Subnautica Seamoth

About: Hi! I like to create papercrafts and make costumes. Please follow and post a nice comment :)! I really appreciate it! Subscribe on youtube!

Recently I have been really into Subnautica. So I thought why not a papercraft for it? If you haven't tried this game out yet, I highly recommend you playing it. You can get it on Steam. If you want to build your own little Seamoth for display on for example your desk then you can download the templates down below:

>> Download the Subnautica_Seamoth_Papercraft template here <<

You will need Pepakura to open these files. With this software you can also make your model as big or small as you want.This build is only 12 cm long so that's quite a challenge! You can download it here: http://www.tamasoft.co.jp/pepakura-en/

Note: Please vote for me in the paper contest :) !
https://www.instructables.com/contest/paper2019/

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Step 1: 360 Degree Video

Step 2: Materials

Material list:

  • Aleene's Tacky Glue
  • Cutting knife/scissors or Silhouette Cameo (cutting machine)
  • Cutting mat
  • Black marker
  • Tweezers (recommended)
  • Paper
  • Printer

Step 3: Print, Cut and Glue

  1. Print out the templates.
  2. Cut out the parts and use a black marker to hide white edges of the paper. Only use it at dark parts!
  3. Fold and glue the parts together.

You can fold using a ruler, a scissor or slightly go over it with your cutting knife. I have also included the glass part. You can use a transparent sheet and tape it together or use that form to trace it onto a plastic sphere and cut that out.

__ _ __ = valley fold

__ __ __ = mountain fold

If you have a Silhouette Cameo, you can use that to cut the templates by making use of the Cameo plugin for Pepakura. Found here: https://tamasoft.co.jp/pepakura-en/download/viewer_cut/index.html If you need some more help here are some useful papercraft tutorials:

http://www.papercraftmuseum.com/beginner-tutorial/

http://www.papercraftmuseum.com/advanced-tutorial/

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    2 Discussions

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    Metalfistasdgasdgjfghj

    Answer 7 months ago

    I edited the 3D model in Autodesk Maya. Then exported it to .obj and imported it to Pepakura.