Easy Jukebox

Materiales

1 placa arduino

1 protoboard

1 potenciómetro

1 zumbador pasivo

2 botones puentes

1 pantalla LCD 16X2

1 plancha de MDF(para la caja)

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Step 1: Armar El Circuito

Utilizando los materiales, se empieza armando el circuito. Primero, se recomienda conectar la pantalla LCD al Arduino. Posteriormente, hacer las conexiones para el buzzer y los botones (ver imagen del circuito).

Step 2: Armar La Caja Utilizando La Cortadora Láser

Realizar el modelo del tamaño deseado de la caja con los espacios hechos para los 2 botones, potenciómetro, buzzer, pantalla y conector. Utilizando la cortadora láser hacer los cortes necesarios. Pegar las partes con silicon líquido (recomendado) o cola blanca.

Step 3: Decoración

Utilizando papel para etiqueta imprimir los diseños que se desea que lleve la rockola, en este caso, se escogió discos de vinilo, notas musicales y franjas.

Step 4: Montar El Circuito En La Caja

Primero, con los stickers anteriores decorar la caja. Cargar el código al Arduino(ver paso 5) y colocar el circuito dentro de la caja, ajustándolo para que queden los botones, la pantalla LCD y el conector en los espacios previstos.

Step 5: Programación Para Arduino

#include

LiquidCrystal lcd (12, 11, 7, 8, 9, 10);

// GAME OF THRONES--------------------------------------------- #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 // SWEET CHILD O MINE----------------------------------------- #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978

//Sweet Child O Mine - Guns N Roses------------------------------------------------------------------------------------------------------------------------------- // Notes int mainRiffD[] = {NOTE_D4 , NOTE_D5 , NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffE[] = {NOTE_E4 , NOTE_D5 , NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffG[] = {NOTE_G4 , NOTE_D5 , NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4};

int mainRiffDurations[] = { //d4 d5 a4 g4 g5 g4 fs5 a4 6, 6, 6, 6, 6, 6, 6 , 6};

// Buzzer int buzzer = 4 ;

//--------------------------------------------------------------------------------------- int conta = 0;

void setup() { Serial.begin(9600); pinMode(2, INPUT); pinMode(3, INPUT); pinMode(buzzer, OUTPUT); lcd.begin(16, 2);

}

//-------------------------------------------------------------------- void SweetChildOMine () { for(int introTwoTimes = 0; introTwoTimes < 2; introTwoTimes++){ for(int dTwice = 0; dTwice < 2; dTwice++){ for (int thisNote = 0; thisNote < 8; thisNote++){ int mainRiffDuration = 1000/mainRiffDurations[thisNote]; tone(buzzer, mainRiffD[thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; delay(pauseBetweenNotes); noTone(buzzer); } } for(int eTwice = 0; eTwice < 2; eTwice++){ for (int thisNote = 0; thisNote < 8; thisNote++){ int mainRiffDuration = 1000/mainRiffDurations[thisNote]; tone(buzzer, mainRiffE[thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; delay(pauseBetweenNotes); noTone(buzzer); } } for(int gTwice = 0; gTwice < 2; gTwice++){ for (int thisNote = 0; thisNote < 8; thisNote++){ int mainRiffDuration = 1000/mainRiffDurations[thisNote]; tone(buzzer, mainRiffG[thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; delay(pauseBetweenNotes); noTone(buzzer); } } for(int dTwice = 0; dTwice < 2; dTwice++){ for (int thisNote = 0; thisNote < 8; thisNote++){ int mainRiffDuration = 1000/mainRiffDurations[thisNote]; tone(buzzer, mainRiffD[thisNote], mainRiffDuration);

int pauseBetweenNotes = mainRiffDuration * 1.30; delay(pauseBetweenNotes); noTone(buzzer); } } } }

// GAME OF THRONES---------------------------------------------- void GameOfThrones() { for(int i=0; i<4; i++) { tone(buzzer, NOTE_G4); delay(500); noTone(buzzer);

tone(buzzer, NOTE_C4); delay(500); noTone(buzzer);

tone(buzzer, NOTE_DS4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_F4); delay(250); noTone(buzzer); }

for(int i=0; i<4; i++){ tone(buzzer, NOTE_G4); delay(500); noTone(buzzer);

tone(buzzer, NOTE_C4); delay(500); noTone(buzzer);

tone(buzzer, NOTE_E4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_F4); delay(250); noTone(buzzer);

}

tone(buzzer, NOTE_G4); delay(1500); noTone(buzzer);

tone(buzzer, NOTE_C4); delay(1500);

// tone(buzzer, NOTE_E4); delay(250);

tone(buzzer, NOTE_F4); delay(250);

// tone(buzzer, NOTE_G4); delay(1000); noTone(buzzer);

tone(buzzer, NOTE_C4); delay(1000);

tone(buzzer, NOTE_DS4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_F4); delay(250); noTone(buzzer); for(int i=0; i<3; i++) { tone(buzzer, NOTE_D4); delay(500);

tone(buzzer, NOTE_G3); delay(500); noTone(buzzer);

tone(buzzer, NOTE_AS3); delay(250); noTone(buzzer);

tone(buzzer, NOTE_C4); delay(250); noTone(buzzer);

}

tone(buzzer, NOTE_D4); delay(1500); noTone(buzzer); tone(buzzer, NOTE_F4); delay(1500); noTone(buzzer);

tone(buzzer, NOTE_AS3); delay(1000); noTone(buzzer);

tone(buzzer, NOTE_DS4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_D4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_F4); delay(1000); noTone(buzzer);

tone(buzzer, NOTE_AS3); delay(1000); noTone(buzzer);

tone(buzzer, NOTE_DS4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_D4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_C4); delay(500); noTone(buzzer);

for(int i=0; i<3; i++) { tone(buzzer, NOTE_GS3); delay(250); noTone(buzzer);

tone(buzzer, NOTE_AS3); delay(250); noTone(buzzer);

tone(buzzer, NOTE_C4); delay(500); noTone(buzzer); tone(buzzer, NOTE_F3); delay(500); noTone(buzzer); }

tone(buzzer, NOTE_G4); delay(1000); noTone(buzzer);

tone(buzzer, NOTE_C4); delay(1000); noTone(buzzer);

tone(buzzer, NOTE_DS4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_F4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_G4); delay(1000); noTone(buzzer);

tone(buzzer, NOTE_C4); delay(1000); noTone(buzzer);

tone(buzzer, NOTE_DS4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_F4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_D4); delay(500); noTone(buzzer);

for(int i=0; i<4; i++) { tone(buzzer, NOTE_G3); delay(500); noTone(buzzer);

tone(buzzer, NOTE_AS3); delay(250); noTone(buzzer);

tone(buzzer, NOTE_C4); delay(250); noTone(buzzer);

tone(buzzer, NOTE_D4); delay(500); noTone(buzzer);

} }

void loop() { { if( digitalRead(2) == HIGH) { if (digitalRead(2) == LOW) { conta++; Serial.println(conta); lcd.print(" Guns & Roses"); lcd.setCursor(0,1); lcd.print("Sweetchild OMine"); SweetChildOMine(); lcd.clear(); //Borra la pantalla delay(100); //Apago la pantalla por 1.5 segundos. delay (100); } } }

{ if( digitalRead(3) == HIGH) { if (digitalRead(3) == LOW) { conta--; Serial.println(conta); lcd.print(" GAME OF THRONES"); lcd.setCursor(0,1); lcd.print("SaberQ CancionEs"); GameOfThrones(); lcd.clear(); //Borra la pantalla delay(100); //Apago la pantalla por 1.5 segundos.

delay (100); } } }

}

Step 6: ¡ Prueba Tu Nueva Rockola !

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    2 Discussions

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    Creativedodleboble

    10 days ago

    wish I would've unsterdood what's here...but if you ask me it also looks great