Carnival Game, Tin Pan Alley, Wooden, Hand-Made




This project is a hand-made "Tin Pan Alley" type carnival game that I built for a school fund raising carnival. It is made from 3/4" birch plywood with several coats of clear urethane.

How to play: The player rolls standard ping pong balls down the ramp from behind the red line. The balls fall into the play area and bounce around randomly on small wooden buttons until they eventually come to rest in a hole. You can keep score by awarding one point for a ping pong ball that lands next to a blue button, and two points for a ball that lands next to a red button. For a fund raising carnival, you can award one token/ticket for playing, two tickets for a ball that lands next to a blue button, and three tickets for a ball that lands next to a red button. This is a great game for kids because it gives the illusion of requiring skill, but even the smallest child has just as much chance of winning as an older child.

It's based on old "Tin Pan Alley" games that were made from cupcake tins. I've been calling this game "Moroccan Roll" (from an old "Brand X" album. (The panel in the bottom reminded me a of a Moroccan screen.) I never got around to adding the graphics.




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    4 Discussions


    Reply 7 years ago on Introduction

    Thanks! Unfortunately, I didn't take any pictures while building, and I usually hate to give detailed instructions because the components I used may not be available where you are. I also tend to make changes on the fly, and I encourage people to use their imagination rather than follow what I did. I've never built anything that I would build the exact same way a second time anyway as everything can be improved upon.

    Having said all that, I'm including the drawing for the main section for reference since the ball hole and button spacing seemed to work well. Everything else you can easily gleen from the photos.

    The screw hole buttons I used were these from Rockler (1/2")-


    Reply 7 years ago on Introduction

    Ignore the grain direction in the computer rendering and drawing. It's just a quicky rendering and the grain should go along the longest dimension of part.