Often looked over, Notepad is a powerful tool that many people simply think of as a downgraded Microsoft Word, when in fact, Notepad can be used to create files with unlimited possibilities in the computer world, such as opening programs, performing command prompt operations, and creating interactive programs. In this Instructable, I will be teaching you how to create a simple role playing game using Notepad.
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Step 1: Make Sure You Can Actually Do This
To create your own RPG in Notepad you must first have the following:
- A computer with Windows
- That's about it
Step 2: Become Familiar With Notepad
For this tutorial, there are just a few important commands that you need to know in order to start working
- @echo off (gets rid of the command prompt text entry bar)
- echo (prints a string of words into the window)
- :placeanythinghere (uses as a reference point for searching through the code)
- goto (finds a reference point)
- cls (clears the screen of past code)
- set /p web= Type Option Number (lets you type an option number)
- if (allows you to perform functions based on input)
- color (changes the color of command prompt text)
- shutdown (shuts down computer if failure occurs)
(For more Notepad/Command Prompt commands, open Command Prompt and type help.)l
Step 3: Start Making Decisions
This is the very beginning of the code that makes up my RPG. Anything that is in bold is changeable. As you can see, every decision is changeable, but not the commands. "color f" changes the text color to bright white. The numbers after the "echo"s are not part of the command, but they simply label the decision number for the player to enter. After "goto," it gives the code a reference to find in the code. Whatever you change those to, make sure you change the reference point in the text.
title RPG by Numbers!
echo Welcome to RPG By Numbers! To play, simply type the number that represents your decision and press enter. Good luck!
echo SELECT A CLASS
echo 1) Warrior
echo 2) Wizard
echo 3) Scrapper
echo 4) Gladiator
echo 5) Exit RPG
set /p web=Type option number
if "%web%"=="1" goto warrior
if "%web%"=="2" goto wizard
if "%web%"=="3" goto scrapper
if "%web%"=="4" goto gladiator
if "%web%"=="5" exit
Step 4: Middle Decisions
This is an example of one of the middle decisions you can make. As you can see, the "goto"s are all labeled by number to go to to that certain path reference. As you continue to write, you must only label your reference points differently and change the story.
title Warrior Path 1-2
echo YOU HAVE CHOSEN TO SNEAK AROUND THE GOBLINS. You quietly move to the edge of the cave and tip-toe past the goblins. They continue arguing over the gold, and seem not to notice you. Suddenly, one of the goblins stops and looks in your direction. What do you do?
echo 1) Freeze, and hope they don't notice you
echo 2) Attack the goblins
echo 3) Imitate the goblins and try to get the attention away from you
echo 4) Undo last decision
set /p web=Type option
if "%web%"=="1" goto warrior1-2-1
if "%web%"=="2" goto warrior1-2-2
if "%web%"=="3" goto warrior1-2-3
if "%web%"=="4" goto warrior1
Step 5: Finishing Up
This is the last part of code that I wrote for my RPG. It is the code for when you die. To write the winning code, do similar to this and the middle code(minus the shutdown). The echo's in the middle create a picture to go with the screen. You can add these to any of your decisions. Timeout tells the code to wait for the specified amount of time before carrying out the next command. Afterward, the computer shuts down because you lost(you can take this out if you want).
title You Have Lost
echo YOU HAVE BEEN DEADIFIED.........SOMEHOW. We all die someday, unless of course, you won. What do you want to do?
echo I I
echo IX XI
echo I _ I
echo I I
Step 6: Playing My Game
This is what I have written for my game. It's not finished yet, but I have a playable portion done. To play, simply download the file and open it. It will open a command prompt window that contains the game. Enjoy!
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