Retro Pac-Man Clock

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Introduction: Retro Pac-Man Clock

About: Crazy about technology and the possibilities it can bring. I love the challenge of building unique things. My goal is to make technology fun, relevant to everyday life and help people succeed in building coo...

Build an interactive Pac-Man bedside clock, with a touch screen, and animated Pac-Man figures.

This cool project is surprisingly simple to make and is a great gift for those nostalgic Pac-Man addicts.

As well as being able to interact with the Pac-Man game, you can record a sound of your choice for the alarm.

*** V10 code released with original Pacman Gameplay now included with Dots ***

Step 1: Gather the Materials

The Retro Pac-Man Clock is made from 5 key modules along with a case that is laser cut from MDF wood.

  1. Arduino Board - Arduino Mega 2560 (Items 1, 2 and 3 can be purchased as one bundled order)
  2. Touch Screen Arduino Shield - 3.2 inch Mega Touch L CD
  3. Expansion Board Shield Touch Screen - 3.2" TFT LCD Display + Touch Screen for Arduino's Mega 2560 (*Note: Avoid Sainsmart see section 4 below)
  4. Real Time Clock module - DS3231 RTC
  5. Voice Recorder Module - ISD1820 Voice Recorder

Enclosed in the instructable is the necessary Arduino code, links to libraries and any special graphics files you will need to build the project.

In the list above there are links to suppliers of parts that are similar to the items used in the prototype. You are free to source the parts from wherever you see fit to ensure costs are minimized.

In addition to these modules, you will require the following components

  1. Panel Pins x 4 for fastening front case to body
  2. Two Part Epoxy Resin for gluing case together
  3. Sandpaper sheets - 4 sheets each of fine and medium grade for sanding wood
  4. Electric Drill with 3mm diameter wood drill bit.
  5. USB Cable 1m length
  6. USB charger (used for the power supply for the clock)
  7. 150mm x 30mm x 3mm MDF or Styrene to build a bracket to hold circuit in place within case
  8. Hot glue gun

Optional Auto Back Light Dimming Components only required if a Bedside Clock

  1. Resistor 270k Ohm
  2. Zener Diode 3.3v 0.5 watt
  3. Resistor 47 Ohm
  4. Light Dependent Resistor (LDR)

Step 2: Build the Case

The case is made from 9mm and 3mm MDF wood which has been laser cut to shape. Below are files with the dimensions and number of parts required that you can send to a local laser cutter company to do this for you.

1. Front Panel

The front panel is sandwiched between two side rings and glued into place with 5-minute two-part epoxy glue. Be careful not to overdo the glue as it will show if it oozes out the sides.

In addition to this, a small piece of material is glued over the front cover grill to provide a nice effect and also allow the alarm speaker sound to carry out the front of the clock.

Four Panel Pins have been inserted into the corners of the inside of the front panel and glued into place with approx 10mm protruding back into the case. This will be inserted into the back panel so that it can be removed during testing.

2. Back Panel

The back panel consists of five side rings followed by the back case which is sandwiched by the final side ring. Once again and glued into place with 5-minute two-part epoxy glue. Be careful not to overdo the glue as it will show if it oozes out the sides.

Using the hole positions from the front panel pins carefully mark and drill 3mm holes and check the front and back units connect together.

3. Sand and Paint Components
Once you have the front and back units assembled you can choose to paint any colour or just sand lightly by hand and cover with a clear lacquer spray. I chose the latter because I quite liked the stressed wood effect that the laser cutter left after a light sanding. I had to put 3 to 4 coats of clear lacquer spray on the wood to get it sealed as the wood is very porous.

4. Alternative 3D Case
Two makers have kindly published a 3D template for this Retro Pacman Clock

These can be found here

Pac man case by feconinc

Pac man clock case remix by TronicGr

Step 3: Assemble the Electronic Modules

The overall circuit contains a Real Time Clock, Arduino Mega, Sound Module, Touch Screen and a Screen Sheild.

1. Real Time Clock

Mount the Realtime clock on the back of the Arduino Mega as in the picture provided. I used a hot glue gun and packing foam to ensure they are not touching and there is some cushioning to absorb movement. In my case, I soldered 2 of the RTC legs directly to the Arduino and used hookup wire to connect 5v and GND to the Arduino.

2. Sound Recording Module

These are really cool and easy to use. In a similar fashion as above, use foam and hot glue to position the module and the speaker on the back of the Arduino taking care to ensure they are insulated from touching. The Sound Module is triggered by D8 on the Arduino, so this and the power supply need connecting as per the circuit diagram provided.

3. Auto Backlight Dimmer (Optional)
If you intend on using as a bedside clock, then you will likely want to automatically dim the backlight at night so it doesn't affect your sleep. (If not then you can skip this step!)

Unfortunately, the backlight in the TFT screen is hard wired into +3.3v and cannot be adjusted with the Arduino. This means we have to disconnect it and reconnect to a PWM pin on the Arduino to control the Backlight brightness. I wanted to do this with minimal damage to pins or tracks on the components so took the following approach.

Follow the steps below carefully

(a) To achieve this a Light Dependent Resistor (LDR) is positioned at the back of the unit to detect the light. Drill two 3mm holes in the case and push the LDR legs through the holes. Use hot glue on the inside of the cabinet to hold the legs in place. Solder two wires on the inside of the case and connect them as per the circuit diagram. Add a 270k Ohm Resistor to A7 of the Arduino as per the circuit diagram.

(b) Remove the TFT Display, and place it on a firm surface. Identify pin 19 (LED_A) and carefully remove a few millimeters of the plastic at the base of the pin. Bend the pin flat and away from the connector as per the picture above. Check that the TFT Sheild can plug in snugly and that the bent pin does not obstruct the plug or socket.

(c) Solder a 47 Ohm register to the bent over the pin and connect a wire from the resistor to D9 of the Arduino Mega. The Arduino D9 pin can sink up to 40mA so the resistor limits this to less than this. Attach a 3.3v Zener Diode to the same pin (LED_A) and connect this to earth as per the diagram. The purpose of this is to protect the backlight from overvoltage as it will regulate the voltage to 3.3v.

4. TFT Screen and Arduino Shield
Carefully push the 3.2' TFT Touch Screen connectors into the TFT Arduino Shield. Then carefully connect to the top of the Arduino as per the picture provided. The RTC has a battery so will retain the correct time even if power has been removed. The Alarm time is stored in Eeprom on the Arduino which means it will be retained if there is a powercut.

Step 4: Upload the Code and Test the Clock

The Project will require the following files and libraries to be loaded before it will compile and run. The code is unique and built around the capability of the libraries, the hardware, some custom graphics and other projects that I've borrowed from.

Please Note: Development of the code for this project has used IDE v1.06 and some of the required libraries are dated. This means some people are having issues with the new IDE version 1.6 and above when loading code. Therefore in the interests of simplicity, I recommend people use IDE v1.06 and have included the correct version library files in zip files at the bottom of step 4 of the instructable.


1. Arduino IDE

I have been using an earlier version of the Arduino IDE, therefore in the interests of simplicity, I recommend that you download Arduino IDE version 1.06 on your desktop machine before you install the code. You can get his version from here.

2. Libraries

These need to be downloaded and added to the IDE (Integrated Development Environment) that runs on your computer, used to write and upload computer code to the physical board.

  • UTFT.h and URtouch.h located in zip file below
  • Time.h located in zip file below
  • DS1307RTC.h located in zip file below
  • Wire.h and EEPROM.h are already included in IDE V1.06

Credit for UTFT.h and URtouch.h goes to Rinky-Dink Electronics I've included these zip files as it appears the source Website is down.

4. TFT Screen Variations

The vagueries of TFT screens and manufacturers have led to these notes.

(a) Sainsmart - People who have purchased a 3.2' TFT screen that is branded Sainsmart on the back of the TFT device have found they have to modify libraries to resolve display issues. My advice is to avoid these and purchase the same type as displayed in the instructable parts list. If you have purchased a Sainsmart TFT Display already there is a fix below

Edit the file "initlcd.h" and modify the following line from

LCD_Write_COM_DATA(0x01,0x2B3F);

to

LCD_Write_COM_DATA(0x01,0x3B3F);

You will need to restart the IDE and then reload the code to the Arduino.

(b.) TFT Controller Chipset - People who have purchased a 3.2" TFT screen may find they could also have one of two different chipsets "SSD1289" or "ILI9341"

The annoying thing is that it's not easy to distinguish the difference online. The good news is that its easy to fix. If you get a blank screen after loading the code then it's probably because it's an ILI9341 controller. To fix you need to make the following changes to the code.

Edit the code and modify the following line of code from

UTFT myGLCD(SSD1289,38,39,40,41); //Parameters should be adjusted to your Display/Schield model

to

UTFT myGLCD(ILI9341_16,38,39,40,41); //Parameters should be adjusted to your Display/Schield model

Now try reloading the code to the Arduino.

5. Graphics Files

There are a group of bitmap files that I have included below that need to sit in the same subdirectory as the Arduino code when you begin to load into the Arduino. Therefore download the 17 files below and use the IDE to load.

6. Setup the Clock

Once the code has loaded successfully press the center of the screen and this should bring up the setup screen.

Use the menu to set the time and the alarm in 24-hour format.

Press the SAVE button to store the setting.

The RTC has a battery so will retain the correct time even if power has been removed. The Alarm time is stored in EEPROM which means it will be retained if there is a powercut.

7. Testing the Alarm

The Sound module is used to provide the Alarm. The ISD1820 is controlled by the Arduino D8 pin. Sound can be easily added by playing sound into the microphone while simultaneously pushing the record button on the ISD1820. In my case, I recorded the original Pac-Man introduction music from an audio file played through another device.

Once the sound is recorded the recording can be tested by pushing the PLAY-E button which should play the sound through the speaker.

Use the setup menu to set the clock time and the alarm time a few minutes apart. Be sure to "SET" the alarm and push the "SAVE" menu buttons. Once back to the main screen the Alarm should sound when the time occurs.

Turning off the Alarm can be done by pressing the center of the touch screen panel resulting in the Setup Screen.

8. Interacting with the game

V10 of the game has been designed to roughly emulate the original rules. The rules are as follows

  • Pac-man can be changed to Ms Pac-man by tapping the Pac-man icon in the setup menu
  • If Pac-Man eats a fruit the Ghost turns blue and can be eaten to score points
  • If Ghost is red and touches Pac-Man then Ghost gets points
  • The user can interact with Pac-Man by touching the LHS, RHS, Top Middle or Bottom Middle of the touch screen to issue commands. Pac-Man will only respond to a direction to go in the opposite direction to the way of travel. i.e if going left can be told to go right. If there is enough interest in the project I can add all directions later.
  • The game scores resets when either Pac-man or the Ghost scores more than 95.

When left alone the characters battle out the scores by randomly wandering through the maze. It's fun to watch and interact.

9. Touch Screen Calibration
Some makers have found that the Buttons on the Setup Screen do not align with the TFT touch controls.

In these cases the Touch Screen needs calibration. This can be easily done by using the Touch Screen Calibration code and instructions provided in the URtouch library. Follow these instructions if you observe this issue.

Step 5: Putting It All Together!

1. Adding External Power

The final step is to add the external power. Using a drill bit, add a hole in the back of the cabinet. Thread the USB cable through the back panel and then attach the USB cable VCC, GND, D+ and D- wires to the base of the Arduino USB Connector as per the circuit diagram. This has two advantages, firstly the USB input to Arduino Mega Boards has over current protection, and secondly you can use the USB cable to upload code changes without having to dismantle the box.

Hot glue the power cable insulation to the back of the Arduino to provide protection from cable tension when assembling front and back panels.

Add a cord grip to the cable by placing a cable tie tightly around the cable on the inside of the case on the power cable 6-8 cm from the Arduino connection. The cable tie should avoid tension on the joints when the USB cable is pulled by butting up against the inside of the case.

2. Mounting the Electronics in the case

Using 3mm thick Styrene or MDF cut out two brackets that are 105mm width x 12mm height. Cut a section out 95mm x 6 mm as per picture above.

Place the Circuit on top of the front panel and power on the circuit so you can see the front panel screen, Carefully position the brackets and screen in position and glue into place with Hot Glue.

Carefully do one bracket corner at a time and check the orientation and position of the screen. Let each glue joint cool before moving onto the next.

The outcome is a snug fit with a straight screen which is centered in the cutout hole.

3. Final Assembly

Gently push the Front Panel onto the Back Panel taking care to align the panel pins with each hole and gently pulling the USB power cord to take up the slack in the back panel. The cord grip is useful here and should protect any damage to wiring.

Plug into the USB charger and you're good to go. Enjoy!!

Step 6: DK and Other Themes

The Retro Pac-Man Clock code can be modified to provide other themes. The USB cable means there is potential for other Makers to develop their own unique themes.

Included is an initial version of Donkey Kong. The clock functions as usual and touch screen control is in place to control Mario.

*** Production Version 3 now released in this Instructable ***

Up, Down, Left and Right controls can be used to change the direction of Mario only by touching the top, Bottom, Left and Right of the screen.

To jump when traveling left or right touch the top of the screen. To activate the setup menu press the centre of the screen.

I hope this provides some inspiration for others to develop further!!

Microcontroller Contest 2017

First Prize in the
Microcontroller Contest 2017

13 People Made This Project!

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214 Discussions

Thanks for sharing. This is really cool project! I made it, works very well!

1 reply

I have installed Arduino 1.0.6 with all library files described, but something goes wrong:

This report would have more information with

"Show verbose output during compilation"

enabled in File > Preferences.

Arduino: 1.0.6 (Windows XP), Board: "Arduino Uno"

Retro_Pacman_Clock_V10:48: error: 'UTFT' does not name a type

Retro_Pacman_Clock_V10:49: error: 'URTouch' does not name a type

Retro_Pacman_Clock_V10.ino: In function 'void setup()':

Retro_Pacman_Clock_V10:156: error: 'RTC' was not declared in this scope

Retro_Pacman_Clock_V10:156: error: 'setSyncProvider' was not declared in this scope

Retro_Pacman_Clock_V10:157: error: 'setSyncInterval' was not declared in this scope

Retro_Pacman_Clock_V10:158: error: 'timeStatus' was not declared in this scope

Retro_Pacman_Clock_V10:158: error: 'timeSet' was not declared in this scope

Retro_Pacman_Clock_V10:161: error: 'setTime' was not declared in this scope

Retro_Pacman_Clock_V10:181: error: 'myGLCD' was not declared in this scope

Retro_Pacman_Clock_V10:183: error: 'myTouch' was not declared in this scope

Retro_Pacman_Clock_V10:184: error: 'PREC_LOW' was not declared in this scope

Retro_Pacman_Clock_V10.ino: In function 'void loop()':

Retro_Pacman_Clock_V10:234: error: 'myGLCD' was not declared in this scope

Retro_Pacman_Clock_V10:243: error: 'myGLCD' was not declared in this scope

Retro_Pacman_Clock_V10:309: error: 'hour' was not declared in this scope

Retro_Pacman_Clock_V10:309: error: 'minute' was not declared in this scope

Retro_Pacman_Clock_V10:337: error: 'myTouch' was not declared in this scope

Retro_Pacman_Clock_V10.ino: In function 'void UpdateDisp()':

Retro_Pacman_Clock_V10:3830: error: 'myGLCD' was not declared in this scope

Retro_Pacman_Clock_V10:3846: error: 'hour' was not declared in this scope

Retro_Pacman_Clock_V10:3847: error: 'minute' was not declared in this scope

Retro_Pacman_Clock_V10.ino: In function 'void drawscreen()':

Retro_Pacman_Clock_V10:4049: error: 'myGLCD' was not declared in this scope

Retro_Pacman_Clock_V10.ino: In function 'void drawPacman(int, int, int, int, int)':

Retro_Pacman_Clock_V10:4382: error: 'myGLCD' was not declared in this scope

Retro_Pacman_Clock_V10.ino: In function 'void drawGhost(int, int, int, int)':

Retro_Pacman_Clock_V10:4562: error: 'myGLCD' was not declared in this scope

Retro_Pacman_Clock_V10.ino: In function 'void clocksetup()':

Retro_Pacman_Clock_V10:4663: error: 'hour' was not declared in this scope

Retro_Pacman_Clock_V10:4664: error: 'minute' was not declared in this scope

Retro_Pacman_Clock_V10:4669: error: 'EEPROM' was not declared in this scope

Retro_Pacman_Clock_V10:4685: error: 'myGLCD' was not declared in this scope

Retro_Pacman_Clock_V10:4806: error: 'myTouch' was not declared in this scope

Retro_Pacman_Clock_V10:4919: error: 'Wire' was not declared in this scope

Retro_Pacman_Clock_V10:4950: error: 'RTC' was not declared in this scope

Retro_Pacman_Clock_V10:4950: error: 'setSyncProvider' was not declared in this scope

Retro_Pacman_Clock_V10:4951: error: 'setSyncInterval' was not declared in this scope

how i can fix those?

Regards

2 more answers

Thanks a lot! just a stupid mistake with the library... Now it works fine! I made it!

hi

It looks like the LCD display libraries have not been loaded into the IDE.

Try downloading and installing them again and let me know how you get on.

Hey, these look fine. Good luck with the build. Message me if you have any questions.

What kind of troubleshooting can I do for testing no display on the screen? I have a TFT_320QDT_9341... so I made the code modification that you specified... but I'm trying to figure out what kind of output I need to check when compiling (no issues apparent) as to why i'm getting no display. any help would be appreciated!

my serial output shows that "RTC has set the system time" and the record/play buttons on the ISD1820 are working as expected.

If you have connected the LDR there could be an issue with it blanking the backlight.

1. Ensure the Zener Diode polarity is correct. Then end without the band is the anode which should be connected to earth.

2. The LDR circuit could be incorrect. Try connecting Pin A7 to VCC and see if there is any change in the screen activity.

Let me know how you get on.

Techkiwigadgets

Hey TechKiwiGadgets,
I got it working. I had the zener diode in the wrong direction and made one other wiring mistake. Which a friend taught me how to correct.

-I have it all wired up with the exception of the external USB.
-I need to work on calibration as my screen is slightly off, but it works!
-It seems to be a bit on the dark side (maybe that's just opinion...) would a lesser resistance between the LRD and ground achieve the same goal if programming adjustments can't?

Thank you for your help. I really appreciate it!!
Numbstar

hi

The code shold load and display the background with no RTC or sound board connected. It sounds like it could be a backlight issue. Can you direct mestage me photo of physical setup and I will try to assist.

0
user
smeek111

Question 3 months ago

Which LCD did you use? The links above in the parts list 2 and 3 both take you to the expansion shield.

1 more answer

Hey my apologies the link is now fixed. Ali Express is a place I am ordering from for these units now.

See section 4.4 for commentary on the three different screen types that are typically available and how to identify and configure for variations.

Let me know if you need any other help

Hello,

I want to know what kind of wire to used also where to buy from for USB cable?

Thanks

3 replies

Thanks for reply. All good and will buy USB-A soon. So don't have 3.2 inch Mega touch LCD in Australia ;(

Hello,

I want to know what kind of wire to used also where to buy from for USB cable?

Thanks

1 more answer

I'm Trying to Build this for my Mother-in-law and I'm new to Arduino. I have done the 3d printed body and built the electronics buy my question is about coding. Do I just put all the code in a row on the Arduino IDE or are there steps? Do I have to do the game play and the touch screen separately? If you have this info somewhere on here I apology If you have this info somewhere on here or if this is a dumb question please point me in the direction of a good write up on how to code Arduino. Thank you