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Is anybody into fighting with noodle swords?

  I enjoy playing with these things. I am having my birthday here pretty soon and will probably play with these things.       I am asking for imput on these questions: 1. Ideas for cheap and easy face and head protection and other safety precautions. 2. Your own set of rules that I can use to help me make a highly thought through and fair set of my own. 3. Tell me if you like to do this kind of stuff and give me your knoweldge from experience.        (I have a picture of noodle swords here just so you would know what I'm talking about.)   

Topic by vroom...vroom...    |  last reply


Where to get latex foam

This is sort of a follow up of my past question (https://www.instructables.com/answers/Good-foam-to-make-swords-out-of-nerf-sword-style/). I think I know what kind of foam I need: latex foam. Now I need to know where to get it, though. Anyone know? Home depot? Michaels? Amazon? Some specialty store online?

Question by Sadi789  


non-boffer related stuff

Okay, any ideas on what we should put on here?? Just boffers may be kinda lame. What I'm thinking is maybe combat, shields, sizing, and other LARP weapons. Any other ideas for other cool non-boffer related stuff?

Topic by geek27    |  last reply


How can I make a Buster Sword that WONT cost much and WONT take more than a day to make and DOES NOT require wood?

Please i have a Buster Sword but it stinks and tutorials all over the internet almost always require wood and i want to make something that doesnt cuz i dont want to do all the work plus my Dad wudnt be too crazy about me having a giant wooden sword, especialy when me and my brother fight ;) Can anyone help? PS: ignore the comment on the second pic thats for a slideshow

Question by FFVIIBOY    |  last reply


Good foam to make swords out of, nerf sword style.

I make recreational weapons as a hobby, and as a (sort of) job. I like to sword fight with my friends (especially percy jackson capture the flag style. Yes, I'm that geeky), and my theater company also needs swords for our acting. I had two decent swords already made, with custom, homemade cardboard frames covering and these awesome plastic dowel things up the middle to give it strength (though the dowel has just the right amount of flexibility as to make the swords realistically bendy). It was a great design until the show came around, and I spent each morning before going onstage fixing swords. Now, I will make this very clear: making swords is fun; but rushing to fix them before going onstage misses my idea of a good time by a mile. And don't get me started on fixing them backstage. So understandably, I modified my idea. I have it all planned out, very simple: one of those godsend plastic dowels (I think they're really wire holders or something, but the package wasn't clear) stuck up the middle of a piece of foam carved to look like the blade of a sword. The only thing I need now is to figure out what density, and what type of foam to use, and then where to get it. People need to be able to hit each other with the swords fairly hard and still not get hurt, but the swords need to stay intact too, and they need to keep their shape. It's acting, so I can't just use boffer swords. Long story short, I'm looking to make a nerf-sword-like sword, but I need to know what kind of foam they use to make nerf swords. I'm looking, preferably, for a type of foam that comes in a block, or at least board form, so that it's easier to carve. Any ideas, fellow instructablers?

Question by Sadi789    |  last reply


High-current, electronic sword-fighting, fancy drink pouring, and more @ Makers Local 256 Build Night!

Last weekend, Makers Local held a Build Night event, sponsored by the Instructables team! Armed with Bare Conductive paint pens and a couple of pizzas, we got to making! The first thing we noticed was that the conductive paint pens were only rated to 12VDC. What happens if we took that higher? (More info can be found here)   One of our members though it would be neat to use the conductive paint to create an electronic sword-fighting game! It turned out really well, and his Instructables write-up was really well-made: check it out here! Another member designed a system to dispense soda in style! He wrote up an awesome Instructable about his system here. One final project started as an attempt to make a touch-sensitive piano using the conductive paint, but the piano ended up using aluminum foil due to some inconsistencies in the resistivity of the paint. It still turned out pretty neat! Below are some pictures from the event! Thanks to Instructables and all who attended!

Topic by tylercrumpton    |  last reply


Suitable Martial Art?

Hi. I've been considering taking up a martial art of some form or other. Only problem is that I really have no idea what it is I'm actually looking for. I've read lots of articles which all pretty much say the same thing: "What do you want to get out of it?" so, I made a list. I'm seventeen, I'm not particularly fit, flexible, agile or disciplined and the things I want to get out of it are (in order of highest to lowest priority): • to become faster, fitter, more agile and more flexible • to be able to think more clearly • to step out of my comfort zone and be more active • to be able to defend myself if attacked • a suitable form of unarmed combat to augment my weapons skills (I try to practice western sword fighting from time to time, I'm not too good though) • to improve my weapons skills Any ideas would be really helpful, but I would like a logical reason to consider it. Thanks.

Topic by timmycutts    |  last reply


Engineer's Duel

Hi everyone, I'm new here to this forum site but I wanted to share an idea I've been kicking around for a while now.  I'm a huge fan of the Fantasy vs Science Fiction debate and often like to combine certain elements from each into one another (ie Spell Casting Robots, Steampunk Wizards, etc). One of the staple elements of any Fantasy work is the iconic Wizard's Duel, when two magical wielders face off against one another using a combination or various spells, attacks and magic.   Now, I've always been interested in the kinds of sports/ competitions that focus scientific and engineering minds (robot battles). So I devised one of my own today, just something I think would be really interesting to watch. It's sort of like a modern day resurrection of medieval duels, but instead of weapons the duelers use inventions. Engineer's Duel Overview: Two inventors face off, each utilizing different inventions they've built to best their opponent, and eventually destroy them (or at least incapacitate). The purpose of the battle is to test the wits, intelligence, strategy and inventing skills of each of the duelers.   The goal is not to destroy the opponent, but instead their chosen gadgets until yours is the last one surviving. Rules: 1) No Robots. This fight should be between the duelers themselves, not their robotic minions. 2) No Direct Weapons Allowed (devices that serve no other purpose except as a weapon). Eg no guns, swords, canons, etc. The purpose of the duel is not about how powerful an invention one can build, but how inventive it is and how well the dueler uses it. 3) Each invention chosen by the duelers must be used at least once in the fight. 4) No EMPs, for obvious reasons 5) Vehicular machines such as Tumblers, Mech Warriors, and Giant Hovercrafts are allowed but only in the National Primaries. Other than this, if you can build it, you can use it. So yeah tell me what you think!  

Topic by SHIFT!    |  last reply


Game Design Team looking for help "Guardian"

Unity 3D: Game Engine Currently Seeking: Programmers, Animators, GUI Art, Concept Artist, 3D Modelers, Writers, Composers, and People with great ideas. All work Copyright © 2012 by Boundless Game Studios Written by Casey Williams Version # 1.00 Wednesday, January 11, 2012 Overall Game Information: “Guardian” is a third person view and first person view adventure game that will allow the player to play as a hero on a quest to find the truth of the evils in his land . But, with the help of his guardian that watches over him from above. The guardian will fuse into your weapon and guide you through the hero’s world and conquer evil. On the way you will discover special fragments of fallen stars in all different sorts of ways that can alter your blade, skills, and powers. Our game will run on Mac and PC computers. The game will be free to play. Plot: A Valenian boy named Swen meets his Guardian (Bounda) that will need his help to find a fallen Guardian who has gone corrupt and has fused with his own partner from Valenia to destroy both Swen’s and Bounda’s worlds. So, the myth of the Crescents are true to Swen’s people. They believe that everyone has someone watching over them from the moon. Guardians or Crescents are not supposed to leave their world and travel down to Valenia or fuse body/soul/ and mind with their partner. Features: The game will feature live action battles, treasure hunting, altering Swen’s main weapon with rare fragments of fallen Stars, renaming weapons, voice overs for characters, currency system, text on screen system, choice of being good or bad, orchestral music, books with short stories and valuable information, some magic, and more ideas to come.. Genre: The game is an action adventure fantasy game with cartoon style art. Target Audience: The game is for anyone of any age. No bad language or gore. A little violence. Views: Guardian will be in third person view and in first person as well. Game Scope: There will be at least 5-6 towns or more to explore. The world terrain will be separate from the town. Different zones will load the player to new terrain scene or towns. etc.. There will be 6-10 N.P.C.S each at least in a town that will have some purpose in the game. Filler N.P.C. will be added to. There will be a lot of different weapons like Swords, axes, bows, and a few unique ones. Timeline: This project has no set date to be finished at any certain time at the moment. Common And FAQ: What is Guardian about? “Guardian” is a computer game being developed by Boundless Game Studios © that has an adventure/fantasy genre with a toon style. It features a character name Swen who’s name can be changed by the player at the beginning of the game. Swen will have to embark on a great journey with some help from his guardian Bounda. A fallen guardian from the sky has fused with the person he/she sworn to protect. Now chaos has been let out in Swen’s world. Tell me about the setting and the feel of the game? The setting takes place in a vibrant and colorful world known as Valenia. Also, a few glimpses of Bounda’s unknown world Anaira. “Guardian” will give the player a feeling of adventure, curiosity, and a rush in battle. The game art will be beautiful. How is the combat in the game? The fighting in the game will have preset combinations like swinging your weapon left, right, vertical, down. If you press the attack button once there is only one attack action. Press multiple times and this will give you more attacks with Swen’s sword. There will be more special sword attacks. You will also be able to have 3 items/weapons equipped at a time. This does not include your sword but does for shields. So be careful what you equip. Player can target enemies. Who do I play as? The main character is Swen and you control his role in the game. Which is the hero. Dialogue? Yes the game will have scrolling text and possibly voice dialogue. The player will be able to pick 1-3 choices to reply back with. Does Swen talk? Not literally but he does through the choices you make. He does have sound effects though. How are the camera controls? The game includes a button that will give u a fast switch between camera views. Ex. 3rd person view to first person view. Camera view will adjust to enemies that are targeted. Use the mouse to use the rotating view or simply don’t press any buttons for a minute to auto switch to rotating view. What are the main features in the game? You know the cool stuff? The team would really like to focus on the gameplay, story, and all the cool places, items, or weapons to discovered. The main sword can be altered many times (shapes of blades) which will give that certain sword an effect like extra damage, fire, ice, more magic, and more. How about getting to name your sword? Tired of using your sword and want to shoot something with a bow? maybe a blow gun? Well switch to first person and fire away! Selling treasure. Reading books to find short stories or VALUABLE information. Don’t forget the easter eggs.. There will be more features listed in the future.This game will be free for everyone. Doesn't matter if your new or a veteran. You can come and go on the project. It will be fun to have a lot of people helping out. I am aware that people like seeing progress before they are willing to lend out a helping hand.I will make sure everything goes smoothly as possible. My team mates and I talk on Skype everyday. I feel its important to get to know everyone as well and working with them. I don't want this to be work. Lets have fun. Please do not post negative comments. I'm looking for people interested and not downers. Skewl made the 3d model of the blue bird. Skype: CaseySWilliams52 email : BoundlessgameStudios@gmail.com or kcwilliams52@hotmail.com Website: http://www.boundlessgamestudios.com/ Come by the site, register and tell us what you would like in the game, also see videos, pictures, talk about the game, or ask to be on Team Boundless. Thanks for reading. -Casey

Topic by BoundlessStudios    |  last reply


Zombie RPG / D&D Style Game

For ZSDW: I've been in the zombie hype for awhile, (about a year ago,) and after finishing a couple of Zplans, I decide it would be fun to kill some zombies with dice and statistics. Alas, this is quite the beta, and it generally uses d6's, as well as some skewed grammar and stats. First things first. You are not a specified character. You have no character sheet, you have no special abilites. The following few paragraph will explain a few confusing things, and give hints on how your location will affect your game. Then, there will basic weapon stats. Later, there will be about how zombies affect you, and what kinds of zombies there are, and their health. You will also learn how you can scrounge for stuff from bodies.  Subdivide means to roll for what section it is applicable for. Say your about to go into a room, you would roll for SURVIVOR and ZACH Room check. Say you get a four(4). That means there is something in the room. You would then decide if it was locked. (Unnecessary, but for extra gameplay, most are going to be locked. Hit the lock with something, and roll for it's regular attack. If the attack is successful, you broke the lock. If not, well, you may have to literally blow up the door, or say that you cannot go into the room.) Let's say no lock for times sake. Now, you know something/someone is in there. Subdivide by rolling what it is. Second line of Survivor and Zach Room Check shows this. Luckily, you roll a one(1). That means a Military person is in the room. They can have Assault Rifles, Submachine Guns, Rifles with Scoped subclass, And Scatterguns with the Breacher Barrel subclass. You can only find them in Military bases, Start Variable Location:Warzone, or ALERTNESS Yellow or higher. When moving through a house, roll for room encounters. You may roll for how many rooms you must go through,( If I roll 5, I need to go through 5 rooms before getting out, or to destination around/in house) so you must roll for encounters/room searches while in those rooms.(You would roll 5 times in this case for People and Zach Room check rolls.)  In a house, you may roll for RUN, so 1-2 success, and go to the next room. 4-6, unsuccessful, roll for Scratch. (1-3 Scratched, 4-6 safe.)   ALERTNESS is just a guide for what zombies are available to kill. The ALERTNESS bar is unnecessary; however it adds another angle to the game. It is at the back of this guide.  Ideas, Tips and Otherwise: Tanks, APCs, Pickups, convenience stores, Molotov Cocktail, Improvised weapons, have some fun, and add to this game! Make up some weapons, apply variable splash damage, and just make sure you kill some Zach!   Your start variables should be placed on a separate sheet, for reference. Say for location you picked rainforest/jungle, (your geography, weather, and season fits that description.) you will need/want to roll for Scratches more. (For realism, generally, there will be more crawlers, same with Aristriked Urban.) Same for Urban, and Airstriked-Urban, (Broken buildings, rubble, etc.) or Warzone. (More military personnel. Tanks? Have some fun! :)  START VARIABLES (At the top of the game sheet.) Location: Geography: Weather: Season: # Zach's: Zach's Location: Population Density: Specialized Setting: Attack Rolls: Locks (Y/N): Scratch (Y/N): Alertness Level (Y/N): Supplies (Y/N): Leg Break (Y/N): Travel Days (Y/N):   Supplies is a form of food, ammunition, and other necessary items for a single day. Each survivor in your current group takes 1 supply per day. Supplies can be found by subdividing if your preceding ROOM SEARCH roll is 1-2. If Travel Days is active/applicable, your group takes only 4 supplies per day, individual people in your group do not take any supplies, and you cannot be attacked by Z's. Travel Days are good if you have more than 4 people in your group, and have low health, or need to get somewhere. BITES are fatal, you take 3 supplies when bitten, then the following day you become a Z. Your group can take your weapons. SCRATCH'S are non-fatal; you take 2 supplies for 3 days. (7supplies, because of the one you took the day you were bitten, then the 6 you will take for the following days.) For all melee attacks, roll for bone breaks. 1-2 break, 3-5 Scratched, 6 safe. Scratch disables RANGED and FIREARMS attacks. For disabled, or failed melee attacks, 1-2 = arms, or arm, 3-4 =legs, or leg, 5-6 = chest or neck break. A Neck Break Disable turns Zach melee attacks to 2 bitten, 1 and 3 scratched, 4-6 safe. Arms/Legs breaks decreases that zombies fighting ability to 2 bitten, 1 and 3 scratched, 4-5 safe, 6 breaks leg of human.  When a human has a leg broken, he/she takes two supplies per day, and halves the amount of current PTD. (Play Time per Day)   To determine the time a day takes to complete, roll for the PTD, or Play Time per Day. This is found by rolling a 6 sided dice, then multiplying the number on the dice by 3. This is approximately how long a "day" is in the ZRPG, in minutes. You will need a watch or timer to play this game, if you want to apply PTD.  FIREARMS Scattergun(Shotgun) = 1-3 hit, 4-6 miss, Melee 1-4 hit, 5-6 disabled. RANGE:3 This affects a maximum of 3 Zs. Roll for 1-2 1 Zach affected, 3-4 2 Zach affected, 5-6 3 Zach affected. Sub-Class: Breacher Barrel, 1-2 hit, instant death upon Z's, breaches locked doors/drywall (Apartments, this happens if you like to shoot stuff, or the lock you just suck at opening wont unlock,). Pistol = 1-4 hit, 5-6 miss. RANGE: 4 Melee 1-3 hit, 4-6 failed, if failed, roll for scratches, Z is disabled if successful hit. Subdivide for disable type. RANGE: 1 Sub-Class: Laser, 1-5 hit, 6 miss. RANGE: 5 Rifle = 1-4 hit, 5-6 miss. RANGE: 10 Melee 1-2 hit, instant kill, 3-5 disabled, 6 scratched. RANGE: 2 Sub-Class: Sighting-Laser, 1-4 hit, 5 miss, 6 disable. RANGE: 12.  Bayonet, see knife attack roll. Scope, 1-9 successful on 12 sided die. RANGE: 16 Assault Rifle = 1-4 hit, 5 miss, 6 instant kill or disable, you pick. RANGE: 14 Sub-Class: Grenade Launcher, 1-4, instant 4 Z's kill, when applicable. 5-6 miss Blows open walls/doors, when you fail  assault rifle as a prerequisite to use a grenade launcher. Sub-Machine gun: 1-4 hit, 5-6 miss. Has a three round burst, you can hit a Z 3 times, or 3 Z’s 1 time each, or any combination thereof. Sub-Class:   BLUNTS Crowbar = 1-4 hit, 5-6 miss. Sub-Class: N/A 2x4 = 1-4 hit, 5-6 miss. Sub-Class: Additional Spike/Nail 1-4 hit, 5-6 miss, roll for instant kill, or instant disable. Sheet Metal Tipped, instant disable 1-4, 5-6 miss. Bat = 2-5 hit, 1 and 6 miss. Sub-Class:Aluminum Bat, 1-3 and 6 hit, 4 bat bends (You cannot use the bat anymore)                                        5 miss, instant disable if hit is successful.                    Steel Bat 2-5 hit, 1 and 6 miss, instant kill if hit is true. Sledgehammer = 1-3 hit, 4-6 miss, roll for Scratch if hit is false, insant disable/kill, subdivide for odd/even. You cannot attack next round, but you can use a secondary. Sub-Class: Industrial size, 1-5 hit, 6 miss, instant kill, Scratch if miss. You can only use this once per battle, however at the cost of a Scratch, you may use it again.   SHARPS Axe = 1-2 hit, 3-6 miss, instant kill. You can only use this once per battle, however at the cost of a Scratch, you may use it again. Sub-Class:Double Sided axe, 1-3 hit, kills 2 Z's. You may use this twice on your turn, You can only use this once per battle, however at the cost of a Scratch, you may use it again. Hatchet = Melee, 1-4 hit, 5-6 miss, Thrown, 1-2 hit, 3-6 miss, if hit, roll = 1-3, disabled, 4-6 instant kill Sword = 1-3 hit, 4-6 miss. Instant disable, or roll for instant kill, 1 and 6 instant kill, 2-5 disable. Sub-Class: Knife =1-2 eye stab, instant kill. 3-4 disable. 5-6 miss. If miss, roll for 1-4 scratched, 5-6 bitten. Thrown 1-4 hit, instant disable. 5-6 miss. When you successfully instant kill or disable a zombie, you lose your knife. Sub-Class: Improvised weapon w/ rifle. 1-4 instant kill,  5-6 disable.   RANGED Bow and Arrow =1-3 hit, 5-4 disabled, 6 miss. Sub-Class: Bomb Arrows,1-4 instant death. Fire Arrows 1-4 hit, roll again, 1-3 immolates Z's, 4-6 damages torso. See Molotov Cocktail effects. Molotov Cocktail = 1-5 hit, 6 immolated, dies 3 days. Buildings burn 3 days. Sub-Class:Alcohol Bomb, 1-6 hit, no misses. 2 Alcohol Bombs kill a Z, 2 days. Starts building fire.   Room Search Rolls: WEAPON SEARCH: 1 = FIREARMS, Subdivide for type, pistols and scatters only 2-4 = SHARP, 5 = BLUNT,  6 = RANGED, no Crossbows/Archers Bow. ITEM SEARCH: 1-2 = Supplies, when applicable. This is probably CVS's Walgreens, SURVIVOR and ZACH ROOM CHECK: For a room check, use a d20.  1-4 Z-Encounter, 6-9 survivor, 10-15 nothing, 16-20 supplies. If you roll 16-20, roll a d6. You gain supplies equal to the number on the d6. For a zombie encounter, roll a d6 for number of Z's   AWARENESS LEVELS L. Green = Near None                                   Civilian Known Only Green = Slight                                                  Civilian Known Only, possible Police help. D. Green = LOW                                              Slight Media Coverup,                  L.Yellow = Less than medium                     More Media, Local Police Intervention Yellow = MEDIUM                                         Full Media, Government Denying D. Yellow = Less than HIGH                         Supressed Media By Government L. Orange = slightly less than HIGH         National Crisis Orange = HIGH                                              Class 4 Outbreak, Zero Government, nearly full world infected. Black = Finished game                                             The world is destroyed and there are zero humans left on earth. Zombies are the dominant species now. They will walk the earth, scrounging, trying to fill the hole that can never be filled. Good job, how could you let this happen?   Z's or Zach Types   These zombies are put where applicable. Normal Zachs, and Fat Zachs are found everywhere.   If you miss while attacking a Z, subdivide if they hit you. If you are hit by a Z, you become one in 1 day. You take 3 supplies for that day, if applicable. 1-4 Z bites you, 5 they Scratch you, 6 is miss.   Normal Zach’s = 1 hits to kill apply infection normally.(Found in AWARENESS level: Near none) Fat Zach’s = 2 hits to kill, lower bite rolls to 1 bitten, 2-6 safe.(Found in AWARENESS level: near none) Mil Zach’s = 4 hits with FIREARMS and RANGED, 3 hits melee. (Found in AWARENESS level: Less than medium) Martyrdom Zach’s = 2 hits to kill, only found in churches, monasteries, temples, etc. (You may pickup pistols and knives only from these. Subdivide, 1-4 none, 5 pistol, 6 knife) Quislings = 2 hits kill, if bitten, do NOT roll for infection! If you are hit by a Quisling, you use 2 supplies for 1 week. PD(Police)Zombies = 4 hits kill, You may pick up Pistols and Scatterguns from them Subdivide, 1-3 pistol, 4 none, 5-6 scattergun. 

Topic by PKTraceur    |  last reply