Step 1: Things You Will Need
- You might want to have a frizbee
2. You will want a friend to play with
You can play frizbee with yourself but it is not nearly as fun as playing with someone else
3. You will need a place to throw a frizbee
Not indoors, not in a street, and not in place with too many obsticals. An open field would be nice, but you could do it in a park
4. You will need some time to practice what you learn
Practice makes perfect unless your some kind of alien or something like that, or some kind of freaky voodoo would work too.
Step 2: Backhand
This is the most common type of frizbee throw. It definately gets the job done and is very easy to control.
The Grip: the thumb is on top, pointer on the rim, and the rest of the fingers go in the lip of the frizbee.
The Stance: Stand looking over your shoulder, and put most of your weight on your front leg.
The Aim: The aim is over the shoulder.
The Throw: Bring the frizbee to your hip. Bring your throwing arm straight and facing your target. While you straighten your arm, put the frizbee close your forearm. Then flick the wrist. Watch it fly.
The Power: The faster you can straighten your arm and the faster you flick your wrist depends on how far it goes.
Step 3: Forehand
This throw is pretty tricky. It will take a lot of practice to master. While practicing you will notice it will lean pretty hard one way. To throw it straight you need to keep the disc straight the entire time. It takes a lot of practice to get it to go straight.
The Grip: The thumb is on the rim, the pointer and middle fingers are straight in the lip, and the others stay out.
The Stance: You stand the exact opposite way of the forehand. Put most of your weight on your back leg.
The Aim: The aim is the way your arm is pointing at the end of the throw.
The Throw: Start with your frizbee back by your hip. Then turn your body away while you start straighten out your arm. Keep the frizbee above your wrist. Then flick your wrist. Watch it fly.
The Power: The faster you straighten your arm and the faster you flick your wrist, the farther it will go.
Step 4: Above the Wrist
This is my favorite throw. It looks really cool along with giving you a really straight throw that is very accurate.
The Grip: Keep your thumb in the lip, and the other fingers on the top of the disc
The Stance: Just like the back hand
The Aim: The way your arm is pointed at the end of the throw
The Throw: Start with the arm above the wrist and back by the hip. Twist your body while you straighten your arm. Turn the frizbee toward you then flick your wrist. Watch it fly.
The Power:The faster you can straighten your arm and the faster you flick your wrist depends on how far it goes.
Step 5: "No Rim"
This throw is very hard to do, doesn't go very far, but it looks really cool.
The Grip: You use both of your palm on either side of the frizbee. Try to line all of your fingers up.
The Stance: Just like the back hand, again
The Aim: The direction of your straight hand at the end of the throw
The Throw: Once again, bring it back by your hip. Twist your body while you straighten the bottom arm and spin the disc while you do it. Flick the wrist. Watch it fly while you look at your friends face. It will be awestruck by how cool this throw is.
The Power: The faster you can straighten your arm, the faster you spin it, and the faster you flick your wrist depends on how far it goes. It does not go too far though.
Step 6: Upside Down
This is a really weird throw. It is very hard to get used to and it does not go very far, but it looks cool. This throw is cool because it will turn while in mid air.
The Grip: This is basicly the forehand but it goes the other way.
The Stance: The same was as a forehand.... finally its not another backhand start
The Aim: The way your arm points at the end of the throw
The Throw: Start is as if it were a forehand. Spin towards the arm that isn't doing anything. Lift the back foot up and place it in front of the foot that spun you. Put all of your weight into the leg that spin. Bring your arm out and flick the wrist. Watch your friend's face go holy crap that was awesome while it flies.
The Power: The faster you can straighten your arm, the faster you spin, and the faster you flick your wrist depends on how far it goes. It does not go too far though.
Step 7: Roller
This throw is unique because it does not stay in the air for too long before it hits the ground and rolls on the rim for a while. This one is cool because it rolls on the ground to your partner. This one is one where you will need to expect it to get taken by the eind pretty quickly. It will move pretty far in the direction the wind is going.
The Grip: Just like the above the wrist
The Stance: Just like the backhand, again
The Aim: The aim will be tricky consitering the wind could push it one way or the other.
The Throw: Start with the frizbee by your shoulder. Straighten your arm but angle it towards the ground slightly. Flick your wrist and watch it roll towards your friend who will most likely not know what to do, so they'll run away or something.
The Power: You're probebly expecting me to write, "The faster you can straighten your arm and the faster you flick your wrist depends on how far it goes." But no, This one is all in how fast you flick your wrist and how fast the wind is going.
Step 8: Hammer Throw
I know I probebly said this about all of them, but this is an amzingly cool throw. This one needs a lot of power and height because it will start on the rim and it will turn in air, and your frind will catch it upside down. Spooky isn't it.
The Grip: Just like the backhand.
The Stance: Just like the backhand.
The Aim: The direction you arm is facing at the end of the throw
The Throw: Start with the frizbee by your shoulder. From there you straighten your arm, but you flick your wrist when it is about 45°. That will give it enough time to clear some distance and spin.
Step 9: You Win!
Well I tought you everything I know about frizbee. So use this knowledge wisely. Never throw at a preson that does not expect it, look where you are running, and most importantly have fun.