Arduino Radar

Introduction: Arduino Radar

This is an Arduino radar-well, sort of like one, at least.


1 x HC-SR04
4 x jumper wires
1 x breadboard
1 x arduino

Here is the code for the arduino:

HC-SR04 Ping distance sensor:
VCC to arduino 5v
GND to arduino GND
Echo to Arduino pin 7
Trig to Arduino pin 8

This sketch originates from Virtualmix:
Has been modified by Winkle ink here:
And modified further by ScottC here:
on 10 Nov 2012.

#define echoPin 7 // Echo Pin
#define trigPin 8 // Trigger Pin
#define LEDPin 13 // Onboard LED

int maximumRange = 200; // Maximum range needed
int minimumRange = 0; // Minimum range needed
long duration, distance; // Duration used to calculate distance

void setup() {
Serial.begin (9600);
pinMode(trigPin, OUTPUT);
pinMode(echoPin, INPUT);
pinMode(LEDPin, OUTPUT); // Use LED indicator (if required)

void loop() {
/* The following trigPin/echoPin cycle is used to determine the
distance of the nearest object by bouncing soundwaves off of it. */
digitalWrite(trigPin, LOW);

digitalWrite(trigPin, HIGH);

digitalWrite(trigPin, LOW);
duration = pulseIn(echoPin, HIGH);

//Calculate the distance (in cm) based on the speed of sound.
distance = duration/58.2;

if (distance >= maximumRange || distance <= minimumRange){
/* Send a negative number to computer and Turn LED ON
to indicate "out of range" */
digitalWrite(LEDPin, HIGH);
else {
/* Send the distance to the computer using Serial protocol, and
turn LED OFF to indicate successful reading. */
digitalWrite(LEDPin, LOW);

//Delay 50ms before next reading.

here is the processing code

/* The following Processing Sketch was created by ScottC on
the 10 Nov 2012 :

Inspired by this Processing sketch by Daniel Shiffman:

import processing.serial.*;

int numOfShapes = 60; // Number of squares to display on screen
int shapeSpeed = 2; // Speed at which the shapes move to new position
// 2 = Fastest, Larger numbers are slower

//Global Variables
Square[] mySquares = new Square[numOfShapes];
int shapeSize, distance;
String comPortString;
Serial myPort;

/* -----------------------Setup ---------------------------*/
void setup(){
size(displayWidth,displayHeight); //Use entire screen size.
smooth(); // draws all shapes with smooth edges.

/* Calculate the size of the squares and initialise the Squares array */
shapeSize = (width/numOfShapes);
for(int i = 0; i<numOfShapes; i++){
mySquares[i]=new Square(int(shapeSize*i),height-40);

/*Open the serial port for communication with the Arduino
Make sure the COM port is correct - I am using COM port 8 */
myPort = new Serial(this, "/dev/cu.usbmodem1421", 9600);
myPort.bufferUntil('\n'); // Trigger a SerialEvent on new line

/* ------------------------Draw -----------------------------*/
void draw(){
background(0); //Make the background BLACK
delay(50); //Delay used to refresh screen
drawSquares(); //Draw the pattern of squares

/* ---------------------serialEvent ---------------------------*/
void serialEvent(Serial cPort){
comPortString = cPort.readStringUntil('\n');
if(comPortString != null) {

/* Use the distance received by the Arduino to modify the y position
of the first square (others will follow). Should match the
code settings on the Arduino. In this case 200 is the maximum
distance expected. The distance is then mapped to a value
between 1 and the height of your screen */
distance = int(map(Integer.parseInt(comPortString),1,200,1,height));
/*If computer receives a negative number (-1), then the
sensor is reporting an "out of range" error. Convert all
of these to a distance of 0. */
distance = 0;

/* ---------------------drawSquares ---------------------------*/
void drawSquares(){
int oldY, newY, targetY, redVal, blueVal;

/* Set the Y position of the 1st square based on
sensor value received */

/* Update the position and colour of each of the squares */
for(int i = numOfShapes-1; i>0; i--){
/* Use the previous square's position as a target */

newY=targetY; //This helps to line them up
//calculate the new position of the square
//Set the new position of the square

/*Calculate the colour of the square based on its
position on the screen */
blueVal = int(map(newY,0,height,0,255));
redVal = 255-blueVal;

/* Draw the square on the screen */
rect(mySquares[i].getX(), mySquares[i].getY(),shapeSize,shapeSize);

/* ---------------------sketchFullScreen---------------------------*/
// This puts processing into Full Screen Mode
boolean sketchFullScreen() {
return true;

/* ---------------------CLASS: Square ---------------------------*/
class Square{
int xPosition, yPosition;

Square(int xPos, int yPos){
xPosition = xPos;
yPosition = yPos;

int getX(){
return xPosition;

int getY(){
return yPosition;

void setY(int yPos){
yPosition = yPos;

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    2 Discussions


    6 years ago

    nice work :) but it is a sonar not a radar :)