Fashion Disaster

Introduction: Fashion Disaster

Fashion Disaster is a card game for younger people to educate them about cultural appropriation. Players overlay various types of transparent cards and designs over an ethnicity card, to score points. This game is attempting to show the players the problems associated with cultural appropriation, and why exploiting a less privileged by borrowing elements from them is wrong, and supports negative stereotypes.

Players will each have ethnicity cards, and they attempt to dress it according to their knowledge of that culture. Based of their knowledge and the sets they complete, they will score points. If you put the wrong clothing on the wrong, you lose points, and if you fully dress an ethnicity wrong, you lose extra points.

This game is designed to teach younger people about the different customs that different cultures have, and showing them that its not appropriate for other cultures to dress like another culture, as they do not always understand the cultural significance of the clothing. this game will also teach players a little bit about the customs that each culture has. Cultural appropriation is something we see everywhere in the media. We believe that creating a fun, educational game for younger people is a good way to show them what is, and why it isn't appropriate.

When undertaking this project, we attempted to show the problems that arise from exploiting the culture of less privileged groups by "borrowing" elements from their cultures. In the case of clothing, people wear them as costumes or because its a trending fashion, supporting the negative stereotypes.

How to make:

What you need:
1. 15 Transparents A4 Card Sheets

2. 12 Sheets of A4 Card Paper

How to make:

1. Print the card design on the transparent A4 sheets of paper and cut them out.

2. Print the ethnicity cards, and the 4x rule cards on the sheets of card.

3. Print the card sets on an A4 sheet of paper.


- Ziff, B. H., & Rao, P. V. (1997). Borrowed power: Essays on cultural appropriation. Rutgers University Press.

-Howes, D. (1996). Cross-cultural consumption: Global markets, local realities. Taylor & Francis US.

-Tsosie, R. A. (2002). Reclaiming native stories: an essay on cultural appropriation and cultural rights. Arizona State Law Journal, 34, 299. - Young, J. O., & Brunk, C. G. (2012). The ethics of cultural appropriation. John Wiley & Sons.

- Howes, D. (1996). Cross-cultural consumption (p. 138). Brunner-Routledge.

- In pictures: Traditional dress around the world | Photo Gallery. (n.d.). Retrieved May 06, 2016, from


Carlos Melo - Game Design, Documentation, Card Designs.

Jake Andrews - Game Design, Documentation, Instructables Page, Rule Book.

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