Introduction: How to Code Using Scratch
Hi guys! This is floppyman2! This project will give you an idea of how to begin a platformer game on scratch!
Step 1: Planning
First, get out a piece of paper and plan your platformer. Do you want it to be funny, strange or maybe just straight forward. When you have finished your planning, who your character is, who your enemies are, what type of landscape it is, click on the create button on the scratch website. www.scratch.mit.edu and make a profile if you want.
Step 2: Designing Your Sprites
Next to the scripts button at the top, there is a button called sound and then costumes. Click on the costumes button. What will pop up is a square that gives you the ability to design a character. You can have either a pixelated character, (bitmap) or you can have a very detailed character, (vector) which I recommend for later on. So start designing!
Step 3: Jumping
Follow the script on the image to make your character jump! for the first part, go into data and make a variable called jumpheight.
Step 4: Moving
Follow the image to make your character move! But make sure you duplicate your character's costume and flip it.
Step 5: Terrain and Objects
So far you have your basic character. Let’s up your game a bit by adding terrain and objects! Draw up a small village pixel shop.
Step 6: Making a Shop
First make sure it is set to “go to back” and position on the floor of your game. Follow this set of code to make your character enter the shop by pressing “w” but, you will have to duplicate you shop costume to make words saying, click "w" to enter. You will also need to include a shop background.
Step 7: Buying and Selling
So far a sentence will pop up onto the screen telling you how to enter the shop and when you click “w” the backdrop changes and you can buy weapons or health. Now what we will do is use the list code. That way, if you buy something it will be added onto the list, so that you can select what you want to equip.
Step 8: Code for the Shop...
Step 9: Code for the Gun...
Step 10: Code for the Ninja Shuirken...
Step 11: Code for the Fifty Dollar...
Step 12: Code for the 200 Dollars...
Step 13: Code for the Exit Sign..
Step 14: Code for the Background...
Step 15: Enjoy!
I will begin to work on part two, but for the waiting period have fun and try to experiment with scratch. Check out some of my projects by simply typing "floppyman2" into the search bar.
Participated in the
Design For Kids Challenge