Intro: How to Print Almost Everything From FORTNITE (with Only Freeware ... and No Particular Skills)
We will see :
how to have access to the FORNTNITE’s database with Umodel
how find what we need : weapons, characters or emotes,
and how to export and use them in Blender.
Step 1: ACCESS TO DATABASE
Download and install “Umodel for Win32” : http://www.gildor.org/downloads
Unzip it, and copy files in a new directory “UMODEL”, Run "umodel.exe" and point on the "\game directory" \FortniteGame\Content\Paks
Add the key for unlock the database :
This key will change regularly, and you can find the update here : http://www.gildor.org/smf/index.php?topic=6134.0
It will open two windows :
Step 4: HOW TO USE THE DATABASE
For the beginning, we will search via the console
select the biggest file “.uasset”
Double click on it or choose open.
In the new window, choose "4.21" It will open the viewer
Choose Export Current Object to save this mesh
it will create a new directory (UmodelExport) in the directory of UMODEL (you will find all exported files in this new directory).
Then press “O” (the shortcut to open a new model)
… and export by CTRL+X
We have our first complete model.
We can close UMODEL viewer.
… but to improve the process we can, in the directory of UMODEL, left click on umodel.exe and make a shortcut.
On this new shortcut, left click again and choose properties :
in target enter
“path of umodel.exe” –path=”path of the paks directory in Fornite” –game=ue4.21 –aes= the good AES key
In my case
"E:\Logiciels\Umodel 2018-10-06\umodel.exe" -path="E:\JEUX\Fortnite\FortniteGame\Content\Paks" -game=ue4.21 -aes=0xD99660BBE70346E5BBEC944E0921051408B41CCB753F0CFA945A0F941C333E3B
Now just use the shortcut, it will open the console directly.
In the console you can also use the flat view and the filter for exemple “bus mesh”
Or weapon mesh ...
You can export what you want and you will find the file in “.psk” or “.pskx”
Step 9: EMOTES
But the more interesting is to find the animations of the emotes.
Open a second session of umodel
In the first one : open
Choose SkeletalMesh\Find animations … (or CTRL+A)
… it will take time to search all animations (and emotes) available for characters.
You can see in bottom left corner 1989 animations.
To see them press “[“ or “]” button to select an animation
and then press "space bar" to watch it.
In this windows pass one by one the animations to choose the good one : the name is in brackets (Constructor_Male_Body_Intro) in our case
In the second umodel viewer : use the flat view and the filter “Constructor_Male_Body_Intro”
And click export, the file will be in :
Step 12: MAKE THE STL FILE WE WANT !
Download and install Blender : https://www.blender.org/
Open it and choose \file\user preferences
Import-export : Import Unreal Skeleton Mesh (.psk)/ Animation Set (.psa)
Import-export : STL format
Save user Settings
First one : the body
Second One : the Head
At this time it is a bit tricky !
on the up right corner : Select F_MED_IND_Valor_Head_01.ao ,and then import .psa file, one time
Then select F_MED_Valor_01_Export.ao and import a second time the .psa file
In the timeline you can choose the “good picture” to export it in STL file to use it in your slicer.
It’done, just to print it !
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