Introduction: Hot Wheels With ROCKET ENGINES!

The purpose of this lab was to see how fast in MPH a hot wheels car could travel if we added a rocket engine on to it. We went through many obstacles throughout the lab such as the photogates not picking up the data or the car simply falling apart before all the data could be collected. Warning: doing this lab might be dangerous and must watch out for any flying rocket engines that fly off sometimes.

Step 1: Materials That You Will Need

- Hot wheel car
- 2x4 board, 6 meters long (smooth on top)
- electrical tape
- rocket engine (A, B, or C, doesnt matter)
- Car battery and ignitor wire to set off your rocket engine
- 5 Photo gates with vernier program (computer needed)
- 5 Stands(one to hold each photogate) and to adjust their height
- Metal L bracets( 2, one for each side)
- some nails and a drill
- Wire
- empty pen shell, cut into a smaller size than your hot wheel
- hot glue
- plastic zip ties

Step 2: Creating the Car

Get one of those hot wheels or matchbox cars, make sure that it runs smoothly. Get some electric tape, super glue or hot glue, empty pen shell, and a rocket engine (the ones used for model rockets. A, B, or C motor it doesn't matter). Now on your hot wheel you are going to want to attach the rocket engine to the top, make sure it is not angled, once you have super glued it and given it time to dry you should then glue the empty shell to the left or right side of the rocket engine and wait for it to dry. Afterwards when everything is glued on you will want to get the electrical tape and wrap it around your car and its acceccories. Make sure you tape the rocket engine and car very tightly together along with the pencap and making sure the tape isn't blocking the path of the wheels. Once that is done you can now take a zip tie and tie it around anywhere on the car so long as it can still run smoothly and that the extra tip of it is sticking upwards so that the photogates can pick it up when it passes by.

Step 3: Setting Up the 2x4

Now for setting up the track, you will want one of those 2x4 wood boards but make sure the distance is measured up to 6 meters, so that you can set up 5 photogates every meter and have the last meter for it to hit the L bracet and run out of smoke. You will want to have the L bracets nailed in at each side very tightly for they are going to stop the car's inertia once it hits. This will cause its acceleration to go negative and cause a sudden stop right after it has reached its top speed. Becareful though because sometimes the force of the car may come in so strong that in can bend the L bracet and fly off. After the bracets have been set up on each side and nailed in very tightly you wil want to get the wire and wrap from one L bracet and extending it to the other one wrapping it very tightly. This will create a friction for the car making sure that it goes along the path of the track.

Step 4: Setting Up the Photogates

Now for your photogates which should be conected to eachother and to the computer will be picking up the velocity of your car. From the chart that the program shows you, you will be able to see what was the instantaneous speed and the average speed of your car. As you can tell from the picture we used zip ties to attack the photogates to a metal handle and adjusts along a foot long or so pole. You will want to adjust these to the height at which the lasers can pick up the tip of your car's zip tie as it passes through. Also when you set them up, make sure you have the first photogate at the starting point and the last one at the 5 meter mark.

Step 5: How to Run the Experiment

Now that you have everything is set up correctly and have made sure that the photogates will pick your car's data as it passes by then you are set for launch off. Set the car so that the wire is passing through the empty pen shell and that it is behind the starting line. Set up your car battery about 5 feet behind the car and connect the ignition wires to the rocket engine. Stand back and touch the other ends to the car battery and watch your car blast off! After you have shot it off and you OK, hopefully, check your data and make sure it picked it all up.

Step 6: Collecting Data

The graphs that you get should be semi like this. Hopefully you can get a better one than this. Our first run was better but we didn't save the graph, this was our second run and had a little more trouble on this one. From this you will get to see what your car's speed was at a certain displacement along the run.

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