Here is a simple and easy tutorial to explain how to start a new program in code blocks compiler
Code::Blocks is a free C, C++ and Fortran IDE built to meet the most demanding needs of its users. It is designed to be very extensible and fully configurable.
Finally, an IDE with all the features you need, having a consistent look, feel and operation across platforms.
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Step 1: How to Download
you can download CODE BLOCKS from here
Download and install the compiler.
Step 2: How to Start a New Program
Here in my video it explain in details,how to start a new program in Code blocks
Step 3: Detials
Code::Blocks supports multiple compilers, including GCC, MinGW, Digital Mars, Microsoft Visual C++, Borland C++, LLVM Clang, Watcom, LCC and the Intel C++ compiler. Although the IDE was designed for the C++ language, there is some support for other languages, including Fortran and D. A plug-in system is included to support other programming languages.
Code editor The IDE features syntax highlighting and code folding (through its Scintilla editor component), C++ code completion, class browser, a hex editor and many other utilities. Opened files are organized into tabs. The code editor supports font and font size selection and personalized syntax highlighting colours.
Debugger The Code::Blocks debugger has full breakpoint support. It also allows the user to debug their program by having access to the local function symbol and argument display, user-defined watches, call stack, disassembly, custom memory dump, thread switching, CPU registers and GNU Debugger Interface.
GUI designer As of version 13.12 Code::Blocks comes with a GUI designer called wxSmith. It is a derivative port of wxWidgets version 2.9.4. To make a complete wxWidgets application, the appropriate wxWidgets SDK must be installed.
User migration Some of Code::Blocks features are targeted at users migrating from other IDE's - these include Dev-C++, Microsoft Visual C++ project import (MSVC 7 & 10), and Dev-C++ Devpak support.
Project files and build system Code::Blocks uses a custom build system, which stores its information in XML-based project files. It can optionally use external makefiles, which simplifies interfacing with projects using the GNU or qmake build systems.