Introduction: Genesis. the Game of Man in the World
This philosophical game is created by G.-Fivos Sargentis. This game is inspirited by the logic and movements of chess, but has a different philosophy than chess.
Symbolic objective is the Creation and Co-existence of the players and not the sovereignty.
How to play
Take the king and queen from the chess (there will be your Anubis and Bastet)
Take 10 pions from the chess (there will be your pyramids)
Take a die
Take a handful of pebbles
Print the board of the game
View the analytical instructions of the game from the website of the game
View the presentation examples of the game here and here.
View the gallery of G.-Fivos Sargentis with more toys and games.
There is a world (the octagon). The world includes 20 spaces and 5 places according to the original design of its center with the number 3.
The places of ideas are 4. The center is another place.
There are ideas (pebbles) outside of the world. The goal is to generate ideas, to put in the areas of ideas in the world and to become projects for each player. Thus, when the player captures the idea / pebblein the area of ideas, the idea/pebble becomes a project/pebble and the player picks it up.
Each player plays with his dipole (Anubis and Bastet), the pyramids and the die.
o Anibus moves within the spaces like the king in chess and cannot be killed.
o Bastet moves within the spaces like the queen in chess but can be killed.
o The pyramids, as soon as they are placed, remain motionless.
Both Anubis and Bastet have the ability to realize the ideas-projects, i. e. they can go to the areas of ideas and turn the idea into a project. As long as there are ideas/pebbles outside the world, Anubis or Bastet can go to areas of ideas. "here should be an idea/pebble so that it can become a project/pebble. In order to bring the ideas in the world, Bastet has to go the center, and each time a pebble is put in one of the areas of ideas. Those areas are "inactive" as long as there is no idea born on them, and the figures don’t go on empty areas. Any idea can be made into project by Anubis or Bastet of any player (who keeps the pebble then).
Anubis and Bastet cannot jump over any other Anubis or any other Bastet.
During the game, each time/motion, the player can:
§ Move his/her Anubis and Bastet, or place one pyramid.
§ Throw a die (and do or not do as the die says).
§ Do nothing.
He is not allowed to be put in the area of the center.
He cannot go through (over) the pyramids.
He cannot be killed.
When Bastet goes to the center then:
o She may generate an idea/pebble in the world, in any free area among the areas of ideas.
o (?) She can destroy an idea/pebble, which may exist in the area of ideas and pull it out of the world.
o If she destroys, the player stays motionless for two hours/movements of the other player. If she generates an idea, she plays her next hour/movement.
o When Bastet is in the center and generates or destroys, in her next hour/movement, she should move away from it without the option of a die.
One Bastet can be killed by another Anubis or another Bastet
If Bastet gets killed, the player who killed her will stay motionless for the next three hours/movements.
Bastet cannot be killed in the areas of the world.
Bastet can be regenerated.
If in one hour/movement the player throws the die and rolls a 1. Then Bastet is regenerated from any pyramid chosen within the space or from any area of ideas (without an idea). If she is regenerated from a pyramid, the pyramid will go to the player who regenerated his/her Bastet.
If a player returns projects/pebbles to the areas of ideas, so that all four areas of ideas have one idea/pebble each (an idea/pebble may pre-exist in these areas), then Bastet is regenerated from the center (which should be unoccupied).
Bastet can try to go through (over) one pyramid that will be next to her (not diagonal). She will do that, if the die brings numbers 3 and 6 (or the parts without numbers, if they are the dice of the game, that don't have numbers 3 and 6).
As soon as the pyramid is placed in the space, the player has no ownership over it.
After being placed in the space, a pyramid stays motionless .
A pyramid should not be put in the areas.
When Anubis and Bastet are regenerated from one pyramid, a pyramid goes in the hand of the player who regenerated them through it.
Anubis and Bastet are put in the areas of ideas
Each player starts with 2,4,5 pyramids in his hands (determined by a die).
Each player puts two of his pyramids in the spaces of the world (wherever he likes).
Anubis και Bastet Anubis and Bastet are born through the pyramids which are placed in the spaces.
Anubis and Bastet move in the world to create ideas/pebbles, which will appear in the hands of the players as projects/pebbles.
When the players run out of ideas/pebbles outside the world, Anubis and Bastet choose one area of ideas to be buried. Then, Anubis and Bastet go to the areas of ideas without an idea/pebble being there.
As soon as they are buried in the areas of ideas, the player should cover six spaces which touch the spaces of two tombs, of his/her Anubis and Bastet.
Spaces that should be covered for the building of a tomb, in the lower left corner of the world
The coverage of the spaces of the tomb is done with the potential existing coverage of the space with pyramids. In next movements, other pyramids and projects/pebbles are placed, which are in the hands of each player. In this phase, the pyramids and projects/pebbles are placed in the spaces of the tombs (not in the rest of the spaces).
During the completion of the construction of tombs of one player, the other player moves Anubis-Bastet, places a pyramid or project/pebble, or throws a die but at the same time, in every his hour/movement, places one project/pebble in the space of world, except the spaces of his tombs.
The projects/pebbles that are placed in the spaces, exist as the pyramids in the spaces (but Bastet is not regenerated through these).
When a player completes the construction of his tombs and runs out of pyramids and projects/pebbles, has no/ cannot place other projects/pebbles in the spaces of the world to move, has no options for further movements and the game ends for him.
The player who completes the tombs of his Anubis and Bastet and has more projects/pebbles in his hands at the end of the game, is regenerated through the game and wins the game.
The player who completes the tombs of his Anubis and Bastet, neither wins, nor loses (regenerates through the game).
If the game ends with the player having buried his dipole without having completed the tombs of his Anubis and Bastet, he/she loses the game.
If the game ends with the player unable to bury his/her dipole, then he/she loses the game three times.
If the game ends with the player not having Bastet in the world, he/she loses the game seven times.