3D Witch&Cat&Owl Jack-o'-Lantern

I've decided to model something for this creative contest :)
My model is based on the low poly modelling technique. The rendering and modeling done in 3Ds max. You can download a trial version of this software.
Happy Halloween! 

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Step 1: Create a Sphere

- Create a sphere with 24 segments and radius of your choice (8.5cm).
- Select and convert newly created sphere to "editable poly".
- Activate Edge select mode (hotkey: 2)
- Select edges, like you see on the screenshot, and using graphite modeling tools, Loop the selected edges.
- Extrude edges
- Select non extruded edges, loop them like you did previously and scale them slightly up.

Step 2: Prepare Pumpkin for Cutting, Adding a Tail.

- Switch to top view and activate Polygon  selection (hotkey 4).
- Select center top polygons and "make planar" in Z direction.
- Repeat with bottom poly's.
- Activate Vertex selection, select top and the bottom vertices mode and turn on soft selection.
- Scale down selected vertices in Z direction.
- Select center top and bottom vertices, hold ctrl and click on Polygon selection mode, grow selection and delete unnecessary poly's.
- Switch to border mode, press ctrl+a to select all available borders (where top and bottom poly's were deleted) and press "cap" in "Edit Borders" rollout.
- Select newly created top polygons and extrude them few times. On each extrusion try turn poly's and scale them down until you'll see cute little tail :)
- Turn off Poly editing mode and, while holding Shift key, scale the pumpkin down. By doing so, you will create a scaled copy. We will need this copy to cut our pumpkin inside, to make it hollow.

Step 3: Cutting the Pumpkin!

- While in Polygon editing mode select a tail poli's on a scaled down pumpkin copy and delete whole tail.
- Select border (in Border editing just press ctrl+a) and "cap" it
- Select bigger pumpkin and, in Geometry creation menu, select "Compound Objects", press "Boolean" or "ProBoolean"
- Now in ProBoolean, press "Pick Operand B" and pick the small pumpkin, then convert Boolean pumpkin to Editable poly.
- Create a cylinder, position it on the bottom of the pumpkin to cut a hole in it for tea-light. The size of cyl .depend on your tea-light's size.
- Select the pumpkin and cut it using Boolean (or ProBoolean) and newly created cylinder, convert it to Editable Poly again.
- Apply TurboSmooth modifier, but don't go high on Iterations. To many polygons will more likely create some errors in the future when we will need to cut pumpkin again.

Step 4: Finish!

- Create a spline, extrude it and position it right to make a final cut in our nice pumpkin.
- Cut the pumpkin with extruded spline, fix geometry if needed and voila! 
Happy Halloween! 

Pumpkin Contest

Participated in the
Pumpkin Contest

Jack o' Lantern Challenge

Participated in the
Jack o' Lantern Challenge

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    Discussions

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    TeRykova

    5 years ago on Introduction

    That's some quality lighting! I like the curve of the stem too. Great work.