How to Play Liar Dice




About: Engineer making renewable energy products for African entrepreneurs.

For the Pirate's of the Caribbean fans, you'll probably recognize this game. I was taught this game while I was stopped for the night on my recent cross country road trip of sorts. Liar Dice, or Liar's Dice or Perudo or Dudo or Call My Bluff or Mexacali (a drinking game equivalent) or doubting dice or etc is an easy game to pick up but you're likely to have a harder time learning much strategy as it's difficult to anticipate moves.

Step 1: What You'll Need

For this version of the game, you'll need:

5 Dice per player
1 Dice cup per player (anything to obscure your roll from your opponent(s))

You'll also need at least one other person to play with, but having at least three is recommended.

Step 2: Rules

Dice Rolls
You must roll your dice in the beginning of the game, and after a completed challenge. Should one or more of your dice land on top of another -- you must roll again. You do not have to look at your dice immediatly.

Face Values
Unless called by the first bidder - 1's are wild. That is, if the first bid is 4 1's -- 1's are no longer wild.

Your bid is for all the dice on the table. If four people are playing, initially there are 20 dice on the table. Therefore, it is possible to have 20 of one face value. Each bid must be higher than the previous one in number or face value.
Five 2's
Seven 2's
Four 5's
Five 2's
Seven 2's
Six 2's

The Challenge
You may only challenge on your turn and you may only challenge the current bid as given by the previous player (there is a variant exception to this rule in the next step). A challenge is started by raising your cup. If the bid is equal to or less than the number of the dice of same face value -- the challenged bidder wins. However, if the bid is greater than the number on the table -- the challenger wins.

The challenge loser places one die in front of his/her cup -- and is not to be used for the remainder of the game. The loser gets the first turn on the next round and the game continues until only one player remains.

There are no ties in Liar Dice. However, should the remaining players be reduced to 1 die each -- there is a type of elimination round. Each player rolls and instead of bidding o the number of a certain face value, the bids are placed on the sum of the face value itself.
Example for two players
Player 1: 6
Player 2: 7
Player 1: 10
Player2 : Challenge
If the sum of the dice is 8 -- then Player 2 wins by calling Player 1's bluff.

You may wish to print these rules out if you and your opponent(s) have never played before. No worries though, you'll pick it up quickly ;)

Step 3: Strategy

For newcomers to the game, the hardest thing to learn is how to lie. Each bid you make is tells your opponent(s) something about your hand OR it makes them think something about your hand.

In a three player game -- if you call twelve 5's indicates that you likely have quite a few 5's. However, when your turn comes around and you change to eleven 6's -- it seems likely that you either 1: are a liar or 2: you lied on your last hand. Reading your opponent is difficult - especially if you're playing an opponent that has some understanding of the game.

Logic Interferes With Game Play
For most, our first reaction is: what your opponent speaks is truthful. In fact, for beginners - that is likely the case. It's best to throw most logic out the window especially as you, and your opponent(s) learn to lie.

One variant of the game allows players to pass their bid once per round. A pass means that each of your dice have different face value (unlikely until you've lost a few rounds). This is beneficial as it can keep you in the game longer. However, if you're challenged -- an you were were telling a mis truth -- you lose that round.

Additionally, more than one person can pass. However, for a three person game, only two can pass (always players-1). The final player can challenge any of the previous passes.

ye be a liar's dog!
Okay, this is a funny variant. In this version of the game, you're given 3 lives (3 sets of 5 dice). The last person with a life wins. However, the first person to lose all three lives has a concession. If s/he stands up and Barks like Dog -- s/he will have one additional life. If s/he declines to "save the dog's life" the next person to lose all three lives may use the opportunity. Mind you, this must be a nice loud howl or several barks -- a wimpy "bark" will not suffice.

Enough with the reading -- go play!

Step 4: Final Notes

Yes, that was a lot to read -- but really it's not difficult at all. Remember, monopoly is easy -- with a rule sheet full of fine print :p

Alternate Names
You can call your face values by a different name -- typically it's when you have doubles....

1's = Tit(s)
2's = Duck(s)
3's = Line(s)
4's = Window(s)
5's = Tits in the window(s)
6's = Boxcar(s)

Well, really -- I don't use anything above 3 (sometimes 4). It's your call if you want to use them or not :)



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    21 Discussions


    3 years ago

    I've played 'dudo' for over 35 years and we played with two additional rules i didnt see mentioned here.
    1)right after a bid you can expose as many of your die as you want for everyone to see and reshuffle the rest.
    2) '1's are always wild and you can 'jump down to 1s' on your bid by halving the count +1 or 'jump up from 1s' by doubling the count +1

    6 4s
    4 1s (6÷2 +1)
    5 1s
    11 4s (5×2 +1)


    3 years ago

    The instructable was correct. If your bid is greater than the actual amount it means you over bid. The actual amount must be equal to, or greater than your bid


    4 years ago

    Hey, good instructable but you made a mistake on the Challenge.

    It should be "if the bid is equal to or greater than the dice shown, the bidding player (the player who was challenged) wins. If there are less shown than the bid, the challenging player wins. "
    Basically, if i say 5 5s. I get challenged, there needs to be AT LEAST 5 5s. If there are only 1, 2, 3, or 4; i lose because i over bid.


    5 years ago

    I understood how to play much quicker


    5 years ago

    Very explanatory


    5 years ago

    Is your name pronounced tray


    7 years ago on Introduction

    We played this alot at school and we only played with 2 dice sometimes.


    8 years ago on Introduction

    Bah, Aesthetic, that disney game is just poorly made. The AI's dumb. If you want a real game, try bugging your FB friends to play here:


    9 years ago on Introduction

    in the bids could it be
    Five 2's
    Seven 2's
    two 5's


    11 years ago on Step 2

    After rolling but before looking at the dice, it is often a good idea to give the cup a small swirl on the table. This bunches the dice together, making them easier to read and making it easier to place the cup over the dice without further disturbing them. Do this before you look, and do it gently, as there is a chance you may change the value of a die when you do this.


    11 years ago on Introduction

    There actually was an official "Pirates Dice" game released under the POC Deadmans chest logo. It came with 24 "pirate dice" and 4 cups, that resemble in appearence the ones in the movie. its a fun game to play with friends!


    11 years ago on Introduction

    "The challenge loser places one die in front of his/her cup -- and is not to be used for the remainder of the game. The loser gets the first turn on the next round and the game continues until only one player remains."

    Is that right? It seems like going first would be a good thing.

    1 reply

    Reply 11 years ago on Introduction

    It is, unless you're caught in a lie :p If you only have one die left, and you call 4 fives... Well, it's obvious you're counting on the other players to have some fives. The game favors the round loser - which keeps players in a little longer ;)


    11 years ago on Introduction

    Ah, wasn't this in the second Pirates of the Caribbean? I had been wondering if they had been playing an actual game, or just making it up as they went along. Hehe, I was just about to ask about those swanky dice cups. :P