My Approach to a 3D Jack O'Lantern

This is my entry to the Jack O' Lantern Challenge. I saw the contest on instructables while scrolling through a project, and decided that I'd take a swing at making a Jack O' Lantern. Here are the final results, and in the following steps I'll explain how it was made (with pictures too!)

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Step 1: The Basic Shape

I started off by modeling a basic pumpkin, aiming to make it semi realistic in shape. I first made a circle with 24 vertices then selected every other one and scaled them in slightly. Then I extruded that vertically and made 7 horizontal edgeloops, which were then scaled to make it more of a ball shape. After that I extruded the base of the stem which I would finish later. The last thing I did to the base was make an extrusion inward so the walls had thickness.

Step 2: Making the Carved Areas

Here I took inspiration from a doodle I made during Chemistry class and used blender's retopo tool to draw on the shapes I wanted to carve out. I then scaled those shapes outward and made an extrusion inward through the base pumpkin.  Then I split the mesh that I had made using the retopo tool into smaller portions so that my computer could more easily handle it.  Then I used the boolean tool in blender to remove the carved areas. 

Step 3: Time to Shine!

It is now time to render the pumpkin so here we go! Here I used yafaray to render the pumpkin.

Jack o' Lantern Challenge

Participated in the
Jack o' Lantern Challenge



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