Step 1: Mental Maps
First decide what information you will share about your chosen place. Will you give facts about particular locations? General information about a place? Retell a story or historical events? Design a map that will best allow you to clearly and accurately share your type of information. Sketch out your design and mark all the features your map will need to include.
It would be useful (particularly for younger students) to see a variety of maps - topographic, street maps, physical, political, and so on to develop the idea that maps can convey all kinds of information. You may need to directly point out that they must think about what facts or story they want their map to tell and explain the concept of form following function.
Step 2: Write a Program
Create a Scratch program that will share your information. You may need a unique background for each fact or event. These can be images you draw in the program, or upload into the program. If you use pictures from books or the internet make sure to cite your sources and make sure that they are free to use.
This program will need the "When _ key pressed" event. Select a different key press for each fact or event you want to share.
Review copyright and fair use with the students. The complexity of this program can vary due widely to student age, experience, ability, and also curricular requirements.
Step 3: Make Your Map
Based on your plan from Step 1 construct your map. The map can be 2 dimensional or 3 dimensional, but remember that the map you make should help share your particular type of information. For example, if you are making a story map of the Three Little Pigs, you would need to include the Mama Pig's house, the straw house, the twig house, and the brick house on your map. These could be either 2_d drawings or 3-D models. If you are making a map of important battles of the Revolutionary War, your map should be physically accurate and exclude unnecessary details.
Have students submit their draft design and materials list prior to making. This will minimize mess and material waste. If students are making a 3-D model, remind them that anything they plan to attach to the Makey Makey should be firmly attached to the base to prevent loss of connection when in use.
Step 4: Connect the Makey Makey!
Make slits or holes in the map in the locations that you've included in your program. Insert the brass fastener and fold the legs flat in opposite directions. Connect one end of an alligator clip to one leg of each brass fastener and attach the other end to the Makey Makey connection point for each key press you have programmed.
Students can use a sharpened pencil to make holes for the brass fastener. If the students have made a large map, it may be necessary to connect two alligator clips together to allow them to reach the Makey Makey.