Hover can be combined with an Raspberry Pi to make a drum machine. You can customize each tap and gesture for different sound effects or even voice clips.
This example was inspired by the BeetBox (http://scott.j38.net/interactive/beetbox/).
Step 1: WHAT YOU NEED
Raspberry Pi: You can use any Raspberry Pi board with Hover.
Hover: The magical board that lets you control your hardware projects with gestures.
Breadboard: Hover will need to be connected to a breadboard using the 7-pin header.
Jumper wires: You need 7 of these to connect Hover.
Speakers: Plug them into the Aux Port on the Raspberry Pi
Step 2: BUILD THE CIRCUIT
Use the diagram below to connect Hover to your Arduino board. Here's a description of all the relevant pins:
- HOST_V+: Connect the HOST_V+ pin to the 3V3 pin on Raspberry Pi.
- RESET and TS: These pins are used by the library to configure Hover. These can be connected to any GPIO pins of the Raspberry. Default library uses GPIO 24 for RESET and GPIO 23 for TS.
- SCL and SDA: The I2C pins are used to read data from Hover. Connect SCL/SDA on Hover directly to the SCL0/SDA0 of the Raspberry Pi.
- 3V3 and GND: The 3.3V power supply and ground pins are used to power Hover. Connect these to the 3.3V and GND pins on Raspberry Pi.
Step 3: INSTALL THE LIBRARY
With the hardware setup, we'll need to install the library before we can start hovering. The Hover library lets you easily incorporate gesture and touch events into your projects. We've added the library and example code on Github. Hit the link to grab the latest version:
Step 4: RUN THE EXAMPLE SKETCH
Open up LX Terminal and run the following two commands:
sudo modprobe snd_bcm2835
sudo amixer -c 0 cset numid=3 1
This enables sounds on the raspberry pi and sets the audio output to the AUX port. Move the Hover_drum.py and the samples folder into the same location as the Hover_library.py (the Hover_drum.py file will be part of the library you downloaded in the previous step). Now you're ready to run the file using this command:
sudo python Hover_drum.py.
Wait for Hover to Initialize and then rock on.
Step 5: UNDERSTANDING THE CODE
The key component added is the pygame code. Once you have imported pygame, you'll need to initialize the pygame mixer. After that, you can load in sounds and play them. Here is a snippet of the code.
kick = pygame.mixer.Sound('samples/kick.wav')