cyborg suit I built for the Instructables’ Dead Computer Contest. Thanks to this, a beautiful woman found me out of the crowd, because she loves robots. She became my biggest fan and we shared a big love. I never thought I could find a love like that. She was the girlfriend I got thanks to Instructables! She was the inspiration of my “Cyborg Heart in a Can”. And I gave it to her. And then Instructables interviewed me as Featured Author. I would be the first Colombian to be a Featured Author! That was awesome! In total, I have won twelve Instructables contests and two challenges. Thanks to Instructables, people of all the world know about my cyborgs and my Roboplanters. (The funny thing is I’m still feeling like the black sheep of the family!) ……………………………………… It was 2012. After one and a half year of relationship, my girlfriend and I broke up, for good (our respective problems were stronger than our love.) Besides, I was stuck at work and I couldn’t study something art or robotics related because the restrictive schedule of my job. So, the depression was returning… I was lying on the couch watching “Doctor Who” when a phrase get stuck in my mind: “All of time and space. Everywhere and anywhere. Every star that ever was. Where do you want to start?” And then I realized that nothing was tying me to Colombia and I could apply to the Instructables Artist in Residence Program. I wanted to know, at least for a few months, how it was to be in the most awesome company in this world. So I quit my job, I sold most of my belongings, I packed my Dremel, my trench coat and my sonic screwdriver, I said goodbye to my family and I traveled to San Francisco on February 27th of 2013. I didn’t come for the “American Dream”. I came for the “Instructables Dream”! ……………………………………… What can I say? How can I describe the most fantastic experience of my life, using just a few words? How can I summarize five months of happiness, learnings, DIY and good energy, when every day was an amazing adventure? I felt, after 35 years of life, I finally arrived in the place I belong. I met the faces behind the site I love and admire. You know who they are (sorry for breaking the magic but, please! Update the Instructables Team page! A lot of awesome people are not there!) I’m trying to not mention specific persons, because I shared awesome experiences with each one of you. Every one of you taught me something, every one of you made me feel appreciated, every one of you does a fantastic job keeping this site working. And I want nobody feels excluded of this post (Sherry always fights for sending out prizes on time, silently. Why nobody says “Thanks Sherry?”) Because Instructables is more than servers and computers and projects and internet. Instructables is the people. From the beginning, Instructables and the Autodesk Consumer Group made me feel like one of the team, like part of something bigger than myself. The Pizza Thursdays, the Marvelous Mondays, the Build Days, the Design Nights, became magical events for me. But it wasn’t only Instructables and Autodesk. This beautiful city of San Francisco taught me real lessons about tolerance, respect and being yourself. It doesn’t matter if you are radically different to the other people. Just be a nice person, do your job and respect the others, and everyone will respect you. I had never touched a CAD software, because I didn’t see any possible use for it in my life. And I thought it was something so complicated that only engineers and designers could use that kind of program. But then I went from 0 to 123D Design! I learned the basics in just two days and I fell in love with this awesome program, and it’s free! (But, seriously guys, try to fix that problem with the crashes. Everyone in the lab knew that when I screamed, it was because the program had a crash and I hadn’t saved the progress). And later, I learned how to use a 3D printer, a machine beyond my wildest dreams! I remember the infinite sadness the first time I went to the amazing Pier 9 (new installations of Instructables and the Autodesk Consumer Group) and thought I could never try that fantastic technology; and the happiness when Noah told me I could stay two months more! You have all the best freaking hi-tech tools in this freaking world, and you don’t need to be a NASA scientist or a millionaire to use them! This place is waiting for people of all the world, to come with their ideas! (It doesn’t matter how crazy they are). 3D printers, laser cutters, a water jet, a bunch of expensive machines I still don’t know the names of, an awesome test kitchen, metal and wood shops, even a sewing area! And all available for the DIY community! But, more than being on Pier 9 because the fantastic machines, I loved to stay here because Instructables.  My life has good things and bad things, successes and failures. But being part of Instructables and sharing moments with all of you has been the most memorable experience of my whole existence! ……………………………………… I want to say something to my dear friends of Instructables and Autodesk: if one day, for some inexplicable reason, you feel like your work is meaningless, you don’t like it’s Monday or simply you forgot what this is all about, just remember something: you will never know exactly how many lives Instructables has touched: how many persons found their true calling thanks to the projects, and how many persons found a hobby that makes their life happier. How many couples fell in love thanks to the delicious recipes and romantic crafts, and how many parents shared precious moments with their sons building something. But now you will always know, at least, Instructables and Autodesk saved one life. My life! ……………………………………… I wish to finish my post with some “Doctor Who” quote. I love “Doctor Who”, because is all about being awesome and optimistic and keep smiling even in the worst situations or despite you are feeling absolutely sad and alone. And the series has a lot of badass and beautiful quotes! But now, when I have to start packing my bags, when I have to return to my hometown where I have to pretend I’m a “normal” person and try to get a “normal” job again, when I have to say goodbye to my coworkers (that are at the same time most of the only real friends I have had in my life), and to the greatest organization I have had the honor of being part (where for first time in life I felt truly appreciated, respected and loved, and happy because it was Monday and I could go to work in a company that is making of this world a better place); there’s one, and only one phrase that I got stuck on my head; the last words of David Tennant as the Tenth Doctor when, standing alone after saying goodbye to his loved ones (and to the most awesome time of his life), his final moment comes: “I don’t want to go.” Mario Caicedo Langer Former Artist in Residence. Instructables

Topic by M.C. Langer    |  last reply


Win the first multimaterial 3D printing pen!!

3Dsimo is launching a 4-in-1 ultimate creators tool on Kickstarter! Join us in this twitter giveaway for your chance to win a 3Dsimo pen!! And be sure to check out their Kickstarter campaign! How to Enter: Follow @Instructables and @get3Dsimo on Twitter Tweet @Instructables and @get3Dsimo a link to an Instructable tutorial that could be made with the 3Dsimo Include #3DsimoKickstarter in the tweet Winners will be announced July 27th! RULES BELOW ------------------------------------------------------------------------------------------------- PLEASE REVIEW THESE OFFICIAL RULES BEFORE ENTERING THE CONTEST. ENTRANTS WHO ARE MINORS: YOU MUST OBTAIN THE CONSENT OF YOUR PARENT OR LEGAL GUARDIAN BEFORE ENTERING THE CONTEST. ENTRY TO THE CONTEST IS FREE AND NO PAYMENT OR PURCHASE IS NECESSARY TO ENTER OR WIN, EXCEPT FOR THE STANDARD CHARGES OF YOUR INTERNET ACCESS PROVIDER. A PAYMENT OR PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. VOID WHERE PROHIBITED BY LAW. BY ENTERING THE CONTEST YOU ACKNOWLEDGE THAT YOU HAVE READ AND AGREE TO THE INSTRUCTABLES TERMS OF SERVICE AND PRIVACY STATEMENT   SECTION A - SPECIFIC TERMS FOR THIS CONTEST   Any awarded prizes will be provided to a winner only after the winner has signed a Winner's Declaration and Release. Sponsor's current Winner's Declaration and Release for the Contest may be obtained upon request by contacting Sponsor by email at [service@instructables.com] or by mail at the address identified in Section B.18 ("Winner's List; Mailing List") below. The winner(s) will be solely responsible for complying with any and all applicable federal, state, provincial, local or other statutes, laws (including, without limitation, common law, if applicable), rules and regulations relating to the prizes and for bearing any personal income, VAT, withholding taxes, customs duties, or other taxes, fees, insurance, surcharges or other costs relating to receiving, claiming or collecting any prize. For entrants subject to tax obligations under the People's Republic of China, the winner shall be responsible for reporting his or her individual income tax generated from the prize to relevant Chinese tax authorities on his or her own and shall then submit the Sponsor a tax payment proof showing the tax is fully paid. If the winner fails to submit the afore-mentioned proof within a reasonable period of time as required by the Sponsor, the Sponsor reserves the right to disqualify the winner from entitlement to the prize. All prizes that are items or services which are subject to third party terms and conditions or restrictions, acceptance and use of the prizes are subject to all eligibility criteria, expiration dates, service or dormancy fees, and all other terms and conditions (if any) imposed by the issuer of such items or services, which are available on the Prizes Pagefor the Contest. Please be aware that Contest prizes may not be usable or function properly in certain countries and Sponsor has no knowledge relating to the use or functionality of such prizes in those countries. Use or operation of prizes in certain countries may require additional parts, components or adapters, and Sponsor has no knowledge of any such requirements or any responsibility for obtaining any such parts, components or adapters. In addition, certain countries may prohibit the use or operation of the prizes, in whole or in part, and Sponsor has no knowledge regarding, and shall have no responsibility for determining, whether the winner(s) are permitted to operate or use the prizes in any particular country. Sponsor. The Instructables 3Dsimo Contest on T (the "Contest") is an on-line contest with skill, ability and knowledge components that is sponsored by Autodesk, Inc., a Delaware corporation having its principal office at 111 McInnis Parkway, San Rafael, CA 94103, USA ("Sponsor"), in connection with the Instructables service and website, www.instructables.com, (the "Sponsor Site"). The Contest is co-sponsored by the company or companies listed here, if any (each, a "Co-Sponsor"): The Contest is governed by these Official Rules (these "Rules"). For any questions regarding the Contest, the Sponsor may be contacted by email at [service@instructables.com] or by mail at the address identified in Section B.18 ("Winner's List; Mailing List") below. Overview; Object of the Contest. The object of the Contest is to share an Instructables project could be used with the 3Dsimo that meets the Criteria (as described in Section A.8 ["Judging"] below) and are submitted in accordance with the format, content and other requirements identified in Section A.5 ("How to Enter") below. All currency value references in these Official Rules are as indicated. Eligibility. THE CONTEST IS OPEN ONLY TO NATURAL PERSONS WHO, AT THE TIME OF ENTRY, ARE REGISTERED MEMBERS OF THE SITE, WHO ARE AT LEAST THIRTEEN (13) YEARS OLD (FIFTEEN [15] YEARS OLD FOR RESIDENTS OF NORWAY AND EIGHTEEN [18] YEARS OLD FOR RESIDENTS OF GERMANY), AND ARE LEGAL RESIDENTS OF THE 50 UNITED STATES (INCLUDING THE DISTRICT OF COLUMBIA BUT EXCLUDING PUERTO RICO), CANADA (EXCLUDING THE PROVINCE OF QUEBEC, CANADA), UNITED KINGDOM, AUSTRALIA, BELGIUM, CHINA, THE NETHERLANDS, COLOMBIA, DENMARK, GERMANY, INDIA, NORWAY, NEW ZEALAND OR SWITZERLAND. If on the Start Date you are a "minor," meaning that you are under the age of majority in your jurisdiction (currently 18 or 19 in most U.S. states, and provinces of Canada and Australia; 18 in Belgium, China, the Netherlands, Colombia, Denmark, Germany, India, Norway, and Switzerland; and, for the UK, 16 in Scotland and 18 in most other parts of the United Kingdom), you must obtain permission from your parent or legal guardian, and your parent or legal guardian must consent to be bound by these Rules as if he or she were an entrant, before you submit an entry. Sponsor reserves the right to require minors to submit proof of parental/guardian permission and consent to these Rules at any time, without which they may be immediately disqualified from the Contest. Certain individuals are excluded from eligibility to enter or win, as described in Section B below. No purchase or payment is necessary to enter the Contest or to become a registered member of the Sponsor Site, and no purchase or payment, including choosing to purchase any "Instructables Pro" or other paid membership to the Sponsor Site will improve your chances of winning in any way. Deadline. The Contest begins at 12:00 a.m. Pacific Standard Time (PT)/8:00 a.m. GMT on July 14, 2015 (the "Start Date"). Entries for the Contest must be received by Sponsor by no later than 11:59 p.m. PT on July 27, 2015 /7:59am GMT on July 27, 2015 (the "Deadline"). (convert to local time) How to Enter. There are two ways to enter the Contest, as described below. Either way, all entries must comply with the entry requirements identified in these Rules (including in this Section and in Section B below), as well as with any specific formatting or content requirements identified in Section A.2 ("Overview") above or on the "How to Enter" page for the Contest on the Sponsor Site. It is each entrant's responsibility to ensure compliance with those requirements. The ways to enter are as follows: Entry with New Instructable. To enter a new project in the Contest, follow these steps: First document your project in the Instructables format. Details regarding how to document your entry are available on the "How to Enter" section for the Contest located on the Sponsor Site. When your project is ready to be published to the Sponsor Site, visit the Sponsor Site and follow the instructions for publishing your project to the Sponsor Site. You must be a registered member of the Sponsor Site in order to publish a project to the Sponsor Site. If you are not already a registered member of the Sponsor Site, you will be prompted to create an account on the Sponsor Site during the publication process, free of charge (except for the standard charges of your internet access provider). Please note: in some jurisdictions, the publication of your project on the Sponsor Site could materially affect rights (e.g., adversely affect patent and design rights) that you may own in the project. You should make your own inquiries and seek your own advice on this issue. When you publish your project to the Sponsor Site, you will be given the option to enter any open Contests. If you have reviewed the entry requirements for the Contest, believe your project qualifies for entry, and want to enter it in the Contest, check the box for the Contest and click Publish My Instructable. You may not enter the same Instructables project in more than three (3) Instructables contests in total. Further information about entry can be found in Section B below. Entry with Previously Published Instructable. If you published a project to the Sponsor Site after the Start Date, but you did not already enter that project in the Contest, you can enter it in the Contest by following these steps: Go to the "How to Enter" page for the Contest, and review the requirements for entering a project in the Contest. Click on the "How to Enter" link to review a list of projects you published after the Start Date. If you believe a project in the list meets the entry requirements for the Contest and want to enter it in the Contest, select it for entry in the Contest and click Enter This Instructable. Projects published prior to the Start Date are not eligible for entry. You may not register the same Instructables project in more than three (3) Instructables contests in total. Further information about entry can be found in Section B below. Winner Selection. There will be 2 total winner(s) for the Contest. The winner(s) will be selected on July 27, 2015, and Sponsor will announce the winner(s) on July 27, 2015. Each winner will be awarded only the prize(s) for which that winner was selected, as described below. Prize(s). The prize(s) to be awarded in the Contest is/are as follows: [2] 3D Printing Pen [] The estimated retail value of each prize to be awarded in the Contest is as follows: 3Dsimo 3D Printing Pen Prize, Total retail value: $109.00 USD.(CURRENCY CONVERTER) Prize, Total retail value: $NaN USD.(CURRENCY CONVERTER) The total estimated retail value of all prizes to be awarded in the Contest is: $218.00 USD. (CURRENCY CONVERTER)   Judging. All entries that are in compliance with all terms and conditions of these Rules will be judged on the basis of the following criteria (the "Criteria"): clarity, ingenuity, creativity, quality of presentation, and execution of the Instructable. Sponsor will establish a panel of at least four (4) individuals (each, a "Judge"), including at least the following: Editor of Pertinent Category and associate editors. Two Judges from Sponsor's Instructables staff will choose 2 finalists from the pool of all eligible entries based on their preliminary assessment of whether the entries meet the Criteria. Finalists will be judged by the full panel of Judges. In choosing the winner(s), the Judges will judge each finalist on the Criteria and the Judging Process as described in Section B below. THE DECISIONS OF SPONSOR AND THE JUDGES WILL BE FINAL. SPONSOR WILL NOT CORRESPOND WITH ENTRANTS ABOUT THE DECISIONS OF THE JUDGES OR THE DETERMINATION OF THE WINNERS OTHER THAN AS EXPRESSLY PROVIDED IN THE RULES. Further information on the steps and process of voting and judging can be found in Section B below. Size of Entry Pool. Winning entries will be selected by the Judges in accordance with the Criteria as described in these Rules. The chances of any entry winning a prize depends on the number of eligible entries received between the Start Date and the Deadline and the quality of that entry as compared to the other eligible entries, as evaluated by the Judges in the manner described above. Sponsor does not know in advance the number of eligible entries that will be received. The number of entries received, and the number of winners chosen, in prior contests of Sponsor, including the three (3) most recently completed contests, can be found through the "Contests" page of the Sponsor Site. The number of eligible entries for Sponsor's recently completed contests generally has ranged from approximately forty (40) to approximately six-hundred fifty (650), and generally has averaged approximately one-hundred fifty (150), but Sponsor cannot predict or guarantee any specific number of eligible entries for the Contest. SECTION B - ADDITIONAL TERMS FOR THIS CONTEST General Conditions. By entering the Contest, each entrant agrees to abide by the terms of these Rules and by the decisions of Sponsor and the Judges, which shall be made in all cases in their sole and absolute discretion and are final and binding on all matters relating to the Contest. These Rules are a legally binding contract, with equivalent effect to a private contract between each entrant and Sponsor. The Contest is void where prohibited by law The Contest is governed by Sponsor's Terms of Service and Privacy Statement and other policies (collectively, the "Policies") pertaining to the Sponsor Site, although the Rules will govern any conflict between the Rules and the Sponsor's Terms or the Rules and the Privacy Statement. Exclusions from Eligibility. Employees of Sponsor, any Co-Sponsor, or their respective parents, subsidiaries, affiliates, partners, suppliers, or advertising or promotional agencies (including without limitation any Judges who are employees of Sponsor, any Co-Sponsor or any of their respective parents, subsidiaries, or affiliates), as well as members of their households or their immediate families (i.e., spouses, parents and children), may submit entries in the Contest, but any such entries are for information and entertainment purposes only and are not eligible to be considered for the purpose of selecting finalists or winners. Judges who are not employees of Sponsor, any Co-Sponsor or any of their respective parents, subsidiaries, or affiliates, are not eligible to enter or win, nor are members of their households or their immediate families (i.e., spouses, parents and children). Notwithstanding the foregoing, Sponsor shall have no liability to any entrant or any other person in the event that Sponsor inadvertently awards a prize to any non-eligible person(s). In addition, each entrant acknowledges and accepts that Sponsor may be prohibited by applicable law from permitting entry by or awarding a prize to any person falling into one or more of the following prohibited categories: (a) a national or resident of Cuba, Iran, Iraq, Libya, North Korea, Sudan, Syria or any other country for which trade with the United States has been prohibited or restricted by any statute, regulation, order, rule, treaty, or other law of the United States or any other applicable jurisdiction in any manner that would prevent the awarding or delivery of any prize to the entrant; (b) a person on the U.S. Table of Denial Orders, Entity List, List of Specially Designated Nationals and Blocked Persons, or any other similar list of any applicable jurisdiction, or any person affiliated with any person or entity on any such list; (c) an official or representative of any foreign government; or (d) any other person to whom the awarding or delivery of any prize would violate any applicable statute, regulation, order, rule, treaty, or other law or any of Sponsor's policies. If an entrant falls into any of the above prohibited categories, such entrant is not eligible to win any prizes. Entry. Multiple entries are permitted, but only one entry per entrant can win a prize in the Contest. Entrants must be registered members of the Sponsor Site to enter the Contest. Registering for a Sponsor Site membership account for purposes of entering the Contest is free of charge. Entries can be the work of more than one person, but for purposes of the Contest, each entry will belong to the "Primary Author" named in the entry, regardless of the number of contributors to that entry. For winning entries, Sponsor will award the applicable prize to the named entrant only, except in the case of a minor, to such minor's named parent or legal guardian only unless specific consent from such parent or legal guardian to award the prize to such minor in accordance has been obtained by way of a duly signed Winner's Declaration and Release (See Section A.7 above), and will not be responsible or liable for apportioning any prize among contributors to a winning entry. Upon submission, all entries become subject to the Policies (including without limitation the provisions regarding ownership and use of user submissions as stated in Sponsor's Terms of Service and further described in Section B.15 ("Advertising and Marketing"). Notwithstanding the foregoing, entries to the Contest shall only be valid after the entry is accepted by Sponsor, and its acceptance occurs at Sponsor's location in the United States. Entries will not be acknowledged or returned. Entrants are permitted to modify or update an entry after submission, but are not permitted to do so after the Deadline. Entries may remain posted on the Contest page of the Sponsor Site indefinitely following the Deadline, but Sponsor reserves the right to delete entries from the Contest page after the Contest ends, in its discretion, and Sponsor reserves the right to delete entries from the Contest page and other pages of the Sponsor Site, at any time in its discretion, if such entries infringe or may infringe any third party's rights. Entries may not be created or submitted through any software-generated, robotic, programmed, script, macro, or other automated method. Sponsor and Co-Sponsor will have no responsibility for, and will have the right to refuse in its discretion, any entries that have been tampered with, or entries that are misdirected, incomplete, non-conforming, corrupt, lost, late, or ineligible, whether due to Internet or e-mail server failure or otherwise. Proof of transmission of an entry shall not constitute proof of receipt. It is each entrant's responsibility to keep Sponsor informed of any changes to entrant's contact or other information during the Contest. Use of Personal Information. Registering for an account with the Sponsor Site, which is required to enter the Contest, may require each entrant to submit entrant's name, e-mail address, age or date of birth, and other contact details, and in the case of a minor, contact details for a parent or legal guardian for purposes of obtaining proof of parental consent, if Sponsor elects to do so. For further information concerning how Sponsor handles personal information, as well as provisions on confidentiality and the cases in which Sponsor may be entitled to disclose entrant's information to third parties or upon request of an authority, consult Sponsor's Privacy Statement, which is incorporated herein. Additional Entry Requirements. Each entry must comply in all respects with the Policies, including without limitation all requirements for user submissions, as stated in the Terms of Service for the Sponsor Site. Without limiting that requirement, each entry also must comply with the following: Each entry must be entirely the original work of the persons identified in the entry; If persons other than the entrant have contributed to an entry, the entrant must have the written permission from each contributor prior to submitting the entry; Unless otherwise specified on the "How to Enter" page for the Contest on the Sponsor Site, entries must not have been published prior to the Start Date; Unless otherwise specified on the "How to Enter" page for the Contest on the Sponsor Site, entries must not have been entered in more than three of Sponsor's contests; Entries must not contain anything that is or may be: (i) threatening, harassing, degrading or hateful; (ii) defamatory; (iii) fraudulent or tortious; (iv) obscene, indecent or otherwise objectionable; (v) deemed to cause feelings of disharmony, enmity, hatred or hostility between different religious or racial groups; (vi) protected by copyright, trademark, patents, utility models, design patents or other proprietary right without the express prior written consent of the owner of such right; or (vii) dangerous or potentially dangerous, or that would encourage dangerous behavior from viewers, such as use of explosives and/or harmful substances; or (vii) contrary to governmental policies of any country whose residents are eligible to enter the Contest. Entries must not contain any material that would give rise to criminal or civil liability or that encourages conduct that constitutes a criminal offense. Voting Period. Prior to the Deadline and for three (3) days after the Deadline, registered members of the Sponsor Site may vote for their favorite entry (the "Voting Period"). There is no limit to the number of eligible entries for which a registered member can vote. All votes must be voluntary and uncompensated. Votes may not be cast by any automated method. Entrants may not vote for their own entries, may not compensate anyone in exchange for votes, or otherwise obtain votes through fraud, coercion, or other unfair means. Sponsor reserves the right to exclude any votes that have been obtained in violation of these Rules. Judging Process. The winner(s) will be determined through two (2) rounds of judging, as described below: Selection of Finalists: In the first round, after the Voting Period closes, Judges from the Sponsor's editorial staff will rank each eligible entry on the basis of a composite score based on the Criteria, assigning equal weight to each of the Criteria based on the Criteria. The entries with the highest scores will qualify as finalists, and the number of finalists selected will be as identified in Section A above. Selection of Winner(s): In the second round, the Judges will apply the Criteria to evaluate the finalists, using a range voting method, assigning a value between 0-9 to each finalist. The finalist(s) with the highest score(s) will be selected as the winner(s), and the number and type of winners will be as identified in Section A above. Any ties will be broken using the median ballot rating approach (the entry with the highest median score wins). Disqualification: The Judges have the right to disqualify any entry that is not in compliance with these Rules. In the event that a winning entry is disqualified, the next-highest scoring entry will be selected as the alternate winner. In the event that one or more of the identified Judges is unavailable, Sponsor reserves the right to substitute Judges of comparable qualification, to be determined by Sponsor in its discretion. The Contest is entirely skill-based and contains no elements based on chance. The standards applied during the judging process focuses on assessing each entry's properties. By the mere submission of an entry, an entrant acquires no automatic right to be awarded a prize, nor any other right except for the right to have such entry reviewed and evaluated subject to these Rules. Prize Terms. All values are stated in United States Dollars (USD) as indicated, or as converted [currency converter] to local currency. If a stated prize is unavailable, Sponsor has the right to substitute one or more items of equal or greater value, in its discretion. No prize is, and the winner(s) have no right to claim that any prize is, exchangeable, transferable, or redeemable for cash. The winner(s) will be solely responsible for all expenses related to the receipt and use of all prize(s) other than those expenses expressly included in the description of the prize(s) in Section A above. The winner(s) will be solely responsible for complying with any and all applicable statutes, laws (including, without limitation, common law, if applicable), rules and regulations and for bearing any personal income tax, VAT, withholding taxes, customs duties, or other taxes, fees, insurance, surcharges or other costs relating to receiving, claiming or collecting any prize. Winner(s) are hereby informed of the liability to pay all taxes on the prize(s) received; such taxes shall be paid by the winner(s). Each winner shall be responsible for reporting his or her individual income tax generated from the prize to relevant tax authorities on his or her own and, for residents subject to tax obligations on the prize by any country, shall promptly submit to Sponsor a tax payment proof showing that such tax has been fully paid. If the winner fails to submit such proof within a reasonable period of time as required by Sponsor, Sponsor reserves the right to disqualify the winner from entitlement to the prize and the winner shall be deemed to have waived his or her right to claim the prize and shall be further obligated, upon Sponsor's request, to return the prize to Sponsor at his or her own cost. In addition, for winners who are residents of the Netherlands, if the estimated retail value of a prize is more than 454 Euros, each winner is responsible for payment of the applicable Dutch 'lottery tax' (29% of the prize value) and declaration thereof to the Dutch tax authorities. THE PRIZE(S) WILL BE GIVEN AWAY BY SPONSOR AND ANY CO-SPONSOR(S) "AS IS." SPONSOR AND ANY CO-SPONSORS DO NOT MAKE, AND EXPRESSLY DISCLAIM, ANY WARRANTY, WHETHER EXPRESS, IMPLIED, OR STATUTORY, REGARDING ANY PRIZE OR PORTION THEREOF, INCLUDING WITHOUT LIMITATION ANY IMPLIED OR STATUTORY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, OR NON-INFRINGEMENT. SOME JURISDICTIONS MAY NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, CONSUMER GUARANTEES AND SIMILAR RIGHTS, IN WHICH CASE SUCH EXCLUSION SHALL APPLY ONLY TO THE EXTENT PERMITTED BY APPLICABLE LAW IN THE RELEVANT JURISDICTION. WITHOUT LIMITATION, TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, ALL WARRANTIES AND REPRESENTATIONS, IN RELATION TO THE PRIZES, WHETHER EXPRESS OR IMPLIED BY STATUTE, LAW (INCLUDING, WITHOUT LIMITATION, COMMON LAW, IF APPLICABLE), RULE, REGULATION, OR OTHERWISE, ARE HEREBY EXCLUDED. Announcement; Award of Prize(s). The winner(s) will be notified by e-mail within seven (7) days of selection. The winner(s) (and, if a winner is a minor, the Winner's parent or legal guardian) may be required to sign a Winner's Declaration and Release which includes a declaration of eligibility, grant of publicity rights and a liability release, to the extent not prohibited by law, prior to receipt of a prize. The prize(s) will be awarded by way of delivery to Winner's designated valid delivery address set forth on the Winner's Declaration and Release. Unless otherwise specified in Section A, and provided that direct shipment costs by mail or parcel post (expressly excluding import duties and other duties or taxes, which are the Winner's sole responsibility) to Winner's designated valid delivery address shall be borne by Sponsor, provided, however, if delivery is declined or fails by reason of Winner's failure to timely accept receipt or pay appropriate import duties and other duties or taxes) then the winner will be deemed to have declined acceptance of the prize and Sponsor reserves the right to reclaim the prize whereupon the prize will be returned to Sponsor and winner will no longer be eligible to receive the prize. The winner(s) may be required to provide Sponsor with a social security number, taxpayer identification or identification card number, or other identification or account number (if applicable) (a Permanent Account Number for residents of India) for tax purposes, and will provide Sponsor with all other information as may be required for Sponsor to comply with all applicable laws in connection with the award of any prize(s) to the winner(s). The winner(s) also may be required to provide Sponsor with proof that he or she is the Authorized Account Holder of the e-mail address associated with the winning entry. An "Authorized Account Holder" is the natural person who is assigned to an e-mail address by an Internet access provider or other organization responsible for assigning e-mail addresses to the domain associated with an e-mail address. In the event of a dispute, an entry will be deemed to have been submitted by the Authorized Account Holder of the e-mail address submitted at the time of entry. Failure to respond to a winner announcement, or return any required declarations or releases within fourteen (14) days (or any longer time specified by Sponsor in the applicable winner announcement) or to comply with any of the foregoing may result in disqualification and the selection of an alternate winner. It is Sponsor's policy to assist U.S. government employees in meeting their obligations under their standards of ethical conduct; any prize(s) won in violation of those Standards should not be accepted and should be returned at Sponsor's expense or destroyed. Without limitation, Sponsor shall not be liable for any failure to deliver any prizes due to any Winner's failure to accept delivery, to meet any of his or her obligations hereunder or due to the submission of any false, inaccurate or misleading information. Representations. By entering the Contest, each entrant represents and warrants that: (a) the entrant meets all eligibility requirements of the Contest; (b) in entering and participating in the Contest, the entrant has complied and will comply in all respects with these Rules, the Policies, and all applicable statutes, laws (including, without limitation, common law, if applicable), rules and regulations; and (c) the information provided in the entrant's entry, including without limitation all contact information, is true, accurate, and complete in all respects. Assumption of Risk. By taking any action to create an entry for the Contest, each entrant, on his or her own behalf and on behalf of his or her personal representatives, heirs, executors, and assigns, acknowledges and agrees that: (a) ENTRANT AND HIS OR HER PERSONAL REPRESENTATIVES, HEIRS, EXECUTORS, AND ASSIGNS HAVE THE SOLE RESPONSIBILITY FOR THE CREATION OF THE ENTRY, WHICH IS DESIGNED AND CREATED BY THE ENTRANT FOLLOWING HIS OR HER OWN DECISION AND INITIATIVE DEPENDING ON THE WAY, IN HIS OR HER SOLE DISCRETION ENTERANT DECIDES TO CREATE SUCH ENTRY, AND EVEN THOUGH THE CONTEST DOES NOT REQUIRE OR OTHERWISE ENCOURAGE DANGEROUS BEHAVIOR, THERE MAY BE DANGER AND RISK OF BODILY INJURY, DEATH, OR PROPERTY DAMAGE INVOLVED IN CREATING AN ENTRY; (b) THESE RISKS AND DANGERS MAY ARISE FROM FORESEEABLE OR UNFORESEEABLE CAUSES; (c) SUCH ENTRANT AND HIS OR HER PERSONAL REPRESENTATIVES, HEIRS, EXECUTORS, AND ASSIGNS ASSUME ALL RISKS AND RESPONSIBILITY FOR ANY PERSONAL INJURY, DEATH, PROPERTY DAMAGE, OR OTHER LOSS ARISING OUT OF THE CREATION OF ANY ENTRY, WHETHER CAUSED BY NEGLIGENCE OR ANY OTHER CAUSE; and (d) Subject to applicable law, such entrant and his or her personal representatives, heirs, executors, and assigns are relinquishing any and all rights he, she, or they now have or may have in the future to sue or take any other action against Sponsor, any Co-Sponsor, the prize manufacturers, any other entities involved in the administration of the Contest, each of their respective parents, subsidiaries, and affiliates, and each of their respective officers, directors, employees, agents, and representatives (the "Sponsor Parties") on the basis of any injury, death, damage, or other loss that may be suffered arising from any action taken in the creation of any entry, including but not limited to claims based on allegations of negligence by any of the Sponsor Parties or use of any machinery or materials. Without limitation, Sponsor Parties shall have no liability to any entrant or any other person in the event the entry or any acts or omissions of the entrant violates any of these Rules. Release. To the maximum extent permitted by law, by entering the Contest, each entrant releases and holds harmless the Sponsor Parties from any and all responsibility, liability, damages (including, without limitation, direct, indirect, incidental, consequential, punitive, statutory, and other damages), losses, costs, or expenses of any kind arising out of or relating to: (a) entry or participation in the Contest, including but not limited to disputes among individuals claiming to have contributed to any winning entry; (b) any violation by the entrant of these Rules, the Policies, or applicable laws; (c) misappropriation, infringement, or other violation of any copyright, trademark, patent, trade secret, right of publicity, privacy, or other legal or contractual right of any person attributable to entrant or any entry submitted by entrant; (d) the acceptance, possession, receipt, or use of any prize or any item purchased with any prize (e.g., if the prize includes a gift card); (e) any entries or votes that have been tampered with or that are misdirected, incomplete, non-conforming, corrupt, lost, late, or ineligible; (f) any problems or technical malfunctions (including but not limited to errors, omissions, interruptions, deletions, defects, or delays in operation or transmission) of any computer, telephone, modem, cable, satellite, network, hardware, online system, server, software, or other equipment or provider, including any incorrect, incomplete, garbled or jumbled information resulting therefrom; (g) any Internet traffic congestion or website accessibility or delays; (h) printing or typographical errors in any Contest-related materials; or (i) any other technical or human error that may occur in connection with the Contest (the "Causes"). If anyone makes any claim against any of the Sponsor Parties arising out of or relating to any of the Causes attributable to the entrant, the entrant will pay for any damages, losses, liabilities, costs, penalties, and expenses, including without limitation attorneys' and experts' fees and costs, incurred in connection with such claim. WITHOUT LIMITING THE GENERALITY OF THE FOREGOING, THE SPONSOR PARTIES SHALL NOT BE LIABLE FOR ANY LOST PROFITS OR ANY SPECIAL, INCIDENTAL, INDIRECT, PUNITIVE, EXEMPLARY, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE CONTEST, HOWSOEVER CAUSED, WHETHER ARISING IN STATUTE, TORT (INCLUDING, WITHOUT LIMITATION, NEGLIGENCE) CONTRACT, OTHER LEGAL THEORY OR OTHERWISE, AND ALL SUCH DAMAGES ARE HEREBY DISCLAIMED AND EXCLUDED. SOME JURISDICTIONS MAY NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR DAMAGES AND OTHER LIABILITY (INCLUDING INCIDENTAL OR CONSEQUENTIAL DAMAGES) IN WHICH CASE SUCH LIMITATION OR EXCLUSION SHALL APPLY ONLY TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, RULE, STATUTE OR REGULATION IN THE RELEVANT JURISDICTION. NOTHING IN THESE TERMS EXCLUDE LIABILITY FOR FRAUD, OR FOR PERSONAL INJURY OR DEATH CAUSED BY NEGLIGENCE TO THE EXTENT SUCH EXCLUSION IS PROHIBITED BY APPLICABLE LAW Misconduct. Sponsor reserves the right, in its discretion, to disqualify any entrant who: (a) tampers with the entry or voting process, the operation of the Contest, the Sponsor Site, or affiliated websites; (b) acts in an unsporting or disruptive manner, or with intent to annoy or harass another person; or (c) is otherwise in violation of these Rules, the Policies, or any applicable laws. Termination. Sponsor reserves the right to suspend, modify, or terminate the Contest at any time for any reason, in its discretion, including without limitation in the event of fraud, abuse, tampering, technical, administrative, financial, or other difficulties. In such cases, Sponsor will post a notice on the Contest page of the Sponsor Site. Should the Contest terminate prior to selection of the winner, Sponsor will announce an alternate means of awarding the prize on the Contest page of the Sponsor Site. Any entrant may withdraw from the Contest at any time by contacting Sponsor by email at [service@instructables.com] or by mail at the address identified in Section B.18 ("Winner's List; Mailing List") specifying the name of this Contest and any other relevant information. Advertising and Marketing. By entering the Contest, and in consideration of Sponsor's potential review and evaluation of his or her entry, each entrant grants to Sponsor the non-exclusive right to use his or her entry as provided in the Policies, including without limitation the provisions of the Terms of Service regarding ownership and use of user submissions. WITHOUT LIMITING THE FOREGOING, TO THE MAXIMUM EXTENT PERMITTED BY LAW, BY ENTERING THE CONTEST, EACH ENTRANT CONSENTS, AND WARRANTS THAT IT HAS OBTAINED THE LEGALLY-BINDING WRITTEN CONSENT OR OTHER LEGALLY BINDING AUTHORIZATION (INCLUDING WITH REGARD TO THE USE AND MANAGEMENT OF COPYRIGHTS IN ALL CREATED CONTENT) OF EVERY CONTRIBUTOR TO THE ENTRY (INDIVIDUALS WHOSE NAME, LIKENESS, PROPERTY, RESULTS AND PROCEEDS APPEAR IN THE ENTRY), TO THE USE BY SPONSOR, ANY CO-SPONSOR, OR ANY THIRD PARTY CHOSEN BY SPONSOR OR ANY CO-SPONSOR, OF ANY AND ALL INFORMATION (INCLUDING PERSONAL INFORMATION), DRAWINGS, TEXT, PHOTOS, IMAGES, VOICES, VIDEOS, OR OTHER MATERIAL CONTAINED IN AN ENTRY OR OTHERWISE PROVIDED BY SUCH ENTRANT RELATED TO THE CONTEST FOR ADVERTISING AND MARKETING PURPOSES. Otherwise, each entrant retains whatever rights it may have in each entry to the extent provided in the Policies. The Sponsor, at its discretion, may require entrants to provide evidence of such written consents or other legally binding authorization. To the maximum extent permitted by law, by accepting a prize, a winner consents on his or her own behalf, to the print and online publication of the Winner's user name, stated country of residence and winning entry as part of the official Winner's list on the Instructables Site (and to submit this information, along with the Winner's first and last name, address, phone, email or other contact information to governmental agencies if required by applicable laws) without additional compensation other than the consideration specified in this Section 15 (Advertising and Marketing) for the entire protection term of the rights concerned and for all methods and means of exploitation. Each entrant and any other contributor whose personal information is being so used by Sponsor may request access to his or her personal information held by Sponsor and that Sponsor correct the data if it is inaccurate or delete the data if Sponsor is not required to retain it by law or for legitimate business purposes. Access, correction, deletion requests or withdrawal of consents can be made by contacting Sponsor by email at [service@instructables.com] or by phone at (01-510-473-7626) or by mail at the address identified in Section B.18 ("Winner's List; Mailing List"), however, no consents will apply retroactively to any entrant's personal information used prior to Sponsor's receipt of any consent withdrawal. Other than as set forth herein, Sponsor will treat any personal information supplied by entrants in connection with the Contest in accordance with Sponsor's Privacy Statement, as modified by these Rules. Governing Law; Dispute Resolution. By entering the Contest, entrants agree that these Rules will be governed by and construed in accordance with the laws of (a) Switzerland if the entrant's principal place of residence is in a country in Europe, Africa or the Middle East, (b) Singapore if the entrant's principal place of residence is in a country in Asia, Oceania or the Asia-Pacific region, (c) Brazil if the entrant's principal place of residence is in Brazil, or (d) the State of California (and, to the extent controlling, the federal laws of the United States) if the entrant's principal place of residence is in a country in the Americas (including the Caribbean) or any other country not specified in this Section 16 (Governing Law; Dispute Resolution); provided, however, that in respect of all claims, actions and disputes brought by any of the Sponsor Parties, these Rules and shall be governed by and construed in accordance with the laws of the State of California (and, to the extent controlling, the federal laws of the United States). The laws of such jurisdictions shall govern without reference to the conflicts-of-laws rules thereof. The UN Convention on Contracts for the International Sale of Goods and the Uniform Computer Information Transaction Act shall not apply to (and are excluded from the laws governing) these Rules. In addition, by entering the Contest, entrants agree that any claim, action or dispute arising under or relating to this Agreement will be brought exclusively in (and the parties will be subject to the exclusive jurisdiction of) the Superior Court of the State of California, County of Marin, or the United States District Court for the Northern District of California in San Francisco, except that (other than with respect to claims, actions or disputes brought by any of the Sponsor Parties) if the entrant's principal place of residence is in (a) a country in Europe, Africa or the Middle East, any such claim or dispute will be brought exclusively in (and the parties will be subject to the exclusive jurisdiction of) the courts of Switzerland, or (b) a country in Asia, Oceania or the Asia-Pacific region, any such claim or dispute will be brought exclusively in (and the parties will be subject to the exclusive jurisdiction of) the courts of Singapore. By entering the Contest, each entrant submits to the jurisdiction of those courts and waives any objection to those courts, whether on the basis of jurisdiction, venue, inconvenience of the forum, or otherwise. Notwithstanding anything to the contrary, nothing will prevent any of the Sponsor Parties from bringing an action for infringement of intellectual property rights in any country where such infringement is alleged to occur. Miscellaneous. If any part of these Rules is held by a court of competent jurisdiction to be invalid, illegal, or otherwise unenforceable, such part will be modified by such court to the minimum extent necessary to make it enforceable while preserving to the maximum extent possible the original intent of and the remaining parts of these Rules will remain in full force and effect. Nothing contained herein or in any of the Contest related materials should be construed as an endorsement by Sponsor of any Co-Sponsor, or of Sponsor or any Co-Sponsor of any third party, product, or service. Notwithstanding anything to the contrary, Sponsor may decline to process requests that are unreasonable or unreasonably repetitive. Winner's List; Mailing List. The user name(s) and entries of the Contest winner(s) will be posted on the Contest page of the Sponsor Site, within fourteen (14) days of the Deadline. In addition, the names of the winner(s) may be obtained by sending a written request and a self-addressed, stamped envelope to the below address (mailed requests must include the words "Winner's LIST" and the full name of the Contest prominently in the first line of the address): Autodesk c/o Instructables Receiving Door A Pier 9, The Embarcadero San Francisco, California 94111 USA   or by contacting Sponsor by email at [service@instructables.com] or by mail at the address identified in above. All requests must include the words "Winner's LIST" and the full name of the Contest prominently in the subject line or in the voicemail, as the case may be. All such requests must be received within six (6) months of the Deadline. Sponsor must be contacted by email at [service@instructables.com] or by mail at the address indentified in Section B.18 ("Winner's List; Mailing List"), Entrants who opt to join Sponsor's electronic mailing list agree to be contacted by email by Sponsor. Requests for removal from Sponsor's mailing list may be made as instructed in any such email, or by sending a written request and a self-addressed, stamped envelope to "Instructables Mailing List" at the above address, or as otherwise indicated on the Sponsor Site. Residents of Vermont may omit return postage on Winner's list and mailing list requests. © 2014 Autodesk, Inc. All rights reserved. INSTRUCTABLES is a registered trademark or trademark in the United States of Autodesk, Inc. Other brands may be trademarks of their respective owners.

Topic by Carleyy    |  last reply


Halloween Pinterest Giveaway Rules

PLEASE REVIEW THESE OFFICIAL RULES BEFORE ENTERING THE CONTEST. ENTRANTS WHO ARE MINORS: YOU MUST OBTAIN THE CONSENT OF YOUR PARENT OR LEGAL GUARDIAN BEFORE ENTERING THE CONTEST. ENTRY TO THE CONTEST IS FREE AND NO PAYMENT OR PURCHASE IS NECESSARY TO ENTER OR WIN, EXCEPT FOR THE STANDARD CHARGES OF YOUR INTERNET ACCESS PROVIDER. A PAYMENT OR PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. VOID WHERE PROHIBITED BY LAW. BY ENTERING THE CONTEST YOU ACKNOWLEDGE THAT YOU HAVE READ AND AGREE TO THE INSTRUCTABLES TERMS OF SERVICE AND PRIVACY STATEMENT   SECTION A - SPECIFIC TERMS FOR THIS CONTEST   Any awarded prizes will be provided to a winner only after the winner has signed a Winner's Declaration and Release. Sponsor's current Winner's Declaration and Release for the Contest may be obtained upon request by contacting Sponsor by email at [service@instructables.com] or by mail at the address identified in Section B.18 ("Winner's List; Mailing List") below. The winner(s) will be solely responsible for complying with any and all applicable federal, state, provincial, local or other statutes, laws (including, without limitation, common law, if applicable), rules and regulations relating to the prizes and for bearing any personal income, VAT, withholding taxes, customs duties, or other taxes, fees, insurance, surcharges or other costs relating to receiving, claiming or collecting any prize. For entrants subject to tax obligations under the People's Republic of China, the winner shall be responsible for reporting his or her individual income tax generated from the prize to relevant Chinese tax authorities on his or her own and shall then submit the Sponsor a tax payment proof showing the tax is fully paid. If the winner fails to submit the afore-mentioned proof within a reasonable period of time as required by the Sponsor, the Sponsor reserves the right to disqualify the winner from entitlement to the prize. All prizes that are items or services which are subject to third party terms and conditions or restrictions, acceptance and use of the prizes are subject to all eligibility criteria, expiration dates, service or dormancy fees, and all other terms and conditions (if any) imposed by the issuer of such items or services, which are available on the Prizes Pagefor the Contest. Please be aware that Contest prizes may not be usable or function properly in certain countries and Sponsor has no knowledge relating to the use or functionality of such prizes in those countries. Use or operation of prizes in certain countries may require additional parts, components or adapters, and Sponsor has no knowledge of any such requirements or any responsibility for obtaining any such parts, components or adapters. In addition, certain countries may prohibit the use or operation of the prizes, in whole or in part, and Sponsor has no knowledge regarding, and shall have no responsibility for determining, whether the winner(s) are permitted to operate or use the prizes in any particular country. Sponsor. The Instructables DIY Halloween Costumes Pinterest Giveaway (the "Contest") is an on-line contest with skill, ability and knowledge components that is sponsored by Autodesk, Inc., a Delaware corporation having its principal office at 111 McInnis Parkway, San Rafael, CA 94103, USA ("Sponsor"), in connection with the Instructables service and website, www.instructables.com, (the "Sponsor Site"). The Contest is co-sponsored by the company or companies listed here, if any (each, a "Co-Sponsor"): The Contest is governed by these Official Rules (these "Rules"). For any questions regarding the Contest, the Sponsor may be contacted by email at [service@instructables.com] or by mail at the address identified in Section B.18 ("Winner's List; Mailing List") below. Overview; Object of the Contest. The object of the Contest is to create a Pinterest Board including pins from Instructables.com that meets the Criteria (as described in Section A.8 ["Judging"] below) and are submitted in accordance with the format, content and other requirements identified in Section A.5 ("How to Enter") below. All currency value references in these Official Rules are as indicated. Eligibility. THE CONTEST IS OPEN ONLY TO NATURAL PERSONS WHO, AT THE TIME OF ENTRY, ARE REGISTERED MEMBERS OF THE SITE, WHO ARE AT LEAST THIRTEEN (13) YEARS OLD (FIFTEEN [15] YEARS OLD FOR RESIDENTS OF NORWAY AND EIGHTEEN [18] YEARS OLD FOR RESIDENTS OF GERMANY), AND ARE LEGAL RESIDENTS OF THE 50 UNITED STATES (INCLUDING THE DISTRICT OF COLUMBIA BUT EXCLUDING PUERTO RICO), CANADA (EXCLUDING THE PROVINCE OF QUEBEC, CANADA), UNITED KINGDOM, AUSTRALIA, BELGIUM, CHINA, THE NETHERLANDS, COLOMBIA, DENMARK, GERMANY, INDIA, NORWAY, NEW ZEALAND OR SWITZERLAND. If on the Start Date you are a "minor," meaning that you are under the age of majority in your jurisdiction (currently 18 or 19 in most U.S. states, and provinces of Canada and Australia; 18 in Belgium, China, the Netherlands, Colombia, Denmark, Germany, India, Norway, and Switzerland; and, for the UK, 16 in Scotland and 18 in most other parts of the United Kingdom), you must obtain permission from your parent or legal guardian, and your parent or legal guardian must consent to be bound by these Rules as if he or she were an entrant, before you submit an entry. Sponsor reserves the right to require minors to submit proof of parental/guardian permission and consent to these Rules at any time, without which they may be immediately disqualified from the Contest. Certain individuals are excluded from eligibility to enter or win, as described in Section B below. No purchase or payment is necessary to enter the Contest or to become a registered member of the Sponsor Site, and no purchase or payment, including choosing to purchase any "Instructables Pro" or other paid membership to the Sponsor Site will improve your chances of winning in any way. Deadline. The Contest begins at 12:00 a.m. Pacific Standard Time (PT)/8:00 a.m. GMT on September 18, 2015 (the "Start Date"). Entries for the Contest must be received by Sponsor by no later than 11:59 p.m. PT on October 31, 2015 /7:59am GMT on October 30, 2015 (the "Deadline"). (convert to local time) How to Enter. There are two ways to enter the Contest, as described below. Either way, all entries must comply with the entry requirements identified in these Rules (including in this Section and in Section B below), as well as with any specific formatting or content requirements identified in Section A.2 ("Overview") above or on the "How to Enter" page for the Contest on the Sponsor Site. It is each entrant's responsibility to ensure compliance with those requirements. The ways to enter are as follows: Entry with New Instructable. To enter a new project in the Contest, follow these steps: First document your project in the Instructables format. Details regarding how to document your entry are available on the "How to Enter" section for the Contest located on the Sponsor Site. When your project is ready to be published to the Sponsor Site, visit the Sponsor Site and follow the instructions for publishing your project to the Sponsor Site. You must be a registered member of the Sponsor Site in order to publish a project to the Sponsor Site. If you are not already a registered member of the Sponsor Site, you will be prompted to create an account on the Sponsor Site during the publication process, free of charge (except for the standard charges of your internet access provider). Please note: in some jurisdictions, the publication of your project on the Sponsor Site could materially affect rights (e.g., adversely affect patent and design rights) that you may own in the project. You should make your own inquiries and seek your own advice on this issue. When you publish your project to the Sponsor Site, you will be given the option to enter any open Contests. If you have reviewed the entry requirements for the Contest, believe your project qualifies for entry, and want to enter it in the Contest, check the box for the Contest and click Publish My Instructable. You may not enter the same Instructables project in more than three (3) Instructables contests in total. Further information about entry can be found in Section B below. Entry with Previously Published Instructable. If you published a project to the Sponsor Site after the Start Date, but you did not already enter that project in the Contest, you can enter it in the Contest by following these steps: Go to the "How to Enter" page for the Contest, and review the requirements for entering a project in the Contest. Click on the "How to Enter" link to review a list of projects you published after the Start Date. If you believe a project in the list meets the entry requirements for the Contest and want to enter it in the Contest, select it for entry in the Contest and click Enter This Instructable. Projects published prior to the Start Date are not eligible for entry. You may not register the same Instructables project in more than three (3) Instructables contests in total. Further information about entry can be found in Section B below. Winner Selection. There will be 1 total winner(s) for the Contest. The winner(s) will be selected on November 2, 2015, and Sponsor will announce the winner(s) on November 2, 2015. Each winner will be awarded only the prize(s) for which that winner was selected, as described below. Prize(s). The prize(s) to be awarded in the Contest is/are as follows: [1] Canon PowerShot SX520 The estimated retail value of each prize to be awarded in the Contest is as follows: Grand Prize, Total retail value: $329.00 USD.(CURRENCY CONVERTER) Prize, Total retail value: $NaN USD.(CURRENCY CONVERTER) The total estimated retail value of all prizes to be awarded in the Contest is: $329.00 USD. (CURRENCY CONVERTER) Judging. All entries that are in compliance with all terms and conditions of these Rules will be judged on the basis of the following criteria (the "Criteria"): Pinterest board with Instructables pins relating to DIY Halloween Costumes. Sponsor will establish a panel of at least four (4) individuals (each, a "Judge"), including at least the following: Instructables Editors. Two Judges from Sponsor's Instructables staff will choose 2 finalists from the pool of all eligible entries based on their preliminary assessment of whether the entries meet the Criteria. Finalists will be judged by the full panel of Judges. In choosing the winner(s), the Judges will judge each finalist on the Criteria and the Judging Process as described in Section B below. THE DECISIONS OF SPONSOR AND THE JUDGES WILL BE FINAL. SPONSOR WILL NOT CORRESPOND WITH ENTRANTS ABOUT THE DECISIONS OF THE JUDGES OR THE DETERMINATION OF THE WINNERS OTHER THAN AS EXPRESSLY PROVIDED IN THE RULES. Further information on the steps and process of voting and judging can be found in Section B below. Size of Entry Pool. Winning entries will be selected by the Judges in accordance with the Criteria as described in these Rules. The chances of any entry winning a prize depends on the number of eligible entries received between the Start Date and the Deadline and the quality of that entry as compared to the other eligible entries, as evaluated by the Judges in the manner described above. Sponsor does not know in advance the number of eligible entries that will be received. The number of entries received, and the number of winners chosen, in prior contests of Sponsor, including the three (3) most recently completed contests, can be found through the "Contests" page of the Sponsor Site. The number of eligible entries for Sponsor's recently completed contests generally has ranged from approximately forty (40) to approximately six-hundred fifty (650), and generally has averaged approximately one-hundred fifty (150), but Sponsor cannot predict or guarantee any specific number of eligible entries for the Contest. SECTION B - ADDITIONAL TERMS FOR THIS CONTEST General Conditions. By entering the Contest, each entrant agrees to abide by the terms of these Rules and by the decisions of Sponsor and the Judges, which shall be made in all cases in their sole and absolute discretion and are final and binding on all matters relating to the Contest. These Rules are a legally binding contract, with equivalent effect to a private contract between each entrant and Sponsor. The Contest is void where prohibited by law The Contest is governed by Sponsor's Terms of Service and Privacy Statement and other policies (collectively, the "Policies") pertaining to the Sponsor Site, although the Rules will govern any conflict between the Rules and the Sponsor's Terms or the Rules and the Privacy Statement. Exclusions from Eligibility. Employees of Sponsor, any Co-Sponsor, or their respective parents, subsidiaries, affiliates, partners, suppliers, or advertising or promotional agencies (including without limitation any Judges who are employees of Sponsor, any Co-Sponsor or any of their respective parents, subsidiaries, or affiliates), as well as members of their households or their immediate families (i.e., spouses, parents and children), may submit entries in the Contest, but any such entries are for information and entertainment purposes only and are not eligible to be considered for the purpose of selecting finalists or winners. Judges who are not employees of Sponsor, any Co-Sponsor or any of their respective parents, subsidiaries, or affiliates, are not eligible to enter or win, nor are members of their households or their immediate families (i.e., spouses, parents and children). Notwithstanding the foregoing, Sponsor shall have no liability to any entrant or any other person in the event that Sponsor inadvertently awards a prize to any non-eligible person(s). In addition, each entrant acknowledges and accepts that Sponsor may be prohibited by applicable law from permitting entry by or awarding a prize to any person falling into one or more of the following prohibited categories: (a) a national or resident of Cuba, Iran, Iraq, Libya, North Korea, Sudan, Syria or any other country for which trade with the United States has been prohibited or restricted by any statute, regulation, order, rule, treaty, or other law of the United States or any other applicable jurisdiction in any manner that would prevent the awarding or delivery of any prize to the entrant; (b) a person on the U.S. Table of Denial Orders, Entity List, List of Specially Designated Nationals and Blocked Persons, or any other similar list of any applicable jurisdiction, or any person affiliated with any person or entity on any such list; (c) an official or representative of any foreign government; or (d) any other person to whom the awarding or delivery of any prize would violate any applicable statute, regulation, order, rule, treaty, or other law or any of Sponsor's policies. If an entrant falls into any of the above prohibited categories, such entrant is not eligible to win any prizes. Entry. Multiple entries are permitted, but only one entry per entrant can win a prize in the Contest. Entrants must be registered members of the Sponsor Site to enter the Contest. Registering for a Sponsor Site membership account for purposes of entering the Contest is free of charge. Entries can be the work of more than one person, but for purposes of the Contest, each entry will belong to the "Primary Author" named in the entry, regardless of the number of contributors to that entry. For winning entries, Sponsor will award the applicable prize to the named entrant only, except in the case of a minor, to such minor's named parent or legal guardian only unless specific consent from such parent or legal guardian to award the prize to such minor in accordance has been obtained by way of a duly signed Winner's Declaration and Release (See Section A.7 above), and will not be responsible or liable for apportioning any prize among contributors to a winning entry. Upon submission, all entries become subject to the Policies (including without limitation the provisions regarding ownership and use of user submissions as stated in Sponsor's Terms of Service and further described in Section B.15 ("Advertising and Marketing"). Notwithstanding the foregoing, entries to the Contest shall only be valid after the entry is accepted by Sponsor, and its acceptance occurs at Sponsor's location in the United States. Entries will not be acknowledged or returned. Entrants are permitted to modify or update an entry after submission, but are not permitted to do so after the Deadline. Entries may remain posted on the Contest page of the Sponsor Site indefinitely following the Deadline, but Sponsor reserves the right to delete entries from the Contest page after the Contest ends, in its discretion, and Sponsor reserves the right to delete entries from the Contest page and other pages of the Sponsor Site, at any time in its discretion, if such entries infringe or may infringe any third party's rights. Entries may not be created or submitted through any software-generated, robotic, programmed, script, macro, or other automated method. Sponsor and Co-Sponsor will have no responsibility for, and will have the right to refuse in its discretion, any entries that have been tampered with, or entries that are misdirected, incomplete, non-conforming, corrupt, lost, late, or ineligible, whether due to Internet or e-mail server failure or otherwise. Proof of transmission of an entry shall not constitute proof of receipt. It is each entrant's responsibility to keep Sponsor informed of any changes to entrant's contact or other information during the Contest. Use of Personal Information. Registering for an account with the Sponsor Site, which is required to enter the Contest, may require each entrant to submit entrant's name, e-mail address, age or date of birth, and other contact details, and in the case of a minor, contact details for a parent or legal guardian for purposes of obtaining proof of parental consent, if Sponsor elects to do so. For further information concerning how Sponsor handles personal information, as well as provisions on confidentiality and the cases in which Sponsor may be entitled to disclose entrant's information to third parties or upon request of an authority, consult Sponsor's Privacy Statement, which is incorporated herein. Additional Entry Requirements. Each entry must comply in all respects with the Policies, including without limitation all requirements for user submissions, as stated in the Terms of Service for the Sponsor Site. Without limiting that requirement, each entry also must comply with the following: Each entry must be entirely the original work of the persons identified in the entry; If persons other than the entrant have contributed to an entry, the entrant must have the written permission from each contributor prior to submitting the entry; Unless otherwise specified on the "How to Enter" page for the Contest on the Sponsor Site, entries must not have been published prior to the Start Date; Unless otherwise specified on the "How to Enter" page for the Contest on the Sponsor Site, entries must not have been entered in more than three of Sponsor's contests; Entries must not contain anything that is or may be: (i) threatening, harassing, degrading or hateful; (ii) defamatory; (iii) fraudulent or tortious; (iv) obscene, indecent or otherwise objectionable; (v) deemed to cause feelings of disharmony, enmity, hatred or hostility between different religious or racial groups; (vi) protected by copyright, trademark, patents, utility models, design patents or other proprietary right without the express prior written consent of the owner of such right; or (vii) dangerous or potentially dangerous, or that would encourage dangerous behavior from viewers, such as use of explosives and/or harmful substances; or (vii) contrary to governmental policies of any country whose residents are eligible to enter the Contest. Entries must not contain any material that would give rise to criminal or civil liability or that encourages conduct that constitutes a criminal offense. Voting Period. Prior to the Deadline and for three (3) days after the Deadline, registered members of the Sponsor Site may vote for their favorite entry (the "Voting Period"). There is no limit to the number of eligible entries for which a registered member can vote. All votes must be voluntary and uncompensated. Votes may not be cast by any automated method. Entrants may not vote for their own entries, may not compensate anyone in exchange for votes, or otherwise obtain votes through fraud, coercion, or other unfair means. Sponsor reserves the right to exclude any votes that have been obtained in violation of these Rules. Judging Process. The winner(s) will be determined as described below: Selection of Winner(s): a winner will be randomly selected from the pool of applicants. Disqualification: The Judges have the right to disqualify any entry that is not in compliance with these Rules. In the event that a winning entry is disqualified, the next-highest scoring entry will be selected as the alternate winner. In the event that one or more of the identified Judges is unavailable, Sponsor reserves the right to substitute Judges of comparable qualification, to be determined by Sponsor in its discretion. The Contest is entirely skill-based and contains no elements based on chance. The standards applied during the judging process focuses on assessing each entry's properties. By the mere submission of an entry, an entrant acquires no automatic right to be awarded a prize, nor any other right except for the right to have such entry reviewed and evaluated subject to these Rules. Prize Terms. All values are stated in United States Dollars (USD) as indicated, or as converted [currency converter] to local currency. If a stated prize is unavailable, Sponsor has the right to substitute one or more items of equal or greater value, in its discretion. No prize is, and the winner(s) have no right to claim that any prize is, exchangeable, transferable, or redeemable for cash. The winner(s) will be solely responsible for all expenses related to the receipt and use of all prize(s) other than those expenses expressly included in the description of the prize(s) in Section A above. The winner(s) will be solely responsible for complying with any and all applicable statutes, laws (including, without limitation, common law, if applicable), rules and regulations and for bearing any personal income tax, VAT, withholding taxes, customs duties, or other taxes, fees, insurance, surcharges or other costs relating to receiving, claiming or collecting any prize. Winner(s) are hereby informed of the liability to pay all taxes on the prize(s) received; such taxes shall be paid by the winner(s). Each winner shall be responsible for reporting his or her individual income tax generated from the prize to relevant tax authorities on his or her own and, for residents subject to tax obligations on the prize by any country, shall promptly submit to Sponsor a tax payment proof showing that such tax has been fully paid. If the winner fails to submit such proof within a reasonable period of time as required by Sponsor, Sponsor reserves the right to disqualify the winner from entitlement to the prize and the winner shall be deemed to have waived his or her right to claim the prize and shall be further obligated, upon Sponsor's request, to return the prize to Sponsor at his or her own cost. In addition, for winners who are residents of the Netherlands, if the estimated retail value of a prize is more than 454 Euros, each winner is responsible for payment of the applicable Dutch 'lottery tax' (29% of the prize value) and declaration thereof to the Dutch tax authorities. THE PRIZE(S) WILL BE GIVEN AWAY BY SPONSOR AND ANY CO-SPONSOR(S) "AS IS." SPONSOR AND ANY CO-SPONSORS DO NOT MAKE, AND EXPRESSLY DISCLAIM, ANY WARRANTY, WHETHER EXPRESS, IMPLIED, OR STATUTORY, REGARDING ANY PRIZE OR PORTION THEREOF, INCLUDING WITHOUT LIMITATION ANY IMPLIED OR STATUTORY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, OR NON-INFRINGEMENT. SOME JURISDICTIONS MAY NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, CONSUMER GUARANTEES AND SIMILAR RIGHTS, IN WHICH CASE SUCH EXCLUSION SHALL APPLY ONLY TO THE EXTENT PERMITTED BY APPLICABLE LAW IN THE RELEVANT JURISDICTION. WITHOUT LIMITATION, TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, ALL WARRANTIES AND REPRESENTATIONS, IN RELATION TO THE PRIZES, WHETHER EXPRESS OR IMPLIED BY STATUTE, LAW (INCLUDING, WITHOUT LIMITATION, COMMON LAW, IF APPLICABLE), RULE, REGULATION, OR OTHERWISE, ARE HEREBY EXCLUDED. Announcement; Award of Prize(s). The winner(s) will be notified by e-mail within seven (7) days of selection. The winner(s) (and, if a winner is a minor, the Winner's parent or legal guardian) may be required to sign a Winner's Declaration and Release which includes a declaration of eligibility, grant of publicity rights and a liability release, to the extent not prohibited by law, prior to receipt of a prize. The prize(s) will be awarded by way of delivery to Winner's designated valid delivery address set forth on the Winner's Declaration and Release. Unless otherwise specified in Section A, and provided that direct shipment costs by mail or parcel post (expressly excluding import duties and other duties or taxes, which are the Winner's sole responsibility) to Winner's designated valid delivery address shall be borne by Sponsor, provided, however, if delivery is declined or fails by reason of Winner's failure to timely accept receipt or pay appropriate import duties and other duties or taxes) then the winner will be deemed to have declined acceptance of the prize and Sponsor reserves the right to reclaim the prize whereupon the prize will be returned to Sponsor and winner will no longer be eligible to receive the prize. The winner(s) may be required to provide Sponsor with a social security number, taxpayer identification or identification card number, or other identification or account number (if applicable) (a Permanent Account Number for residents of India) for tax purposes, and will provide Sponsor with all other information as may be required for Sponsor to comply with all applicable laws in connection with the award of any prize(s) to the winner(s). The winner(s) also may be required to provide Sponsor with proof that he or she is the Authorized Account Holder of the e-mail address associated with the winning entry. An "Authorized Account Holder" is the natural person who is assigned to an e-mail address by an Internet access provider or other organization responsible for assigning e-mail addresses to the domain associated with an e-mail address. In the event of a dispute, an entry will be deemed to have been submitted by the Authorized Account Holder of the e-mail address submitted at the time of entry. Failure to respond to a winner announcement, or return any required declarations or releases within fourteen (14) days (or any longer time specified by Sponsor in the applicable winner announcement) or to comply with any of the foregoing may result in disqualification and the selection of an alternate winner. It is Sponsor's policy to assist U.S. government employees in meeting their obligations under their standards of ethical conduct; any prize(s) won in violation of those Standards should not be accepted and should be returned at Sponsor's expense or destroyed. Without limitation, Sponsor shall not be liable for any failure to deliver any prizes due to any Winner's failure to accept delivery, to meet any of his or her obligations hereunder or due to the submission of any false, inaccurate or misleading information. Representations. By entering the Contest, each entrant represents and warrants that: (a) the entrant meets all eligibility requirements of the Contest; (b) in entering and participating in the Contest, the entrant has complied and will comply in all respects with these Rules, the Policies, and all applicable statutes, laws (including, without limitation, common law, if applicable), rules and regulations; and (c) the information provided in the entrant's entry, including without limitation all contact information, is true, accurate, and complete in all respects. Assumption of Risk. By taking any action to create an entry for the Contest, each entrant, on his or her own behalf and on behalf of his or her personal representatives, heirs, executors, and assigns, acknowledges and agrees that: (a) ENTRANT AND HIS OR HER PERSONAL REPRESENTATIVES, HEIRS, EXECUTORS, AND ASSIGNS HAVE THE SOLE RESPONSIBILITY FOR THE CREATION OF THE ENTRY, WHICH IS DESIGNED AND CREATED BY THE ENTRANT FOLLOWING HIS OR HER OWN DECISION AND INITIATIVE DEPENDING ON THE WAY, IN HIS OR HER SOLE DISCRETION ENTERANT DECIDES TO CREATE SUCH ENTRY, AND EVEN THOUGH THE CONTEST DOES NOT REQUIRE OR OTHERWISE ENCOURAGE DANGEROUS BEHAVIOR, THERE MAY BE DANGER AND RISK OF BODILY INJURY, DEATH, OR PROPERTY DAMAGE INVOLVED IN CREATING AN ENTRY; (b) THESE RISKS AND DANGERS MAY ARISE FROM FORESEEABLE OR UNFORESEEABLE CAUSES; (c) SUCH ENTRANT AND HIS OR HER PERSONAL REPRESENTATIVES, HEIRS, EXECUTORS, AND ASSIGNS ASSUME ALL RISKS AND RESPONSIBILITY FOR ANY PERSONAL INJURY, DEATH, PROPERTY DAMAGE, OR OTHER LOSS ARISING OUT OF THE CREATION OF ANY ENTRY, WHETHER CAUSED BY NEGLIGENCE OR ANY OTHER CAUSE; and (d) Subject to applicable law, such entrant and his or her personal representatives, heirs, executors, and assigns are relinquishing any and all rights he, she, or they now have or may have in the future to sue or take any other action against Sponsor, any Co-Sponsor, the prize manufacturers, any other entities involved in the administration of the Contest, each of their respective parents, subsidiaries, and affiliates, and each of their respective officers, directors, employees, agents, and representatives (the "Sponsor Parties") on the basis of any injury, death, damage, or other loss that may be suffered arising from any action taken in the creation of any entry, including but not limited to claims based on allegations of negligence by any of the Sponsor Parties or use of any machinery or materials. Without limitation, Sponsor Parties shall have no liability to any entrant or any other person in the event the entry or any acts or omissions of the entrant violates any of these Rules. Release. To the maximum extent permitted by law, by entering the Contest, each entrant releases and holds harmless the Sponsor Parties from any and all responsibility, liability, damages (including, without limitation, direct, indirect, incidental, consequential, punitive, statutory, and other damages), losses, costs, or expenses of any kind arising out of or relating to: (a) entry or participation in the Contest, including but not limited to disputes among individuals claiming to have contributed to any winning entry; (b) any violation by the entrant of these Rules, the Policies, or applicable laws; (c) misappropriation, infringement, or other violation of any copyright, trademark, patent, trade secret, right of publicity, privacy, or other legal or contractual right of any person attributable to entrant or any entry submitted by entrant; (d) the acceptance, possession, receipt, or use of any prize or any item purchased with any prize (e.g., if the prize includes a gift card); (e) any entries or votes that have been tampered with or that are misdirected, incomplete, non-conforming, corrupt, lost, late, or ineligible; (f) any problems or technical malfunctions (including but not limited to errors, omissions, interruptions, deletions, defects, or delays in operation or transmission) of any computer, telephone, modem, cable, satellite, network, hardware, online system, server, software, or other equipment or provider, including any incorrect, incomplete, garbled or jumbled information resulting therefrom; (g) any Internet traffic congestion or website accessibility or delays; (h) printing or typographical errors in any Contest-related materials; or (i) any other technical or human error that may occur in connection with the Contest (the "Causes"). If anyone makes any claim against any of the Sponsor Parties arising out of or relating to any of the Causes attributable to the entrant, the entrant will pay for any damages, losses, liabilities, costs, penalties, and expenses, including without limitation attorneys' and experts' fees and costs, incurred in connection with such claim. WITHOUT LIMITING THE GENERALITY OF THE FOREGOING, THE SPONSOR PARTIES SHALL NOT BE LIABLE FOR ANY LOST PROFITS OR ANY SPECIAL, INCIDENTAL, INDIRECT, PUNITIVE, EXEMPLARY, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE CONTEST, HOWSOEVER CAUSED, WHETHER ARISING IN STATUTE, TORT (INCLUDING, WITHOUT LIMITATION, NEGLIGENCE) CONTRACT, OTHER LEGAL THEORY OR OTHERWISE, AND ALL SUCH DAMAGES ARE HEREBY DISCLAIMED AND EXCLUDED. SOME JURISDICTIONS MAY NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR DAMAGES AND OTHER LIABILITY (INCLUDING INCIDENTAL OR CONSEQUENTIAL DAMAGES) IN WHICH CASE SUCH LIMITATION OR EXCLUSION SHALL APPLY ONLY TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, RULE, STATUTE OR REGULATION IN THE RELEVANT JURISDICTION. NOTHING IN THESE TERMS EXCLUDE LIABILITY FOR FRAUD, OR FOR PERSONAL INJURY OR DEATH CAUSED BY NEGLIGENCE TO THE EXTENT SUCH EXCLUSION IS PROHIBITED BY APPLICABLE LAW Misconduct. Sponsor reserves the right, in its discretion, to disqualify any entrant who: (a) tampers with the entry or voting process, the operation of the Contest, the Sponsor Site, or affiliated websites; (b) acts in an unsporting or disruptive manner, or with intent to annoy or harass another person; or (c) is otherwise in violation of these Rules, the Policies, or any applicable laws. Termination. Sponsor reserves the right to suspend, modify, or terminate the Contest at any time for any reason, in its discretion, including without limitation in the event of fraud, abuse, tampering, technical, administrative, financial, or other difficulties. In such cases, Sponsor will post a notice on the Contest page of the Sponsor Site. Should the Contest terminate prior to selection of the winner, Sponsor will announce an alternate means of awarding the prize on the Contest page of the Sponsor Site. Any entrant may withdraw from the Contest at any time by contacting Sponsor by email at [service@instructables.com] or by mail at the address identified in Section B.18 ("Winner's List; Mailing List") specifying the name of this Contest and any other relevant information. Advertising and Marketing. By entering the Contest, and in consideration of Sponsor's potential review and evaluation of his or her entry, each entrant grants to Sponsor the non-exclusive right to use his or her entry as provided in the Policies, including without limitation the provisions of the Terms of Service regarding ownership and use of user submissions. WITHOUT LIMITING THE FOREGOING, TO THE MAXIMUM EXTENT PERMITTED BY LAW, BY ENTERING THE CONTEST, EACH ENTRANT CONSENTS, AND WARRANTS THAT IT HAS OBTAINED THE LEGALLY-BINDING WRITTEN CONSENT OR OTHER LEGALLY BINDING AUTHORIZATION (INCLUDING WITH REGARD TO THE USE AND MANAGEMENT OF COPYRIGHTS IN ALL CREATED CONTENT) OF EVERY CONTRIBUTOR TO THE ENTRY (INDIVIDUALS WHOSE NAME, LIKENESS, PROPERTY, RESULTS AND PROCEEDS APPEAR IN THE ENTRY), TO THE USE BY SPONSOR, ANY CO-SPONSOR, OR ANY THIRD PARTY CHOSEN BY SPONSOR OR ANY CO-SPONSOR, OF ANY AND ALL INFORMATION (INCLUDING PERSONAL INFORMATION), DRAWINGS, TEXT, PHOTOS, IMAGES, VOICES, VIDEOS, OR OTHER MATERIAL CONTAINED IN AN ENTRY OR OTHERWISE PROVIDED BY SUCH ENTRANT RELATED TO THE CONTEST FOR ADVERTISING AND MARKETING PURPOSES. Otherwise, each entrant retains whatever rights it may have in each entry to the extent provided in the Policies. The Sponsor, at its discretion, may require entrants to provide evidence of such written consents or other legally binding authorization. To the maximum extent permitted by law, by accepting a prize, a winner consents on his or her own behalf, to the print and online publication of the Winner's user name, stated country of residence and winning entry as part of the official Winner's list on the Instructables Site (and to submit this information, along with the Winner's first and last name, address, phone, email or other contact information to governmental agencies if required by applicable laws) without additional compensation other than the consideration specified in this Section 15 (Advertising and Marketing) for the entire protection term of the rights concerned and for all methods and means of exploitation. Each entrant and any other contributor whose personal information is being so used by Sponsor may request access to his or her personal information held by Sponsor and that Sponsor correct the data if it is inaccurate or delete the data if Sponsor is not required to retain it by law or for legitimate business purposes. Access, correction, deletion requests or withdrawal of consents can be made by contacting Sponsor by email at [service@instructables.com] or by phone at (01-510-473-7626) or by mail at the address identified in Section B.18 ("Winner's List; Mailing List"), however, no consents will apply retroactively to any entrant's personal information used prior to Sponsor's receipt of any consent withdrawal. Other than as set forth herein, Sponsor will treat any personal information supplied by entrants in connection with the Contest in accordance with Sponsor's Privacy Statement, as modified by these Rules. Governing Law; Dispute Resolution. By entering the Contest, entrants agree that these Rules will be governed by and construed in accordance with the laws of (a) Switzerland if the entrant's principal place of residence is in a country in Europe, Africa or the Middle East, (b) Singapore if the entrant's principal place of residence is in a country in Asia, Oceania or the Asia-Pacific region, (c) Brazil if the entrant's principal place of residence is in Brazil, or (d) the State of California (and, to the extent controlling, the federal laws of the United States) if the entrant's principal place of residence is in a country in the Americas (including the Caribbean) or any other country not specified in this Section 16 (Governing Law; Dispute Resolution); provided, however, that in respect of all claims, actions and disputes brought by any of the Sponsor Parties, these Rules and shall be governed by and construed in accordance with the laws of the State of California (and, to the extent controlling, the federal laws of the United States). The laws of such jurisdictions shall govern without reference to the conflicts-of-laws rules thereof. The UN Convention on Contracts for the International Sale of Goods and the Uniform Computer Information Transaction Act shall not apply to (and are excluded from the laws governing) these Rules. In addition, by entering the Contest, entrants agree that any claim, action or dispute arising under or relating to this Agreement will be brought exclusively in (and the parties will be subject to the exclusive jurisdiction of) the Superior Court of the State of California, County of Marin, or the United States District Court for the Northern District of California in San Francisco, except that (other than with respect to claims, actions or disputes brought by any of the Sponsor Parties) if the entrant's principal place of residence is in (a) a country in Europe, Africa or the Middle East, any such claim or dispute will be brought exclusively in (and the parties will be subject to the exclusive jurisdiction of) the courts of Switzerland, or (b) a country in Asia, Oceania or the Asia-Pacific region, any such claim or dispute will be brought exclusively in (and the parties will be subject to the exclusive jurisdiction of) the courts of Singapore. By entering the Contest, each entrant submits to the jurisdiction of those courts and waives any objection to those courts, whether on the basis of jurisdiction, venue, inconvenience of the forum, or otherwise. Notwithstanding anything to the contrary, nothing will prevent any of the Sponsor Parties from bringing an action for infringement of intellectual property rights in any country where such infringement is alleged to occur. Miscellaneous. If any part of these Rules is held by a court of competent jurisdiction to be invalid, illegal, or otherwise unenforceable, such part will be modified by such court to the minimum extent necessary to make it enforceable while preserving to the maximum extent possible the original intent of and the remaining parts of these Rules will remain in full force and effect. Nothing contained herein or in any of the Contest related materials should be construed as an endorsement by Sponsor of any Co-Sponsor, or of Sponsor or any Co-Sponsor of any third party, product, or service. Notwithstanding anything to the contrary, Sponsor may decline to process requests that are unreasonable or unreasonably repetitive. Winner's List; Mailing List. The user name(s) and entries of the Contest winner(s) will be posted on the Contest page of the Sponsor Site, within fourteen (14) days of the Deadline. In addition, the names of the winner(s) may be obtained by sending a written request and a self-addressed, stamped envelope to the below address (mailed requests must include the words "Winner's LIST" and the full name of the Contest prominently in the first line of the address): Autodesk c/o Instructables Receiving Door A Pier 9, The Embarcadero San Francisco, California 94111 USA   or by contacting Sponsor by email at [service@instructables.com] or by mail at the address identified in above. All requests must include the words "Winner's LIST" and the full name of the Contest prominently in the subject line or in the voicemail, as the case may be. All such requests must be received within six (6) months of the Deadline. Sponsor must be contacted by email at [service@instructables.com] or by mail at the address identified in Section B.18 ("Winner's List; Mailing List"), Entrants who opt to join Sponsor's electronic mailing list agree to be contacted by email by Sponsor. Requests for removal from Sponsor's mailing list may be made as instructed in any such email, or by sending a written request and a self-addressed, stamped envelope to "Instructables Mailing List" at the above address, or as otherwise indicated on the Sponsor Site. Residents of Vermont may omit return postage on Winner's list and mailing list requests. © 2014 Autodesk, Inc. All rights reserved. INSTRUCTABLES is a registered trademark or trademark in the United States of Autodesk, Inc. Other brands may be trademarks of their respective owners.

Topic by Carleyy