Intro: Creating a Nerf Squad
Have you ever been in a Nerf War where your Team was incompetent, or your Team Leader had absolutely no idea what he/she was doing? well this is the "how-to" for you! Or if you just want to start your own Nerf Team... then this "how-to" is still for you!
Step 1: Arranging Your Team
You need to have a Squad, of course, and to do that you will need a few friends, 10-20 would be more than efficient ... if you can gather that many.
a good team also needs diversity. a diverse team will need different war/weapon classes/specializations.
they include (but do not limit to): Assault (Trooper); Heavy Assault; Defender (Sentry/Guard); Sniper (Assassin/Ghost); Spy; Berzerker (Rambo); Demolitions (Bomber/Grenadier); Archer (Bowman/Crossbowman); Engineer; Juggernaut
They also have their Specific Loadouts
Step 2: Assault/Trooper Loadout
The Assault Unit, also named as the Basic Trooper, is the most basic Unit ever in Nerf Wars and Battles. Assault Units, though, are also the most versatile Units, too. For in an "objective Nerf War", an Assault Unit can be the Point Man and compete the Objective. The Assault Units (basic Troopers) loadouts revolve around the focus of medium to high fire-rate and a good firepower. This Unit has a loadout focusing on a rifle and a revolver.
Preferably: a Recon/Retaliator and a Maverick/Strongarm
Step 3: Heavy Assault Loadout
The Heavy Assault Unit is one of the toughest and more powerful Units in the Wars. Heavy Assault Units focus more on "sheer power" than on versatility. These Units' loadouts revolve around these types of weapons: an Assault Rifle or a Tactical Shotgun, and a larger side-arm.
Preferably: a Rampage/Rough Cut and a Firefly
Step 4: Defender/Sentry/Guard Loadout
The Defender Unit does what its name says; it defends an important spot or area. Defender Units' loadouts mainly deals with destructive power and/or rate of fire at a medium to close range. The Defenders' loadouts revolve these types of weapons: a sub-machine gun or a Vulcan EBF-25, and a larger secondary with a good ammo capacity
Preferably: the Stampede/Rapid Strike or a Vulcan, and a Barrel Break
Step 5: Sniper/Assassin/Ghost Loadout
The Sniper Unit goes by other names such as Assassin or Ghost. Sniper Units stay back away from the "action" and take down the important units of the Opposition from long distances. Sniper Units' loadouts mainly surrounds on long range weaponry such as a sniper rifle. This unit's loadout can consist of a sniper rifle and a revolver/pistol.
Preferably: a Centurion (with modded longshot scope) or a Nitron (with tech scope), and a strongarm or an Element EX-6
Step 6: Spy Loadout
The Spy Units are mainly used to gather knowledge from the Opposition. Spy Units are STEALTHY, QUIET, and UNSUSPECTING. The Spy Units' loadouts mainly revolve around SILENTsidearms and daggers or a sword.
Preferably: any pistol and a Stonewall Sword (combat knife) or a Strikeblade
Step 7: Berzerker/Rambo Loadout
Give a guy who's had a terrible day a few Magstrikes and a few Raiders, then tell him to go crazy on the Opposition. That guy you just let loose, he's now currently a Berzerker. Or for another name, a "Rambo". That's all you need to know about this class
Step 8: Demolitions/Bomber/Grenadier Loadout
The Demolitions Unit also goes by a few other names. This Unit can go by the names of Bomber or Grenadier. Demolitions Units do what their name says; they use demolitions and blow stuff up. This Unit's loadout mainly revolve around the "big blasters" and extreme firepower. For example: a "Missile Launcher" and a "Tactical Shotgun". They also use "Nerf Grenades" and "inventions" by the Nerf Engineer.
Preferably: A Titan AS-V or a Rough Cut 2x4 and a few Nerf Grenades/Bombs/Nukes or Z-Bombs
Step 9: Archer/Bowman/Crossbowman Loadout
The Archer Unit goes by other names such as the Bowman and the Crossbowman. Archer Units act somewhat like Sniper Units in the sense that they stay behind and away from the action. These Units use a loadout that revolve around Bows/Crossbows, a pistol, and a sword.
Preferably: the Thunderbow or a Crossfire Bow, a Sidestrike, and a Marauder Longsword.
Step 10: Nerf Engineer Loadout
The Nerf Engineer is the most complicated Position to be in a Nerf War. But it's also the most rewarding, as if you're the Nerf Engineer you get to "invent" or "create" multiple Nerf accessories for the team's use. One of the things you can do is create Nerf Grenades for the rest of the team, not just for your use. The Nerf Engineer is the rarest position you can find for a Squad, so you'll be VERY lucky to find one. This Unit can use basically any gun, but preferably something that's comfortable and can reload quickly (that's my opinion).
Preferably: a Elite Alpha Trooper or a Sledgefire, and a Battlemaster Mace.
Step 11: Juggernaut Loadout
The Juggernaut is the most powerful Unit of them all. The 2nd being the Sniper and the 3rd being the Heavy Assault. Juggernaut Units are almost always strictly limited to one per team, that's how powerful they are. The Juggernauts can literally use any gun they want in battle, although since they're like walking tanks you wouldn't want them to walk out there with a sniper rifle now would you?
Preferably: a Hail-Fire or a Pyragon, a Sledgefire or a Rough Cut 2x4, and a Vendetta Double Sword or a Warlock Axe.
Nerfman21 made it!