Introduction: Getting Started With Autodesk Fusion 360
Recently, I've been playing with Autodesk Fusion 360 to design some 3D parts. Following Autodesk's step-by-step guide, I will design a light lamp. This is part 1 of a 3 part series where I design the base of the lamp. The next two parts will be available soon.
So let's get started.
Step 1: Tools
Autodesk Fusion 360
Step 2: Select Object Type
From the menu bar, select Create->cylinder
Step 3: Select the Plane to Work On
You will see 3 origin planes pop up. Select the bottom plane.
Step 4: Draw the Circle
Then click on the center and drag to a circle.
Step 5: Updating the Dimension
Change the diameter to 350mm and height to 80mm.
Step 6: Default View
Now the cylinder is too big to view, so we will change the view.
On the top- right corner, you will see a house icon. Click on the house icon. Then you will get the default view.
Step 7: Changing the Camera View
Now go to the view and change camera view from 'orthographic' to 'perspective to ortho faces'. This way, you will be able to see the 3D model in a perspective view and 2D model in the ortho view.
Step 8: Preparing for a Tilted Surface
Our goal is to make the surface angel a bit tilted.
Go to 'modify' & select 'draft'.
Step 9: Select Workplane
Then hover over right plane, left click the mouse & hold, select workplane.
Step 10: Select the Face of the Object
Then you will be asked to click the face which is the cylinder face. Click on the cylinder face.
Step 11: Rotate the Surface
Hold the ring and rotate the surface to 15 degree. Then press OK.
Step 12: Round the Edge
Now we have an angled surface. We want to make the edge of the surface rounded. Select ‘Modify>Fillet’.
Step 13: Make the Angel on the Edge
Then click on the top-right edge of the cylinder and bring it down to 20 degree. Press OK.
Step 14: Final Look
Now save the project, give it a name. At the end, it looks like the picture above.
That completes the base design of a lamp.
IshaqA1 made it!