Introduction: Criatura Da Lage
during the 2011 Architectural Association Visiting School we built the creature
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Step 1: Concept
the concept came from the desire to create a creature that could move around taking dreams and diverent forms of interaction from place to place.
Step 2: Movement
deciding its shape and movements through prototyping diferent ideas with laser cut.
Step 3: Movement + Skin + Interaction
putting together the ideas and experiences to decide its final form and personality to build the one to one piece.
Step 4: Skin
testing materials and calculating weight to try out different possibilities of skins.
Step 5: Work in Process
Step 6: Building Forms, Personality and Interaction
using cnc router, processing, arduino, camera and a crane to make it alive.
Step 7: Credits
credits for students and tutors for the passionate work!