Mini/Micro Game System Answered
Hi guys, I've been thinking. Really thinking. I recently found my Digispark (if you dont know what those are, google digistump, click on the first link and go to products, Digispark. They're really cool.) and decided to put it to use. I have always wanted to have/build something like a micro gaming system (sort of like the ben nanonote (if you don't what that is, google it, its really cool)) and decided that as a challenge, I could try implementing the Digispark as the Processor. I know that I wouldn't be able to run any games more advanced than pong, breakout or snake, but even those kinds of games would be enough to keep me interested while in boring situations. My basic thinking is this: There would a small lithium-ion rechargeable battery on the bottom to be a base (but still removable), the Digispark without any headers above the batteries, and a small LCD screen (1.8, 2 or 1.3 inch screen size) that would have either two pushbuttons (one on either side of the screen) or four pushbuttons configured in a D-pad style on the right side of the screen (how many buttons it would have depends on how many pins the Digispark would have open (if any), which also leads to my question, does anybody know any place to get video LCD screens (don't care if its color or not) that only take up 4 or less pins? I know that probably seems absurd, but if anybody knows any places to get them, please let me know. And just one last thing, is it possible to program games in the arduino IDE? Are there libraries for them? ANd if you can program games, just how advanced can you go?