LFG that wants to learn to make games together Answered
*FOR LEARNING NOT FOR PROFIT*
So, I've got a few game ideas floating around in my head that I'd like to make, or at least have a hand in developing. However, I do not have the knowledge or experience yet to make these games, so I'd like to make a team that wants to gain experience working on a project that they can add to their portfolios. Should help those who have ability but no guidance especially, or who just want to have fun and make a game.
1) Modern version of Chromehounds with a lot more single and multiplayer features. Idea for the name: Wolf Pack
Relative Difficulty: Easy
Shooter with overall simpler animations and modelling due to no soft models such as humans required.
Can practice making a large variety of models, sounds, stats for items, and hit detection. Also play around with various textures and allowing for players to customize textures.
I know M.A.V. is being made but so far that isn't quite what I'm looking for. I have my own ideas on squad mechanics to add.
2) Darker story RPG set in the Mediterranean. Combat similar to Dragon's Dogma. Idea for the name: Road to Retribution
Story Prologue http://roadtoretribution.blogspot.com/
Relative Difficulty: Hard
Dragon's Dogma has a very awesome combat system, but that also requires a lot of animation skill to pull off. Models are harder because they are organic and so is texturing.
3) Science Fiction Adventure/Shooter using NASA models as inspiration for human designs (look up NASA FTL ship)
Relative Difficulty: Moderate
Blend of the previous two in terms of how easy and hard for the same reasons.
No story/lore behind this yet, figured if I can get a group of people together I can always make the lore based on suggestions.
4) A Total War style game on the Wii U. I do have an idea on how it'd play but...
Relative Difficulty: Hahaha, no. For a fresh team to work on that I would have to say no.
5) Whatever the team decides. 1-3 are ordered according to which idea i want done first. #4 I'd love to make simply to prove that the idea would work, but I don't see me getting a group capable of pulling off Rome 1 essentially with the control system of the Wii U, especially since I'd need to get a Wii U myself to test out the capabilities of the touch controls. Still, I'd like to think it's viable for a larger company.
I myself am learning Unity and Maya atm, have dabbled in Blender a bit as well, but I am not far enough to carry the modeling by myself. I can however write the stories and dialogue much better, have an idea on how to break down the design process to increase the efficiency, and will ensure we don't overextend ourselves.
Remember, the entire point of all this is to get a team to work together, learn the problems that arise working in a team with people in different positions in this industry, and most importantly, get some experience making a game. All while having fun.
If it seems the game is going really well, we could crowdfund it, but that isn't the point. This is to learn the game development process by experiencing it outside of a classroom.
Positions wanted, but not exclusive