Cheaply Record Studio-quality Music




About: Computer Science student in the UK

It doesn't require microphones worth more than your car to record music that sounds good. You can record good-quality music in your own home for less than £50, or $77. The only remotely costly equipment you need here is some sort of USB condenser microphone, no need for audio interfaces, monitors, mixers or expensive software. Below is a demonstration of the audio. Notice that I'm even using rubbishy £5 guitars I picked up at car boot sales. This just shows that getting started playing and recording music is not just a rich man's game.

I'll also show you how to record yourself multiple times so that you can 'play along to yourself' like in the video.

I'm not covering any of the mixing or mastering that goes into professionally-made music, but this guide is certainly a good place to start.

Step 1: What You'll Need

Remember, you don't need to spend a fortune to get great quality music. Assuming you already have a computer (doesn't have to be an amazing computer), the most expensive piece here is the microphone.

Even if you don't have or don't want to buy a condenser mic, you can get away with a even a webcam mic using the techniques I'll show you.

It's great for voice and acoustic instruments. To avoid having to spend a load of money on a recording interface, I would definitely recommend that you get some sort of USB condenser microphone.

It's an amazing program and it's completely free. This is essential software for any sort of audio editing.

And that's about it. A pair of headphones/earphones is essential, but you'll probably already have that.

Step 2: Your Recording Room

You want to make sure that the space you're recording in is suitable. You have to minimise the echo. The main way to do this is by using a small room with a thick carpet. Ideally you'll have cloths or fabric hanging from the walls, or even better, some of these foam pads:

I didn't use them, and they're not essential, but they will make a difference. Just stick them on any large flat surfaces in your room.

Finally, make sure any windows are closed to minimise noise from outside.

Step 3: Microphone Placement

This is a fairly important step. For acoustic guitars, you'll want your microphone to be as close to the sound hole as you can get it. If you're playing something like a violin this gets a little more tricky. The best you can do there is mount the microphone up high and do your best to keep the f-holes close to it.

If singing, it helps to have a pop screen. This makes sure that the 'pops' of air resulting from 'p' and 't' sounds aren't heard in the recording. Mount it in front of the mic.

If you're playing an electric instrument and recording the amplifier, placement is a little more tricky. Don't just place the microphone right in front of the speaker. You'll generally have to place the mic to the side, looking to the edge of the speaker cone. Some amps will have a 'sweet spot' where the sound is clearest. You can stick your ear in front of the amp to try and find it. Play a note and move your head around until you hear it resonating. Don't worry if you can't find it, just make sure the mic isn't pointed directly at the speaker.

Step 4: Getting Ready to Record:

After installing audacity, open it up now.

  1. Select the microphone you want to use (image 1).
  2. Click 'start monitoring' (image 2). You'll basically get a visual representation of what the microphone hears. Play a note on your instrument fairly loudly. You should see the bar jump up. If you don't make sure your microphone is plugged in and that you have the right microphone selected.
  3. Recording volume: Now strum you instrument fairly loudly right in front of the mic. The bar from step 2 should jump up again. If it goes red, this means that the recording volume is too high. This means that the microphone is being too sensitive and won't be able to properly record the higher volumes. Bring down the recording volume (image 3) until the bar doesn't go red when you strum. I find that for guitar using the Blue Snowball, I have to bring the volume down to even 0.01 or 0.02.

Step 5: Noise Removal

Press record and wait a few seconds, in silence. Stop the recording and look at the waveform. If it looks anything like image 1, instead of a nice thin flat line, you need to do some noise removal. Don't worry, it's really easy and audacity does all the work. Noise in this case is just any sort of hum or white noise from your microphone or your environment. There are two files attached, one before noise removal and one after. Listen to the 'silence' before the recording.

All you need to do is leave a few seconds of silence before any recording to get the noise profile. Highlight this 'silence' and go to effects>noise reduction, then click 'get noise profile'. Then, once you've recorded something, highlight the whole recording and go to effects>noise reduction and click 'Ok'. You don't really need to worry about the other settings there, the default options are usually good enough.

Step 6: That's It If You're Recording Solo!

If you're only recording yourself once, for example you're doing a cover where you play the guitar and sing at the same time, you're done!

If you want to record over yourself though, there's some more setting up you have to do, and some tips and tricks to mixing your tracks into something that sounds professional, so read on.

Step 7: Recording Yourself Multiple Times:

If you want to record yourself multiple times, you'll notice that in audacity it is possible to record yourself, then plug headphones into your computer and play along to your original recording while recording another track. However, when you've done two recordings you find that they are slightly out of time. There are a couple of way of fixing this:

The Easy way

This method will work but it won't be exact.

  1. Record yourself clicking four times (evenly)
  2. Press record again with headphones on, and click in time with the last two clicks. This means that you listen to the first two clicks in order to judge when the last two will be, and click in time with them
  3. You should notice that, when you play it back, the second track is not in time with the first. To fix this, highlight the distance between the 3rd click on the first track and the 1st click on the second track.
  4. At the bottom, select 'length' and make a note of the number there. (Mine was 136ms)
  5. Go to edit>preferences>recording, then enter you number into the latency correct box. Make sure you convert seconds to milliseconds correctly, and also make sure that it has the right sign in front of it. If the second track is too late then use a negative sign, if the second track is too early then leave it positive.
  6. Record both sets of clicks again and you should find that they are in time!

The Hard way

This is a little more hassle but it is guaranteed to be exactly in time.

  1. Get a 3.5mm male to male lead.
  2. Plug one end into the speaker out and one end into the line in/microphone socket. (restart audacity)
  3. In audacity go to: generate> click track. Change the click sound to tick and change the duration to 2 seconds. You should see 4 clicks, like in the picture above.
  4. Change the microphone to 'Line In' (or microhpone socket if your computer doesn't have a line in)
  5. Press record. Stop after the 4 ticks have been recorded. What this does is play 4 ticks through the speaker jack, which goes directly back into the line in which records the 4 ticks of the speaker.
  6. Highlight the distance from the start of the 2nd track to the beginning of the first tick on the second track. Click 'length' on the bottom and make a note of the length of time. Mine was 139ms.
  7. Go to edit>preferences>recording, then enter you number into the latency correct box. Make sure you convert seconds to milliseconds correctly, and also make sure that it has a negative sign in front of it.
  8. Record the clicks again and you should find that they are in time!

If this hasn't worked for you make sure that there is a negative sign in front of the latency.

Now you can record yourself, play along to yourself and the two tracks will automatically be exactly in time!

Step 8: Recording Yourself Multiple Times: Continued

For your first track start with the backing, not the melody. Play along to a click track on your phone. Knock your instrument 4 times in time with the metronome right before you start as if you're counting yourself in. This helps you come in at the right time when you're recording over yourself.

When recording the melody, listen out for the 4 knocks and don't use a click track. Just play along to the backing you recorded, as the backing is metronomically in time and so the melody will be.

Step 9: Stereo Backing Track:

If the music you're recording has any sort of guitar backing, to make it sound more professional, record the backing twice exactly the same, and pan one track to the left ear and one to the right.

There are two audio files attached which shows the difference. It instantly sounds more professional. Make sure to wear headphones while listening to this.

  1. Record the first backing track to a click track
  2. Record the second backing track playing the exact same thing along to the first backing track (no click track)
  3. Pan the first one to the left
  4. Pan the second one to the right

I generally pan them by around 70-80%. It can start to sound strange if you pan them all the way.

Step 10: Final Step: Gain

Finally, you need to balance out the volume of the tracks. I generally use the backing as the neutral point, reduce the volume of the percussion and increase the volume of the melody. This is controlled with the 'gain' slider on the left.

And you're done! Feel free to comment with any questions.



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    17 Discussions


    3 years ago

    God's above, thanks you for this!


    4 years ago on Introduction

    Great, but then, how do you make and synch the videos ?

    I've always wondering if people use a video editor only, or a video and an audio ones.

    1 reply

    Reply 4 years ago on Introduction

    So sync audio and video you need to use a clapper. Your hands are useful for this as well.

    The clapper is that wooden rectangular thing that you see every now and then in movies while watching bloopers. The clapper creates a spiked sound at the beginning of a recording. Keep in mind this will allow you to sync to copies of the same recording, or sync separate audio and video recordings that were recorded at the same time.

    To sync two recordings together, all you need do is line up the spiked audio signals and the rest of the recordings will be synced.

    Keep in mind this will only work if the two recordings were recorded simultaneously and they both record the clapper at the same point of the recording.

    Using this technique allows you to replace a poor quality audio with a higher quality one easily.

    Take care.


    4 years ago on Step 10

    Thank you. I've been doing single recordings for a while on the computer, but they always sounded so amatuer. I even forgot about Audacity :(


    4 years ago on Introduction

    A popscreen (against the pops of our lips when talking, for us not evident, for a micro indeed) can be easily made with a black panty and something to put it on. And that is one of the little things which quality is really quite similar to the stuff you can buy. ...
    Yep, Audacity is the perfect program for this context. It is easy (I learned it alone in one week, enough to give a workshop that weekend, teaching elderly people to use it in only 2 sessions), works on every platform, and has nearly the highest standards of resolution.

    Congrats for the post


    4 years ago on Introduction

    Yes I agree with CSOULIS . The recording studio has expensive treatment rooms that pay detail to everything that you can see "dead end live end" Isolation etc. and that you can not see.. wire used, right down to Dimmer switches in the wall. The board I use is half a million dollar board with every Op-amp custom built..If it could be done cheap and be as good as budget set up,than there would be no need for this expense.Close enough ..perhaps .Same as ..that would be a definite NO. Neumann mics and choice of mics in general is a great option but all of the above needs something more and that is understanding of the sound and equipment and what you can do with it.It is a art form and decades of experience working with and around recording is essential. Mastering is an art as well.One can send your tracks to 10 different places and will get 10 different results. Also even though we live in affordable technology age of High Definition files etc. the scope of true" Studio Sound " will be hard to duplicate for measly $100.00 .That said even if most mortals will never see inside a studio, article is great for inspiring musicians that can make cheap recordings and maybe create something great...Sweet Jane, Cowboy Junkies was recorded in a basement on a small Sony portable DAT . Does not rival Telarc or Chesky recordings but still got noticed...

    Again great article hope to inspire people to experiment for your own satisfaction or who knows..brake through ,get noticed and be able to afford going to a Real Studio LOL .


    4 years ago on Introduction

    Nice article.
    I've seen the technique of nailing old egg cartons to the wall to absorb echoing.

    If recording a vocalist with an instrument, would there be advantage to using 3 mic's, one for the voice and one for the instrument?

    2 replies

    Reply 4 years ago on Introduction

    Like Charley Farquaharson's radio studio at KORN on HeeHaw with the egg cartons and the live hen.


    4 years ago

    I take an (minor, perhaps) issue w/the claim of achieving a studio sound for under $70 (or whatever it was). 'Studio' is being used loosely here, but, since any artist's workspace can be seen as a 'studio,' it's not technically misleading... ( kinda still is). Pro studios of the past had to pour lots of $ in to control the environment, sound, etc., for a variety of purposes. In the digital era, many of those fundamental accoutrements are still necessary, but many others can be more or less achieved more easily and cheaply than ever before. Still, to get a professional mix of your music, you need to be really well practiced, very knowledgeable & willing to shell out some $ & lots of time to get consistent final products that stand head-to-head w/whomever you seem are your peers or target audiences. I say go for it -- knowledge is power and recording is really fun (& potentially lucrative).

    With that in mind an even cheaper & arguably as easy (or complicated; but in different ways) recording method akin (in ways) to digital recording is to scoop up a used 4, 8 or 16 track analog multitracker from craigslist.

    One happy accident of analog that everyone should play around with is: Clipping (high output volume that peaks/stays over the SPL -- sound pressure limit). In an analog recording set-up pushing the recorder's sensitivity setting to over the maximum produces an often pleasing-to-the-ear warm distortion effect that many DAWs (Digital Audio Workstations) try to emulate w/'drop down' plugins (& more often than not, fail miserably). It's a great way to add classic distortion &/or fuzz (latter -- boost treble EQ w/mix-down output volume to produce this effect on-the-fly).

    Also, an analog multi-tracker will often allow 2+ tracks to be recorded simultaneously -- like splitting/panning a stereo feed to ch1/left & ch2/right from a small 2-6 ch mixer into your 'puter's stereo input w/audacity, Garageband, reaper...(free daw ware) w/o the need for a AD/DA (analog-to-digital & vice versa) interface.

    Conversely, tape is more linear (actually that's the main A/B comparison -- linear = analog; non-linear = digital) and destructive while digital (in theory... to an extent) is considered non-destructive meaning it's much, much easier to make major or minor changes in the sound, arrangement, key, pitch, etc., etc., w/a daw than w/a analog set-up.

    Still, analog allows for some great teachable moments b/c you need to think & plan things more carefully to get results that you could stumble upon in the daw world. So, if the cost of a computer is not something you can bear, then start checking craigslist or hitting up garage sales and thrift stores for decent/cheap analog multitrackers (fostex, tascam, yamaha -- these are the big 3 -- & many include multiple in/out ports, tape speeds, Dolby NR, EQs, FX loops, inserts, panning, levels, needle or LED VU meters, on-board mic, monitoring options, etc.) If you have Internet access google audio cassette blank tapes to find the best quality/bang for buck recording media -- the shorter the tape time, ie: 30 minutes (15 minutes per side) over 60 (30/mps), 90 (45/mps) or those horrid 120 (60/mps), the longer the tape will last and the less it'll negatively effect the mechanized aspects of your multi-tracker. W/old analog gear, you may wanna study up on basic electrical motor maintenance & cleaning as a servo motor or two may need to be replaced to deliver a constant tape speed w/o warble. However, if you find a warbling multitracker, you can always turn it into a vintage-esque tape echo/delay effect. Or use two in conjunction for an effect similar to a stereo chorus or tremolo. Basic reverbs are fairly easy to build with an old car speaker, send/return feed, basic earbud/headphone amp, springs & a cheap piezo or like mic.

    Basically, analog recording can be really fun, will deliver a unique sound, teach you boatloads of useful techniques & is nowadays pretty darn affordable. Sorry to hi-jack your instructable -- I felt it needed some clarification :-)

    Then again, using a computer/freeware daw if available can be equally beneficial.


    4 years ago on Step 10

    You should also note that you can use a guitar usb cable to play an electric. The prices from $10-$30 on amazon. Outside of that great instructable.


    4 years ago on Step 10

    You ought to consider trying Linux and using Ardour 3 as a test.

    A good distro is Ubuntu Studio, which will set up a good low-latency kernal and everything you need to get started.

    It's free, and is far more efficient than Windows for recording music.
    (Not so good for games - but hooray for partitioning the hard drive and keeping Windows as well)

    Forgot to mention, if you have the money you could get a pick up for your instrument, e.g. an acoustic pickup for your guitar, and have a mic for the vocals. This would probably need an audio interface though, which start at around £100.


    4 years ago

    Very nice. I love "on the cheap" stuff