ESP8266 VGA Pong

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In this Instructables I will show how to build a reproduction of the the classic game Pong for a VGA monitor, using a ESP8266 and few other components.

This game is made possible by the EspVGAx library recently published on GitHub by Sandro Maffiodo (aka Smaffer) and, as far as I know, this is the first game exploiting it.

The library implements a resolution of 512 x 480 pixels, stored in a framebuffer inside the RAM, which requires 30720 bytes. The resolution is huge in comparison to the Arduino TVout or VGAx ones (128 x 96 and 120 x 60 pixels respectively). I hope this game inspires other programmers to develop or reproduce more complex games.

Step 1: List of Materials

The EspVGAx library requires an ESP8266 with all GPIO exposed, like ESP-12E, NodeMCU-12E board or any board that expose GPIO5 (D1), GPIO4 (D2) and GPIO13 (D7)

In particular, I used:

  • an ESP8266 NodeMCU-12E (link here)
  • a DSUB15 connector (i.e. a VGA female connector)
  • a 330 Ohm Resistor
  • another resistor (about 1 to 3 kOhm)
  • two 10 kOhm Potentiometers
  • a Push Button (n.o.)
  • two Diodes (such as 1N4007s)
  • a breadboard
  • wires

I got the DSUB15 connector from an old VGA PC board. Alternatively, you can also cut an old VGA cable and connect the wires directly to the breadboard.

Step 2: Library and Sketch Upload

There are different methods to program and ESP8266; I used the Arduino IDE to write Pong and upload the code.

Please note that the EspVGAx library works for Arduino IDE 1.8.1. If you have other versions, the best is to dowload the .zip files and uncompress it in a dedicated folder. The Windows version is here. Versions for other OS are here.

After that, you should dowload the EspVGAx library from the GithHub page here (direct link for the zip version here), and uncompress it in the folder libraries in the Arduino software.

Finally you can dowload ESP8266_Pong.rar at the end of this step.

Once unzipped, to upload it on your ESP8266, you need to configure the Arduino IDE.

If you have never done it, you can find all the needed instruction on this Instructables, in particular in Step 2.

Once everything is configured, the ESP8266 settings should look like the ones shown in the picture above.

If you can upload the code without errors, you can start to assemble the parts.

Step 3: Connecting the Parts: the VGA Connector

I reccomand to connect first the VGA port, as shown in the pictures above. Please note that by connecting the three pins Red, Green and Blue together (i.e. pins 1, 2 and 3 on the DSUB15 connector), you will have a B&W image on your screen. You can also have different colors combination. See the details on the Library GitHub page.

Furthermore, you should connect a 330 Ohm resistor between the RGB pins and the D7 (GPIO13) on the ESP8266. This gave me a bit greyish image on my monitor thus, after few tries, I decided to eliminate it at all.

At this point, if everything works properly, you can already connect the monitor and see the beginng screen of the game, with the banner "ESP8266 VGAx Pong".

Step 4: Connecting the Parts: the Potentiometers and Button

The button must be connected between 3.3V and pin D0 (GPIO16). Connect also the 1 to 3 kOhm resistor from D0 to ground. This avoids D0 to be at an undetermined status when the button is open.

The connection of the two potentiometers is less trivial, as a matter of fact the ESP8266 has only an analogue input port A0 (ADC0)! The trick is to connect both pot.s outputs to the same port, and 'multiplex' them. Multiplexing simply means that you will turn a potentiometer on, read it, then turn it off and move to the second one.

If you want to learn more about this method, you can read this Instructable.

Connect one potentiometer extreme to GND, the other extreme to D5 for the left player potentiometer and D6 for the right player one.

Each potentiometer central pin must the connect to an individual diode, and the other sides of the diodes must be connected to A0 (ADC0), with the polarity shown in the above picture.

Step 5: Conclusion and Acknowledgments

I am grateful to Sandro Maffiodo - SMAFFER - for the ESPVGAX libary. This game would not be possible without it.

I hope this Instructable will be an inspiration to other programmers to make reproductions of more complex classical arcade games with the ESP8266, which has much less limitation than the Arduino.

Finally, I wrote this Instructable to submit it to the Toys Contest: if you like or reproduce it, please take a moment to vote it!

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    4 Discussions

    0
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    karlt1

    1 day ago

    Hello, thanks for the project,
    i think that there is a bug in the sketch ino
    because the 2 pot are on the same pin : ligne 98 and 104
    potOnePosition = map(analogRead(0), 40, 980, Pad_Length/2, 512 - Pad_Length/2);
    potTwoPosition = map(analogRead(0), 40, 980, Pad_Length/2, 512 - Pad_Length/2);

    3 replies
    0
    None
    Rob Caikarlt1

    Reply 12 hours ago

    Hi karlt1,
    no, it is correct to connect both of them to the same pin because the ESP8266 has only an analogue input port A0 (ADC0).
    As you can see in the code, before line 98, one pot is active and the other is turned off:
    digitalWrite(14, HIGH);
    digitalWrite(12, LOW);
    and before line 104 is vice-versa.
    digitalWrite(14, LOW);
    digitalWrite(12, HIGH);
    It is briefly explained in step 4: here the trick
    is to connect both pot.s outputs to the same port, and 'multiplex'
    them. Multiplexing simply means that you will turn a potentiometer on,
    read it, then turn it off and move to the second one.

    0
    None
    karlt1Rob Cai

    Reply 8 hours ago

    Thank you
    now i understand, the multiplex, i haven't notice it.

    the esp32 have many anolgue pin, did you know if it's possible to do this project with it

    0
    None
    Rob Caikarlt1

    Reply 4 hours ago

    I think the EspVGAx library would not work on the ESP32. They have different cores, clock frequancy, and so on...