in this instructable i will show the basics of modeling, a few tips on importing and exporting wavefront objects and several other skills within the program.
Step 1: Get Blender 3D...
Blender is a free peice of software wich lets users create scenes, animations, games, characters and models, that sort of thing...
(Picture 1) To get blender, go to blender.org, you will see this homepage:
Once you are on the homepage you will see the download link as shown by the image note:
(picture 2) Now just click the link to the correct platform and download type, archive or installer, i would recommend the installer.
(picture 3) Now all you have to do is wait until it downloads, you may have to unblock it with the yellow bar at the top of the screen.
THIS SOFTWARE IS TRUSTWORTHY AND WILL NOT GIVE YOU A VIRUS!
update 1: i have uploaded some new pictures of my newly textured zombie for my zombie game.
Step 2: Installation
This is a simple step, all you have to do is double click the icon once downloaded and it will run the easy to follow installer.
I dont have a picture for this seen as i have allready installed it.
Step 3: Getting Python 2.6
Python 2.6 is necesary for blender to do anything other then modeling seen as this is blenders external programming language.
(picture 1) Python 2.6.4 can be downloaded from the following link: http://www.python.org/download/releases/2.6.4/ from there click the link for your operating system.
for windows 32 bit (the normal type of windows and not the fancy 64 bit) click the link saying: Windows x86 MSI Installer (2.6.4).
just download it and install it.
Step 4: Getting Microsoft Visual C++
To download c++ go to the following website: http://www.microsoft.com/downloads/details.aspx?familyid=9B2DA534-3E03-4391-8A4D-074B9F2BC1BF&displaylang=en and click your internet speed to calculate the spped of the download, then just download and install it.
Step 5: Getting Started With Blender
We have the basic files we can start using blender.
(pic 1) First swich to edit mode by the means of this box or by pressing the TAB button (above caps lock)
(pic 2) To scale, press S
(pic 3) To select verticies right click
(pic 4) To rotate press r
(pic 5) To extrude press e
(pic 6&7) To deselect or select all press a
(pic 8) To delete press x
(pic 9) To rotate your view hold down your scrol wheel on your mouse and move your mouse
(pic 10) To soom in scroll with the wheel
i know, it may seem daunting at first and its alot to take in but when you get used to it it is pretty simple.
Step 6: A Simple Model...
This step is to get you used to the controls by the means of making a simple model...
Heres Killersquirrel11's getting started with blender model, https://www.instructables.com/id/Making-a-3D-Model-of-a-Shuriken-in-Blender/ this will help you develop the skills to make models in blender.
And now for my simple model.
the blender logo is a simple logo so lets get the picture of it from google images... http://www.blendermagz.com/wp-content/uploads/2009/07/logo_blender.jpg
just save it to my pictures or something, now go to blender and click view,
click load back ground image then click load on the box that pops up, now find the picture of the logo that you saved to your computer.
(pic 2) Drag the blend bar all the way down.
now make sure that you are in object mode and select the cube and press x to delete.
After deleting the cube press the space bar then go to add- mesh- plane, this is just a 2D square.
now move it to one of the sticky out bits and scale and rotate it untill it is inside the logo. (pic 3).
(pic 4) Now press tab to go into edit mode and select two corners nearest the end of the sticky out bit, extrue them and place the verts on the edge of the logo, do this all the way through the logo.
occasionaly you may need to subdivide to get more verticies (W- subdivide) or merge to attach 2 verticies (w-merge)
(pic 7) You have just made a basic 2d mesh now lets make it 3D
(pic 8) Click add modifier then click mirror, now next to the mirror modifier there will be a box saying x, y and z , make sure only z is selected.
(pic 9) Select all (a) and press number pad 1 this will take you to front view.
press e to extrude then press region, then press the button set smooth as shown in the image note.
you just made a simple 3D mesh in blender, now go to the next step if you want to texture it (UV map it)
Step 7: Texturing the Mesh
In this step i will guide you through the stage of mapping out the mesh and texturing it.
(pic 1) Select the front of your mesh, press number pad 1 so that you go into front view, now press the little 3D cube so that you can see lines through your mesh.
(pic 2) Press B and draw a box around the top line of the mesh, this will select all the verts inside the box.
(pic 3) now press u then click unwrap
(pic 4) click the little drop down box next to where it says SR:2 Model and select scripting.
(pic 5) Click the little box and select uv image editing
click image- open then select the picture of the logo
(pic 6) Scale the shape past zero to flip it and press x, y or z to scale along that axis
then move the verts to the inside edge of the shape
notice that it is mostly white in the left hand window so you will need to go to the buttons window at the bottom of the screen and click flip normals. (pic 7)
(pic 8) now press u unwrap and scale it right down and place it in this spot
Yes if you want to be detailed about texturin then you can seperatly select different parts of the rim and place them in areas of different darknesses to give a more proffesional look.
Step 8: Useful Extras
make human 0.9.1 is the best program i know for automaticaly making humans in whatever shape you want with little effort, a couple of sliders and thats it.
WARNING: DON'T DOWNLOAD MAKE HUMAN 1 AS IT SHOWS EVERYTHING :S AND DOES NOT LET YOU EXPORT WAVEFRONT OBJECTS A EASILY.
suicidator city generator v0.41 is great freeware software that lets you make giant cities with a click of a button, the downside is that you need winrar to extract them, this can be found at rarlabs.com
http://arnaud.ile.nc/sce/ thats the link for the city generator, and just click the big download button.
Step 9: My Work in Progress
at the moment i am making an FPS game, i have modeled an ak47, a glock 18 and a magnum, i ahve also added an armature to a bio mesh (human), an armature lets the mesh be posed and moved.
hope you could understand this tutorial, happy blending!