Door Bell Audio

Introduction: Door Bell Audio

This project uses a light sensor and a speaker to make noises that mimic a door bell. Instead of pressing a button to trigger the bell, this Intractable is based on light. If there is a shadow, then the door bell triggers a response. The speaker makes different noises, and anybody can change them according to their preference.

Step 1: Materials

1. Breadboard- It is used to help complete the circuit.

2. Light Sensor- the sensor detects light or a shadow, and when there is a shadow, then the door bell rings.

3. Arduino Speaker- Once there is a shadow, then the speaker plays the noise.

4. Arduino Board- Also helps complete the circuit.

5. Resistors- They make sure the light sensor doesn't burst.

6. Wires- They pass through electricity, and they complete the circuit.

Step 2: Schematics

1. One end of the light sensor is connected to a pin number and a resistor connects to five volts.

2. The other goes to ground.

3. The Arduino speaker, which makes the sound, goes to a digital pin number and ground.

Step 3: Code for the Bell

//#include "pitches.h"

#define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978

int melody[] = { NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4 };

// note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 4, 8, 8, 4, 4, 4, 4, 4 };

void setup() { // put your setup code here, to run once: pinMode(A1, INPUT); pinMode(A2, INPUT); pinMode(A3, INPUT); pinMode(A4, INPUT); pinMode(A5, INPUT); pinMode(8, OUTPUT);


/*for (int thisNote = 0; thisNote < 8; thisNote++) {

// to calculate the note duration, take one second divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000 / noteDurations[thisNote]; tone(8, melody[thisNote], noteDuration);

// to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); // stop the tone playing: noTone(8); }*/ }

void loop() { // put your main code here, to run repeatedly: int ldr1 = analogRead(A1); int ldr2 = analogRead(A2); int ldr3 = analogRead(A3); int ldr4 = analogRead(A4); int ldr5 = analogRead(A5); //Serial.println(ldr5); if (ldr1 > 500) {tone(8, NOTE_A3);} else noTone(8);

if (ldr2 > 300) {tone(8, NOTE_C4);} else noTone(8);

if (ldr3 > 210) {tone(8, NOTE_D4);} else noTone(8);

if (ldr4 > 400) {tone(8, NOTE_E4);} else noTone(8);

if (ldr5 > 310) {tone(8, NOTE_C4);} else noTone(8); }

Step 4: Explaining the Code

1. The define means you want to identify all the notes. The notes are instead of a number and they represent frequencies, so a different noise can play at different frequencies.

2. The Void Setup is started by an integer which you can assign notes in the sound to this integer. The duration means how long it will play for. PinMode says which pins you will use, and if they are recording or sending information. The speaker is an output.

3. The loop is where the noise will play. You assign an LDR to the speaker. Then the if statements say which note or "bell" you want to play.

4. There are also a different number of "songs" you can use for the bell. These are custom notes that code for music that makes the bell ring in a song.

Step 5: Conclusion

This is an important project because you can learn very important skills. You can also build off this project into building an instrument or making some kind of music. Another way to make the door bell could also be to use buttons instead of a sensor, which means you would need to push the button in order to ring the bell.



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    That would be a great setup to know when packages arrive, the guy never knocks on the door!