Happy Birthday Tune Using Circuit Playground

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Here's how to play the Happy Birthday Melody on Adafruit's Arduino Compatible board Circuit Playground.

I needed something small to embed in a box for a birthday box surprise

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Copy and Paste this code into the Arduino IDE then name the file cpBirthday

```/*Happy Birthday Song!
Modified to work with Adafruit's Circuit Playground To play the song just press the right button on the Circuit PlaygroundThanks to Mike Barela for writing a guide for the Tone library for CP
His tutorial can be found here:

*/
#include
#include "pitches.h"// Melody notes:
int melody[]= {NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, NOTE_C4, NOTE_B3,
NOTE_G3,NOTE_G3, NOTE_A3,NOTE_G3, NOTE_D4, NOTE_C4,
NOTE_G3, NOTE_G3, NOTE_G4,NOTE_E4,NOTE_C4, NOTE_B3, NOTE_A3,
NOTE_F4, NOTE_F4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_C4 };// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = { 8,8,4,4,4,2,8,8,4,4,4,2,8,8,4,4,4,4,3,8,8,4,4,4,2 };void setup() {CircuitPlayground.begin();

}void loop() {

if(CircuitPlayground.rightButton()) {

for (int thisNote = 0; thisNote < 26; thisNote++) {

int noteDuration = 1000/noteDurations[thisNote];
// to calculating note duration  (1 second divided by the note type)

CircuitPlayground.playTone(melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.

int pauseBetweenNotes = noteDuration * 1.60;
delay(pauseBetweenNotes);
noTone(8);
}
}

}```

Next add a new tab and name that file pitches.h which is a list notes and their frequencies by Brett Hagman

-copy and paste the following into that file

-save it

```/************************************************* * Public Constants
*************************************************/
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978```

Make sure you've added the support for the Circuit Playground as explained on this tutorial from Adafruit.

-Select the Adafruit Circuit PLayground under boards as well as its COM port

Step 3: Make It Portable

- I used a 3 x AAA Battery Holder with On/Off Switch and 2-Pin JST connector to provide power to the board

Feel free to tweak the code as you'd like .

- Questions, Feedback, Compliments and requests all welcomed :) :

@NemesisContrer8

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